Custom Mobs dont cast spells - Quince menu

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  1. #1
    handofoberon's Avatar Member
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    Custom Mobs dont cast spells - Quince

    So I use quince to make the creatures and I have filled in the following editing a previously made mob.



    I gave him 2 custom spells but he casts neither. How do I fix this.
    Nubbzorz 4 Li4e =D

    Custom Mobs dont cast spells - Quince
  2. #2
    Kiev's Avatar Contributor
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    Could be many things, maybe the spell that you gave them isn't able to be cast, due to permissions that might be needed? Or the editor you are using didn't update properly. Its hard to narrow it down.

  3. #3
    mag1212's Avatar Active Member
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    u need to make a script that makes him cast the spells. all u did was learn ur mob the spell

  4. #4
    Kiev's Avatar Contributor
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    Thats not true Mag, there is a new column in the DB that allows you to put a spell onto the mob without scripting.

  5. #5
    handofoberon's Avatar Member
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    What you mean permissions? Im able to cast both spells fine and the creep has mana. Any ideas on a fix?
    Nubbzorz 4 Li4e =D

  6. #6
    Kiev's Avatar Contributor
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    Well im not sure myself on how to get this area 100% working, but i do know that some spells might not be able to be cast by mobs for a certain restriction, or they have to initaite a different attack before...

    Go into your DB manually, and find the mob, and make sure that it has the spells in the spell column.

  7. #7
    darkwiz787's Avatar Member
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    You NEED scripting. A mob will not cast a spell by itself because it doesn't know when to cast it. LUA is very simple though, not hard to learn and use.

  8. #8
    Kiev's Avatar Contributor
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    Dark - You obviously haven't taken a look at the columns under the creature area. There is a OPTION for spells now. That do cast them.

    I can even confirm it for when i made a mob cast "Serpant Sting" without a single bit of lua.

    Explain that one.

  9. #9
    darkwiz787's Avatar Member
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    Kiev - Your obviously very ignorant. That column has ben there for quite a long time. IT DOESN'T DO ANYTHING. I believe it allows a mob to cast a spell, but it won't cast the spell. You NEED scripting.

  10. #10
    Kiev's Avatar Contributor
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    Dark - Im not trying to fued a argument, im just stating that it has worked for me in the past. Allowing a ranged mob to cast "Serpant Sting" without the need of scripting.

    Im just going off what has worked for me, in some cases it might not work. Sorry for the missunderstanding.

    There is also a way to get the mobs to cast in Ai_agents - but this i have forgotten.

    Once again, sorry Darkwiz.

  11. #11
    darkwiz787's Avatar Member
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    No need to say sorry, the term ignorant may come off as me being pissed/harsh,but it actually means unknowing, and thats what I thought. It shouldn't work unless you have a magic core.

  12. #12
    stoneharry's Avatar Moderator Harry


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    There always changing the core around, for 10 revs it may work for mobs casting spells and then the next 10 they disable it again. *shrug*
    Ai_Agents has always been a way of making mobs do certain spells/effects without needing a Lua or C++ script, and it works quite well.
    Here is a link to the ArcEmu wiki explaining them: http://www.arcemu.info/wiki/index.php?title=Ai_agents

  13. #13
    Kiev's Avatar Contributor
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    I did feel as if i upset you dark which i wished not to do , im glad that its understandable.

    And following on from Stone, there was a application made maybe a year ago? Not sure if it has been updated, that did most of it for you, this was great for the people who needed help with it and didn't want to script, ill do my best to find it for you after school.

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