Well, what I plan on doing will be more than just 1 Npc talking. There is going to be needed waypoints and crap added so they move, and overall this whole thing might take 5 minutes, lol. I probably shouldn't be trying this as a noob scripter, but I'm getting better with trying this.
So, I really don't want you to script it for me, I would just like you to look at this.
Code:
function Name_OnComplete(pUnit, Event)
pUnit:RegisterEvent("Name_TalkPhase", 5000, 1)
end
end
function Name_TalkPhase(pUnit, Event)
pUnit:PlaySoundToSet(will change)
pUnit:SendChatMessage(14, 0, "blah blah blah")
pUnit:RegisterEvent("Name_Yell1", 6000, 1)
end
function Name_Yell1(pUnit, Event)
pUnit:PlaySoundToSet(will change)
pUnit:SendChatMessage(14, 0, "blah blah blah!")
end
end
RegisterQuestEvent(will change, 1, "Name_OnComplete")
RegisterUnitEvent(will change, ?, "Name_TalkPhase")
I imagine it would be looking like this, but again, what ID for the type of register would it be?
If I am wrong, please enlighten me.