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    Voltex's Avatar Active Member
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    Level Scaling

    Hi, I was wondering if it would be possible to do a level scaling system on QuestAccept.
    For some reason, my code does not work on Npc2 and only works for NpcId(sets NPC level to = player level)

    And a little explanation what script should do, so basically on QuestAccept every NPC in the dungeon should be boosted to player level (Level 80) and ofc after the quest is completed mobs should scale down again to the there original level

    This works
    Code:
    Code:
    local NPC_ID = 11320
    
    local Range = 500 -- Range in yards
    
    function AreaTrigger(event, creature, plr)
        if (plr:GetUnfriendlyUnitsInRange(NPC_ID, Range)) then
            creature:SetLevel(22)
        end
    end
    
    RegisterCreatureEvent(NPC_ID, 27, AreaTrigger)
    ofc it only works on one NPC even if i make a list of NPCs,

    and this code that I came up with in my head does not work as well . This should be so that NPC scale to level once a quest has been accepted

    Code:
    local QuestNpcId = 514
    local QuestId = 1097
    local MoltenElemental = 11321
    local Range = 400 -- Range in yards
    local Earthborer = 11320
    function OnQuestAccept(event, plr, creature, quest)
        if (quest:GetId() == QuestId) then
            -- plr:GetUnfriendlyUnitsInRange(MoltenElemental, Range)
            -- plr:GetUnfriendlyUnitsInRange(Earthborer, Range)
            creature:SetLevel(88)
        end
    end
    ----------------------------------------------------------------
    function Trigger(event, creature, plr)
        if (OnQuestAccept == true) then
            plr:GetUnfriendlyUnitsInRange(Earthborer, Range)
            creature:SetLevel(50) 
        end
    end
    
    RegisterCreatureEvent(Earthborer, 27, Trigger)
    RegisterCreatureEvent(QuestNpcId, 31, OnQuestAccept)

    Level Scaling

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