[Question] Where do I put .Patch files? menu

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  1. #1
    BanzBoyz77's Avatar Contributor
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    [Question] Where do I put .Patch files?

    I recently got a C++ coded patch with a file format of .Patch, (don't mistake it for .mpq) Where do I put it in the files. I am using an Arcemu Repack and I see all these people saying go to your trunk.

    WTF is the "trunk". I don't have a folder in my server files called trunk like them. So, were do I put the patch?

    I only want to know where the trunk is because with it I can make my own changes to the Player.cpp script.
    Last edited by BanzBoyz77; 04-30-2011 at 04:43 PM.

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  2. #2
    schlumpf's Avatar Retired Noggit Developer

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    Repack. Code. Patch. C++. Player.cpp. trunk.
    Find the odd one.

  3. #3
    stoneharry's Avatar Moderator Harry


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    https://arcemu.svn.sourceforge.net/s.../arcemu/trunk/
    ^
    That is 'trunk'.

    Repacks do not come with trunk because they are the compiled binaries of it.

    Trunk is the compiled source code before you compile it into a 'repack'.

    You take a patch, put it in your trunk folder and then right click -> tortoise svn -> apply patch.

    You can find many guides on how to do this on the official emulator pages as well as in the guides section.

  4. #4
    myran2's Avatar Contributor

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    Originally Posted by schlumpf View Post
    Repack. Code. Patch. C++. Player.cpp. trunk.
    Find the odd one.
    What do I win?


    @OP, you can't apply source changes to a repack because a repack doesn't include the source of the emulator it's using.
    You should look into compiling whatever emulator you're using on your own instead of using a repack.

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