Hey, does anyone know how i can get it?
i need an npc, where i can click on Make me level 80 (or something lol) and then it makes u level 80?
sry for my bad english!
Hey, does anyone know how i can get it?
i need an npc, where i can click on Make me level 80 (or something lol) and then it makes u level 80?
sry for my bad english!
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Like this:
Code:local npcid = 100 function RewardCourseAClick(pUnit, event, player) pUnit:GossipCreateMenu(1, player, 0) if player:GetPlayerLevel() < 80 then pUnit:GossipMenuAddItem(0, "Make me level 80!", 1, 0) end pUnit:GossipMenuAddItem(0, "Nevermind.", 2, 0) pUnit:GossipSendMenu(player) end function RewardCourseAGossip(pUnit, event, player, id, intid, code) if intid == 1 then player:SetLevel(80) end player:GossipComplete() end RegisterUnitGossipEvent(npcid, 1, "RewardCourseAClick") RegisterUnitGossipEvent(npcid, 2, "RewardCourseAGossip")
Thank you very much!
And do you know why i cant inject my custom weapon to Heidisql ?
i keep getting error where it says: unknown column name 2 in "field list".
INSERT INTO items (entry, class, subclass, field4, name1, name2, name3, name4, displayid, quality, flags, buyprice, sellprice, inventorytype, allowableclass, allowablerace, itemlevel, requiredlevel, RequiredSkill, RequiredSkillRank, RequiredSkillSubRank, RequiredPlayerRank1, RequiredPlayerRank2, RequiredFaction, RequiredFactionStanding, `Unique`, maxcount, ContainerSlots, stat_type1, stat_value1, stat_type2, stat_value2, stat_type3, stat_value3, stat_type4, stat_value4, stat_type5, stat_value5, stat_type6, stat_value6, stat_type7, stat_value7, stat_type8, stat_value8, stat_type9, stat_value9, stat_type10, stat_value10, dmg_min1, dmg_max1, dmg_type1, dmg_min2, dmg_max2, dmg_type2, armor, holy_res, fire_res, nature_res, frost_res, shadow_res, arcane_res, delay, ammo_type, `range`, spellid_1, spelltrigger_1, spellcharges_1, spellcooldown_1, spellcategory_1, spellcategorycooldown_1, spellid_2, spelltrigger_2, spellcharges_2, spellcooldown_2, spellcategory_2, spellcategorycooldown_2, spellid_3, spelltrigger_3, spellcharges_3, spellcooldown_3, spellcategory_3, spellcategorycooldown_3, spellid_4, spelltrigger_4, spellcharges_4, spellcooldown_4, spellcategory_4, spellcategorycooldown_4, spellid_5, spelltrigger_5, spellcharges_5, spellcooldown_5, spellcategory_5, spellcategorycooldown_5, bonding, description, page_id, page_language, page_material, quest_id, lock_id, lock_material, sheathID, randomprop, unk203_1, block, itemset, MaxDurability, ZoneNameID, mapid, bagfamily, TotemCategory, socket_color_1, unk201_3, socket_color_2, unk201_5, socket_color_3, unk201_7, socket_bonus, GemProperties, ReqDisenchantSkill, unk2, itemstatscount)
VALUES (19010, 4, 0, -1, "Caster Ring", "Caster Ring", "Caster Ring", "Caster Ring", 6011, 6, 0, 0, 0, 11, -1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 1, 0, 7, 80000, 5, 80000, 6, 80000, 45, 99999, 45, 50000, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, "An unusual ring", 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10);
Yea, i chose the other Arcemu version, but then it says: Duplicate entry: '19013' for key 'PRIMARY' or something like that...
INSERT INTO items (entry, class, subclass, field4, name1, displayid, quality, flags, buyprice, sellprice, inventorytype, allowableclass, allowablerace, itemlevel, requiredlevel, RequiredSkill, RequiredSkillRank, RequiredSpell, RequiredPlayerRank1, RequiredPlayerRank2, RequiredFaction, RequiredFactionStanding, `Unique`, maxcount, ContainerSlots, stat_type1, stat_value1, stat_type2, stat_value2, stat_type3, stat_value3, stat_type4, stat_value4, stat_type5, stat_value5, stat_type6, stat_value6, stat_type7, stat_value7, stat_type8, stat_value8, stat_type9, stat_value9, stat_type10, stat_value10, dmg_min1, dmg_max1, dmg_type1, dmg_min2, dmg_max2, dmg_type2, armor, holy_res, fire_res, nature_res, frost_res, shadow_res, arcane_res, delay, ammo_type, `range`, spellid_1, spelltrigger_1, spellcharges_1, spellcooldown_1, spellcategory_1, spellcategorycooldown_1, spellid_2, spelltrigger_2, spellcharges_2, spellcooldown_2, spellcategory_2, spellcategorycooldown_2, spellid_3, spelltrigger_3, spellcharges_3, spellcooldown_3, spellcategory_3, spellcategorycooldown_3, spellid_4, spelltrigger_4, spellcharges_4, spellcooldown_4, spellcategory_4, spellcategorycooldown_4, spellid_5, spelltrigger_5, spellcharges_5, spellcooldown_5, spellcategory_5, spellcategorycooldown_5, bonding, description, page_id, page_language, page_material, quest_id, lock_id, lock_material, sheathID, randomprop, randomsuffix, block, itemset, MaxDurability, ZoneNameID, mapid, bagfamily, TotemCategory, socket_color_1, unk201_3, socket_color_2, unk201_5, socket_color_3, unk201_7, socket_bonus, GemProperties, ReqDisenchantSkill, ArmorDamageModifier, itemstatscount)
VALUES (19013, 2, 10, -1, "Darth Vader Staff", 50359, 5, 0, 0, 0, 13, -1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 1, 0, 5, 80000, 5, 80000, 7, 80000, 45, 80000, 45, 80000, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15000, 16500, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1000, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "Yea its Vader's Staff", 0, 0, 0, 0, 0, -1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 2, 0, 8, 0, 0, 0, 0, 0, 10);
It looks like entry 19013 is currently used for the Major Healthstone. So changing that value to an entry number that is unused should clear that issue right up for ya.
okay, thx! and are there a list with unused entry ids?