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3.3.5a Issue With SmartAi Causing Invisible Mobs After Respawn
Hey guys, sorry another question and issue I am having on TrinityCore.
Whenever SmartAi is enabled on creatures, I have an issue where after they die and respawn they turn invisible but continue to attack and cannot be attacked.
When I am in GM Mode, I can see the creatures and again, and can continue to see them until I log out.
I have been looking through errors and I’m not seeing anything that is interfering with SmartAi, so is there something that’s triggering possibly to make them invisible to regular players, and not GMs? Also, if I remove the SmartAi from the creature, it respawns fine. I am running an older rev of Trinity since there are some custom modifications to the core.
Here are three videos, 1st is invisible creature attacking normal player, 2nd is on my GM character, I can see them, and 3rd is on my normal character again, and invisible once again.
SmartAI Invisible NPC Problems Part 1 - YouTube
Invisible Mobs with SmartAI Part 2 - YouTube
Invisible SmartAI Mobs Part 3 - YouTube
Thanks for taking the time to help!
Edit: I think I narrowed it down, it’s whenever a creature has an entry in the SmartAI column of the database. It doesn’t matter if it has SmartAI or not as long as it has the entry in creature_template is when the issue starts.
Last edited by Teryaki; 10-29-2019 at 06:37 PM.
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It sounds like a bug in the emulator. It doesn't sound like the phase is wrong. You can get the UNIT_FIELD_FLAGS value after respawn and see what that correlates to, if anything.
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Post Thanks / Like - 1 Thanks
Teryaki (1 members gave Thanks to stoneharry for this useful post)