Realy cant Get server Public [Help Please] (ofc +rep for the helper) menu

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  1. #1
    Virioz's Avatar Member
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    Realy cant Get server Public [Help Please] (ofc +rep for the helper)

    Hello all.

    Ive got a question.
    I followed a few tuts on making my server public.
    So i tried and im using Vista 64Bit.

    This is wat i did on the HOST file in system32/drivers/etc

    # Copyright (c) 1993-2006 Microsoft Corp.
    #
    # This is a sample HOSTS file used by Microsoft TCP/IP for Windows.
    #
    # This file contains the mappings of IP addresses to host names. Each
    # entry should be kept on an individual line. The IP address should
    # be placed in the first column followed by the corresponding host name.
    # The IP address and the host name should be separated by at least one
    # space.
    #
    # Additionally, comments (such as these) may be inserted on individual
    # lines or following the machine name denoted by a '#' symbol.
    #
    # For example:
    #
    # 102.54.94.97 rhino.acme.com # source server
    # 38.25.63.10 x.acme.com # x client host

    127.0.0.1 localhost
    192.168.1.xxx(i did hide it for here) extwow.no-ip.biz
    86.88.223.xx(i did hide it for here) extwow.no-ip.biz
    127.0.0.1 activate.adobe.com
    Got everything right i think.

    This is mine realms_config
    <Realm1 Name = "ExtWoW"
    Address = "extwow.no-ip.biz:8129"
    Icon = "PVP"
    Population = "1.0"
    TimeZone = "1">

    So when its running im trying to login on the same pc where the server is running (quadcore shouldnt be a prob)

    and im getting erros like:
    World Server Down
    or
    Unable to connect
    Realmlist looks like this:
    set realmlist extwow.no-ip.biz
    And the website doesnt work also while apache is running
    If anyone knows wat im doing wrong please do tell.
    Like i already said im using Windows Vista 64xbit

    Thanks in advance.

    -------------------------------------------------------------------------

    Realy anoyying cause when the apache is runnning and i type in extwow.no-ip.biz in my browser im ending up at the login screen of my router.




    I have forward ports in my router
    Also did it on firewall...


    I hope some one is so kind to help me.. or talking with me on msn.
    Ive followed tuts but my pc is weird:P
    Vista Bah windows 7 mwah:P


    Thanks in advance

    Realy cant Get server Public [Help Please] (ofc +rep for the helper)
  2. #2
    Kirsebaer's Avatar Banned
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    Which guide did you follow?

  3. #3
    Virioz's Avatar Member
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    Last edited by Virioz; 11-04-2009 at 02:53 PM.

  4. #4
    Stabatha's Avatar Contributor
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    Change " Address = "extwow.no-ip.biz:8129" " to address = "real ip here:8129"

    in world.conf make sure you have the same IP and port too then restart world.

    GoblinCity.net -
    Home of the only Cataclysm Twink Server
    Instant Level 49 * Custom Gear * Scripted Raids * Tons More
    We are the oldest private twink server community - Open since 2007

  5. #5
    Virioz's Avatar Member
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    oke..
    didnt changed anything in world.conf
    and i tried my normal ip xD

    but this is my world.conf..
    dont knwo wat to change

    /***********************************************************************
    * ArcEmu Configuration File
    * Last edited: 7/18/09
    *
    * Configure ArcEmu's world server below.
    ***********************************************************************
    ***********************************************************************
    * Database Section
    *
    * Database.Host - The hostname that the database is located on
    * Database.Username - The username used for the mysql connection
    * Database.Password - The password used for the mysql connection
    * Database.Name - The database name
    * Database.Port - Port that MySQL listens on. Usually 3306.
    * Database.Type - Client to use. 1 = MySQL
    * Not Supported - 2 = PostgreSQL, 3 = SQLite (MySQL is stable, others are not)
    *
    *******************************************************/

    <WorldDatabase Hostname = "localhost" Username = "root" Password = "ascent" Name = "world" Port = "3306" Type = "1">
    <CharacterDatabase Hostname = "localhost" Username = "root" Password = "ascent" Name = "world" Port = "3306" Type = "1">


    /******************************************************
    * Listen Config
    *
    * Host
    * This is the address that the server will listen on.
    * To listen on all addresses, set it to 0.0.0.0
    * Default: 127.0.0.1 (localhost)
    *
    * WorldServerPort
    * This is the port that the world server listens on.
    * It has to be the same as what is specified in the
    * realms table in the LogonDatabase.
    * Default: 8129
    *
    ******************************************************/

    <Listen Host = "0.0.0.0"
    WorldServerPort = "8129">


    /******************************************************
    * Log Level Setup
    *
    * Console Logging Level
    * This directive controls how much output the server will
    * display in it's console. Set to 0 for none, or -1 to disable.
    * -1 = Disabled; 0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
    * Default: 3
    *
    * World server packet logging feature
    * If this directive is turned on, a file called `world.log`
    * will be created in the server's directory and all packets
    * sent and received by clients will be dumped here in bfg
    * format.
    * Default: 0
    *
    * DisableCrashdumpReport
    * Disables crashdump reports, else if the build has debugging enabled,
    * arcemu-world will call ./arcemu-crashreport every time it starts, so
    * if there is a core, a crashdump will automatically be reported
    * to the tracker at sf.net
    * Needs gdb and curl
    * Linux only
    * Default: 0
    *
    ******************************************************/

    <LogLevel Screen="0" File="-1" World="0" DisableCrashdumpReport="0">


    /******************************************************
    * Server Settings
    *
    * PlayerLimit
    * This directive controls the amount of sessions that will be
    * accepted by the server before it starts to add people to
    * the server queue.
    * Default: 100
    *
    * Motd
    * This message will be displayed by the server in the chat
    * box every time any user logs on. Colors can be used in the
    * standard WoW format.
    * Default: "No MOTD specified
    *
    * Send Stats On Join
    * This directive controls whether the server will send the online player
    * count to a cilent when it enters the world.
    *
    * Breathing Setup
    * If the breathing code is causing problems or you want to run a fun server, you can disable
    * water checks by enabling this directive.
    * Default: 1
    *
    * Seperate Channels Control
    * This directive controls whether horde and alliance chats will be seperated across channels.
    * Set to 1 for blizzlike seperated channels, or 0 to allow horde/alliance to speak to each other
    * across channels.
    * Default: 0
    *
    * Compression Threshold
    * This directive controls the limit when update packets will be compressed using deflate.
    * For lower-bandwidth servers use a lower value at the cost of cpu time.
    * Default: 1000
    *
    * Queue Update Rate
    * This directive controls how many milliseconds (ms) between the updates
    * that the queued players receieve telling them their position in the queue.
    * Default: 5000 (5 seconds).
    *
    * Kick AFK Players
    * Time in milliseconds (ms) that a player will be kicked after they go afk.
    * Default: 0 (disabled)
    *
    * Connection Timeout
    * This directive specifies the amount of seconds that the client will be disconnected
    * after if no ping packet is sent. It is advised to leave it at the default.
    * Default: 180
    *
    * Realm Type
    * This is the realm type that will be used by the server to handle world pvp.
    * Default: 0 (pve)(RPPVE)
    * Other values: 1(pvp)(RPPVP)
    *
    * AdjustPriority
    * Set the server to high process priority?
    * Default: 0
    *
    * RequireAllSignatures
    * This directive controls whether the full 10 signatures will be required in order
    * to turn in a petition. Smaller servers would be better off having it turned off.
    * Default: off
    *
    * ShowGMInWhoList
    * This directive controls whether GM's will be shown in player's who lists or not.
    * Default: on
    *
    * MapUnloadTime
    * This directive controls whether to unload map cells after an idle period of <x> seconds.
    * Use on smaller servers or servers that are memory-limited. The server without cell unloading
    * can use over 1.2GB memory with all creatures loaded.
    * Default: 0
    *
    * LimitedNames
    * This directive forces all character names to be a-z and A-Z compliant.
    * Default: 1
    *
    * UseAccountData
    * This directive determines whether the account_data table is used to save custom client data.
    * May cause buggy behaviour.
    * Default: 0
    *
    * AllowPlayerCommands
    * This directive, if enabled can allow players to use commands with a '0' command group.
    * Default: 0
    *
    * EnableLFGJoin
    * If this is enabled, you can join the LFG channel without using the LFG tool.
    * Default: 0
    *
    * TimeZone
    * Set your local timezone relative to GMT here.
    * Default: 0
    *
    * Collision
    * Enable collision system (LoS checks).
    * Default: 0
    * Make sure you have collision.dll in the same folder as arcemu-world!
    *
    * DisableFearMovement (In Battlegrounds and Arenas only!)
    * Disable fear movement in arenas & battlegrounds.
    * Recommended if you do not have collision enabled!
    * Default: 0 (off) Not blizzlike
    *
    ******************************************************/

    <Server PlayerLimit = "100"
    Motd = "Welcome to an ArcEmu based server!"
    SendStatsOnJoin = "1"
    EnableBreathing = "1"
    SeperateChatChannels = "0"
    CompressionThreshold = "1000"
    QueueUpdateInterval = "5000"
    KickAFKPlayers = "0"
    ConnectionTimeout = "180"
    RealmType = "1"
    AdjustPriority = "0"
    RequireAllSignatures = "0"
    ShowGMInWhoList = "1"
    MapUnloadTime="0"
    LimitedNames="1"
    UseAccountData="0"
    AllowPlayerCommands="0"
    EnableLFGJoin="0"
    TimeZone="0"
    Collision="0"
    DisableFearMovement="0">

    /********************************************************
    * Announce Configuration
    *
    * Tag
    * Configure what is shown in front of your announces in the [] brackets.
    * Default: Staff (would give [Staff])
    *
    * GMAdminTag
    * Configure whether the <GM> or <Admin> tag is shown in announces.
    * Default: 0 (disabled)
    *
    * NameinAnnounce
    * If this is enabled the name of the person who makes an announcement will be shown in front of the msg.
    * Default: 1 (enabled)
    *
    * NameinWAnnounce
    * If this is enabled the name of the person who makes an wide-screen announcement will be shown in front
    * of the message.
    * Default: 1 (enabled)
    *
    * ShowInConsole
    * This controls whether announces are shown in the arcemu-world console or not.
    * This does not apply for the team-internal GM announce.
    * Default: 1 (enabled)
    *
    ********************************************************/
    <Announce Tag = "Staff"
    GMAdminTag = "0"
    NameinAnnounce = "1"
    NameinWAnnounce = "1"
    ShowInConsole = "1">

    /******************************************************
    * Power regeneration multiplier setup
    *
    * These directives set up the multiplier in which regen values will be
    * multiplied by every 2 seconds.
    * Powers:
    * Power1 = Mana, Power2 = Rage, Power3 = Focus (pets), Power4 = Energy
    *
    * Reputation:
    * Kill = Rep gained on kill, Quest = rep gained from quests
    *
    * Honor:
    * Honor = multiplier used to calculate honor per-kill.
    *
    * PvP:
    * PvPTimer = in ms, the timeout for pvp after turning it off. default: 5mins (300000)
    * ArenaQueueDiff = maximum difference in average rating of 2 arena teams to be matched in queue
    *
    * XP:
    * The xp that a player receives from killing a creature will be multiplied
    * by this value in order to get his xp gain.
    *
    * RestXP:
    * Amount of hours needed to get one Bubble rested XP ( one bubble is 5% of the complete XP bar)
    * Default is 8 hrs rest for one bubble. Raising this rate causes RestedXP to be earned faster,
    * F.e, setting a rate of 2 makes you require only 4 hrs reesting for 1 bubble (instead of .
    * Note that resting in a resting area (Zzz) goes 4 times faster.
    * Default: 1 (bubble every 8 hrs)
    *
    * Drop(Color):
    * These values will be multiplied by the drop percentages of the items for creatures
    * to determine which items to drop. All default to 1.
    * To allow you better control of drops, separate multipliers have been created for items
    * of each quality group.
    *
    * DropMoney:
    * This value will be multiplied by any gold looted and pickpocketed
    *
    * Save:
    * Value in milliseconds (ms) that will be between player autosaves.
    * Default: 300000 (5 minutes)
    *
    * SkillChance:
    * The chance that you have to level up a skill in melee or a profession is multiplied
    * by this value.
    * Default: 1
    *
    * SkillRate:
    * The amount of "levels" your skill goes up each time you gain a level is multiplied
    * by this value.
    *
    * ArenaMultiplier
    * Every week/day the arena points gained by a player will be multiplied by this value.
    *
    ******************************************************/

    <Rates Health="1"
    Power1="1"
    Power2="1"
    Power3="1"
    Power4="1"
    QuestReputation="1"
    KillReputation="1"
    Honor="1"
    PvPTimer="300000"
    ArenaQueueDiff="150"
    Compression="1"
    XP="1"
    QuestXP="1"
    RestXP="1"
    ExploreXP="1"
    DropGrey="1"
    DropWhite="1"
    DropGreen="1"
    DropBlue="1"
    DropPurple="1"
    DropOrange="1"
    DropArtifact="1"
    DropMoney="1"
    Save="300000"
    SkillChance="1"
    SkillRate="1"
    ArenaMultiplier2x="1"
    ArenaMultiplier3x="1"
    ArenaMultiplier5x="1">


    /******************************************************
    * GM Client Channel
    *
    * This should be set to 'gm_sync_channel' for the My_Master addon to work.
    * Default: gm_sync_channel
    *
    ******************************************************/

    <GMClient GmClientChannel = "gm_sync_channel">


    /******************************************************
    * Terrain & Collision Settings
    *
    * Set the path to the map_xx.bin files and whether unloading should be enabled
    * for the main world maps here. Unloading the main world maps when they go idle
    * can save a great amount of memory if the cells aren't being activated/idled
    * often. Instance/Non-main maps will not be unloaded ever.
    *
    * Default:
    * MapPath = "maps"
    * vMapPath = "vmaps"
    * UnloadMaps = 1
    *
    ******************************************************/

    <Terrain MapPath = "maps"
    vMapPath = "vmaps"
    UnloadMaps = "1">


    /******************************************************
    * Log Settings
    *
    * Cheaters:
    * This directive sets up the cheater logging file, if turned on any
    * cheat / packet exploit / speedhack attempts will be logged here.
    *
    * GMCommands:
    * These two directives set up the GM command logging fie. If turned on,
    * most gm commands will be logged for this file for abuse investigation, etc.
    *
    * TimeStamp:
    * Enables timestamps in logs.
    *
    ******************************************************/

    <Log Cheaters="0" GMCommands="0" TimeStamp="0">


    /******************************************************
    * Mail System Setup
    *
    * These directives control the limits and behaviour of the ingame mail system.
    * All options must have Mail prefixed before them.
    *
    * ReloadDelay
    * Controls the delay at which the database is "refreshed". Use it if you're
    * inserting mail from an external source, such as a web-based interface.
    * 0 turns it off.
    * Default: 0
    *
    * DisablePostageCostsForGM
    * Enables/disables the postage costs for GM's. DisablePostageCosts overrides this.
    * Default: 1
    *
    * DisablePostageCosts
    * Disables postage costs for all players.
    * Default: 0
    *
    * DisablePostageDelayItems
    * Disables the one hour wait time when sending mail with items attached.
    * Default: 1
    *
    * DisableMessageExpiry
    * Turns off the 30 day / 3 day after read message expiry time.
    * WARNING: A mailbox still cannot show more than 50 items at once
    * (stupid limitation in client).
    * Default: 0
    *
    * EnableInterfactionMail
    * Removes the faction limitation for sending mail messages. Applies to all players.
    * Default: 1
    *
    * EnableInterfactionMailForGM
    * Removes the faction limitation for sending mail messages, but only applies
    * to GM's. EnableInterfactionMail overrides this.
    * Default: 1
    *
    ******************************************************/

    <Mail ReloadDelay="0"
    DisablePostageCostsForGM="1"
    DisablePostageCosts="0"
    DisablePostageDelayItems="1"
    DisableMessageExpiry="0"
    EnableInterfactionMail="1"
    EnableInterfactionMailForGM="1">


    /******************************************************
    * Status Dumper Config
    *
    * These directives set up the status dumper plugin. Filename is an
    * absolute or relative path to the server binary. Interval is the
    * time that the stats will be dumped to xml.
    * Default: stats.xml / 120000 (2 minutes)
    *
    ******************************************************/

    <StatDumper FileName = "stats.xml" Interval = "120000">


    /******************************************************
    * Startup Options
    *
    * Preloading
    * This directive controls whether the entire world will be spawned at server
    * startup or on demand. It is advised to leave it disabled unless you are a
    * developer doing testing.
    * Default: off
    *
    * Background Loot Loading
    * This directive controls whether loot will be loaded progressively during
    * startup or in the background in a seperate thread. Turning it on will
    * result in much faster startup times.
    * Default: on
    *
    * Multithreaded Startup
    * This controls whether the server will spawn multiple worker threads to
    * use for loading the database and starting the server. Turning it on
    * increases the speed at which it starts up for each additional cpu in your
    * computer.
    * Default: on
    *
    * Additional Table Binding
    * You can load static item/creature/etc data into the server using this directive.
    * This way throughout database updates your custom data can be preserved.
    * Format: "sourcetable destination table,sourcetable destinationtable"
    * Example: "myitems items,mynpcs creature_names"
    * Default: ""
    *
    ******************************************************/

    <Startup Preloading = "0"
    BackgroundLootLoading = "1"
    EnableMultithreadedLoading = "1"
    LoadAdditionalTables="">

    /******************************************************
    * Flood Protection Setup
    *
    * Lines
    * This is the number of "messages" or lines that it will allow before stopping messages from
    * being sent. This counter is reset every "Seconds" seconds.
    * Default: 0 (disabled)
    *
    * Seconds
    * This is the number of seconds inbetween the Line counter being reset.
    * Default: 0 (disabled)
    *
    * SendMessage
    * If this is enabled, a "Your message has triggered serverside flood protection. You can speak again in %u seconds."
    * message will be sent upon flood triggering.
    * Default: 0
    *
    ******************************************************/

    <FloodProtection Lines = "0" Seconds = "0" SendMessage = "0">


    /******************************************************
    * LogonServer Setup
    *
    * DisablePings
    * This directive controls whether pings will be sent to the logonserver to check
    * if the connection is still "alive". Expect problems if it is disabled.
    * Default: 0
    *
    * RemotePassword
    * This directive controls the password used to authenticate with the logonserver.
    * It must be the same between the two configs. If it is not, your server will
    * not register.
    *
    ******************************************************/

    <LogonServer DisablePings = "0"
    RemotePassword = "logon">


    /******************************************************
    * AntiHack Setup
    * Note: Most of this doesn't work as it should.
    *
    * Teleport
    * This directive controls anti-teleport hack checks will be enabled or not.
    * Default: 1
    *
    * Speed
    * This directive controls anti-speed hack checks will be performed on player movement or not.
    * Default: 1
    *
    * SpeedThreshold
    * This directive controls the threshold at which the speedhack detection will trip.
    * It's (characters' move time of distance - real move time of distance)
    * Default: -600.0
    *
    * FallDamage
    * This directive controls anti-fall damage hack checks will be performed on player movement or not.
    * Default: 1
    *
    * Flying
    * This directive controls whether flight hacks will be performed on players or not.
    * Default: 1
    *
    * FlightThreshold
    * This directive controls the height at which you must be above the vmaps height before you are flagged as "flying" and are subject to kicks.
    * Default: 10
    *
    * DisableOnGM
    * This directive controls hack checks will be disabled for GM's or not.
    * Default: 0
    *
    ******************************************************/

    <AntiHack Teleport="1"
    Speed="1"
    FallDamage="1"
    Flight="1"
    FlightThreshold="10"
    DisableOnGM="1">


    /******************************************************
    * Period Setup
    *
    * These are the periods that the server will wait before doing periodic duties. At the moment only
    * arena point calculation and honor point calculation are used here.
    *
    * Default:
    * Arena: weekly
    * Honor: daily
    * (blizzlike values)
    *
    ******************************************************/

    <Periods HonorUpdate="daily"
    ArenaUpdate="weekly"
    DailyUpdate="daily">


    /******************************************************
    * Channels Setup
    *
    * These directives control some of the aspects in the channel system.
    *
    * BannedChannels
    * If you would like to ban users from creating or joining a channel specify them here in a ';'
    * seperated list.
    * Default: ""
    *
    ******************************************************/

    <Channels BannedChannels="">


    /******************************************************
    * VoiceChat Setup
    *
    * These directives control some of the aspects in the voice chat system.
    *
    * Enabled
    * If you want to enable the voice chat system, this must be set to 1.
    * Default: "0"
    *
    * ServerIP
    * This is the IP of the voice chat server.
    * Default: "127.0.0.1"
    *
    * ServerPort
    * This is the TCP port of the voice chat server.
    * Default: "3727"
    *
    ******************************************************/

    <VoiceChat Enabled="0"
    ServerIP="127.0.0.1"
    ServerPort="3727">


    /******************************************************
    * Remote Console Setup
    *
    * These directives control the remote administration console.
    *
    * Enabled
    * If you want to enable the remote administration console, set this.
    * Default: 0
    *
    * Host
    * This is the interface the RA server listens on.
    * Default: "0.0.0.0"
    *
    * Port
    * This is the TCP port the RA server listens on. Connect to it with a regular telnet client.
    * Default: 8092
    *
    ******************************************************/

    <RemoteConsole Enabled="0"
    Host="0.0.0.0"
    Port="8092">


    /******************************************************
    * Scripting Engine Setup
    *
    * ArcEmu can support multiple script backends via the means of loading .dll files for them.
    * This section in the config can enable/disable those backends.
    *
    * LUA
    * If you would like to enable the LUA scripting backend, enable this.
    * Default: 0
    *
    ******************************************************/

    <ScriptBackends LUA="1">


    /******************************************************
    * Movement Setup
    *
    * NOTE: For any of these directives to function, movement compression has to be compiled into
    * the server.
    *
    * FlushInterval
    * This is the interval at which movement packets will be flushed to the client, i.e. compressed/sent.
    * If you have a high threshold, keeping this at 1-2 seconds will work better.
    * Default: 1000 (one second)
    *
    * CompressionRate
    * This is the deflate compression rate. Higher will use more cpu, but smaller packets.
    * Range: 1-9 (or 0 is disable)
    * Default: 1
    *
    * CompressionThreshold
    * This is the distance that will be used to determine if an object needs to be sent compressed or
    * normal. It is advised to keep it at least 30 units. This value is used for players.
    * Default: 30.0
    *
    * CompressionThresholdCreatures
    * This is the distance that will be used to determine if an object needs to be sent compressed or
    * normal. This value is used for creatures, so it can be a lot lower.
    * Default: 10.0
    *
    ******************************************************/

    <Movement FlushInterval="1000"
    CompressRate="1"
    CompressThreshold="30.0"
    CompressThresholdCreatures="10.0">


    /******************************************************
    * Localization Setup
    *
    * LocaleBindings
    * This is a list of locale names and the other locale you want to associate with them.
    * For example, to make the European client always use the french language, "enGB=frFR"
    *
    * Must be terminated by a space.
    *
    * Default: ""
    *
    ******************************************************/

    <Localization LocaleBindings="">


    /******************************************************
    * Dungeon / Instance Setup
    *
    * TakeGroupLeaderID
    * If a player doesn't have an instance id, the group isn't already assigned
    * to an instance and the group or raid leader already have one, the player will
    * be bound to the instance id of the group/raid leader.
    * Default: 1 (enabled)
    *
    * SlidingExpiration
    * If enabled, persistent instances will expire relative to the creation time.
    * Otherwise persistent instances will expire at fixed points of time. (blizz like)
    * Default: 0 (disabled)
    *
    * DailyHeroicInstanceResetHour
    * Sets the hour of day when heroic instances will be resetted on disabled SlidingExpiration.
    * Default: 5
    *
    * CheckTriggerPrerequsites
    * Entering & checks
    * Default: 1
    ******************************************************/

    <InstanceHandling TakeGroupLeaderID="1"
    SlidingExpiration="0"
    DailyHeroicInstanceResetHour="5"
    CheckTriggerPrerequsites="1" >


    /******************************************************
    * BattleGround settings
    * Set Rules for Min / Max players ---- PS.Min for each side | Max for Total
    *
    * AlteracValley
    * AV_MIN
    * AV_MAX
    *
    * ArathiBasin
    * AB_MIN
    * AB_MAX
    *
    * WarSong
    * WS_MIN
    * WS_MAX
    *
    * Eyes Of The Storm.
    * EOS_MIN
    * EOS_MAX
    *
    ******************************************************/
    <Battleground AV_MIN="0"
    AV_MAX="40"
    AB_MIN="4"
    AB_MAX="15"
    EOS_MIN="4"
    EOS_MAX="15"
    WS_MIN="2"
    WS_MAX="10"
    SOTA_MIN="10"
    SOTA_MAX="15">

    /*****************************************************
    * Arena Settings
    *
    * Allows you to control current season and its progress.
    *
    * Season - has to be higher than 0 for arenas to work.
    * Progress - sets the progress, 0 = finished, 1 = in progress
    *
    *****************************************************/
    <Arena Season = "5"
    Progress = "1">

    /*****************************************************
    * StartOnGMIsland
    *
    * Makes GM Characters start on GM Island
    *
    * Also sets their bind location to GM Island
    * Default:1 (Yes)
    *
    *****************************************************/
    <GameMaster StartOnGMIsland = "1">

    /*****************************************************
    * Limits settings
    *
    * Enable
    * Enable damage/hp/mana caps
    * Default value: 1 (enabled)
    * AutoAttackDmg
    * Maximum damage allowed for auto-attack (swing)
    * Default value: 10000
    * SpellDmg
    * Maximum damage allowed for a spell
    * Default value: 30000
    * Health
    * Maximum health allowed for a player
    * Default value: 100000
    * Mana
    * Maximum mana allowed for a player
    * Default value: 80000
    * Disconnect
    * Disconnect player that exceeds limits above
    * Default value: 0 (disabled)
    * BroadcastGMs
    * Broadcast a message to online GMs when max damage/hp/mana has been exceeded (possible cheating)
    * Default value: 1 (on)
    *
    * Set any of the values above to 0 to disable that setting (for example, set SpellDmg="0" to disable only spell damage limit)
    *
    *****************************************************/

    <Limits Enable="1" AutoAttackDmg="10000" SpellDmg="30000" Health="100000" Mana="80000" Disconnect="0" BroadcastGMs="1">

  6. #6
    Stabatha's Avatar Contributor
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    change.. <Listen Host = "0.0.0.0"
    WorldServerPort = "8129">

    from 0.0.0.0 to your IP

    GoblinCity.net -
    Home of the only Cataclysm Twink Server
    Instant Level 49 * Custom Gear * Scripted Raids * Tons More
    We are the oldest private twink server community - Open since 2007

  7. #7
    Virioz's Avatar Member
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    oke...
    i did that i changed the 0.0.0.0 to my ip 86.88.223.70
    But when i start arcemu-world.exe it shuts his self down later when he loaded everything :S


    Now i wish i had windowsXP >.<
    Last edited by Virioz; 11-04-2009 at 04:03 PM.

  8. #8
    Stabatha's Avatar Contributor
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    Originally Posted by Virioz View Post
    oke...
    i did that i changed the 0.0.0.0 to my ip 86.88.223.70
    But when i start arcemu-world.exe it shuts his self down later when he loaded everything :S



    Now i wish i had windowsXP >.<

    Did you grant access to the ports in windows firewall? If so turn off windows firewall and try again. If you are using a router try assigning the ip used in realm and world to your local ip and be sure to set your router to use that ip for that port. Sorry, I have always used a hosted dedi.. not too sure on home hosting configs..

    GoblinCity.net -
    Home of the only Cataclysm Twink Server
    Instant Level 49 * Custom Gear * Scripted Raids * Tons More
    We are the oldest private twink server community - Open since 2007

  9. #9
    Virioz's Avatar Member
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    If you are using a router try assigning the ip used in realm and world to your local ip and be sure to set your router to use that ip for that port.
    tried almost everything and my firewall is always off..
    ddont know wat you mean by singing my IP to the loca ip..

    maby its the last try haha
    but i appreciate your great help

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