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    [Trinity] Mobs don't evade when player is in a unreachable spot

    Pretty bew to the wow server/modding scheme and i was wondering if anyone know what a solution might be to fix the issue listed in the title.

    As of now on my server i Got Mmaps working and Ai is moving as they suppose to but when i get in a spot that the mobs cannot reach they keep aggro and are still attackable. This could lead to exploits in the server and was wondering if anyone here know how to fix this or guide me in the right direction.

    Help would be much appreaciated
    Thanks!

    [Trinity] Mobs don't evade when player is in a unreachable spot

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