Hey I was wondering where I should apply this fix for my trinity-core? Here's C++ code.
src/server/game/Entities/Unit/StatSystem.cpp | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/src/server/game/Entities/Unit/StatSystem.cpp b/src/server/game/Entities/Unit/StatSystem.cpp
index d31e9f9..ec45340 100755
--- a/src/server/game/Entities/Unit/StatSystem.cpp
+++ b/src/server/game/Entities/Unit/StatSystem.cpp
@@ -1091,7 +1091,7 @@ void Guardian::UpdateMaxHealth()
case ENTRY_SUCCUBUS: multiplicator = 9.1f; break;
case ENTRY_FELHUNTER: multiplicator = 9.5f; break;
case ENTRY_FELGUARD: multiplicator = 11.0f; break;
- case ENTRY_GHOUL: multiplicator = 5.4f; break;
+ case ENTRY_GHOUL: multiplicator = 10.0f; break;
default: multiplicator = 10.0f; break;
}
And if you feel there's a better one currently, feel free to share.