A nice guide to DM (Deadmines, Not Dire Maul!) menu

Shout-Out

User Tag List

Results 1 to 6 of 6
  1. #1
    Cush's Avatar Elite User
    Reputation
    504
    Join Date
    May 2006
    Posts
    526
    Thanks G/R
    1/19
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    A nice guide to DM (Deadmines, Not Dire Maul!)

    Introduction

    Hello and welcome, if you're on the Alliance side, this will probably be your first instance. If you're on the Horde side then you must be really bored/determined.

    There are four total quests for the Deadmines, however I will not include them with the guide, I'm just simply listing them if you wish to do them.

    Collecting Memories http://wow.allakhazam.com/db/quest.html?wquest=168
    Oh Brother... http://wow.allakhazam.com/db/quest.html?wquest=167
    The Defias Brotherhood http://wow.allakhazam.com/db/quest.html?wquest=166
    Underground Assault http://wow.allakhazam.com/db/quest.html?wquest=2040

    To start, the Deadmines are located in the south side of the Westfall region inside the abanoned town called Moonbrook. To get there simply go in the barn on the Southwest side of the town and follow the map to the instance gate. Inside the barn on the way to the instance there will be Miners along the walls and the occasional Elites partolling the area. Nothing to worry about simply clear them out little by little and make your way to the gate. Once through the gate, it's basically the same thing as outside as you make your way to the first boss.

    ---Note: There are no respawns here with one exception, patrol groups. They're usually group one to three elites most commonly spawned a few minutes after an area has been cleared. However once you get to the ship they stop spawning in that area and beyond, you'll only find them back where you wouldn't pass through unless a party member died and couldn't be resurrected.

    Boss #1: Rhahk'Zor the Foreman http://wow.allakhazam.com/db/mob.html?wmob=644

    Alright, Rhahk'Zor is in a roughly 15x15 room and paces back and forth from the back doors to the entrance. He is accompanied by two Defias Taskmaster, Elite that use ranged attacks. If you wait long enough for him to come close to the entrance you can usually pull him without drawing the attention of his two Taskmasters. As for Rhahk'Zor himself he's a pushover. Very slow attack speed combined with horrible accuracy makes this an easy battle, the only thing he may have aside from other elites is a large amount of HP. Unfortunately he has no bind on pickup items to get.

    Rare Spawn: Miner Johnson http://wow.allakhazam.com/db/mob.html?wmob=3586

    This sub boss is located in the left path right past Rhahk'zor's room and is -not- always going to be there. Only a handful of miners are in your way. No special strategies needed for him. He has two bind on pickup items.

    Gold-plated Buckler http://wow.allakhazam.com/db/item.html?witem=5443
    Miner's Cape http://wow.allakhazam.com/db/item.html?witem=5444

    Boss #2: Sneed the Taskmaster http://wow.allakhazam.com/db/mob.html?wmob=643 ...and his Shredder http://wow.allakhazam.com/db/mob.html?wmob=642

    Continuing south from the intersection after Rhahk'Zor brings you to the second boss. The Shredder paces up and down the ramp collecting wood, while it goes up the ramp quickly pull goblins out of the room and dispose of them. Once they're all dead you're ready to take down the Shredder. The Shredder has high accuracy and fast attacks but has low damage. Nothing else noteable about it. It drops one bind on pickup item.

    Buzz Saw http://wow.allakhazam.com/db/item.html?witem=1937

    After the Shredder falls Sneed jumps out at the last moment, too bad for him he's only as strong as the other goblins you just killed. He drops two bind on pickup items.

    Taskmaster Axe http://wow.allakhazam.com/db/item.html?witem=5194
    Gold-flecked Gloves http://wow.allakhazam.com/db/item.html?witem=5195

    Boss #3: Glind the Smelter http://wow.allakhazam.com/db/mob.html?wmob=1763

    Alright now, this room is a living hell for pullers. One wrong move and you now have five Elites after you, several of which are spawning remote controul robots to fight with them which are also elite. I suggest moving everyone down the spiral ramp very slowly mob after mob and having one person pulling from about 20m ahead of everyone else. Once you get to the bottom, stop. Have the puller run back past the party when pulling Engineers since they use ranged attacks, these are also the ones with the Robots so watch for them spawning any mid battle. Craftsmen are just really weak mages that like to use a DoT fire AoE, nothing strong enough to worry about. After the room is clear, guarding the exit in Glind. Just like Sneed I noticed no differences between him and other Goblins. I guess you would say navigating down the room is more or less the enemy than him. He drops two bind on pickup items.

    Lavishly Jeweled Ring http://wow.allakhazam.com/db/item.html?witem=1156
    Smelting Pants http://wow.allakhazam.com/db/item.html?witem=5199

    Boss #4: Mr. Smite the Ship's First Mate http://wow.allakhazam.com/db/mob.html?wmob=646

    Moving along, we come to the ship. Make your way through the Pirates and Squallshapers until you come to a small rock island. Up the ramp connected to the island is Mr. Smite. There's a very important strategy to go with this battle so pay attention. When you pull him, fight him right next to the chest on the side and kill his two Blackguards first. I cannot stress this enough. The reason being once Smite loses a certain amount of HP he stuns the whole party while he runs to the chest and changes weapons. Meanwhile his Blackguards are free to attack your stunned party while he does it. Twice a battle he stuns so taking out the Blackguard is of vital importance. As for Smite himself, he starts with an axe, switches to dual weilding, then switches to a two-handed mace. Damage is consistent and he has a lot of HP so be careful of keeping the tank alive. He drops three bind on pickup items.

    Smite's Mighty Hammer http://wow.allakhazam.com/db/item.html?witem=7230
    Smite's Reaver http://wow.allakhazam.com/db/item.html?witem=5196
    Thief's Blade http://wow.allakhazam.com/db/item.html?witem=5192

    Boss #5: Cookie the Ship's Cook http://wow.allakhazam.com/db/mob.html?wmob=645

    Going left at the top of the ramp where Smite once stood you'll find Cookie. A pretty normal mob with one exception, she uses a horrible AoE that does a lot of damage over time. Have your Priests/Druids ready to remove diseases from the tanks. She drops two bind on pickup items.

    Cookie's Stirring Rod http://wow.allakhazam.com/db/item.html?witem=5198
    Cookie's Tenderizer http://wow.allakhazam.com/db/item.html?witem=5197

    Boss #6: Captain Greenskin http://wow.allakhazam.com/dyn/mobs/zone68.html

    Backtracking and going right of the ramp brings you to another ramp. Move the party up to the second loft and keep them there. Have your puller slowly go further up the ramp. Greenskin does laps around the deck and can aggro if he passes by you while going up the ramp bringing six or so other Elites with him. Pull one mob at a time and run down the ramp when you get a chance. Once it's clear pull down Greenskin and his two guards. Since they're just a normal Pirate and Squallstopper I advise killing Greenskin first. High accuracy and damage but a low attack speed and normal HP make this a pretty average battle. No special attacks or events here. He drops two bind on pickup items.

    Emberstone Staff http://wow.allakhazam.com/db/item.html?witem=5201
    Impaling Harpoon http://wow.allakhazam.com/db/item.html?witem=5200

    Final Instance Boss: Edwin VanCleef the Defias Kingpin http://wow.allakhazam.com/db/mob.html?wmob=639

    After all of that it's almost over. It's finally time to go head to head with VanCleef. He stays in the shed ontop of the ship until someone either uses a ranged attack or enters the shed itself. To start the battle, he calls two Blackguards. Kill these first then attack VanCleef. At about 50% HP he'll call two more Blackguards to fight. This is why you took out the first two. But now since it's just a choice between them or him you might as well take him down now. He has a lot of HP, great accuracy, and fast attack speed from dual weilding two scimitars. It's a touch battle but you should be able to make it. He drops four bind on pickup items.

    Blackened Defias Armour http://wow.allakhazam.com/db/item.html?witem=10399
    Cape of the Brotherhood http://wow.allakhazam.com/db/item.html?witem=5193
    Corsair's Overshirt http://wow.allakhazam.com/db/item.html?witem=5202
    Cruel Barb http://wow.allakhazam.com/db/item.html?witem=5191

    To exit, simply jump off the east side of the ship and go through the tunnel up the hill.

    A nice guide to DM (Deadmines, Not Dire Maul!)
  2. #2
    Cypher's Avatar Kynox's Sister's Pimp
    Reputation
    1358
    Join Date
    Apr 2006
    Posts
    5,368
    Thanks G/R
    0/6
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Good work Cush.

    Funny thing, someone from my guild said to meet him at DM. We turned up at Dire Maul while he was at Deadmines.

  3. #3
    Cush's Avatar Elite User
    Reputation
    504
    Join Date
    May 2006
    Posts
    526
    Thanks G/R
    1/19
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    xD
    I hate it when someone says DM and you dont know which one

  4. #4
    Matt's Avatar Legendary Authenticator enabled
    Reputation
    641
    Join Date
    Feb 2006
    Posts
    2,996
    Thanks G/R
    2/28
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Cush
    xD
    I hate it when someone says DM and you dont know which one
    agreed!!!
    +rep Cush, thanks for all the guides you added tonight

  5. #5
    diba's Avatar Member
    Reputation
    1
    Join Date
    Aug 2006
    Posts
    44
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: A nice guide to DM (Deadmines, Not Dire Maul!)

    This was written on allakhazam under guides. bossman and cush keep stealing DM guides

  6. #6
    Nezdragon's Avatar Member
    Reputation
    2
    Join Date
    Sep 2006
    Posts
    101
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: A nice guide to DM (Deadmines, Not Dire Maul!)

    Originally Posted by diba
    This was written on allakhazam under guides. bossman and cush keep stealing DM guides
    Haven't you been banned yet?

    Nice guide cush
    *Insert Awe-Inspiring Signature Here*

Similar Threads

  1. Replies: 1
    Last Post: 09-06-2008, 11:09 AM
  2. [Guide] Changing Weather! (DB not .debug)
    By 777devil777 in forum WoW EMU Guides & Tutorials
    Replies: 1
    Last Post: 11-10-2007, 01:20 PM
  3. A nice guide for changin spells & color on it.
    By Custom in forum WoW ME Questions and Requests
    Replies: 1
    Last Post: 10-31-2007, 03:01 PM
  4. A nice guide to DM (Dire Maul, not Deadmines!)
    By Cush in forum World of Warcraft Guides
    Replies: 1
    Last Post: 05-27-2006, 07:02 PM
All times are GMT -5. The time now is 05:02 PM. Powered by vBulletin® Version 4.2.3
Copyright © 2024 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2024 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search