Zul'jin Lock-out LOS menu

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  1. #1
    coldhunter's Avatar Member
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    Zul'jin Lock-out LOS

    Ok, this is for someone who might of gotten locked out on Zul'jin in ZA.
    I saw this work for a hunter, but I'm almost positive it would work for any range class.
    Stand in the circle, while the boss is at the X, and dps. We could heal the hunter who was standing in this spot aswell as he could shoot Zul'jin.
    Exhibit A:


    and another angle:




    and for the sake of doubters(though its slightly difficult to see):
    http://www.imagicstudios.net/zuljin/zuljinex.jpg


    Thanks for reading,

    Zul'jin Lock-out LOS
  2. #2
    lawllawl's Avatar Member
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    cool ill try tonight +rep if it works

  3. #3
    BergenKurd's Avatar Member
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    You forgot to black out Zul'Jins name!

    *fail*

    Looks pretty legit man, nice find and some rep for you.
    There is a light at the end of every tunnel.. Just pray it's not a train.

  4. #4
    loolop's Avatar Member
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    Yeah pretty sweet

  5. #5
    ddrfreak's Avatar Member
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    Rofl. they kicked the hunter for being fail.. GOGO FAIL PICS!

    Nice find btw

  6. #6
    Ferag's Avatar Contributor
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    Awesome, not sure just how useful it is... but still cool anyways.

  7. #7
    xdb803x's Avatar Member
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    sick dude!
    im sure ill use this to piss of my raid leader lol

  8. #8
    T3h Sorrow's Avatar Active Member
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    Originally Posted by Ferag View Post
    Awesome, not sure just how useful it is... but still cool anyways.
    Think about phase 3, twisters wont hit you :O

  9. #9
    coldhunter's Avatar Member
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    Originally Posted by T3h Sorrow View Post
    Think about phase 3, twisters wont hit you :O
    They still do, but its a lot easier to manage, and your group doesn't have to deal with 1 or 2 twisters for awhile, which is nice.

  10. #10
    MacWolf1981's Avatar Member
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    Sweet discovery, +rep to you

  11. #11
    therianthrope's Avatar Active Member
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    I will have to try this sometime as I have been knocked through the gate by tornadoes before and could not get back in.

  12. #12
    ares666's Avatar Member
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    Originally Posted by coldhunter View Post
    They still do, but its a lot easier to manage, and your group doesn't have to deal with 1 or 2 twisters for awhile, which is nice.
    no the twisters is what got me through the firewall on two consecutive attempts to down that guy.
    I'll break out my stack of screenshots to show how far those things will go out after you.
    Or how far away the damn boss in lynx phase comes, just for the fun of hitting you (the one kicked out midfight). (I'm on a different computer now, but as soon as I get on the gaming one, I'll put some shots to this).

    Remember the cylindrical pillar way before the boss's ring? The one that has passages around it, and it's in the middle of a swamp like thing? The one that leads to the boss's pyramid (of sorts)... well, even if you go BACK past it, them whirlwinds still travel after you, but at some point they stop. So I figures they have a travel TIME to hit a target, and regardless of outcome (hit/nohit) they change target, but it may be a rash conclusion.
    Anyway, it's good to know that we can still hit the boss, or still heal after being kicked through.

    Ty good post. +Rep from me

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