Making npcs spawn at the same time every time even when they die at different time menu

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  1. #1
    Badcobra10's Avatar Master Sergeant
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    Making npcs spawn at the same time every time even when they die at different time

    Greetings,

    I hope that I'm not disturbing anyone of you with this and so on... But lets continue.

    Anyway I've made a decidion that I want to stay with Trinity core even if it doesn't support LUA (who even needs it nowadays...) and that means that it is a lot harder to find any information about the way to make npcs spawn same time everytime even if they die at different time. I found a way to make scripts in DB but its too hard for me without any kind of instructions. I also know how to make npcs, etc. (Ye, i'm becoming better with it!).

    But now I want to make an event, where mobs attack to the malls in groups of course and the mobs are going to die at different time and it would be stupid if the mobs would respawn at different time. So if anybody knows a way to do it (either in DB or C++).

    Thanks

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  2. #2
    myran2's Avatar Contributor
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    This is the best documentation for SAI (database scripting) that you'll find anywhere (because it was written by the people who made it :P).
    Smart scripts tc2 - TrinityCore Wiki

    Good luck.

  3. #3
    Badcobra10's Avatar Master Sergeant
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    Thanks for the link.

    Unfortunately it takes a little bit more time to get known to that...

  4. #4
    diantonio's Avatar Sergeant
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    you will have to look up the creature_formations table ...

  5. #5
    Badcobra10's Avatar Master Sergeant
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    Thanks! I think that I understand how it works, especially with a little help from TrinityCore Wiki

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