Hey,
Sorry once again for disturbing you guys with my questions (Ye I got a lot of them).
Anyway, I made NPCs to cast spells in C++ (and same thing with the boss).
Of course I tried to find it out from the Trinity Core own C++ scripts but most of the adds are summoned with spell in them.
In ArcEmu:
But I have no idea how they are summoned in Trinity Core because it has a different scripting style than ArcEmu.Code:_unit->GetMapMgr()->GetInterface()->SpawnCreature(uint32 Entry, float x, float y float z, float o, bool AddToWorld, bool Template, uint32 Misc1, uint32 Misc2, uint32 phase);
Thanks for any help I get from you.