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    HunterHero's Avatar Legendary
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    Legion Profession Gold Guide for the first weeks



    This guide contains a few pointers on each crafting profession, a bit on professions in general in Legion and some general release gold gain tips. All the prices are estimated from worth of the crafting materials, the need of the items and how sought after they'll be along with anything making them special, like the item being a mount everyone can use.

    General tips:
    • Boost a character at level 60 with atleast 1 crafting profession. Crafting professions are the big money makers but will be time consuming and gold consuming.
    • If you don't want to sit in Dalaran most of the first week running to and from the AH and the mailbox, then maybe pick a gathering profession that goes with your crafting profession.
    • Buy the biggest profession bags you can. Maybe even use 2-3 36 slot bags if you're going ALL IN.
    • Gathering professions are not the bane of your existence in Legion! They got quests now and proficency like crafting professions and can actually be fun.
    • Get your professions to atleast skill level 300. You only need skill level 300 to start the profession world quests, to learn Legion crafts/mining/herbing/fishing. Only expensive and big schematics or recipes like mounts require skill level 800. If you want to create and sell mounts at launch then have your skills at 700 before launch.
    • Having TWO gathering professions is a very viable and not too time consuming way to get a lot of gold the first week or two. People will need mats like crazy to craft the best gear for raids and what not. Only your Blood of Sargeras won't be sold. Everything else you farm can be sold really.
    • Blood of Sargeras is the new Frozen Orbs and what not. The usual rare BoP crafting materials.
    • It's hard to say what will be best to go of professions and combos depending on your server, the crafting race and what you want to do, but here's what I would recommend ranked in the following order:

    1. Crafting + Gathering (Blacksmithing + Mining, Inscription + Herbalism etc.)
    2. Crafting + Crafting (IF you got a gathering character, someone who can supply you or you got a lot of gold to spend the first days)
    3. Gathering + Gathering (Any gathering professions will do. None of them are useless!)

    Now what's proficieny and what does it do?
    Proficieny is a skill level indicated by 3 stars. You gain proficieny by etc. mining a lot of the same vein without ruining it, or crafting a lot of the same gloves. Proficieny is really important but it shouldn't dictate what you should create or farm. Also I wouldn't recommend just crafting the same item over and over to reach max proficieny unless it's going to sell for a lot. Proficiency for crafting professions lowers the cost and increases the amount of products you craft. This doesn't work for clothing or weapons, but for flasks as an example, your proficieny will decrease the material costs and increase how many flasks you'll create. We've seen this before in alchemy by choosing flask master instead of elixirs and what not. This now works for almost all professions.




    Obliterum is going to be the new and big thing in Legion! Obliterum is used to upgrade crafted items by 5 ilvl. You'll need 100 Obliterum Ash to craft 1 Obliterum.
    You can only get Obliterum Ash by obliterating crafted items in your Obliterum Forge (pictured). The amount of ash you get per item depends of the material cost of the destroyed item.
    The less materials (both different materials and the amount of them), the less ash you'll get. Low cost crafted items can give 1 ash and very costly items requiring rare materials if not epic materials, Alchemy trinkets as an example, will earn you around 100+/- ash.


    DISCLAIMER: MY RATE SYSTEM IS NOT 100% CERTAIN AND DEFINITIVE. THIS IS A PERSONAL ASSUMPTION OF THE PRICES AND WHAT'S GOING TO BE WORTH DOING THE FIRST DAYS OR WEEK DOING FOR GOLD. EVERY PROFESSION CAN GIVE YOU QUITE SOME GOLD (EXCEPT ENGINEERING AND TAILORING). SOME ARE JUST BETTER SUITED FOR RUSHING AND SELLING THE FIRST DAYS, WHICH IS WHAT I'VE FOCUSED MAINLY ON.



    Rate of possible gold gain: [4/10]

    ~~~FLASKS~~~ $ = Half a hundred to a few hundred gold per flask
    Flasks won't be needed in the first days unless world first guilds are rushing the raids and have spent up all their backup materials that they'll either have farmed or bought. Not a lot of flasks will be sold, but they WILL be sold for a HIGH price. The market will be flooded fast when people start selling them way cheaper just to sell them.

    ~~~TRINKETS~~~ $$$ = 5-15k profit
    Alchemy trinkets are sadly BoP in Legion (as of now), but the value of them is still high. The material cost to craft one is pretty expensive, so obliterating them will earn you around 50-70 obliterum ash due to it's high ilvl (815) and the trinket requiring blood of sargeras, which always increases the amount of ash you get.

    ~~~WILD TRANSMUTES~~~ $-$$$$ = 100g-50k+
    Wild Transmutes are a new feature that can be fun and really good for earning gold. Wild Transmutes lets you turn reagents into other reagents, trousers and pets (yeah sounds weird right?). All transmutes share the same daily cooldown, so use it wisely. Some examples are:
    • Cloth to Herbs
    • Fish to Gems
    • Meat to Pants (You loot the pants after crafted and they fit your spec)
    • Ore to cloth
    • Skins to Herbs


    You can also transmute Blood of Sargeras and Meat to Pet. And this "Meat to Pet" transmute is where the big bucks are! When you craft it you'll get a sack that takes 7 days to hatch and has a chance to give you one of the following pets:
    • [Transmutant] - This pet is a black ooze like the ones from Primordius. It's the rarest and will sell for the most (50k+ the first days after the cooldown is off then maybe 20-30k the following week or so depending on how fast people get it).
    • [Thaumaturgical Piglet] - Will sell for a lot too depending on the pets rarity
    • [Ridgeback Piglet] - Will sell for a lot too depending on the pets rarity



    Rate of possible gold gain: [3/10]


    ~~~DEMONSTEEL STIRRUPS~~~ $$ = 1-2k profit
    This item increases your mount speed by 20% and lasts 2 hours (8 hours if the user is blacksmith). You can sell these for people who are going to do challenge modes but this won't be much of a gold gain in the first week or so before people start doing challenge modes.

    ~~~CRAFTED GEAR~~~ $$$? = 10-30k profit
    Crafted gear will always be bought at the start of expansions by hardcore raiders or whomever has a lot of gold to spend on gear. Crafted gear will sell highly but it will very costly to make too. Also there is a low chance of prismatic sockets in the items compared to raid drops or titanforged heroic dungeon items.

    ~~~FEL CORE HOUND MOUNT~~~ $$$$$ = 100-500k+ profit
    Blacksmiths can make the fel core hound mount, and it has no profession requirement! This makes it a very good item to craft and sell and if you're one of the first on your realm then you can earn maybe a few hundred thousands from it. NOTE: The recipe for this mount drops from Heroic Tichondrius in the second raid. It has a 100% droprate for BLACKSMITHS and multiple blacksmiths can loot it at kill. It'll therefore take atleast a week or three before someone gets the recipe. You also need a really good progession guild to get a fast heroic kill in the second raid in the first weeks. PSA: It'll take a long time to get the recipe, get the mats and then find a buyer unless there's a rich player wanting the mount ASAP. 500k+ is a shot for the stars but I'd estimate 100k is easily a possible profit.




    Rate of possible gold gain: [5/10]

    ~~~ENCHANTS~~~ $$ = 1-5k profit
    Enchants are expensive as **** and you won't get epic crystals easily. No more rare disenchanting and getting some epic crystals so you gotta disenchant epics. And nobody's going to disenchant their first epics when they're obvious upgrades, and the enchants aren't that much of an upgrade. Hardcore raiders will need them at first, but they most likely got deals with other enchanters or guild enchanters for them to farm for them. The epic crystals might cost 2-3k each the first week and neck enchants are going to cost you like 15k, which won't be worth it for some.

    ~~~PETS~~~ $$$$ = 10-30k profit
    The pets are ridiculously expensive to make and they'll probably run you 20-30k just to make one, but they'll sell for most likely double the cost.

    ~~~TOMES~~~ $$ = 1-5k profit
    These are going to be in high demand and always sell, probably even after legion too.
    People will always want old enchant transmogs and these can be farmed by doing old raids and instances and you get the mats easily. Or just buy on AH where it's probably way cheaper.
    Tip: Savage bloods! Buy them now or in start of legion where people want to get rid of them. You'll need 15 for Draenor Tome, and they'll increase in price in legion when people start making these.



    Rate of possible gold gain: [3/10]

    PSA: Engineering is possibly the worst choice for a profession with the intend of making gold in the first week or three of Legion. Engineers CAN make some gold, but it won't be as fast or as lucrative as the other professions.

    ~~~TOYS~~~ $$ = 5-20k profit
    Most of the recipes for engineers in Legion are toys, but they won't be needed for leveling or rushing content. The toys will sell but there won't be a high demand for them unless some of the toys can be exploited for etc. challenge modes, raids, leveling or PvP.



    Rate of possible gold gain: [8/10]

    Inscription is probably the best profession choice for the start of Legion in terms of making lots of gold fast. I'd highly recommend inscription but you'll need skill level 700 from the start and you're going to need quite some gold to make it really worth your while. It can be done without too much gold too, but not at the same rate.

    ~~~DARKMOON FAIRE CARDS~~~ $$$$$ = 20-80k+ profit
    DMF cards are always going to sell and for a huge amoount in the start of a new expansion. Hardcore raiders are going to buy these instantly when they show up on the auction house and if you're one of the first to craft these extremely expensive cards and/or deck, then you can earn insane amounts of gold.

    ~~~TALENT TOMES~~~ $$$ = ~50-200g+ profit per tome
    These tomes to reset your talents outside of a rested area are already in the pre-patch. I'd suggest making tons of these now and save them for the last days of WoD or first days of Legion. People won't leave leveling to go to rested areas to reset their talents. Selling these in trade chat can earn you a lot of gold for little work.



    Rate of possible gold gain: [3/10]

    ~~~JEWELED LOCKPICK~~~ $ = 30-200g profit per lockpick
    Jewelcrafters can make lockpicks now but these won't be needed at release, so there won't be much sales at release. Still a viable opti

    ~~~CHATTERSTONE~~~ $ = 1-5k profit
    It's a pretty useless toy where when you use it, it'll give a yellow or pink text pop up saying "Crystal activated" or "Perfect Crystal Activated" if lucky. They don't have any effect but you'll gain an invisible aura saying this. Since it's useless it'll not sell a lot or for much, but for collectors it'll be another toy to collect.

    ~~~JEWELCRAFT~~~ $$$ = 10-50k profit
    Getting all the rare mats for this toy is going to take a long time. Like maybe a week of farming and prospecting. You can buy the mats though.
    The toy itself is ridiculously useless. It's a game of Candy Crush with WoW models. You don't even play it but a grid comes up with miniature models in front of your character like red jewelsaber mount, blue crabs, white MoP alemental etc.

    ~~~RINGS & NECKLACES~~~ $$$$ = 10-20k profit
    Rings and necks at release will be quite useful. They can be upgraded and they are 815 and they got a prismatic socket.
    Jewelcrafters can make CLASS SPECIFIC necks that gives a bonus for the class. Some people want these so they can be worth quite a bit.

    ~~~GEMS~~~ $ = 100-200g profit per gem
    Not a lot of prismatic slots at legion release, only in upgraded items and JC crafted items. So you won't sell a lot of these until people start raiding. The first gems made the first days will be worth a lot though. Maybe 1000g each gem.

    PROSPECTING TIP:
    I'd advise to mass prospect everything if you want to get as many gems as possible though in the start to craft as much as possible.

    Later in the expansion (a week or three) begin focusing on prospecting normally, NO MASS PROSPECTING. Gem chips you get have a specific color which indicates what the next gem you create is going to be. This is really crucial for getting the gems you want. Mass prospects can give you chips though and if they do, then it means you need to do a single prospect to change the color.



    Rate of possible gold gain: [5/10]

    ~~~TOYS~~~ $$ = 1-5k profit per toy
    Leatherworkers can make 3 new pet toys and these will sell but not for much and they don't have an urgency except for pet battle fanatics. There's a pet leash, flaming hoop and a pet bed. You can also make a new toy chair which can be sold for maybe the same price as the other toys. Leatherworkers can also make some items that makes you inable to be dazed in Broken Isles for 2 hours, but these most likely won't be in any demand and won't likely work in challenge modes. If they do work in challenge modes, then they would be worth something like the blacksmith demonsteel stirrups.

    ~~~CHEAP CRAFTED ITEMS~~~ $$ = Obliterum Ashes
    Leatherworkers can craft pretty damn cheap rare items that can be obliterated for a decent amount of Obliterum Ash. Capes and other items cost roughly 15 scales (skinning material) and with proficieny it'll cost 12 scales. These items will give you 3-5 ash. So they are a pretty cheap way to obliterum ash that will sell for maybe 10-20k each at first.



    Rate of possible gold gain: [2/10]

    PSA: I'd advice against going Tailoring if you want to earn a lot of gold in Legion release.


    ~~~BAGS~~~ $ = 100-300g profit per bag
    The bags cost nothing to make so won't sell for much. Also they are only 24 slots. Embersilk bags are 22 slots and sells for like 300g and less in legion.
    I'd recommend making Hexweave Bags and sell those instead in Legion.

    ~~~RUNIC CATGUT & SHARP SPRITEHORN~~~ $ = 1-10g per item
    These two important reagents will become available after a tailoring quest, but not all tailors will do the quest and wonder where to get it. A lot of people will be lazy and just buy them off the AH. So you can buy a lot from the AH and mark them up on the AH, but it'll probably be flooded really quick like the old talent reset dust you could buy for 10s and sell for 1g on AH.

    ~~~RAID COSMETIC SETS~~~ $$ = 1-2k profit per set
    These recipes drop off legacy raid end bosses like Ragnaros. When created it'll make an item you can place on the ground, and when your team/raid press it, they'll get dressed in a tier cloth set like T1 warlock, mage and priest sets.

    Last edited by HunterHero; 08-21-2016 at 02:49 AM.

    Legion Profession Gold Guide for the first weeks
  2. Thanks Smitten, Parog, Diboe, Democides, Kenneth, /Random, Cecu (7 members gave Thanks to HunterHero for this useful post)
  3. #2
    Galithiel's Avatar Contributor
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    Honestly, you've got pretty much everything wrong. What is going to get your the more gold in the early weeks of Legion are obviously armor crafting professions, because people will need to gear up (not to mention that bracers are required for Class Hall campaign if I'm not mistaken), and they will need a lot of gear to get the right stats, and "disenchant" random gear in the obliterium forge to upgrade their BIS crafted gear.

    Nobody is going to spend hundreds of thousands of golds on stupid mounts during the first few weeks, and the crafteds mounts and pets are definitely not going to be worth anything near the 500K profit you're advertising.

    Considering the Tailoring bags, you've got everything wrong: they're expensive to make, 90 cloth is a lot, but they won't sell because they're only 24 slots.
    Last edited by Galithiel; 08-19-2016 at 11:13 AM.

  4. #3
    HunterHero's Avatar Legendary
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    Originally Posted by Galithiel View Post
    Honestly, you've got pretty much everything wrong. What is going to get your the more gold in the early weeks of Legion are obviously armor crafting professions, because people will need to gear up (not to mention that bracers are required for Class Hall campaign if I'm not mistaken), and they will need a lot of gear to get the right stats, and "disenchant" random gear in the obliterium forge to upgrade their BIS crafted gear.

    Nobody is going to spend hundreds of thousands of golds on stupid mounts during the first few weeks, and the crafteds mounts and pets are definitely not going to be worth anything near the 500K profit you're advertising.

    Considering the Tailoring bags, you've got everything wrong: they're expensive to make, 90 cloth is a lot, but they won't sell because they're only 24 slots.
    Thank you for your input. It's my personal understanding of what'll be worth doing with certain professions. Everyone has their own opinion and some things are more worth doing than others. Yes crafted gear will net a lot of gold and I might have underestimated the profit a bit, but the cost of gathering all those blood of sargeras along with other uncommon and rare materials is going ot take time and gold, which makes ME not prioritize or see as much a profit in it. If people have a source of getting those hard to get materials fast and/or early then you should definitely go craft items.

    As for the mounts it's a high estimate depending on each server. There's always some collectors looking for any item to fill up their collection and have millinos of gold to spend on mounts and what not. As I wrote in the guide; the mount won't have high priority and it will be long before anyone has it. 500k is a dream scenario but atleast a 100k for the fel core hound mount is not infeasible.

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    Galithiel's Avatar Contributor
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    Originally Posted by HunterHero View Post
    Yes crafted gear will net a lot of gold and I might have underestimated the profit a bit, but the cost of gathering all those blood of sargeras along with other uncommon and rare materials is going ot take time and gold
    The thing is crafted bracers are 100% required for every single 110 character, and the recipes doesn't requires Blood of Sargeras, so just this piece should get you a huge amount of money in the first days.

    Btw, thank you for reacting less aggressively than I did, it was stupid and I apologize.

  6. Thanks HunterHero (1 members gave Thanks to Galithiel for this useful post)
  7. #5
    zerop123's Avatar Member
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    I have so far got skinning and tailoring at 700/700. I bet skinning is gonna be good for money since it's every early expansion. Tailoring might be good for craft gear selling. But I want to make money thro inscription darkmoon cards so badly. Can I have an lvl 100 alt making the trinkets or will I need to lvl the alt to 110 to be able to make money thro it? If I need to lvl it up I might just lvl inscription on my main and get rid of tailoring.

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    wowspanky's Avatar Member
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    When you say Alchemy trinkets, do you mean the BoP ones that you can't sell? http://www.wowhead.com/spell=188322/...lchemist-stone There's also three pets you can get with that. DMF cards are usually BiS/Amazing even when comparing against raid trinkets, but this time around.. They aren't even pre-raid BiS for a lot of classes. No mention of Relics for the professions that can make them.

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    HunterHero's Avatar Legendary
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    Originally Posted by zerop123 View Post
    I have so far got skinning and tailoring at 700/700. I bet skinning is gonna be good for money since it's every early expansion. Tailoring might be good for craft gear selling. But I want to make money thro inscription darkmoon cards so badly. Can I have an lvl 100 alt making the trinkets or will I need to lvl the alt to 110 to be able to make money thro it? If I need to lvl it up I might just lvl inscription on my main and get rid of tailoring.
    You need rank 1 to learn them all, which you'll get by crafting and earning your inscription quest. The reward will be the recipe for rank 1. You don't need 110 but you need 720 inscription to start making them
    Last edited by HunterHero; 08-21-2016 at 02:43 AM.

  10. Thanks yaztromo (1 members gave Thanks to HunterHero for this useful post)
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    HunterHero's Avatar Legendary
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    Originally Posted by wowspanky View Post
    When you say Alchemy trinkets, do you mean the BoP ones that you can't sell? Infernal Alchemist Stone - Spell - World of Warcraft There's also three pets you can get with that. DMF cards are usually BiS/Amazing even when comparing against raid trinkets, but this time around.. They aren't even pre-raid BiS for a lot of classes. No mention of Relics for the professions that can make them.
    Oh my.. That's my bad on the alchemy trinkets. I'm bad at keeping things organised and tend to put something where it doesn't belong. The alchemy trinkets are BoP yeah. What I meant to write, and will edit is that even though they are expensive to make, they'll give A LOT of obliterum ash due to them containing only rare materials and Blood of Sargeras. I'll edit this soon Thanks for pointing it out

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    zerop123's Avatar Member
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    You're saying that DMF trinkets ain't gonna be BIS, so inscription is a bad choice for legion?

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    /Random's Avatar Active Member
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    Man, that tailoring prediction hurts. I can't drop it due to all of the recipes that I've collected over the years, so I was hoping it would be somewhat profitable in the early weeks.

    Looks like I'll be simply stick to selling gathering mats in the early days. I wish we were getting new bigger bags, but oh well, spilled milk and everything.

    Thanks for the prediction, though. It looks pretty solid.

  14. #11
    HunterHero's Avatar Legendary
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    Originally Posted by /Random View Post
    Man, that tailoring prediction hurts. I can't drop it due to all of the recipes that I've collected over the years, so I was hoping it would be somewhat profitable in the early weeks.

    Looks like I'll be simply stick to selling gathering mats in the early days. I wish we were getting new bigger bags, but oh well, spilled milk and everything.

    Thanks for the prediction, though. It looks pretty solid.
    I wouldn't recommend quitting tailoring neither if you can gather mats on the side. Just because it isn't one of the best gold making profs in early legion, doesn't mean that it can't get you any gold. It's still a possibility

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