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  1. #1
    Keyblade5's Avatar Private
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    A guide to save the noob in your party ^^

    In almost every instance in wow, you'll have at least one noob with you who constantly gets aggro from the mobs. This noob has usually rolled a noobish class like warrior, paladin or druid, and he probably thinks he's some kind of “tank” or something.

    Obviously, you must save this noob from the dangerous mobs in the instance. This guide explains how to prevent him from being hit by the mobs, so the party can successfully complete the instance.


    Part 1 – The pull

    The noob will regularly be the first to aggro a group of mobs, often by using a ranged ability. Such behaviour can not be allowed, and should be stopped.

    The best way to stop it is to nip it in the bud. That's why you should always try to attack mobs before the noob does. Hit them with everything you've got before he gets the chance to attack. Using abilities like multi-shot, which hit multiple mobs, will make it virtually impossible for him to get aggro on all of the mobs, and your party will be save.

    Should the noob get in an attack before you do, don't worry. Abilities like fireball, charge and cheap shot can still save the day. Just be sure to hit the mobs that are running towards the noob before they reach him, and pull them as far away from him as possible. You get extra points for breaking a dangerous group of hard-hitting mobs into pieces, spreading them out across the area so the noob can not possible reach them all.

    Sometimes, the noob will try to pull a caster mob. Realising he cannot possibly win a fight against a caster mob, he will move back around a corner, out of the line of sight of the caster mob. What the noob probably doesn't know is that the caster mob will just run after him, around the corner, and start attacking him again. To prevent this from happening, you should immediately lay the smack down on the caster mob with your ranged abilities. That way, the caster mob will target you instead and stay in place, far from the noob.


    Part 2 – The fight


    Sometimes, the noob will manage to get aggro on a whole bunch of mobs, who will all start hitting him. Don't worry, not all is lost just yet. You can still save the noob. The most important thing is that you start doing as much damage as you can immediately – don't give the noob a chance to foolishly build threat on all mobs. As soon as the fight starts, use your highest-damage abilities. If the noob misses his first attack or two, chances are that you can still manage to pull aggro away from him.

    It is also important that you target a different mob than the one the noob is targeting, since that one will be the hardest to pull aggro on. Use /assist to see the noob's target, then pick a different one yourself. If the group you are in is using marks, never, ever, attack the mob marked with a skull. Usually, the mob you will have to attack is marked with a moon or a blue square instead.

    When you successfully manage to get aggro off the noob, make sure to run away from him as quickly as possible. Put some serious distance between him and you, so he doesn't unintentionally use a taunt ability on your mob. After all, it's your mob, not his.

    In instances where mobs run away when they get low health, make sure that your party burns down the health of several mobs at once. That way, it will be nearly impossible to stop them all for the noob and the others in your party, so as they run away they will aggro more mobs, which means you will finish the instance quicker.

    If you are in a team with a warrior or druid noob, keep an eye on the red bar below next to his name. The more he hits and gets hit, the fuller this bar gets. Your goal is to keep this bar as empty as possible. The emptier the bar is, the less threat the noob can generate, and the mobs will move to more appropriate targets like you and the healer instead.

    If the noob is a paladin, he will have a blue bar instead. This bar will be full at the start of fights, and grow empty as the noob does foolish things. If the noob gets healed, though, it will get a bit fuller again. That's why you should make sure you are the one taking damage instead of the noob. That way, his blue bar will go empty really quickly, and he will not be able to do any more foolish things.


    Part 3 – Party etiquette

    Teaming with a noob can be a frustrating experience. These noobs not only steal your aggro, they also steal the heals that you need to stay alive and do your imba dps. So, the moment you get hit, you should start reminding the healer that you need heals. Spamming “HEAL ME!!!” in party chat is a good way to do this. Even better is spamming it in raid warning. That way, it will appear right in the middle of everyone's screen, and the healer will have no choice but to heal you instead of the noob.

    It is also important to keep the noob in his proper place. The best way to do that is to repeatedly ask if anyone has damage meter installed, and ask to have it posted after every fight. Make sure to laugh at the noob and the healer if they're below you in damage, and call them noobs. This will force them to respect your leet skillz.

    In some groups, the noob will ask if you have KTM or Omen installed. If the noob does that, be sure to insult him, and tell him that only noobs need addons. If he questions you, ask another party member to post the damage meter stats, and point out how much better you are.

    Of course, the real reason you're doing instances in the first place is phat lewt. To make sure that you get the phattest lewt, make sure to loot mobs as quickly as possible, especially when you're still in combat. That way, any greens, blues and purples will pop up on everyone's screen while they're still fighting, which will obscure their vision of the fight but increase their morale.

    Also, make sure to roll need on everything you can possibly use, even if it doesn't fit your class or spec or you already have better gear. You deserve it – you saved the party from the noob, so you should get first pick of any drops. It's only logical.

    Finally, and most important of all, always leave during the middle of an instance. This will make it clear to the rest of the group just how important you are. For added effect, pull some mobs right after you leave the group. The others will be in awe of your greatness.



    Cheers (;
    Last edited by Keyblade5; 09-09-2008 at 02:23 PM.

    A guide to save the noob in your party ^^
  2. #2
    Xhaf's Avatar Member
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    ,Wall of (uncolored) text hits you for 35,000 damage (critical)
    You Die.

    Seriusly.. buy some color and paint the wall :P
    Also.. we are not retards.. if you say "Rage" and "Mana" we'll understand it.. but please dont talk to us like we'r noobs..
    If you are in a team with a warrior or druid noob, keep an eye on the red bar below next to his name. The more he hits and gets hit, the fuller this bar gets. Your goal is to keep this bar as empty as possible. The emptier the bar is, the less threat the noob can generate, and the mobs will move to more appropriate targets like you and the healer instead.

    If the noob is a paladin, he will have a blue bar instead. This bar will be full at the start of fights, and grow empty as the noob does foolish things. If the noob gets healed, though, it will get a bit fuller again. That's why you should make sure you are the one taking damage instead of the noob. That way, his blue bar will go empty really quickly, and he will not be able to do any more foolish things.
    Last edited by Xhaf; 09-09-2008 at 02:18 PM.

  3. #3
    Keyblade5's Avatar Private
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    Originally Posted by Xhaf View Post
    Wall of (uncolored) text hits you for 35,000 damage (critical)
    You Die.

    Seriusly.. buy some color and paint the wall :P

    Read the text. I could paint it, but why? It's not hard to read to be honest...



    Did you even read the whole thing?
    I don't think you got it.
    Last edited by Keyblade5; 09-09-2008 at 02:24 PM.

  4. #4
    Xhaf's Avatar Member
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    Originally Posted by Keyblade5 View Post
    Read the text. I could paint it, but why? It's not hard to read to be honest...
    aww.. come on! Add some colors and it will look much better and be easier to read.
    Edit:
    Originally Posted by Keyblade5 View Post
    Read the text. I could paint it, but why? It's not hard to read to be honest...



    Did you even read the whole thing?
    I don't think you got it.
    Yes, i've read it all even though it was hard.
    And to be honest it was imo just a bunch of crap
    Last edited by Xhaf; 09-09-2008 at 02:30 PM.

  5. #5
    Keyblade5's Avatar Private
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    Just don't read it then.

  6. #6
    Kissy's Avatar Active Member
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    Key your guide is leet your the best ever. Don't forget if your the leader make sure you have master looter on so you can get all that loot you earned

  7. #7
    Xhaf's Avatar Member
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    Originally Posted by Keyblade5 View Post
    Just don't read it then.
    It's a little to late now :P

  8. #8
    Kiev's Avatar Contributor
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    This is a C&P, ive seen this somewhere sorry, i think it was here.

  9. #9
    Keyblade5's Avatar Private
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    Originally Posted by kiev View Post
    This is a C&P, ive seen this somewhere sorry, i think it was here.
    Sorry for bursting your bauble (;
    Its on the official forums - WoW-Europe.com Forums -> How to save the noob in your party - a guide

    Just wanted to share it with you

  10. #10
    xZydelx's Avatar Banned
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    Repost from blizzard... Epic fai..... I mean win : )

  11. #11
    b2zeldafreak's Avatar Active Member
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    Sometimes, the noob will try to pull a caster mob. Realising he cannot possibly win a fight against a caster mob, he will move back around a corner, out of the line of sight of the caster mob. What the noob probably doesn't know is that the caster mob will just run after him, around the corner, and start attacking him again. To prevent this from happening, you should immediately lay the smack down on the caster mob with your ranged abilities. That way, the caster mob will target you instead and stay in place, far from the noob.
    noobs don't LoS
    These noobs not only steal your aggro, they also steal the heals that you need to stay alive and do your imba dps. So, the moment you get hit, you should start reminding the healer that you need heals. Spamming “HEAL ME!!!” in party chat is a good way to do this.
    good DPS should almost never take damage, except for AoEs, and boss fights, and the rare occurence that the trash somehow crits one of your tanks into the dust before anyone knows what happens

    **This signature is under construction.**

  12. #12
    Ferag's Avatar Contributor
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    You didn't cite where you got it from. You should always cite where you got it from so people don't say it's a copy paste - as they will sometimes beat you with the link, then you look like a huge leecher.

    This guide is very pointless and pretty stupid, but it's alright for what I see these days in the guides section.

  13. #13
    manowarlock's Avatar Member
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    Originally Posted by Keyblade5 View Post
    In almost every instance in wow, you'll have at least one noob with you who constantly gets aggro from the mobs. This noob has usually rolled a noobish class like warrior, paladin or druid, and he probably thinks he's some kind of “tank” or something.

    Obviously, you must save this noob from the dangerous mobs in the instance. This guide explains how to prevent him from being hit by the mobs, so the party can successfully complete the instance.


    Part 1 – The pull

    The noob will regularly be the first to aggro a group of mobs, often by using a ranged ability. Such behaviour can not be allowed, and should be stopped.

    The best way to stop it is to nip it in the bud. That's why you should always try to attack mobs before the noob does. Hit them with everything you've got before he gets the chance to attack. Using abilities like multi-shot, which hit multiple mobs, will make it virtually impossible for him to get aggro on all of the mobs, and your party will be save.

    Should the noob get in an attack before you do, don't worry. Abilities like fireball, charge and cheap shot can still save the day. Just be sure to hit the mobs that are running towards the noob before they reach him, and pull them as far away from him as possible. You get extra points for breaking a dangerous group of hard-hitting mobs into pieces, spreading them out across the area so the noob can not possible reach them all.

    Sometimes, the noob will try to pull a caster mob. Realising he cannot possibly win a fight against a caster mob, he will move back around a corner, out of the line of sight of the caster mob. What the noob probably doesn't know is that the caster mob will just run after him, around the corner, and start attacking him again. To prevent this from happening, you should immediately lay the smack down on the caster mob with your ranged abilities. That way, the caster mob will target you instead and stay in place, far from the noob.


    Part 2 – The fight


    Sometimes, the noob will manage to get aggro on a whole bunch of mobs, who will all start hitting him. Don't worry, not all is lost just yet. You can still save the noob. The most important thing is that you start doing as much damage as you can immediately – don't give the noob a chance to foolishly build threat on all mobs. As soon as the fight starts, use your highest-damage abilities. If the noob misses his first attack or two, chances are that you can still manage to pull aggro away from him.

    It is also important that you target a different mob than the one the noob is targeting, since that one will be the hardest to pull aggro on. Use /assist to see the noob's target, then pick a different one yourself. If the group you are in is using marks, never, ever, attack the mob marked with a skull. Usually, the mob you will have to attack is marked with a moon or a blue square instead.

    When you successfully manage to get aggro off the noob, make sure to run away from him as quickly as possible. Put some serious distance between him and you, so he doesn't unintentionally use a taunt ability on your mob. After all, it's your mob, not his.

    In instances where mobs run away when they get low health, make sure that your party burns down the health of several mobs at once. That way, it will be nearly impossible to stop them all for the noob and the others in your party, so as they run away they will aggro more mobs, which means you will finish the instance quicker.

    If you are in a team with a warrior or druid noob, keep an eye on the red bar below next to his name. The more he hits and gets hit, the fuller this bar gets. Your goal is to keep this bar as empty as possible. The emptier the bar is, the less threat the noob can generate, and the mobs will move to more appropriate targets like you and the healer instead.

    If the noob is a paladin, he will have a blue bar instead. This bar will be full at the start of fights, and grow empty as the noob does foolish things. If the noob gets healed, though, it will get a bit fuller again. That's why you should make sure you are the one taking damage instead of the noob. That way, his blue bar will go empty really quickly, and he will not be able to do any more foolish things.


    Part 3 – Party etiquette

    Teaming with a noob can be a frustrating experience. These noobs not only steal your aggro, they also steal the heals that you need to stay alive and do your imba dps. So, the moment you get hit, you should start reminding the healer that you need heals. Spamming “HEAL ME!!!” in party chat is a good way to do this. Even better is spamming it in raid warning. That way, it will appear right in the middle of everyone's screen, and the healer will have no choice but to heal you instead of the noob.

    It is also important to keep the noob in his proper place. The best way to do that is to repeatedly ask if anyone has damage meter installed, and ask to have it posted after every fight. Make sure to laugh at the noob and the healer if they're below you in damage, and call them noobs. This will force them to respect your leet skillz.

    In some groups, the noob will ask if you have KTM or Omen installed. If the noob does that, be sure to insult him, and tell him that only noobs need addons. If he questions you, ask another party member to post the damage meter stats, and point out how much better you are.

    Of course, the real reason you're doing instances in the first place is phat lewt. To make sure that you get the phattest lewt, make sure to loot mobs as quickly as possible, especially when you're still in combat. That way, any greens, blues and purples will pop up on everyone's screen while they're still fighting, which will obscure their vision of the fight but increase their morale.

    Also, make sure to roll need on everything you can possibly use, even if it doesn't fit your class or spec or you already have better gear. You deserve it – you saved the party from the noob, so you should get first pick of any drops. It's only logical.

    Finally, and most important of all, always leave during the middle of an instance. This will make it clear to the rest of the group just how important you are. For added effect, pull some mobs right after you leave the group. The others will be in awe of your greatness.



    Cheers (;



    stolen form the wow forums... same title same everything....no i wont search it, do it yourself lazy mmowned ppl.. only reason i know is cos i was reading in about a month ago

  14. #14
    Fezz0's Avatar Member
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    Originally Posted by Keyblade5 View Post
    [COLOR=White]I This noob has usually rolled a noobish class like warrior, paladin or druid, and he probably thinks he's some kind of “tank” or something.

    Stopped Reading here....


    Originally Posted by manowarlock View Post
    .no i wont search it, do it yourself lazy mmowned ppl..
    You should go die
    Last edited by Fezz0; 09-09-2008 at 04:55 PM.

  15. #15
    Knew's Avatar Member
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    You guys are joking right? If you did not realize this is about the "tank" and it was a joke then you deserve a thread full of /facepalm pics and a special delivery from the FAILBOAT.
    Last edited by Knew; 09-09-2008 at 06:14 PM.

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