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    PvE guide to the Paladin "Light" in WoW Shadowlands 9.2.5


    The main purpose of paladins with the specialization "Light" is the healing of tanks. This specialization feature is due to abilities such as Light Particle and Heaven Shock, as well as other powerful targeting spells for healing. Paladins also have abilities that allow them and their allies to avoid or take less damage (for example, the Blessing of Protection and the Aura of Piety). Paladin healers are not very mobile, but in general they are quite viable both in dungeons and in raids. To perform the role of a healer as effectively as possible, you will need specific information about your class. If you want to learn about the general principles of treatment, we recommend reading our guide to healers.


    1. Advantages and disadvantages.

    Advantages:

    - Powerful passive healing of tanks with the help of a Particle of Light.
    - Has access to such useful spells as the Blessing of Protection and Blessed Freedom, applied to himself or other members of the raid.
    - High survival rate due to plate armor and defensive abilities like Divine Protection and Divine Shield.
    - Exceptionally high damage compared to other healers due to the abilities to heal and deal damage at the same time (Light Warrior Strike and Justice).
    - Powerful raid cooldown Possession of auras.

    Disadvantages:
    - It is not able to treat targets that are far from each other, outside the area of operation of the Light of Dawn.
    - Not too mobile (except for the Divine Steed).

    2. Talents of Paladin Heal in Shadowlands 9.2

    Raid talents for veneers

    - Level 15: Hammer of Light
    - Level 25: Justice of Light
    - Level 30: Everywhere
    - Level 35: Rule of law
    - Level 40: Divine Design
    - Level 45: Awakening
    - Level 50: A Piece of Faith

    Raid talents for Necrolords:

    - Level 15: Knight Power or Hammer of Light
    - Level 25: Justice of Light
    - Level 30: Everywhere
    - Level 35: Rule of law
    - Level 40: Divine Design
    - Level 45: Awakening
    - Level 50: A Glimmer of Light or a Piece of Faith

    Conductors for the specialization "Light":

    Below are the best guides for paladins with the specialization "Light". Starting with patch 9.1.5, players can freely change the conductors without any restrictions. Paladin healers have to change the conductors only together with legendary effects.

    - Conductors of power: Focused Light, Ringing Clarity (for Kiri), Sacred Insight (for Venders), the Might of the Righteous (for Necrolords), Inspired Spirit and Immoderate devotion.
    - Guides of Precision: The Armor of the Steed of Light and the Echo of Blessings.
    - The guides of endurance: The Saving Triumph, the Golden Path, the Sphere of Concentrated Anima.

    In the talents of mediums, choose those that give the maximum increase in damage. In Torgast, the paladin rarely uses healing spells, and he does not need talents that increase the effectiveness of healing.

    The best legendary effects for "Light" (Torg ost)
    - Stable bait for a fantasy
    - The Inflexible Inquisitor
    - The pressure of the avant -garde
    - Crazy ideal
    - Justice of the Peace

    - A stable bait for phantasm works only in Torgast and increases the amount of received phantasm. With this effect, you will be able to buy more anima powers.
    - The Inflexible Inquisitor gives a stable speed bonus that works 100% of the time in combat. If you get out of the fight, it will not be difficult for you to quickly collect charges again.
    - The pressure of the avant-garde gives an additional charge of the Hammer of Anger and perfectly combines with different anima forces.
    - Mad Ideal increases the damage from the Hammer of Wrath. This is one of the most powerful legendary effects not related to healing.
    - Justice of the peace allows you to use abilities that consume Light energy more often. The paladin-healer has no AoE abilities besides the Shield of the Righteous, and the additional energy of Light partially solves this problem.

    The best anima powers for "Light":

    At the beginning of the expansion, the game balance is constantly changing. We follow the updates and regularly make changes to the rating.

    Anima powers work only in the Target and are acquired for the phantasm. Almost all of the anima's powers are summed up, and their value does not decrease when additional copies appear. For the most part, the tower is designed for experiments, and it can be passed with any set of anima powers. You can choose any path and go through the Bidding as you like - in the end, this is all the fun!

    The best anima powers for "Light":

    - Ancient writings of the Order
    - The sign of the insane ideal
    - Bloody Lighthouse (several copies)
    - Dimly flickering ember
    - Hammer of True Justice (works on bosses)
    - Golden Feather
    - Pendragon Mask
    - Burden Relief Ring
    - Cracked gauntlet
    - A shard of milk glass (in the group, the value decreases)
    - Small smooth spike
    - The brass censer
    - Visions of unimaginable glory
    - The cipher of the Supreme Lord (allows you to use the talents of the Knight's Power and the Hammer of Light at the same time)
    - The Supreme Lord's Ultimatum (allows you to use the talents of the Divine Plan and the Holy Punisher at the same time)

    Good anima powers for the "Light":

    - Plume of the Heartless
    - Mark of the Victory Hammer
    - Sunset and dawn
    - Stainless steel castle (the value is growing on the upper floors)
    - Soul-enhanced Spurs
    - Soul-enhanced reins
    - Theory of justice
    - A grain of hope
    - Medallion with wings (the price increases if you quickly clean the floors)
    - The lesson of the High Lord (allows you to use the talents of the Fist of Justice and Repentance/ Blinding light at the same time)

    Average anima powers for "Light":

    - Desecrated Rosary (value increases if you choose the covenant of the night folk)
    - Pendragon Medallion (value increases if you play in a group)
    - Split Pendragon Shield (value increases if you play in a group)
    - Pendragon Brooch (the value increases if you play in a group)
    - Radiant Essence
    - Rosary Beads
    - The gift of the High Lord (allows you to use the talents of the Unbroken Spirit and the Cavalryman at the same time)
    - The legacy of the High Lord (allows you to use the talents of the Justice of Light and the Divine Prism at the same time)
    - The image of the Supreme Lord (gives "free" Sacred Wrath)


    Selection of starting equipment:

    After leveling up to the maximum level in Shadowlands, you will get access to various sources of equipment that increases the strength of the character. To begin with, you can perform local tasks and covenant tasks. As a reward for them, a good starting equipment is supposed to be.

    After that, you will be able to go to the usual, heroic and epoch-making dungeons. Dressed in this way, go to the epochal dungeons with keys and the Tomb of Domination.

    The best shards of Domination for a paladin with the specialization "Light":

    With patch 9.1, nests and shards of Domination appeared in the game. They could be used in raids and epochal dungeons. In patch 9.2, the shards of Domination only work in the Womb and the Torgast. They are useless in the new content.

    Priority of characteristics for raids.

    The priority of characteristics for raids is as follows:

    - Intelligence
    - Speed
    - Artfulness
    - Versatility
    - Critical Strike
    - Priority for Epochal Dungeons

    In epochal dungeons, the priority changes slightly:

    - Intelligence
    - Speed
    - Versatility
    - Critical Strike
    - Artfulness


    If you liked the Paladin guide in WoW Shadowlands, then you can put a reaction, and also, you can ask me to make a guide for a specific character by asking in the comments.

    PvE guide to the Paladin "Light" in WoW Shadowlands 9.2.5
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