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  1. #1
    Macpod's Avatar Contributor CoreCoins Purchaser
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    Mythic+ Tips & Cheese strats

    AD: key classes - DK, warlocks

    • As a DK tank, MC one of the reanimated guardians boosts the party's dps by at least 3k.
    • Reanimated guardians can also be CC'ed, and if their totems are not killed, they don't spew goos everywhere.
    • Left boss - the adds that eat the puddles can be ignores because they can be banished or rooted. They can also be knocked back and gripped. Lastly, if they are about to eat a puddle, tank should just eat it before they do. The debuff should last longer than transfusion cast in most cases.
    • Middle boss - tank the boss near the stair. LoS by going under the stair. The waterway on the side of the room has no puddles in it, so whoever's kiting should run through that to avoid adds. Immunities can be used too to negate pursuit. Most classes that can drop aggro can cancel fixate. Example: mage invis, rogue vanish, hunter FD.

    FH: key classes - ranged dps

    • 1st boss - ranged can stand outside of the fence and ignore mechanics during p2, don't do this in p1 though, as it resets the boss.
    • The pirate crew events can be mostly skipped: Get drunk week - you can sneak by to the right by cc'ing the closest red mob and hugging the right wall (recommend not being mounted.) There's a monkey to talk to around the back of the building to get drunk and join the crew. After, walk across the walkway to the rooftop and jumpdown to pull trash. Dog week - rogue can do the whole thing in stealth. Usually need vanish for opening cage. Rest of team can go right as above. Brawler week - The 2 brawlers can be pulled back to the bridge by the tank with out agroing any other mobs at all. The group can then go to the right as above.
    • 2nd boss - the bartender throws 30% haste buffs sometimes. Use a weakaura to identify them. They look like barrel smash, just with a smaller circle.
    • 3rd boss - RP take s a long time, so use it to clear trash. All 5 party members spam clicking on the skeleton in the middle of the arena will instantly catch the pig.
    • Final boss - You can skip some of the trash packs before the final boss by fighting him on the left side. Use invis pot or shroud or soulstone healer to get past them (or just jump up the small hill). The % should be enough even with skipping. There is also a warlock portal trick to skip the entire island of trash. There is a youtube video by Metro showing how to do this.

    KR: key classes - DK, druid

    • As a DK tank, MC one of the beastmasters before 3rd boss boosts the party's dps by 1.5k.
    • 1st boss - bring a druid for mass entangle, which will be up for every single cast, put the puddles near the gong and ignore adds.
    • 2nd boss - drain fluid can be dropped by spells that drop aggro, such as invis, vanish, FD.
    • 3rd boss - the barrel can be dropped by spells that drop aggro, such as invis, vanish, FD. The boss will restart the cast on another person.
    • Final boss - After the boss hits 40% he will randomly pick 1 of 2 spear patterns. One of them always starts at 3 o'clock in the room and will go the full 360 degrees around the room. To easily dodge it and maximize DPS time, tank him near 2 o'clock in the room next to the 2nd raptor spawn and after the pattern starts, move him to about 4 o'clock to completely avoid the spears.

    ML: key classes - none

    • It might be worth to skip the last few trash packs before final boss by using invis pot / shroud / soulstone healer. The % should be made up by killing more mobs before 1st boss and 2nd boss.

    TD: key classes - rogue

    • Basically bring a rogue for easy routes, JC/Scribes/Engineers can do it too with lockpicking tools. There are 3 route changes: in the sewer, 1st prison floor and 3rd prison floor. Unlocking the prison cells on the 1st prison floor gives some party buffs too.
    • 3rd Boss - Use the 4 quadrant strat for tyrannical weeks: tank the boss in the middle, have each of the party member except the tank brings each of the barrels to a quadrant. Each person will be responsible for moving his/her barrel out of the boss' shot. Healer needs to dispell the DoT debuff on party members immediately after it's cast to avoid ignite barrels nearby. Video: Remix to Ignition Achievement - Glory of the Wartorn Hero Guide (Tol Dagor) - YouTube During fortified week though, you can bring the 2 barrels outside of the room. She sometimes target these barrels and waste a shot. Lust on this boss too if using the burn strat.
    • Final boss - spread at left corner so cannons cannot hit you. step into the boss hitbox instead of stride left or right to avoid cross fire. DH can use blade dance to block all of the deadeyes. Aggro drop also works on deadeyes. Same with immunities.

    ToS: key classes - none

    • 2nd boss - the snake knots can be broken by CC'ing them instead of dpsing them
    • 3rd boss - position him at the far left corner so the charge beams are easier to intercept.
    • The gauntlet room can be cheesed by having the orb carrier mount up on a druid's travel form.
    • Final boss - the debuff from the toads is a disease and can be dispelled.

    SoB: key classes - none

    • 2nd boss - the two adds can be CC'ed when they are even on the ship, and they won't respawn. Only need to kill the gunner.
    • The spotter trash mobs put a circle on someone, this circle hits both enemies and friends. Use it to damage enemies too.
    • Final boss - the tentacles can be stunned to interrupt slam. Alternatively, as a DK tank, pop death march to avoid being knocked back.

    SotS: key classes - melee interrupts

    • 1st boss - stun removes the roots, so you don't need to dps them.
    • The AoE from the lightning elemental trash on the bridge before 2nd boss can be LoS / outranged.
    • The room with 2 trash mobs that spawns a zillion tentacle can be LoS by kiting the 2 mobs outside of the room first.
    • It might be worth to invis pot / shroud / soulstone mass ress the patrols before 3rd boss. Instead kill the big packs in the chapel and the eel packs before final boss.
    • Warlock waterbreathing can negate out of breath status.
    • Final boss - start by positioning the boss at the entrance, when he summons adds, just ignore the adds and kite the boss to the far end. There is also a risky cheese: if the healer does not dispell the debuff, newer debuffs get applied to DPS, boosting their DPS by a ton. The tradeoff is that nobody besides the tank can take any damage at all.

    UR: key classes - warlock, rogue

    • It might be worth it to use invis pot or shroud or soulstone healer to get past the trash before first boss. Alternatively, you can opt to do the same for the tentacle packs before last boss, just not both. % should be fine either way.
    • The mask in the pack before first boss can be banished.
    • Not really a cheese but you can clear the trash before 3rd boss and come back to do the 2nd boss for lust (if you lusted for 1st boss). This way you can use lust 3 times for the entire dungeon assuming you skipped the trash before first boss.
    • 2nd boss - tank the boss facing the ribcage bones at the entrance to the big room. have dps stack on the tank after the frontal AoE to bait the charge into the wall.
    • Locks can banish the tentacle trash before the final boss. This makes some of the tricky trash pulls match easier.
    • 3rd boss - the debuff from eating shrooms is a disease and can be dispelled. Revival can dispell all of them at once, so you can
    • Final boss - stack in a cave-ish corner on the left then you won't get hit by the puddles at all. All you need to do is to prevent clouds from hitting the boss. apparently this has been fixed, but still you should try to spawn the puddles near the walls to help managing them better. Also you can ignore the adds, since the titan will kill them for you.

    WM: key classes - ranged dps

    • Left boss - Make sure you use your immunities before the 1st sister casts MC, otherwise, you risk immunity when MC'ed. On the 2nd sister apparently you can LoS/outrange the group-wide AoE. Have all melees move out first and dispell the tank. 3rd sister's debuff cast can be aggro dropped by invis, vanish, FD, etc.
    • The trash packs in the basement can be skipped using invis pot or shroud or soulstone healer. Instead though, you need to kill extra mobs else where, such as before the right boss or the middle boss.
    • Final boss - the add cast can be interrupted by stuns and knockbacks. DKs can grip them every single cast.


    Found this somewhere else, hope some can get something useful out of it! Will update it if something gets added!
    Source
    Last edited by Macpod; 09-28-2018 at 01:10 PM.

    Mythic+ Tips & Cheese strats
  2. Thanks razer86, Horse Whisperer (2 members gave Thanks to Macpod for this useful post)
  3. #2
    Wombatz's Avatar Member
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    "Found this somewhere else, hope some can get something useful out of it! Will update it if something gets added!"

    This part is pretty hard to read.

  4. #3
    Ginchy's Avatar Elite User
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    You stole this from the front page of reddit at least give the credit to someone else.

  5. Thanks Wombatz (1 members gave Thanks to Ginchy for this useful post)
  6. #4
    Macpod's Avatar Contributor CoreCoins Purchaser
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    "Stole" is a harsh word when I said that it's not from me in the bottom of the post. Still figured that people who don't browse the competitivewow subreddit would find it useful...
    Most shit is usually posted somewhere else already btw.

    I edited the post with the source however.

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