Originally Posted by
stoneharry
1. Yes, but to add scripted effects and/or change them, you will need to either do it by editing the DBC files, which gives you limited functionality, or through editing the core, which cannot be done with a repack.
2. Same as 1st point.
3. Requires code edits unless you use existing factions renamed and replaced. No repack.
4. Requires core edits.
5. Requires core edits.
6. Not sure how trinity-based scripting is, but I know that the majority of scripting requires C++, hence you can't use a pre-compiled repack.
7. Not sure what you mean by this.
8. Probably can script most of that via SmartAI or w/e trinity call their method, but I believe it cannot be done with a repack.
As for where you would find the resources, the TrinityCore wikipedia, asking any further questions on the forums there, etc.