Hide or Remove Mouse Over Tooltip on M2 Game Objects menu

User Tag List

Results 1 to 3 of 3
  1. #1
    6thsense's Avatar Member
    Reputation
    6
    Join Date
    Sep 2018
    Posts
    15
    Thanks G/R
    8/5
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Hide or Remove Mouse Over Tooltip on M2 Game Objects

    Anyone have any idea how to get the rid of the highlight and tooltip that pops up when mousing over M2 game objects? Or possibly a way to convert M2 objects to WMO?

    Solved: Was using the Dark_Spyro gameobject patch updated for trinitycore v2 by Attake and it turns out they had -1 values in the floating tooltip and highlight fields. Here's a refined SQL that removes that from all M2 objects and patch link for anyone interested in or using the same patch. All credits to Dark_Spyro_003 and Razmataz for original patch + updated DBC and Attake for updating SQL to current db format.

    [DOWNLOAD] Gameobject Patch (Fixed M2s) SQL
    [DOWNLOAD] Dark_Spyro_003 Gameobject Patch MPQ
    [DOWNLOAD] GameObjectDisplayInfo.dbc

    Object List: Dark_Spyro_003's Gameobject spawnID list
    Patch Info: All buildings, models, etc. as Gameobjects (3.3.5, 4.0.6a, 4.3.4)
    Original Post ([Sql/Patch] All buildings, models, etc. as Gameobjects)
    Last edited by 6thsense; 02-04-2023 at 02:06 PM.

    Hide or Remove Mouse Over Tooltip on M2 Game Objects
  2. #2
    stoneharry's Avatar Moderator Harry

    Authenticator enabled
    Reputation
    1613
    Join Date
    Sep 2007
    Posts
    4,554
    Thanks G/R
    151/146
    Trade Feedback
    0 (0%)
    Mentioned
    3 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by 6thsense View Post
    Anyone have any idea how to get the rid of the highlight and tooltip that pops up when mousing over M2 game objects? Or possibly a way to convert M2 objects to WMO?
    I believe if you set the type to 5 it will not be interactable.

    gameobject_template - TrinityCore - Confluence

    GAMEOBJECT_TYPE_GENERIC

  3. Thanks 6thsense (1 members gave Thanks to stoneharry for this useful post)
  4. #3
    6thsense's Avatar Member
    Reputation
    6
    Join Date
    Sep 2018
    Posts
    15
    Thanks G/R
    8/5
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Thanks for the reply, I had/have them set to 5 which is what confused me - i just downloaded the Dark_Spyro patch updated for trinitycore v2 by Attake and neglected to look at the full table out of habit of only using first few columns for generic objects, turns out they had -1 values in the floating tooltip and highlight columns so I just did find and replace on all of those and it fixed the issue. Updating the post as solved and including a refined SQL for anyone else using the patch and experiencing the same issue.

Similar Threads

  1. Can I hide or remove this ?
    By Jaladhjin in forum WoW UI, Macros and Talent Specs
    Replies: 4
    Last Post: 10-23-2017, 06:18 AM
  2. [Database] How to get custom db items for 3.3.5 or how to customly compile db with game objects?
    By StaryniteLights2 in forum WoW EMU Questions & Requests
    Replies: 1
    Last Post: 07-09-2010, 12:59 AM
  3. Question on custom Game Objects
    By spc4101 in forum World of Warcraft Emulator Servers
    Replies: 6
    Last Post: 07-05-2008, 04:19 PM
  4. Add or Remove items from Vendors [ Guide ]
    By Hlini in forum WoW EMU Guides & Tutorials
    Replies: 6
    Last Post: 10-27-2007, 01:55 AM
  5. Queue in AB or WSG with deserter buff on
    By Matt in forum World of Warcraft Exploits
    Replies: 0
    Last Post: 04-07-2006, 07:28 AM
All times are GMT -5. The time now is 02:29 PM. Powered by vBulletin® Version 4.2.3
Copyright © 2024 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2024 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search