Ok just to let everyone know this is NOT my guide i did copy it from another site. Only doing this to contribute to our forums.
A) Totem Types
Totems come in four different elemental flavours:
Earth - These totems are usually protective, but there is also a useful strength buffing totem here! The most used ones (at least by my lvl 60 shaman) are; Strength of Earth ( +strength in nearby area) Stoneskin (reduces melee damage) Stoneclaw (taunts mobs away - great for escapes!) and Earthbind (slows enemy move speed - stops them escaping!)
Fire - These totems are offensive, acting as a source of extra damage! These include Searing Totem (ranged fire attack) Magma Totem (area effect fire damage) Fire Nova (a one shot AE "nuke" totem) and Flametongue Totem (gives allies in area the Flametongue weapon buff)
Water - These are support totems, including Healing Stream (heals over time in an area) & Mana Spring (restores mana over time) Also in this school are Resistance totems to Poison and the Poison Cleansing Totem
Air - these totems have a range of useful effects. There is an agility buff (Grace of Air) and another weapon buffing totem (Windfury totem) There are also Fire resistance totems in this school and the Grounding totem (helps absorb harmul spells)
This list is not exhaustive, there are other useful totems as well! These are just some that I use more frequently!
You can have one totem from each school active at any one time - so up to 4 going at once!
B) Totem Quests
To cast each totem type, you must carry the totem from that school in your inventory! Once you have them all you will always have 4 inventory spaces filled. These totems are earned through completing quests! I'll go through the quests now!
Call of Earth
This quest is picked up in your starting camp at level 4 (Camp Narache in Mulgore for Tauren; Valley of Trials in Durotar for orcs/trolls) For the orcs and trolls the quest is the same, you are given an "Earth Sapta" which will allow you to see otherwise invisible earth elementals. Take this and go to the southwestern corner of the Valley - you will find a path leading up into the hills that is marked by a stone monument. Go up this path until you come to a clearing, then drink the Sapta. You will see a group of earth elementals appear! Talk to the big one in the middle - he will give you a shard to take back to the quest giver in the valley! Once you do you get
your earth totem!
I am not sure about the Tauren version as my shaman is an orc - any of my Tauren bretheren please add to this post (and my knowledge) with the Tauren side of things!
Call of Fire
You get this quest at level 10 by speaking to any Shaman trainer! Most likely for Tauren this will be the shaman trainer in Bloodhoof Village in Mulgore, for orcs/trolls the Shaman trainer in Razor Hill, Durotar! They will direct you to the same person, an orc called Kranal Fiss who can be found at Grol'Dom Farm in The Barrens. This quest is a bit more of a challenge - to do it at 10 you will likely need help, if you want to solo it you can at lvl 12 (some of the mobs you will fight are this level)
This place is a short distance north-east of the Crossroads - for orcs/trolls coming from Durotar, cross the Barrens bridge, keep following the road up the hill to the west. Just before you reach a watch tower at a road junction, turn to the north and you should find the farm buildings!
For Tauren unfortunately the trip is a bit trickier (and longer!) but head east from Bloodhoof and go up into the Barrens. Keep following the road to Camp Taurajo (keep an eye out as the thunder lizards on either side of the road will be much higher level than you at this point!) Once in camp Taurajo, don't forget to speak to the Flight master NPC there (thanks Blizzard for patching him in - the Barrens was a long walk before him!) You will then pass through and at the fork in the road turn NORTH (do not go SOUTH unless you have a death wish) and while in the Southern section of the Barrens (until you come to the bridge) keep to the road - the mobs on either side of the road will again be considerably tougher than you! Go over the bridge and keep following the road northwards until you reach the Crossroads (another flight master here to talk to) Once done here (plenty of quests to pick up here too) head on the northern fork of the road until you reach the road junction with the tower, head east a short way then turn north for the farm!
Once at Kranal Fiss he will send you to a Troll who is found up a mountain in Durotar! Go to Durotar and head south along the riverbank on the Durotar side (watch out for crocs!) The path up the mountain is again marked by a stone and winds around the mountain. Climb to the top and speak with the Troll. He will tell you he will mix the Fire Sapta for you but needs 2 reagents!
The first is Fire Tar, which is dropped by the Razormane spellcasters (quillboars) in the Northern Barrens. Look for the big hill with thorns all over it (called Thorn Hill - duh!) The quillboars are camped all around it. The spell casters are Water seekers, thornweavers and geomancers - the tar is a random drop from one of them! They start at lvl 10 but the harder hitting geomancers are level 12-13 ... also watch out for the patrolling hunters they can ruin your day in a hurry!
The second is a Reagent Pouch, carried by one of the Burning blade spellcasters inside a small cave in the hills of Durotar. Go out the back of Razor Hill past the Warlock trainer and walk northwest trhough the hills - dont drop down into the canyon. You should find the cave above Drygulch Ravine. Fight into the cave (the fighters are lvl 9, the casters lvl 10 and protected by imp pets) One of the casters will drop the pouch.
Take both items back up the mountain to the troll, who mixes the fire sapta for you. You are given a torch you will have to light. Drink the sapta - you will see a lvl 12 fire elemental. Defeat it and light the torch from the brazier. Take the torch back to the troll.. who then sends you back to Kranal Fiss who will give you your fire totem!
Call of Water
This quest is picked up at lvl 20 from the shaman training area in the valley of wisdom in Orgrimmar. But to solo this quest you probably want to be more like level 23-24 as you will fight plenty of mobs of this level!
You are sent to see Islen Waterseer, a female tauren who camps out at the Tidus Stair along the Barrens coast (behind the pirate camps south of Ratchet) There is a big shark hanging up at her camp! She will then send you on to see Brine, who camps up the side of a hill in the Southern Barrens. She is deep in the south (keep heading south along the road past the Field of Giants) Her hill is on the west side of the road, between field of giants and the Quilboar camps of Blackthorn Ridge, overlooking a small pool. The mobs that prowl this area though (a mix of flying serpents, hyenas and thunder lizards) are all 22-24! Getting to her at level 20 I found too difficult! I waited until level 22 to do this quest and it was hard enough then! Here Ghost Wolf is your best friend!
She needs you to collect 3 water samples for her. The first is found from the pool right below her camp - but to get at it you'll have to kill a few mobs! Take it back to Brine.
The second is from the well in the town square of Tarren Mill in Hillsbrad Foothills. Journey there via zeppelin to Undercity from Org, then on foot from Undercity, heading south, through Silverpine Forest (get the flight path at the Sepulcher if don't have it already) then further on into Hillsbrad Foothills. Watch out for the lvl 22-24 lions and bears that may wander near the road and follow the road past Hillsbrad and then take the turning for Tarren Mill. Once there draw the water... get the flight path and fly back to Undercity unless you want to do that trudge again (I do hope by now you've visited the bat master in Undercity!) Again, return to Brine.
The third is from a shrine in southwestern Ashenvale that is protected by level 22-23 water elementals! To get there go north from Crossroads into Ashenvale. At the turning, head east for a moment to pick up the flight path at Splintertree Post if you don't have it!
If you've already done the 'Warsong Reports' quest this helps a lot as you cut out a lot of walking and the need to dodge around Astranaar (the Night elf settlement in the zone that blocks the road) You should have the flight path to Zoram'Gar on the western Ashenvale coast if you have done this quest and can fly there from Crossroads! If not then keep heading west... but once your see the gates of astranaar coming up give the town a wide berth and jump into the lake around it.. then swim around the town and get back to the path on the other side.
Keep heading west and the shrine is found south of the road before you turn the bend. But if you dont have the Zoram'gar flight path follow the road for a bit past Maestra's post then head west to the coast and Zoram'gar.
Go to the shrine, fight your way past the water elementals and draw your sample from the 'bird bath' in the centre! Return with the water to Brine!
No you're not done yet! You need to take the water sapta (which is made from the 3 water samples) and go back to Sepulcher in Silverpine Forest. Go to the coastal area directly west of the town and search for North Tide's Hollow and the shipwreck. Here you will find a small inlet. Drink the sapta and you will see a level 23 water elemental and his minions. Kill the big guy (it's not easy - he has a frost nova and also frost attacks that slow you down - and is immune to your frost shocks!) Loot the item you need from his body and take it back to Islen Waterseer who gives you your water totem!
Call of Air
This quest is obtained from Seann Firewarder in the shaman training area of Orgrimmar at level 30 - get ready for a LONG bastard of a chain quest!
He sends you to see a tauren who is just outside a small cave halfway up the wall of one of the canyons of Thousand Needles. Head south through the Barrens and down the Great Lift (if you haven't already been to Freewind post there yet) Otherwise just fly to Freewind!
From Freewind you want to head roughly east - following the path along the northern edge of the Needles Zone. The right path will take you past some cloud serpents - and you are in the right area when you start seeing Gravelsnout Kobolds as you make your way towards Shimmering Flats (the salt flats section of thousand needles).
There will be a small path that leads up the canyon wall a bit more than halfway to the flats. head up it and you will find your NPC there! She then gives you the Air Totem! (HA HA! I was only JOKING with you - compared to Fire and Water this quest is laughably easy!)
This is only PART 1 i will get PART 2 when it comes out.
Enjoy