I'm pretty sure vengeance is based on whatever value of damage you take before mitigation.![]()
I'm pretty sure vengeance is based on whatever value of damage you take before mitigation.![]()
Wrote this, went to sleep, woke up to 16 comments.. Clearing some things up (will also change the main post):
If you stand in (examples, yay!) Annihilate on Garrosh Hellscream you'll get about 2-300k vengeance. Using this exploit will vengeance cap you. Again, as mentioned in the original post, vengeance gets incorrectly calculated because of the timing of which you use Diffuse Magic or Zen Meditation. It calculates vengeance thinking that you took the same amount of damage but through a 90% reduction, which is why it gives you 10 times the amount of vengeance. If combined with Zen Meditation & timed correctly, it'll calculate your vengeance as taking the original hit with 99% damage reduction, which will in most cases vengeance cap you.
No, rogues cannot use this as Vengeance is only availible to Tank specced characters. All of you clueless people saying this is intended, please go away..
Is there any way to test what you are saying outside of a raid? The problem is that raids are time-consuming and require multiple people, therefore it is somewhat impractical to test this stuff out. What you say sounds very plausible and interesting, but the implementation seems to be proving very difficult.
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Last edited by advanta; 07-19-2014 at 10:29 AM.
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Ordos or celestial works, aswell as challenge modes or even Heroic Dungeons. I'll work on getting some kind of video up shortly, going on vacation tomorrow so no promises on a quick UL!
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I will use your example to explain (if I understood it correctly)
Frostbolt does 100k dmg. You pop difuse magic right when frostbolt is about to hit you. It hits for 100k, due to some server lag (no reduction). The game, however, recognizes that you had difuse magic up when the frostbolt hit you, and since you took 100k dmg, it thinks that this is the dmg AFTER the reduction, giving you vengence as if the frostbolt was 1.000k dmg, ten times bigger.
Since zen med works the same way, IF it works (I didnt test it), it would give you 100 times more vengeance from a single attack.
If people are not understanding this I'll try and explain it a bit better.
If a tank gets hit for X damage without any damage reduction they will receive Y vengeance.
If a tank gets hit for X damage with a 50% damage reduction they will receive Y*0.5 vengeance.
With this method if a tank gets hit for X damage and they pop a 50% damage reduction CD just before taking the damage the game calculates the vengeance received as Y*2. In essence it gets confused, thinks you got hit without a CD up, see's that you have one up and then multiples to what it thinks it should have been unmitigated.
Thanks for that. If you don't mind, could you explain how this fits in with the vengance cap?: I thought this had been introduced to prevent exactly this type of angle.
The answer is probably obvious to 90 tanks, but it is quite difficult to envisage if you've never experienced it.
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