Mount Hyjal teleport trigger. menu

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  1. #1
    malahmen's Avatar Member
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    Mount Hyjal teleport trigger.

    The area near Winterspring, when you explore the Darkwhisper Gorge, you'll find an entrance to Mount Hyjal.
    Of course its sealed but with "go offset 25" command you can manage to enter.

    Problem:
    - you'll face an invisible wall.
    - if you manage to enter that area by any means, you get teleported to Darkwhisper Gorge.

    Question:
    - Does anyone knows how to disable this?

    Its an awesome area to play with game objects and customize it if one wants, but first one must manage to enter and walk freely in there.

    So, can someone help me please?

    Almost forgot: Trinity Core, 3.3.5a
    Last edited by malahmen; 10-15-2020 at 08:43 PM. Reason: typos

    Mount Hyjal teleport trigger.
  2. #2
    malahmen's Avatar Member
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    Still without a solution.

    Managed to remove the gate with the gm commands although I could've deleted it with a simple query in the DB.
    The thing is, even without the object you hit an invisible wall.
    I can still teleport past that invisible wall, but just to hit a new one.
    And after I port beyond that one I am automatically teleport to darkwhisper gorge.
    Maybe its related with the maps, (not the mmaps, those are for mobs) but I have no idea how to view, edit or interpret their information.

    To better understand it, just add this row to your game_tele table in you DB: '1438', '5477.64', '-3729.39', '1593.44', '58312', '1', 'hyjal2' (the first value just has to be a unique ID)
    Then just run the following commands in your console:
    1. .reload all
    2. .tele hyjal2

    Does anyone has a better clue?
    By the way, I went to check the source code and saw nothing there about teleporting us out of hyjal ( zone_winterspring.cpp if I recall it right).
    Last edited by malahmen; 10-18-2020 at 12:56 AM. Reason: updated information.

  3. #3
    malahmen's Avatar Member
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    Well still nothing but I've been poking around.
    Anyone knows what this file does? : Hyjaltreeareacollision.wmo.vmo

    Supposedly its world map objects but the name got my attention and now I am suspicious...
    I've even did a small comparison between the data for the mangos 1.12 and the trinity 3.3.5 (I know, different cores) and the file is not present in the 1.12 where the area is free to roam if you teleport inside.

    So this might have something to do with the map files, this file or the core. :|
    (this file can also be for the battle for mount hyjal dungeon though)

  4. #4
    Thunk's Avatar Member
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    Hyjal Teleporter Fix

    Originally Posted by malahmen View Post
    Well still nothing but I've been poking around.
    Anyone knows what this file does? : Hyjaltreeareacollision.wmo.vmo

    Supposedly its world map objects but the name got my attention and now I am suspicious...
    I've even did a small comparison between the data for the mangos 1.12 and the trinity 3.3.5 (I know, different cores) and the file is not present in the 1.12 where the area is free to roam if you teleport inside.

    So this might have something to do with the map files, this file or the core. :|
    (this file can also be for the battle for mount hyjal dungeon though)

    You might be able to do something by setting autocast to 0 for spell 42202 in the spell_area table on trinitycore.

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