In case someone missed the new beta build info.
Hunter
Beast Mastery
Marksmanship
- Aspect Mastery changed: Reduces the damage penalty of Aspect of the Viper by 10%, reduces the damage done to you while Aspect of the Monkey is active by 10%, increases the attack power bonus of Aspect of the Hawk by 50%.
- Separation Anxiety changed: When your pet is greater than 20 yards from you or is out of line of sight of you, its damage is increased by 4/8/12/16/20%, and when you and your pet are within 20 yards of each other, you and your pet's movement speed is increased by 2/4/6/8/10%.
- Beast Mastery now grants you 4 (old: 5) extra pet skill points.
Survival
- Improved Hunter's Mark: Increase the bonus attack power granted by your Hunter's Mark ability by 10/20/30%, and reduces the mana cost of your Hunter's Mark ability by 33/66/100%.
- Trueshot Aura now increases the attack power of party and raid members within 45 yards by 10%. Lasts until cancelled. (Previously, increased the attack power of party and raid members within 45 yards by 225. Lasts until cancelled.)
- Combat Experience now increases your total Agility by 3/6% (old 1/2%) and your total Intellect by 3/6%.
- Wild Quiver changed: You have a 4/7/10% chance to shoot an additional shot when doing damage with your auto shot, dealing 60% Nature damage (old: physical damage dealt). Wild Quiver consumes no ammo.
- Concussive Barrage now procs of more shots: your successful Auto Shot, Multi-Shot and Volley attacks have a 2/4/6% chance to Daze the target for 4 sec.
- Improved Arcane Shot: Increases the damage done by your Arcane Shot by 5/10/15% (old: reduces cooldown by 1 sec).
Additional changes
- Trap Mastery changed: Increases the duration of Frost Trap by 30%. If your Freezing Trap is dispelled within 5 sec of it's duration, the dispeller will be rooted in Frozen Ice for 6 sec. Increases the damage of Immolation and Explosive Trap by 30%. Increases the number of snakes summoned by Snake Trap by 30%
- Lock And Load changed: You have a 33/66/100% chance when you trap a target and a 5/10/15% chance (old: 10/20/30%) when you Sting a target to cause your next 3 Arcane Shot or Explosive Shot spells to trigger no cooldown, cost no mana and consume no ammo.
- Survival Tactics now reduces the chance your traps will be resisted as well.
- Expose Weakness now only affects the caster.
- Hunting Party changed: Your Arcane Shot, Explosive Shot and Steady Shot critical strikes have a 20/40/60/80/100% chance to grant up to 10 party or raid memebers mana regeration equal to 0.5% of the maximum mana per second.
Rogue
- Kill Shot now deals 15% of RAP + 2500, the extra damage against low health targets has been removed.
- Hunter's Mark stacking effect removed: Places the Hunter's Mark on the target, increasing the ranged attack power of all attackers against that target by 110. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min.
- Disengage changed: You attempt to disengage from the target, leaping backwards. Must be facing the target.
- Aspect of the viper changed: The hunter takes on the aspect of the viper, instantly regenerating mana equal to 100% of the damage done by any ranged attack or ability, but reduces your total damage done by 50%. Only one Aspect can be active at a time.
Assassination
Subtlety
- Improved Eviscerate: Increases the damage done by Eviscerate by 7/14/20% (old: 5/10/15%).
- Improved Expose Armor increases the duration of Expose Armor instead of increasing armor penetration.
- Fleet Footed: Reduces the duration of all movement impairing effects by 15/30% (old: 25/50%).
Additional Changes
- Waylay: Reduces targets melee and ranged attack speed by 20% (old: 30%)
- Honor Among Thieves: When anyone in your group critically hits with a damage or healing spell or ability, you have a 33/66/100% chance to gain a combo point on your current target. This effect cannot occur more than once every second.
Mage
- New Ability: Tricks of the Trade (Level 75): The current party or raid member becomes the target of your Tricks of the Trade. The threat caused by your next attack and all actions taken for 6 sec afterwards will be transferred to the target. In addition, all damage caused by the target is increased by 15% during this time.
- Mutilate no longer requires you to be behind the target.
- Expose Armor armor reduction increased through all ranks.
- Envenom now increases the chance to apply poisons by 25% to targets for 1 sec plus an additional 1 sec per combo point in addition to its current effect.
Arcane
Fire
- Slow: Reduces targets movement speed by 60%, increases ranged attack speed by 60% and casting speed by 60% (old: 50%).
Frost
- Improved Scorch: Your Scorch spells have a 33/66/100% chance to cause your target to be vulnerable to spell damage, increasing spell critical strike chance against that target by 2% and lasts 30 sec. Stacks up to 5 times.
- Hot Streak: Any time you score 2 spell criticals in a row using Fireball, Scorch, or Frostfire Bolt, you have a 33/66/100% chance the next Pyroblast spell cast within 10 sec will be instant cast.
Additional Changes
- Fingers of Frost now lasts 15 secs, but only affects your next 2 frost spells.
- Improved Water Elemental: Makes your Water Elemental restore mana to all party or raid members an amount equal to 0.2/.4/.6% of their total mana every 5 secs.
Shaman
- Focus Magic now affects the raid.
Elemental
Enhancement
- Totem of Wrath changed: Summons a Totem of Wrath with 5 health at the feet of the caster. The totem
- Elemental Oath changed: Your spell critical strikes grant your party or raid Elemental Oath, increasing critical strike chance by 3%. Lasts 15 seconds.
- increases the damage done by spells and effects by 100% for all party and raid members, and increases the critical strike chance of spells and effects by 3% against all enemies within 40 yards. Lasts 2 min.
Restoration
- Guardian Totems: Increases the armor granted by Stoneskin Totem by 10/20%.
- Anticipation reduced to 3 ranks, adds disarm reduction: Increases your chance to dodge by an additional 1/2/3%, and reduces the duration of all Disarm effects used against you by 16/25/50%. This does not stack with other Disarm duration reducing effects.
Additional changes
- Tidal Force now lasts 20 sec.
Paladin
- New Ability: Wind Shock: Instantly blasts the target with a gust of wind, causing no damage but lowering your threat, making the enemy less likely to attack you, and interrupts spellcasting and prevents any spell in that school from being cast for 2 sec.
- Bloodlust / Heroism now trigger a debuff: After the completion of this effect, those affected will become Exhausted/Sated and unable to benefit from Bloodlust/Heroism again for 5 min.
Retribution
Holy
- Improved Blessing of Might: Now increases the attack power bonus from Blessing of Might by 5/10/15/20/25% (old 10/20/30/40/50%).
- Judgements of the Wise: Your Judgement spells have a 33/66/100% chance to grant up to 10 party or raid members mana regeneration equal to 0.5% of their maximum mana per second.
Protection
- Beacon of Light: The target becomes a Beacon of Light to all targets within a 40 yard radius. Any heals you cast on those targets will also heal the Beacon for 100% of the amount healed.
Additional Changes
- Shield Specialization now increases shield block value by 10/20/30%.
- Toughness now reduces movement impairing effect durations as well: Reduces the duration of all movement slowing effects by 10/20/30/40/50% in addition to its previous effect.
Priest
- Blessing of Might Ranks 5-11 now grant more attack power to bring it in line with Battle Shout with talented.
- Blessing of Sanctuary: Gives all members of the raid or group that share the same class with the target the Greater Blessing of Sanctuary, reducing damage taken from all sources by 3% for 30 min. In addition, when the target blocks, parries, or dodges a melee attack the target will gain 10 rage, 20 runic power, or 2% of maximum mana.
Discipline
Shadow
- Unbreakable Will now reduces the duration of Stun, Fear, and Silence effects done to you by an additional 3/6/9/12/15%.
- Improved Inner Fire moved to Tier 3: Increases the effect of your Inner Fire spell by 20/40/60%.
- Absolution moved from Tier 3 to Tier 4.
- Focused Power: Increases your total spell damage and healing done by 2/4%. In addition, your Mass Dispel cast time is reduced by 0.5 sec.
- Enlightenment: Increases Intellect, Spirit and Stamina. Damage and healing bonus replaced with spell haste.
- Reflective Shield reduced to 3 ranks: Causes 15/30/45% (old: 10/20/30/40/50%) of the damage absorbed by your Power Word: Shield to reflect back at the attacker.
- Renewed Hope: Increases the critical effect chance of your Flash Heal, Greater Heal and Penance spells by 3% on targets afflicted by the Weakened Soul effect.
- Grace: Your Flash Heal, Greater Heal, and Penance spells have a 50/100% chance to bless the target with Grace, reducing damage done to the target by 1%. This effect will stack up to 3 times. Lasts 8 sec.
- Borrowed Times: Increases the amount absorbed by your Power Word: Shiel/d equal to 8/16/24/32/40% (old: 4/8/12/16/20%) of your spell power.
- Penance damage and healing increased through all ranks. Duration reduced to 2 seconds, but the first tick is instant.
Additional Changes
- Shadow Weaving reduced to 3 ranks: Your Shadow damage spells have a 33/66/100% chance to increase the Shadow damage you deal by 2% for 15 sec. Stacks up to 5 times.
- Misery reduced to 3 ranks: Your Shadow Word: Pain, Mind Flay and Vampiric Touch spells also increase the chance for harmful spells to hit by 1/2/3%.
- Pain and Suffering: Reduces the damage you take from your own Shadow Word: Death by 10/20/30%. (Previously 20/40/60%)
- Vampiric Touch: Causes up to 10 party or raid members to gain 0.5% of their maximum mana per second while you are dealing shadow damage.
Warrior
- Inner Fire now increases Spell power (old: healing spell power).
Arms
Fury
- Trauma has been moved from Tier 9 to Tier 6
- Sudden Death has been moved from Tier 6 to Tier 9.
- Strength of Arms has been moved from Tier 8 to Tier 7
Protection
- Precision has been moved from Tier 7 to Tier 5
- Rampage now affects all party and raid members within 45 yards (old: 20 yards).
Additional Changes
- Shockwave now deals damage equal to 50% of the AP of the Warrior (old: 25%)
- Sword and Board: When your Devastate and Shield Slam abilities deal damage they have a 3/6/9/12/15% (old: 2/4/6/8/10%) chance of refreshing the cooldown of your Shield Slam ability and reducing its cost by 100% for 5 sec.
- Safeguard moved from Tier 8 to Tier 7, Rank 3 removed: Now Reduces damage taken by the target of your Intervene ability by 30/60% (old: 20/40/60%) for 6 sec. In addition, your Charge, Intercept and Intervene abilities have a 50/100% (old: 33/66/100%) chance to remove all movement impairing effects when used.
- Critical Block: Your successful blocks have a 10/20/30% chance to block double the normal amount and increases your chance to critically hit with your Shield Slam ability by an additional 5/10/15%.
- Improved Defensive Stance reduced to 2 ranks: While in Defensive Stance all spell damage is reduced by 3/6% and when you Block, Parry or Dodge an attack you have a 50/100% chance to become Enraged, increasing melee damage caused by 5/10% for 12 sec.
- Vigilance's Taunt refreshing effect increased to the next 3 attacks and lasts 30 minutes.
- Improved Shield Wall: Increases the damage reduction of your Shield Wall ability by an additional 5/10% and reduces the cooldown by 30/60 secs.
- Puncture Rank 3 removed
- Improved Disarm reduced to 2 ranks: Reduces the cooldown of your Disarm and Shield Break abilities by 10/20 secs (old: 5/10 secs) and causes the target to take an additional 5/10% (old: 4/7%) damage while disarmed.
- Improved Revenge reduced to 2 ranks: Increases damage of your Revenge ability by 10/20% (old: 8/16%) and gives a 25/50% (old: 10/20%) chance to stun the target for 3 sec.
- Toughness: Increases your armor value from items by 2/4/6/8/10% and reduces the duration of all movement slowing effects by 10/20/30/40/50%.
Warlock
- New ability: Weapon Throw: Throws your weapon at the enemy causing 100% of AP. This ability causes high threat. 30 yd range, 0.5 sec cast, 20 sec cooldown
- Execute damage has been slightly reduced, now scales with 20% of your AP.
- Battle Shout now affects your raid members.
- Shield Block duration increased from 5 seconds to 10 seconds.
- Revenge damage has been slightly reduced, now scales with 9.5% of your AP.
- Shield Wall damage reduction has been changed from 60% to 50%.
- Disarm rage cost changed from 20 to 15.
Affliction
Demonology
- Frailty changed: Increases the amount of attack power reduced by your Curse of Weakness by 10/20%, and reduces the amount of attack power granted by your Curse of Recklessness by 50/100%.
- Shadow Embrace changed: Your Corruption, Curse of Agony, Siphon Life and Seed of Corruption spells also cause you to gain the Shadow Embrace effect for 12 sec, increasing Shadow damage dealt by 2/4/6/8/10%.
Additional Changes
- Demonic Pact changed: Your pet's criticals apply the Demonic Pact effect to your party or raid members. Demonic Pact increases spell power by 2/4/6/8/10% of your Spell Damage for 12 sec.
Obtainable titles
- Curse of Weakness Rank 9 now increases time between melee and ranged attacks by 20%.
- Curse of Recklessness armor reduction lowered through all ranks.
- NAME the Diplomat
- Seeker NAME
- Arena Master NAME
- Salty NAME
- Chef NAME
- NAME the Supreme
- NAME of the Ten Storms
- Arch Druid NAME
- Crusader NAME
- Prophet NAME
- NAME the Malefic
- Stalker NAME
- NAME of the Ebon Blade
- Archmage NAME
- Warbringer NAME
- Assassin NAME
- Grand Master Alchemist NAME
- Grand Master Blacksmith NAME
- Iron Chef NAME
- Doctor NAME
- Grand Master Herbalist NAME
- Grand Master Angler NAME
- Grand Master Enchanter NAME
Leatherworking recipes
- Grand Master Engineer NAME
- Grand Master Scribe NAME
- Grand Master Jewelcrafter NAME
- Grand Master Leatherworker NAME
- Grand Master Miner NAME
- Grand Master Skinner NAME
- Grand Master Tailor NAME
- NAME of Quel’Thalas
- NAME of Argus
- NAME of Khaz Modan
- NAME of Gnomeregan
- NAME the Lion Hearted
- NAME, Champion of Elune
- NAME, Hero of Orgrimmar
- Plainsrunner NAME
- NAME of the Darkspear
- NAME the Forsaken
- NAME the Magic Seeker
- Twilight Vanquisher NAME
- NAME, Conqueror of Naxxramas
- NAME, Hero of Northrend
- NAME the Hallowed
- Fur Lining - Stamina - “Permanently enchant bracers to increase stamina by 90. Can only be used on the leatherworker’s bracers, and doing so will cause them to become soulbound.”
- Fur Lining - Spell Damage - “Permanently enchant bracers to increase spell power by 70. Can only be used on the leatherworker’s bracers, and doing so will cause them to become soulbound.”
- Fur Lining - Fire Resist - “Permanently enchant bracers to increase your fire resistance by 60. Can only be used on the leatherworker’s bracers, and doing so will cause them to become soulbound.”
- Fur Lining - Frost Resist - “Permanently enchant bracers to increase your frost resistance by 60. Can only be used on the leatherworker’s bracers, and doing so will cause them to become soulbound.”
- Fur Lining - Shadow Resist - “Permanently enchant bracers to increase your shadow resistance by 60. Can only be used on the leatherworker’s bracers, and doing so will cause them to become soulbound.”
- Fur Lining - Nature Resist - “Permanently enchant bracers to increase your nature resistance by 60. Can only be used on the leatherworker’s bracers, and doing so will cause them to become soulbound.”
- Fur Lining - Arcane Resist - “Permanently enchant bracers to increase your arcane resistance by 60. Can only be used on the leatherworker’s bracers, and doing so will cause them to become soulbound.”
- Fur Lining - Attack Power - “Permanently enchant bracers to increase attack power by 120. Can only be used on the leatherworker’s bracers, and doing so will cause them to become soulbound.”