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  1. #1
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    These are not my macros just a collection of general and class specific macros.
    All the fun with none of the filler


    If you see a macro you like give Rep to the relevant coder (name will be above the code)

    I'll split it up into:

    General
    Death Knight
    Druid
    Hunter
    Mage
    Paladin
    Priest
    Rogue
    Shaman
    Warlock
    Warrior


    Patch 3.2.0a Workaround


    Important! Read This!
    Originally Posted by jt12852 View Post
    Since WotLK, all macros are by default stored on Blizzard's servers. Before creating any macros which exploit the /dump command from Blizzard's new DevTools, players should disable synchronizing their macros to Blizzard's servers. Otherwise it becomes extremely trivial for Blizzard to investigate which players are using them and take action.

    These steps only need to be performed once per WoW installation:
    1. Delete any existing macros which exploit the /dump command.
    2. Exit the game and restart to be absolutely sure that any existing macros have been removed from Blizzard's servers.
    3. Use the following command to turn off future macro synchronization for this WoW installation.:
      /console synchronizeMacros 0
    4. Exit the game and restart again to make sure this setting has been applied before creating your new /dump macros.
    5. Create your new /dump macros and enjoy, knowing that if Blizzard catches you, it won't be because you were stupid enough to store these macros on their servers.
    Originally Posted by Mach1920 View Post
    If you go into the World of Warcraft/Data/enUS folder (replace enUS with your region), and move or rename the patch-enUS-2.MPQ (again replacing enUS with your region) file, you can once again use /dump along with protected functions as seen in other threads.

    For example, I just renamed this file to patch-enUS-2.MPQ.bak and it works fine. I hope everyone else has as much luck.

    General /Dumps


    Stops /Dump from writing to chat box. Must be activated once per login
    Originally Posted by Aeron` View Post
    /dump loadstring("DevTools_DumpCommand = (function(msg) loadstring(msg)() end)")()
    Walljumps
    Originally Posted by wickermanz View Post
    Just copy any of the following into a macro to do the jump very simple!

    Jump then Forward


    /dump JumpOrAscendStart()
    /dump MoveForwardStart(GetTime()*1000 + 1000);
    /dump MoveForwardStop(GetTime()*1000 + 2000);

    Forward Jump


    /dump MoveForwardStart(GetTime()*1000 + 1000);
    /dump JumpOrAscendStart()
    /dump MoveForwardStop(GetTime()*1000 + 2000);

    Jump Backwards

    /dump MoveBackwardStart(GetTime()*1000 + 1000);
    /dump JumpOrAscendStart()
    /dump MoveBackwardStop(GetTime()*1000 + 2000);

    Jump then move backwards

    /dump JumpOrAscendStart()
    /dump MoveBackwardStart(GetTime()*1000 + 1000);
    /dump MoveBackwardStop(GetTime()*1000 + 2000);

    Jump Left

    /dump StrafeLeftStart(GetTime()*1000 + 1000);
    /dump JumpOrAscendStart()
    /dump StrafeLeftStop(GetTime()*1000 + 2000);

    Jump then Strafe Left

    /dump JumpOrAscendStart()
    /dump StrafeLeftStart(GetTime()*1000 + 1000);
    /dump StrafeLeftStop(GetTime()*1000 + 2000);


    Jump Right

    /dump StrafeRightStart(GetTime()*1000 + 1000);
    /dump JumpOrAscendStart()
    /dump StrafeRightStop(GetTime()*1000 + 2000);

    Jump then Strafe Right

    /dump JumpOrAscendStart()
    /dump StrafeRightStart(GetTime()*1000 + 1000);
    /dump StrafeRightStop(GetTime()*1000 + 2000);
    Follow and Assist
    Originally Posted by Malmis View Post
    /dump (function() if UnitAffectingCombat("party1") then AssistUnit("party1"); else FollowUnit("party1") end end)()

    Death Knights /Dumps


    Interrupt when casting
    Originally Posted by pyre View Post
    /dump loadstring("local _, _, _, _, _, _, _, _, interruptAble = UnitCastingInfo(\"target\"); if UnitCastingInfo(\"target\") and not interruptAble then SpellStopCasting() CastSpellByName(\"Mind Freeze\") end")()
    DK DPS Cycle
    Originally Posted by greenthing View Post
    Macro 1: "1":
    /dump loadstring("if (not UnitDebuff(\"target\", \"Frost Fever\")) then CastSpellByName(\"Icy Touch(Rank 1)\") end")()
    /dump loadstring("if (UnitBuff(\"player\", \"Blood Plague\")) then RunMacro(2) end")()
    /dump RunMacro(4)

    Macro 2: "2":
    /cast Plague Strike

    Macro 3: "3":
    /dump loadstring("if UnitPower(\"Player\") > 60 then CastSpellByName(\"Death Coil\") end")()
    /dump RunMacro(5)

    Macro 4: "4":
    /dump loadstring("if (UnitBuff(\"player\", \"Blood Presence\")) then RunMacro(3) else CastSpellByName(\"Blood Presence\") end")()

    Macro 5: "5":
    /cast Scourge Strike
    Alternative DK DPS Cycle with Gargoyle (amended from Macro above)
    Originally Posted by greenthing View Post
    Macro 1: "1":
    /dump loadstring("if (not UnitDebuff(\"target\", \"Frost Fever\")) then CastSpellByName(\"Icy Touch(Rank 1)\") end")()
    /dump loadstring("if (UnitBuff(\"player\", \"Blood Plague\")) then RunMacro(2) end")()
    /dump RunMacro(4)

    Macro 2: "2":
    /cast Plague Strike

    Macro 3: "3"
    /dump loadstring("local _, d, _ = GetSpellCooldown(\"Summon Gargoyle\") if ((UnitPower(\"player\") > 59) and (d == 0)) then CastSpellByName(\"Summon Gargoyle\") end") ()
    /dump RunMacro(6)

    Macro 4: "4":
    /dump loadstring("if UnitPower(\"Player\") > 60 then CastSpellByName(\"Death Coil\") end")()
    /dump RunMacro(5)

    Macro 5: "5":
    /dump loadstring("if (UnitBuff(\"player\", \"Blood Presence\")) then RunMacro(3) else CastSpellByName(\"Blood Presence\") end")()

    Macro 6: "6":
    /cast Scourge Strike
    Will check if the leftmost rune is a Blood rune. If it is, it will cast Blood Strike. If not, it will check if the next rune to the right is a Blood rune. If it is, it will cast Blood Strike also. If not, it will run cast Obliterate
    Originally Posted by gradenko2000 View Post
    Macro 1: "1":
    /dump loadstring("local a = GetRuneType(\"1\") if (a == 1) then CastSpellByName(\"blood strike\") else RunMacro(1) end") ()

    Macro 2: "2":
    /dump loadstring("local a = GetRuneType(\"2\") if (a == 1) then CastSpellByName(\"blood strike\") else RunMacro(2) end") ()

    Macro 3: "3":
    /cast Obliterate
    Perfect 2H Unholy DK Rotation
    Originally Posted by ronzaa View Post
    Macro 1: "1": (Spam this macro)
    /dump loadstring("if (not UnitDebuff(\"target\", \"Frost Fever\")) then CastSpellByName(\"Icy Touch\") else RunMacro(\"2\") end")()

    Macro 2: "2":
    /dump loadstring("if (not UnitDebuff(\"target\", \"Blood Plague\")) then CastSpellByName(\"Plague Strike\") else RunMacro(\"3\") end")()

    Macro 3: "3":
    /dump loadstring("local _,_,c = GetRuneCooldown(\"1\") if (GetRuneType(\"1\") == 1) and (c == true) then CastSpellByName(\"Blood Strike\") else RunMacro(\"4\") end") ()

    Macro 4: "4":
    /dump loadstring("local _,_,d = GetRuneCooldown(\"2\") if (GetRuneType(\"2\") == 1) and (d == true) then CastSpellByName(\"Blood Strike\") else RunMacro(\"5\") end") ()

    Macro 5: "5":
    /dump loadstring("if (UnitPower(\"player\") > 60) then RunMacro(\"6\") else RunMacro(\"7\") end") ()

    Macro 6: "6":
    /dump loadstring("local _,d,_ = GetSpellCooldown(\"Summon Gargoyle\") if (d == 0) then CastSpellByName(\"Summon Gargoyle\") else CastSpellByName(\"Death Coil\") end") ()

    Macro 7: "7":
    /cast Scourge Strike (or Obliterate depending on spec)
    DK UH PvP Rotation
    Originally Posted by Gifted View Post
    Macro 1: "Spam":
    /dump loadstring("local p = IsSpellInRange(\"Plague Strike\", \"target\") if (p == 0) then CastSpellByName(\"Icy Touch\") else RunMacro(\"BP\") end") ()

    Macro 2: "BP":
    /dump loadstring("if (not UnitDebuff(\"target\", \"Blood Plague\")) then RunMacro(\"DUR1\") else RunMacro(\"FF\") end") ()

    Macro 3: "FF":
    /dump loadstring("if (not UnitDebuff(\"target\", \"Frost Fever\")) then RunMacro(\"DFR1\") else RunMacro(\"UR1\") end") ()

    Macro 4: "BPleft":
    /dump loadstring("if (not UnitDebuff(\"target\", \"Blood Plague\")) then CastSpellByName(\"Blood Strike\") else RunMacro(\"FFleft\") end") ()

    Macro 5: "FFleft":
    /dump loadstring("if (not UnitDebuff(\"target\", \"Frost Fever\")) then RunMacro(\"UR1\") else CastSpellByName(\"Blood Strike\") end") ()

    Macro 6: "BPright":
    /dump loadstring("if (not UnitDebuff(\"target\", \"Blood Plague\")) then RunMacro(\"FR1\") else RunMacro(\"FFright\") end") ()

    Macro 7: "FFright":
    /dump loadstring("if (not UnitDebuff(\"target\", \"Frost Fever\")) then CastSpellByName(\"Blood Strike\") else RunMacro(\"DFR1\") end") ()

    Macro 8: "DFR1":
    /dump loadstring("local _,_,c = GetRuneCooldown(\"1\") if (GetRuneType(\"1\") == 4) and (c == true) then CastSpellByName(\"Icy Touch\") else RunMacro(\"DFR2\") end") ()

    Macro 9: "DFR2":
    /dump loadstring("local _,_,d = GetRuneCooldown(\"2\") if (GetRuneType(\"2\") == 4) and (d == true) then CastSpellByName(\"Icy Touch\") else RunMacro(\"FR1\") end") ()

    Macro 10: "FR1":
    /dump loadstring("local _,_,a = GetRuneCooldown(\"5\") if (a == true) then CastSpellByName(\"Icy Touch\") else RunMacro(\"FR2\") end") ()

    Macro 11: "FR2":
    /dump loadstring("local _,_,b = GetRuneCooldown(\"6\") if (b == true) then CastSpellByName(\"Icy Touch\") else RunMacro(\"BPleft\") end") ()

    Macro 12: "DUR1":
    /dump loadstring("local _,_,i = GetRuneCooldown(\"1\") if (GetRuneType(\"1\") == 4) and (i == true) then CastSpellByName(\"Plague Strike\") else RunMacro(\"DUR2\") end") ()

    Macro 13: "DUR2":
    /dump loadstring("local _,_,j = GetRuneCooldown(\"2\") if (GetRuneType(\"2\") == 4) and (j == true) then CastSpellByName(\"Plague Strike\") else RunMacro(\"UR1\") end") ()

    Macro 14: "UR1":
    /dump loadstring("local _,_,g = GetRuneCooldown(\"3\") if (g == true) then CastSpellByName(\"Plague Strike\") else RunMacro(\"UR2\") end") ()

    Macro 15: "UR2":
    /dump loadstring("local _,_,h = GetRuneCooldown(\"4\") if (h == true) then CastSpellByName(\"Plague Strike\") else RunMacro(\"BPright\") end") ()

    Druid /Dumps


    If you have Eclipse (buff ID 48518, increased crit of starfire by 30%), cast Starfire, else cast Wrath.
    Originally Posted by Ssateneth View Post
    [code]#showtooltip Insect Swarm
    /dump loadstring("local _,_,_,_,_,_,_,caster,_ = UnitDebuff(\"target\", \"Insect Swarm\")if(caster~=\"player\")then CastSpellByName(\"Insect Swarm\")end")()
    If you have Eclipse (buff ID 48517, increased damage of wrath by 30%), cast Wrath, else cast Starfire.
    Originally Posted by Ssateneth View Post
    #showtooltip Moonfire
    /dump loadstring("local _,_,_,_,_,_,_,caster,_ = UnitDebuff(\"target\", \"Moonfire\")if(caster~=\"player\")then CastSpellByName(\"Moonfire\")end")()
    Will cast Wrath if you have thorns.
    Originally Posted by Quari View Post
    /dump loadstring("local id=id or 1 while true do local name,_,texture,_,_,_,_ = UnitBuff(\"player\",id) if not name then break end if string.match(texture,\"Spell_Nature_Thorns\") then id=id-1 if id==0 then CastSpellByName(\"Wrath\")break end end end") ()
    1 Button Heal
    Originally Posted by i2lurchi View Post
    Macro 1: "1":
    /dump loadstring("CastSpellByName(\"Lifebloom\")") ()

    Macro 2: "2":
    /dump loadstring("local _,_,_,_,_,_,_,s,_=UnitBuff(\"target\",\"Rejuvenation\"); if (s~=\"player\") then CastSpellByName(\"Rejuvenation\") else RunMacro(3) end") ()

    Macro 3: "3":
    /dump loadstring("local _,_,_,_,_,_,_,o,_=UnitBuff(\"target\",\"Regrowth\"); if (o~=\"player\") then CastSpellByName(\"Regrowth\") else CastSpellByName(\"Nourish\") end") ()

    Macro 4: "4":
    /dump loadstring("local _,_,_,c,_,_,_,_,_=UnitBuff(\"target\",\"Lifebloom\"); if (c~=3) then RunMacro(1) else RunMacro(2) end") ()

    Macro 5: "Heal":
    /dump loadstring("local _, d, _ = GetSpellCooldown(\"Innervate\") if ((UnitPower(\"player\") < 10000) and (d == 0)) then TargetUnit(\"player\") CastSpellByName(\"Innervate\") TargetLastTarget() else RunMacro(\"4\") end") ()
    Innervate on low mana (with CD check)
    Originally Posted by i2lurchi View Post
    /dump loadstring("local _, d, _ = GetSpellCooldown(\"Innervate\") if ((UnitPower(\"player\") < 10000) and (d == 0)) then CastSpellByName(\"Innervate\") end") ()
    Druid Healing Cycle
    You use 2 healing macros, 1 for Tank (Focus Target) healing and one for Raidhealing the macros will keep Lifebloom, Rejuvenation, Regrowth, Swiftmend, Wild Growth and Nourish on your target and Innervate will be used! (Make sure you use the correct Macro 2 for your Raid Size)
    Originally Posted by i2lurchi View Post
    Macro 1: "DHFOCUS":
    /dump TargetUnit("focus") RunMacro("H")

    Macro 2 (10 Man Raid): "DHRAID":
    /dump m=0;w=0;t="raid";for n="1","10" do a=UnitHealthMax(t..n)-UnitHealth(t..n);if a>m and UnitInRange(t..n)==1 and UnitIsDeadOrGhost(t..n)~=1 then m=a w=n end end;TargetUnit(t..w);RunMacro("DH2")

    Macro 2 (25 Man Raid): "DHRAID":
    /dump m=0;w=0;t="raid";for n="1","25" do a=UnitHealthMax(t..n)-UnitHealth(t..n);if a>m and UnitInRange(t..n)==1 and UnitIsDeadOrGhost(t..n)~=1 then m=a w=n end end;TargetUnit(t..w);RunMacro("DH2")

    Macro 3: "DH2":
    /dump _,d,_=GetSpellCooldown("Wild Growth"); if d==0 then CastSpellByName("Wild Growth") else RunMacro("H") end

    Macro 4: "DH1":
    /dump CastSpellByName("Lifebloom")

    Macro 5: "H":
    /dump p="player";_,d,_=GetSpellCooldown("Innervate");_,_,_,_,_,_,_,s,_=UnitBuff("targe t","Rejuvenation");if UnitPower(p)<8000 and d==0 then TargetUnit(p) CastSpellByName("Innervate") elseif s~=p then CastSpellByName("Rejuvenation") else RunMacro("J") end

    Macro 6: "DH3":
    /dump local _,_,_,_,_,_,_,o,_=UnitBuff("target","Regrowth");if o~="player" then CastSpellByName("Regrowth") else CastSpellByName("Nourish") end

    Macro 7: "J"
    /dump _,_,_,c,_,_,_,_,_=UnitBuff("target","Lifebloom"); _,e,_ = GetSpellCooldown("Swiftmend");if ((UnitHealthMax("target")-UnitHealth("target"))>=10000 and e==0) then CastSpellByName("Swiftmend") elseif c~=3 then RunMacro("DH1") else RunMacro("DH3") end

    Hunter /Dumps


    Survival Hunter Priority System Cycle
    Originally Posted by Kipsor View Post
    Macro 1: "SPAM"
    /dump loadstring("local p = ((UnitHealth(\"Target\") / UnitHealthMax(\"Target\")) * 100) if (p < 20) then RunMacro(\"KILLS\") else RunMacro(\"BA\") end") ()

    Macro 2: "KILLS":
    /dump loadstring("local _,a,_ = GetSpellCooldown(\"Kill Shot\") if (a == 0) then CastSpellByName(\"Kill Shot\") else RunMacro(\"BA\") end") ()

    Macro 3: "BA":
    /dump loadstring("local _,a,_ = GetSpellCooldown(\"Black Arrow\") if (a == 0) then CastSpellByName(\"Black Arrow\") else RunMacro(\"EXPS\") end") ()

    Macro 4: "EXPS":
    /dump loadstring("local _,a,_ = GetSpellCooldown(\"Explosive Shot\") if (a == 0) then CastSpellByName(\"Explosive Shot\") else RunMacro(\"AIMED\") end") ()

    Macro 5: "AIMED":
    /dump loadstring("local _,a,_ = GetSpellCooldown(\"Aimed Shot\") if (a == 0) then CastSpellByName(\"Aimed Shot\") else RunMacro(\"SRPNT\") end") ()

    Macro 6: "SRPNT":
    /dump loadstring("local _,_,_,_,_,p,_,_,_ = (UnitDebuff(\"target\",\"Serpent Sting\") if (p < 1) then CastSpellByName(\"Serpent Sting\") else CastSpellByName(\"Steady Shot\") end") ()
    Marksmanship Hunter Priority Cycle
    Originally Posted by 12345 View Post
    Macro 1: "SPAM"
    /dump loadstring("local p = ((UnitHealth(\"Target\") / UnitHealthMax(\"Target\")) * 100) if (p < 20) then RunMacro(\"KILLS\") else RunMacro(\"SIL\") end") ()

    Macro 2: KILLS
    /dump loadstring("local _,a,_ = GetSpellCooldown(\"Kill Shot\") if (a == 0) then CastSpellByName(\"Kill Shot\") else RunMacro(\"SIL\") end") ()

    Macro 3: "SIL":
    /dump loadstring("local _,a,_ = GetSpellCooldown(\"Silencing Shot\") if (a == 0) then CastSpellByName(\"Silencing Shot\") else RunMacro(\"SRPNT\") end") ()

    Macro 4: "SRPNT":
    /dump loadstring("if (not UnitDebuff(\"target\", \"Serpent Sting\")) then CastSpellByName(\"Serpent Sting\") else RunMacro(\"CS\") end") ()

    Macro 5: "CS":
    /dump loadstring("local _,a,_ = GetSpellCooldown(\"Chimera Shot\") if (a == 0) then CastSpellByName(\"Chimera Shot\") else RunMacro(\"AIMED\") end") ()

    Macro 6: "AIMED":
    /dump loadstring("local _,a,_ = GetSpellCooldown(\"Aimed Shot\") if (a == 0) then CastSpellByName(\"Aimed Shot\") else RunMacro(\"ARCANE\") end") ()

    Macro 7: "ARCANE":
    /dump loadstring("local _,a,_ = GetSpellCooldown(\"Arcane Shot\") if (a == 0) then CastSpellByName(\"Arcane Shot\") else CastSpellByName(\"Steady Shot\") end") ()
    Marksmanship Hunter Priority System Cycle (uses ArP priority (without arcane shot))
    Originally Posted by 12345 View Post
    Macro 1: "SPAM"
    /dump loadstring("local p = ((UnitHealth(\"Target\") / UnitHealthMax(\"Target\")) * 100) if (p < 20) then RunMacro(\"KILLS\") else RunMacro(\"SIL\") end") ()

    Macro 2: KILLS
    /dump loadstring("local _,a,_ = GetSpellCooldown(\"Kill Shot\") if (a == 0) then CastSpellByName(\"Kill Shot\") else RunMacro(\"SIL\") end") ()

    Macro 3: "SIL":
    /dump loadstring("local _,a,_ = GetSpellCooldown(\"Silencing Shot\") if (a == 0) then CastSpellByName(\"Silencing Shot\") else RunMacro(\"SRPNT\") end") ()

    Macro 4: "SRPNT":
    /dump loadstring("if (not UnitDebuff(\"target\", \"Serpent Sting\")) then CastSpellByName(\"Serpent Sting\") else RunMacro(\"CS\") end") ()

    Macro 5: "CS":
    /dump loadstring("local _,a,_ = GetSpellCooldown(\"Chimera Shot\") if (a == 0) then CastSpellByName(\"Chimera Shot\") else RunMacro(\"AIMED\") end") ()

    Macro 6: "AIMED":
    /dump loadstring("local _,a,_ = GetSpellCooldown(\"Aimed Shot\") if (a == 0) then CastSpellByName(\"Aimed Shot\") else CastSpellByName(\"Steady Shot\") end") ()

    Mage /Dumps


    Counterspells when casting
    Originally Posted by jackus View Post
    /dump loadstring("if UnitCastingInfo(\"target\") then SpellStopCasting() CastSpellByName(\"Counterspell\") end")()
    Counterspells when casting Channable Spells
    Originally Posted by discobob View Post
    /dump loadstring("local _, _, _, _, _, _, _, _, interruptAble = UnitChannelInfo(\"target\"); if UnitChannelInfo(\"target\") and not interruptAble then SpellStopCasting() CastSpellByName(\"Counterspell\") end")()
    Fireball until you gain Hot Streak buff then it casts Pyroblast
    Originally Posted by Redos View Post
    #showtooltips Frostfire Bolt
    /cast Frostfire Bolt(rank 2)
    /dump loadstring("if (UnitBuff(\"player\", \"Hot Streak\")) then SpellStopCasting() CastSpellByName(\"Pyroblast(Rank 12)\") end")()
    If Arcane Blast is at 3 stacks on yourself, cast Arcane Missiles. If you don't have 3 Arcane Blasts it will cast Arcane Blast.
    Originally Posted by ronzaa View Post
    /dump loadstring("local _,_,_,c,_,_,_,_,_=UnitBuff(\"player\",\"Arcane Blast\"); if (c=3) then CastSpellByName(\"Arcane Missiles\") else CastSpellByName(\"Arcane Blast\") end") ()

    If Arcane Blast is at 3 stacks on yourself, if Missile Barrage is procced it will cast Arcane Missiles, otherwise it will cast Arcane Barrage. If you don't have 3 Arcane Blasts it will cast Arcane Blast.
    Originally Posted by ronzaa View Post
    Macro 1: "1"
    /dump loadstring("local _,_,_,c,_,_,_,_,_=UnitBuff(\"player\",\"Arcane Blast\"); if (c=3) then RunMacro(\"2\") else CastSpellByName(\"Arcane Blast\") end") ()

    Macro 2: "2"
    /dump loadstring("if (UnitBuff(\"player\", \"Missile Barrage\")) then CastSpellByName(\"Arcane Missiles\" else CastSpellByName(\"Arcane Barrage\") end")()
    If Arcane Blast is at 4 stacks on yourself, cast Arcane Missiles. If you don't have 4 Arcane Blasts it will cast Arcane Blast.
    Originally Posted by ronzaa View Post
    /dump loadstring("local _,_,_,c,_,_,_,_,_=UnitBuff(\"player\",\"Arcane Blast\"); if (c=4) then CastSpellByName(\"Arcane Missiles\") else CastSpellByName(\"Arcane Blast\") end") ()
    If Arcane Blast is at 4 stacks on yourself, if Missile Barrage is procced it will cast Arcane Missiles, otherwise it will cast Arcane Barrage. If you don't have 4 Arcane Blasts it will cast Arcane Blast.
    Originally Posted by ronzaa View Post
    Macro 3: "3":
    /dump loadstring("local _,_,_,c,_,_,_,_,_=UnitBuff(\"player\",\"Arcane Blast\"); if (c=4) then RunMacro(\"4\") else CastSpellByName(\"Arcane Blast\") end") ()

    Macro 4: "4":
    /dump loadstring("if (UnitBuff(\"player\", \"Missile Barrage\")) then CastSpellByName(\"Arcane Missiles\" else CastSpellByName(\"Arcane Barrage\") end")()
    FrostFire Bolt or FireBolt DPS Cycle (Change for appropriate spell)
    Originally Posted by i2lurchi View Post
    /dump c=CastSpellByName;if not UnitDebuff("target", "Living Bomb") then c("Living Bomb") elseif UnitBuff("player", "Hot Streak") then c("Pyroblast") elseif not UnitDebuff("target", "Improved Scorch") then c("Scorch") else c("Fireball") end
    FrostFire Bolt or FireBolt DPS Cycle with Debuff check (for server lag) (Change for appropriate spell).
    (Amended from i2lurchi macro above)
    Originally Posted by Anotherfox View Post
    Macro 1: "1"
    /dump loadstring("c=CastSpellByName; if not UnitDebuff(\"target\", \"Living Bomb\") then c(\"Living Bomb\") elseif UnitBuff(\"player\", \"Hot Streak\") then c(\"Pyroblast\") else RunMacro(\"2\") end") ()

    Macro 2: "2"
    /dump loadstring("c=CastSpellByName; if not UnitDebuff(\"target\", \"Improved Scorch\") if (p < 1) then c(\"Scorch\") else c(\"Fireball\") end") ()
    Paladin /Dumps


    Casts Flash of Light when target has less then 30,000 HP
    Originally Posted by reagansmash94 View Post
    /dump loadstring("if UnitHealth(\"Target\") < 30000 then CastSpellByName(\"Flash of Light\") end")()
    Interrupts when casting
    Originally Posted by Lexodia View Post
    /dump loadstring("if UnitCastingInfo(\"target\") then SpellStopCasting() CastSpellByName(\"Hammer of Justice\") else CastSpellByName(\"Shield of Righteousness\") end")()
    Interrupts when casting (with CD check)
    Originally Posted by Lexodia View Post
    /dump loadstring("local _, d, _ = GetSpellCooldown(\"Hammer of Justice\") if UnitCastingInfo(\"target\") and (d == 0) then SpellStopCasting() CastSpellByName(\"Hammer of Justice\") else CastSpellByName(\"Shield of Righteousness\") end")()
    Interrupts when casting (with CD check and alternative interrupt)
    Originally Posted by Lexodia View Post
    #showtooltip Consecration
    /dump RunMacro("CH")
    /dump loadstring("local _, d, _ = GetSpellCooldown(\"Exorcism\") if UnitCastingInfo(\"target\") and (d == 0) then SpellStopCasting() CastSpellByName(\"Exorcism\") end")()
    /cast Consecration

    /dump loadstring("local _, _, _, _, _, _, _, _, X = UnitChannelInfo(\"target\"); local _, d, _ = GetSpellCooldown(\"Exorcism\") if UnitChannelInfo(\"target\") and (d == 0) and not X then SpellStopCasting() CastSpellByName(\"Exorcism\") end")()
    Paladin Healing Cycle
    You use 2 healing macros, 1 for Tank (Focus target) healing and one for Raidhealing. (Make sure you use the correct Macro 2 for your Raid Size)
    Originally Posted by i2lurchi View Post
    Macro 1: "PHFOCUS":
    /tar focus
    /dump c=CastSpellByName;_,_,_,_,_,_,_,b,_=UnitBuff("target","Beacon of Light");if b~="player" then c("Beacon of Light") end;_,_,_,_,_,_,_,s,_=UnitBuff("target","Sacred Shield");if s~="player" then c("Sacred Shield") end; RunMacro("H1")

    Macro 2 (10 Man Raid): "PHRAID":
    /dump m=0;w=0;t="raid";for n="1","10" do a=UnitHealthMax(t..n)-UnitHealth(t..n);if a>m and UnitInRange(t..n)==1 and UnitIsDeadOrGhost(t..n)~=1 then m=a w=n end end;TargetUnit(t..w) RunMacro("H1")

    Macro 2 (25 Man Raid): "PHRAID":
    /dump m=0;w=0;t="raid";for n="1","25" do a=UnitHealthMax(t..n)-UnitHealth(t..n);if a>m and UnitInRange(t..n)==1 and UnitIsDeadOrGhost(t..n)~=1 then m=a w=n end end;TargetUnit(t..w) RunMacro("H1")

    Macro 3: "H1":
    /dump _,d,_=GetSpellCooldown("Holy Shock");c=CastSpellByName;a=UnitHealthMax("target")-UnitHealth("target");if a>7000 and d==0 then c("Holy Shock") else c("Flash of Light") end
    Cleanses if Polymorphed
    Originally Posted by rulebreaker View Post
    /dump loadstring("if (not UnitDebuff(\"party\", \"polymorph\")) then CastSpellByName(\"Cleanse\") end")()
    Cleanses fears fears
    Originally Posted by dirdir207 View Post
    /dump loadstring("if(UnitDebuff('party','Fear'))==exists then CastSpellByName('Cleanse') end") ()

    Priest /Dumps


    Nobody loves Priests enough to find a use.


    Rogue /Dumps


    Interrupts when casting
    Originally Posted by MaiN View Post
    /dump loadstring("local _, _, _, _, _, _, _, _, interruptAble = UnitCastingInfo(\"target\") if interruptAble then SpellStopCasting() CastSpellByName(\"Kick\") end")()
    Mutilate DPS Cycle
    Originally Posted by Avionss View Post
    Macro:
    #show Mutilate
    /dump RunMacro(1)
    /dump RunMacro(2)
    /dump RunMacro(3)
    /dump RunMacro(4)
    /startattack
    /use Platinum Disks of Battle
    /cast Mutilate

    Macro 1: "1":
    /dump loadstring("local _, _, _, _, _, _, _, _, interruptAble = UnitCastingInfo(\"target\"); if UnitCastingInfo(\"target\") and not interruptAble then SpellStopCasting() CastSpellByName(\"Kick\") end")()

    Macro 2: "2":
    /dump loadstring("local _, _, _, _, _, _, _, _, interruptAble = UnitChannelInfo(\"target\"); if UnitChannelInfo(\"target\") and not interruptAble then SpellStopCasting() CastSpellByName(\"Kick\") end")()

    Macro 3: "3":
    /dump loadstring("local _, _, _, _, _, _, _, _, interruptAble = UnitCastingInfo(\"focus\"); if UnitCastingInfo(\"focus\") and not interruptAble then SpellStopCasting() CastSpellByName(\"Kick\",\"focus\") end")()

    Macro 4: "4":
    [code]/dump loadstring("local _, _, _, _, _, _, _, _, interruptAble = UnitChannelInfo(\"focus\"); if UnitChannelInfo(\"focus\") and not interruptAble then SpellStopCasting() CastSpellByName(\"Kick\",\"focus\") end")()

    Combat DPS Cycle (replace Red Slot with Engineering Hand Enchant)
    Originally Posted by Malmis View Post
    Macro 1: "1"
    /dump loadstring("local _,_,_,_,_,_,dur,_,_=UnitBuff("player","Slice and Dice")
    _,_,_,_,_,_,_,c,_=UnitDebuff("target", "Rupture")
    p=GetComboPoints("player", "target");
    if(p==3 and dur>=9 and c=="player") then CastSpellByName("Eviscerate")
    else
    RunMacro(2)
    end

    Macro 2: "2":
    /dump loadstring("local _,_,_,_,_,_,dur,_,_=UnitBuff("player","Slice and Dice")
    _,_,_,_,_,_,_,c,_=UnitDebuff("target", "Rupture")
    p=GetComboPoints("player", "target")
    if(p==5 and dur>=9 and c~="player") then
    CastSpellByName("Rupture")
    else
    RunMacro("3")
    end

    Macro 3: "3":
    /dump loadstring("local _,_,_,_,_,_,dur,_,_=UnitBuff("player","Slice and Dice")
    p=GetComboPoints("player", "target")
    if(p==3 and dur<9) then
    CastSpellByName("Slice and Dice")
    else
    CastSpellByName("Sinister Strike")
    end
    _,cd,_=GetItemCooldown("Hyperspeed Accelerators")
    if(cd==0) then UseAction(slot) end

    Shaman /Dumps


    Maelstrom if 5 charges
    Originally Posted by i2lurchi View Post
    /dump loadstring("local _,_,_,c,_,_,_,_,_=UnitBuff(\"player\",\"Maelstrom Weapon\"); if (c=5) then CastSpellByName(\"Lightning Bolt\") end") ()
    Interrupts if casting, Frostshock if not casting
    Originally Posted by Samzonx View Post
    /dump loadstring("local _, d, _ = GetSpellCooldown(\"Wind Shear\") if UnitCastingInfo(\"target\") and (d == 0) then SpellStopCasting() CastSpellByName(\"Wind Shear\") else CastSpellByName(\"Frost Shock\") end")()

    Warlock /Dumps


    Casts Life Tap when less then 6000 HP
    Originally Posted by reagansmash94 View Post
    /dump loadstring("if UnitHealth(\"Player\") > 6000 then CastSpellByName(\"Life Tap\") end")()
    One button Destro DPS Cycle
    Originally Posted by madroxic View Post
    Macro 1: "1":
    /dump loadstring("if(UnitDebuff('target','Curse of the Elements'))==exists then CastSpellByName('Curse of the Elements')else RunMacro(2) end") ()

    Macro 2: "2":
    /dump loadstring("local _,_,_,_,_,_,_,caster,_ = UnitDebuff(\"target\", \"immolate\")if(caster~=\"player\")then CastSpellByName(\"immolate\")else RunMacro(3) end") ()

    Macro 3: "3":
    /dump loadstring("local _, d, _ = GetSpellCooldown(\"conflagrate\") if (d == 0) then CastSpellByName(\"conflagrate\") else RunMacro(4) end") ()

    Macro 4: "4":
    /dump loadstring("local _, d, _ = GetSpellCooldown(\"chaos bolt\") if (d == 0) then CastSpellByName(\"chaos bolt\") else RunMacro(5) end") ()

    Macro 5: "5":
    /cast incinerate

    Macro 6: "6":
    /dump loadstring("if ((UnitPower(\"player\") < 4000)) then RunMacro(7) else RunMacro(1) end") ()

    Macro 7: "7":
    /dump loadstring("if UnitHealth(\"Player\") > 15000 then CastSpellByName(\"Life Tap\") else RunMacro(\"1\") end") ()
    Lifetap with HP Varible (Replace Red with percentage of health)
    Originally Posted by Bazetts View Post
    /dump loadstring("p=(UnitHealth(\"target\")/UnitHealthMax(\"target\"))*100 If p>80 then CastSpellByName(\"Life Tap\") end")()

    Warrior /Dumps


    Warrior Opening Macro
    Originally Posted by Ssateneth View Post
    #showtooltip Charge
    /startattack
    /cast Sweeping Strikes
    /cast Charge
    /cast [combat] Bloodrage
    /dump (function() if UnitPower('player') >= 75 then CastSpellByName('Heroic Strike') end end)()
    Slam when rage is More than/equal to 40 Rage
    Originally Posted by Ssateneth View Post
    #showtooltip Slam
    /dump (function() if UnitPower('player') >= 40 then CastSpellByName('Slam') end end)()
    Slam
    Originally Posted by kyle2194 View Post
    /dump loadstring("if (UnitBuff(\"player\", \"Slam!\")) then CastSpellByName(\"Slam\") end")()
    Rend if not applied
    Originally Posted by Ssateneth View Post
    /dump loadstring("if(UnitDebuff('target','Rend'))==exists then CastSpellByName('Rend')end")()
    Rend if not applied by the player.
    Originally Posted by MaiN View Post
    /dump loadstring("local _,_,_,_,_,_,_,caster,_ = UnitDebuff(\"target\", \"Rend\")if(caster~=\"player\")then CastSpellByName(\"Rend\")end")()

    Arms Warrior DPS Cycle
    Originally Posted by Redos View Post
    Macro 1: "1"
    /dump loadstring("if (not UnitDebuff(\"target\", \"Rend\")) then CastSpellByName(\"Rend(Rank 10)\") end")()
    /dump loadstring("if (UnitBuff(\"player\", \"Taste for Blood\")) then RunMacro(2) end")()
    /dump RunMacro(4)

    Macro 2: "2"
    /cast Overpower

    Macro 3: "3"
    /cast Execute(Rank 9)

    Macro 4: "4"
    /dump loadstring("if (UnitBuff(\"player\", \"Sudden Death\")) then RunMacro(3) else CastSpellByName(\"Mortal Strike(Rank \") end")()
    /dump RunMacro(5)

    Macro 5: "5"
    /dump loadstring("if UnitPower(\"Player\") > 90 then CastSpellByName(\"Heroic Strike(Rank 13)\") end")()
    /dump loadstring("if UnitPower(\"Player\") < 15 then CastSpellByName(\"Bloodrage\") end")()

    Problem Addons


    - BigWigs
    - Ora2
    - Decursive
    - Gladius
    - Grid
    - SmartBuff
    - Qutfitter
    - Dominos
    - Ackis Recipe List
    - BonusScanner
    - Broker
    - Dominos
    - Enchantrix
    - Fontain
    - Informant
    - Ace3
    - Minimalist
    - Mobinfo
    - Omen3
    - OmniCC
    - RatingBuster
    - Scorchio2
    - SheepWatch
    Last edited by Anotherfox; 08-21-2009 at 06:19 AM. Reason: Epic Merge LOL

    /Dump Macro Collection (WIP at mo!)
  2. #2
    Dragonshadow's Avatar ★ Elder ★
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    Mega post holy shit.
    I'm merging all these posts once you're done.
    Look at your post, now back to mine; Now back to your post, now back to mine. Sadly, it isn't mine, but if you stopped trolling and started posting legitimate content, it could look like mine. Look down, backup, where are you? You're scrolling through threads, reading the post your post could look like. What did you post? Back at mine; It's a reply saying something you want to hear. Look again and the reply is now diamonds.

    Anything is possible when you think before you post. The moon is shrinking.

  3. #3
    Anotherfox's Avatar Contributor
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    No problems :P

    Thought it would be easier to read for people but I'm easy really :P

  4. #4
    Tharmac's Avatar Active Member
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    Very nice post to organize those /dump macros

  5. #5
    Dragonshadow's Avatar ★ Elder ★
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    Originally Posted by Anotherfox View Post
    No problems :P

    Thought it would be easier to read for people but I'm easy really :P
    You just seperate it in the post with large bold red text like:

    --Warrior--

    --Rogue--

    etc.
    Look at your post, now back to mine; Now back to your post, now back to mine. Sadly, it isn't mine, but if you stopped trolling and started posting legitimate content, it could look like mine. Look down, backup, where are you? You're scrolling through threads, reading the post your post could look like. What did you post? Back at mine; It's a reply saying something you want to hear. Look again and the reply is now diamonds.

    Anything is possible when you think before you post. The moon is shrinking.

  6. #6
    johm2's Avatar Active Member CoreCoins Purchaser
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    Any chance you could post more info on where you got these? Is this just an organization of posts on this site or a collection you've gathered from other sites...?

  7. #7
    Dragonshadow's Avatar ★ Elder ★
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    Originally Posted by johm2 View Post
    Any chance you could post more info on where you got these? Is this just an organization of posts on this site or a collection you've gathered from other sites...?
    Check the exploits section for the post about using blizz protected ui stuffs.
    Look at your post, now back to mine; Now back to your post, now back to mine. Sadly, it isn't mine, but if you stopped trolling and started posting legitimate content, it could look like mine. Look down, backup, where are you? You're scrolling through threads, reading the post your post could look like. What did you post? Back at mine; It's a reply saying something you want to hear. Look again and the reply is now diamonds.

    Anything is possible when you think before you post. The moon is shrinking.

  8. #8
    Lexodia's Avatar Member
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    just note that the macro i made isn't restricted to paladin use, and rather then adding an alternative interrupt, what it does is use A when its off cd and the target is casting or channeling, otherwise use B

  9. #9
    kenshin713's Avatar Member
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    So the interrupt macros are preatty much guaranteed it to go through? Just copy paste it on the macro and it will be good to go? I play a mage so i would just hit it when they are casting and it would work?

  10. #10
    Anotherfox's Avatar Contributor
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    Originally Posted by kenshin713 View Post
    So the interrupt macros are preatty much guaranteed it to go through? Just copy paste it on the macro and it will be good to go? I play a mage so i would just hit it when they are casting and it would work?
    Stick it on your Spam key (main attack) or even every key bind and it will check if they are casting, cancel you attack and interrupt them.

  11. #11
    1337pyro's Avatar Contributor CoreCoins Purchaser
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    well done... unfortunately i am playing priest

    02/02/2011 01:52 <Jackie Moon> I might just go whack off all this talk about man boobs is making me frisky

  12. #12
    Anotherfox's Avatar Contributor
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    Originally Posted by 1337pyro View Post
    well done... unfortunately i am playing priest
    What spec?

    I'll make you macro's to stop you feeling left out :P

  13. #13
    Dragonshadow's Avatar ★ Elder ★
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    Epic merge complete.
    Look at your post, now back to mine; Now back to your post, now back to mine. Sadly, it isn't mine, but if you stopped trolling and started posting legitimate content, it could look like mine. Look down, backup, where are you? You're scrolling through threads, reading the post your post could look like. What did you post? Back at mine; It's a reply saying something you want to hear. Look again and the reply is now diamonds.

    Anything is possible when you think before you post. The moon is shrinking.

  14. #14
    Anotherfox's Avatar Contributor
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    Originally Posted by Dragonshadow View Post


    Epic merge complete.
    Cheers, it's greatly appreciated!

  15. #15
    dirdir207's Avatar Member
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    does anyone think they could add to this druid healing macro? The only thing its really missing is utilizing swiftmend and nature's swiftness. Perhaps it could be made so that the macro checks the targets hp and if it reaches a certain percent it tries to swiftmend, checks cooldown of course, and if swiftmend is down, it uses nature's swiftness/healing touch. If neither of these are up it will use nourish at a certain percentage. Sans this, can anyone think of any other useful macros for a resto druid in pvp using protected commands?

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