POIs on custom Quest menu

User Tag List

Results 1 to 13 of 13
  1. #1
    Corelith's Avatar Member
    Reputation
    5
    Join Date
    Dec 2019
    Posts
    20
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    POIs on custom Quest

    Hey folks,


    i'm working with AzerothCore and i'm trying to make a custom Quest. Therefor the Quest as itself is already inside the game and working, but i got a Problem on putting in the PointsOfInterest into the maps...

    Isn't it inside the database in the tables "quest_poi" and "quest_poi_Points"?!?!

    I just put in the coordinates of " .gps " ingame into thoses tables, but those points arent shown in the Quest-Map ingame...

    I put into:

    quest_poi_points
    questid --- the QuestID
    idx1 --- the nuber as in "quest_poi"
    idx2 --- 0
    x --- the global X-Coord (of .gps)
    y --- the global Y-Coord (of .gps)
    VerifiedBuild --- 0

    and into

    quest_poi
    QuestID --- QuestID
    id --- 0 (for a solo-point)
    MapID 0 (MapID for Eastern Kingdoms, because it's in stranglethorn vale )
    WorldMapAreaId --- 33 (it's jaguero isle )
    Floor --- 0 (i don't know for what)
    Priority --- 0 (i don't know for what)
    Flags --- 0


    So why it's not shown in my map??? (of course i restarted the server after and cleared the WDB...)

    POIs on custom Quest
  2. #2
    stoneharry's Avatar Moderator Harry

    Authenticator enabled
    Reputation
    1613
    Join Date
    Sep 2007
    Posts
    4,554
    Thanks G/R
    151/146
    Trade Feedback
    0 (0%)
    Mentioned
    3 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Corelith View Post
    Hey folks,


    i'm working with AzerothCore and i'm trying to make a custom Quest. Therefor the Quest as itself is already inside the game and working, but i got a Problem on putting in the PointsOfInterest into the maps...

    Isn't it inside the database in the tables "quest_poi" and "quest_poi_Points"?!?!

    I just put in the coordinates of " .gps " ingame into thoses tables, but those points arent shown in the Quest-Map ingame...

    I put into:

    quest_poi_points
    questid --- the QuestID
    idx1 --- the nuber as in "quest_poi"
    idx2 --- 0
    x --- the global X-Coord (of .gps)
    y --- the global Y-Coord (of .gps)
    VerifiedBuild --- 0

    and into

    quest_poi
    QuestID --- QuestID
    id --- 0 (for a solo-point)
    MapID 0 (MapID for Eastern Kingdoms, because it's in stranglethorn vale )
    WorldMapAreaId --- 33 (it's jaguero isle )
    Floor --- 0 (i don't know for what)
    Priority --- 0 (i don't know for what)
    Flags --- 0


    So why it's not shown in my map??? (of course i restarted the server after and cleared the WDB...)
    Maybe this will help: https://www.ownedcore.com/forums/wor...ml#post2405919 (And another question about quests)

  3. #3
    Corelith's Avatar Member
    Reputation
    5
    Join Date
    Dec 2019
    Posts
    20
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Hey, thx 4 this answer....I looked at this link but it's about ArcEmu, so it dosn't work for me... As I wrote, i'm working on AC, you see?... But nevertheless, thank you^^

  4. #4
    stoneharry's Avatar Moderator Harry

    Authenticator enabled
    Reputation
    1613
    Join Date
    Sep 2007
    Posts
    4,554
    Thanks G/R
    151/146
    Trade Feedback
    0 (0%)
    Mentioned
    3 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Corelith View Post
    Hey, thx 4 this answer....I looked at this link but it's about ArcEmu, so it dosn't work for me... As I wrote, i'm working on AC, you see?... But nevertheless, thank you^^
    It's the same values and system. The emulator doesn't matter, they all use the same structure.

  5. #5
    Corelith's Avatar Member
    Reputation
    5
    Join Date
    Dec 2019
    Posts
    20
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by stoneharry View Post
    It's the same values and system. The emulator doesn't matter, they all use the same structure.
    Sure, but its just another structure in the Database... for example, i don't have column 'unk4 '

    as you wrote:

    Originally Posted by stoneharry View Post
    unk4 = what table of POI. 3 = a single point, 1 = area.
    for table 'quest_poi' ...

    I got columns:

    QuestID - id - ObjectiveIndex - MapID - WorldMapAreaId - Floor - Priority - Flags - VerifiedBuild

    in that table... so where to put the 3, is it a flag or a priority or what?!?
    (your links in the other post are broken, so i just cannot compare those tables...)

  6. #6
    stoneharry's Avatar Moderator Harry

    Authenticator enabled
    Reputation
    1613
    Join Date
    Sep 2007
    Posts
    4,554
    Thanks G/R
    151/146
    Trade Feedback
    0 (0%)
    Mentioned
    3 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Corelith View Post
    Sure, but its just another structure in the Database... for example, i don't have column 'unk4 '

    as you wrote:


    for table 'quest_poi' ...

    I got columns:

    QuestID - id - ObjectiveIndex - MapID - WorldMapAreaId - Floor - Priority - Flags - VerifiedBuild

    in that table... so where to put the 3, is it a flag or a priority or what?!?
    (your links in the other post are broken, so i just cannot compare those tables...)
    unk3 = unknown 3. It's the same structure, just when we used ArcEmu back in the day the column was undocumented.

    I can't remember off the top of my head how it maps. I haven't worked with it in 5+ years. But you could test it out quite easily and see which column needs that value.

  7. #7
    Corelith's Avatar Member
    Reputation
    5
    Join Date
    Dec 2019
    Posts
    20
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by stoneharry View Post
    unk3 = unknown 3. It's the same structure, just when we used ArcEmu back in the day the column was undocumented.

    I can't remember off the top of my head how it maps. I haven't worked with it in 5+ years. But you could test it out quite easily and see which column needs that value.
    ah ok - thought perhaps you know... ok i'll try and give back my results


    edit:// ok after google-ing for ArcEmu Wikis I think, unk4 = Flags in this case.
    Now i changed DB and i've to wait 4 restart, because there are some players online now...
    I'll restart this night and will tell you tomorrow the result
    Last edited by Corelith; 02-16-2021 at 01:53 PM.

  8. #8
    stoneharry's Avatar Moderator Harry

    Authenticator enabled
    Reputation
    1613
    Join Date
    Sep 2007
    Posts
    4,554
    Thanks G/R
    151/146
    Trade Feedback
    0 (0%)
    Mentioned
    3 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Corelith View Post
    ah ok - thought perhaps you know... ok i'll try and give back my results


    edit:// ok after google-ing for ArcEmu Wikis I think, unk4 = Flags in this case.
    Now i changed DB and i've to wait 4 restart, because there are some players online now...
    I'll restart this night and will tell you tomorrow the result
    Create a second developer realm, then you can just copy over the data to live when you want to release to live.

    Alternatively set it up locally to test stuff quickly.

  9. #9
    Corelith's Avatar Member
    Reputation
    5
    Join Date
    Dec 2019
    Posts
    20
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by stoneharry View Post
    Create a second developer realm, then you can just copy over the data to live when you want to release to live.

    Alternatively set it up locally to test stuff quickly.
    Hihi - you can't know... I got in case a local server with the same setup to test some time befor, but now the pc is sadly broken and now i'm on search for a new pc for me, to put my oldone on it's place... But 'till then, a testrealm would be an idea...

    Buuuut - how to set up a second realm? Is there any tutorial
    (You see i'm more or less new on this matters at all)
    I found sometuts for Trinity or ArcEmu of course, but i'm not sure if it's like the same for AC, as you told me for the structure^^
    Last edited by Corelith; 02-16-2021 at 04:54 PM.

  10. #10
    Corelith's Avatar Member
    Reputation
    5
    Join Date
    Dec 2019
    Posts
    20
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Ok I don't know.. the '3' in Flags dosen't work... so i tried '1', buts the same...

    But rather the Q is not shown in my Map, if i mark 'Show Quest Objectives' on.
    In my QuestLog the Quest is shown (also for that area), but if i got to the map, it's just away?!?!

    Perhaps this helps to find the fail?

  11. #11
    stoneharry's Avatar Moderator Harry

    Authenticator enabled
    Reputation
    1613
    Join Date
    Sep 2007
    Posts
    4,554
    Thanks G/R
    151/146
    Trade Feedback
    0 (0%)
    Mentioned
    3 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Corelith View Post
    Ok I don't know.. the '3' in Flags dosen't work... so i tried '1', buts the same...

    But rather the Q is not shown in my Map, if i mark 'Show Quest Objectives' on.
    In my QuestLog the Quest is shown (also for that area), but if i got to the map, it's just away?!?!

    Perhaps this helps to find the fail?
    Not sure but I can confirm the information in the original post is up to date. I just gave this a go using TrinityCore for a project I'm working on:



    Quest poi - ArcEmu-Wiki

    Last edited by stoneharry; 02-27-2021 at 09:00 AM.

  12. #12
    Corelith's Avatar Member
    Reputation
    5
    Join Date
    Dec 2019
    Posts
    20
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Sure, so but that's just what i did:
    Code:
    QuestID: 50001
    id: 0
    ObjectivIndex: 0
    MapID: 0
    WorldMapAreaId: 297
    Flor: 0
    Priority: 0
    Flags: 3  //<-- your unk4, I think
    VerifiedBuild: 0
    But i don't know, there is no point displayed in map

  13. #13
    stoneharry's Avatar Moderator Harry

    Authenticator enabled
    Reputation
    1613
    Join Date
    Sep 2007
    Posts
    4,554
    Thanks G/R
    151/146
    Trade Feedback
    0 (0%)
    Mentioned
    3 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Corelith View Post
    Sure, so but that's just what i did:
    Code:
    QuestID: 50001
    id: 0
    ObjectivIndex: 0
    MapID: 0
    WorldMapAreaId: 297
    Flor: 0
    Priority: 0
    Flags: 3  //<-- your unk4, I think
    VerifiedBuild: 0
    But i don't know, there is no point displayed in map
    Flags should be 1 if you are displaying a single point.



Similar Threads

  1. [Trinity] [Solved] Item Delivery Quests - Quest Ender Not Working on Custom Ones
    By st0rmblast in forum WoW EMU Questions & Requests
    Replies: 0
    Last Post: 06-24-2016, 03:30 PM
  2. Custom Quests
    By TheLoneWolf in forum WoW EMU Guides & Tutorials
    Replies: 8
    Last Post: 01-10-2008, 04:58 PM
  3. ADE: Custom Quests
    By Drop_Warcrack in forum World of Warcraft Emulator Servers
    Replies: 9
    Last Post: 12-23-2007, 11:36 PM
  4. Replies: 0
    Last Post: 11-20-2007, 10:42 PM
  5. Custom quest creator!
    By Relentlesserv in forum World of Warcraft Emulator Servers
    Replies: 13
    Last Post: 10-31-2007, 08:15 PM
All times are GMT -5. The time now is 01:42 AM. Powered by vBulletin® Version 4.2.3
Copyright © 2024 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2024 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search