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  1. #1
    nikeplektrum's Avatar Member
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    EZMode Archimonde (Mages)

    This is common sense (IMO) but I've seen at lot of mages fail at the Archimonde encounter due to the knockback anc the fires that spawn.


    Ezmode knockback:
    While you should have a tear in your inventory to slow your fall when Archimonde knocks you back you don't have to use it as a mage. There is actually a better, quicker way of fighting the knockback.
    What you do is when you are the air after the knock back, aim the camera towards the ground and blink. You wil instantly blink to the ground while the rest of your group slowfalls down using their tears. This allows you to get back to decursing and DPSing quicker.

    Also, as a mage, one of the key classes in the Archimonde encounter, you should have both a PVP-trinket and your Iceblock ready. The fires that spawn on the ground are fatal, and both the PVP-trinket and Iceblock will break the fear Archimonde casts that can cause you to run into the fire (Iceblock also makes yo uimmune to the dmg dome by the fires).

    As I said, common sense, but if someone haven't thought of this before and is helped by the advice
    Last edited by Glitchy; 05-29-2008 at 11:38 AM.

    EZMode Archimonde (Mages)
  2. #2
    theawpspy's Avatar Site Donator
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    well we got some problems whit archi but mage's usally do fine it's the problem whit the meele getting to close and give nocback on tank,

  3. #3
    Elkaa's Avatar Member
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    Originally Posted by puxxe View Post
    well we got some problems whit archi but mage's usally do fine it's the problem whit the meele getting to close and give nocback on tank,
    And I assume they never did Kael or Vashj.. -_-

  4. #4
    theawpspy's Avatar Site Donator
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    Yes acutally we kill'd both of em, but their focus is like sh*t ^^,

  5. #5
    Knezovic's Avatar Member
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    awsome man

  6. #6
    Tankotron's Avatar Commander
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    My guild use to have the same problem, so what we did was whenever a melee was targeted for air burst they would take a couple steps back before the air burst..

    We also had a problem with melee being stupid and running straight through a fire to get to Archimonde instead of waiting, idk if anybody else is having stupid issues as this but we sat a couple ppl out and finally 22 manned him

  7. #7
    theawpspy's Avatar Site Donator
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    Originally Posted by Tankotron View Post
    My guild use to have the same problem, so what we did was whenever a melee was targeted for air burst they would take a couple steps back before the air burst..

    We also had a problem with melee being stupid and running straight through a fire to get to Archimonde instead of waiting, idk if anybody else is having stupid issues as this but we sat a couple ppl out and finally 22 manned him


    yeah got that problem to and caster run in circle around archi and trapping people, well been trying to explain to people dps aint the important its surviabilty but people dosent seem to understand that 8-)

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