Are Class spells/talents too complex to fix? menu

User Tag List

Results 1 to 4 of 4
  1. #1
    eluzai777's Avatar Member
    Reputation
    56
    Join Date
    Dec 2008
    Posts
    172
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Are Class spells/talents too complex to fix?

    Is it difficult and complex to fix Class spells and talents? I cant understand why classes(especially the original ones) are not 100% working, yet so many other things in the game are. It would seem to me, that fixing the classes to 100% would be top priority above and before other things. Just my opinion.

    Im not posting this to speak negative towards repacks, just wondering if any plan on fixing class bugs anytime soon.

    Just a small list of bugs ive noticed from 18xx to 1949 Arcemu revs. I dont even want to mention Mangos. Its plagued with Class bugs!

    Rest State Dont know what exactly causes this, but once you get rest state it doesnt leave the character anymore. Even when you edit the database rest states
    Boat Transport: Menethil to Valgarde(very bugged)
    Warrior spell: Heroic Strike(once you use the spell, the icon stays highlighted so you cant use it anymore or other strikes until combat ends)
    Mage spell: invisiblilty doesnt seem to work right
    Mage spell: blink(instead of blinking you just launch in the air)
    DeathKnight spell: Deathgrip(doesnt pull the target towards player)

    Are Class spells/talents too complex to fix?
  2. #2
    Clain's Avatar Banned
    Reputation
    179
    Join Date
    Jan 2008
    Posts
    1,396
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    It depends really, some aren't complex at all while for others(such as Blink) you have to calculate coords and tiles so you don't fall underground. Just report it on their site.

  3. #3
    Sounddead's Avatar Contributor
    Reputation
    160
    Join Date
    Sep 2007
    Posts
    1,126
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    If you don't know C++, (Or VB.NET for Spurious) then yes.. They are too complicated for you to fix. Like Clain said, report them to their site.

    Btw. Repacks don't fix bugs. They just compile things and throw in a DB. If you want things fixed, you have to go to the source. (And I'm assuming thats ArcEmu for you.)

    I live in a shoe

  4. #4
    Kiev's Avatar Contributor
    Reputation
    288
    Join Date
    Nov 2007
    Posts
    1,819
    Thanks G/R
    0/4
    Trade Feedback
    3 (100%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    This can be a very hard thing to fix, many spells require ALOT of calculating to get it to work. If you don't know how to, it will take you a while to learn how to.

Similar Threads

  1. [Release] Start with all class spells, talent spells not included
    By Power of Illuminati in forum World of Warcraft Emulator Servers
    Replies: 16
    Last Post: 07-17-2008, 04:39 AM
  2. Any Class Spell Effect -> Skull of Guldan? Possible?
    By cheesebanana in forum WoW ME Questions and Requests
    Replies: 0
    Last Post: 07-28-2007, 06:54 PM
  3. Rogue Spell Pack 2.0 Mutilate fixed and more spells added!!!
    By l0ksley in forum World of Warcraft Model Editing
    Replies: 9
    Last Post: 06-12-2007, 01:36 PM
  4. Mage HK Farm Spot in WSG (other range classes should work too)
    By devilish_hunter in forum World of Warcraft Exploits
    Replies: 22
    Last Post: 06-02-2007, 02:56 PM
  5. WoW UI, too complex?
    By Deo in forum World of Warcraft General
    Replies: 9
    Last Post: 02-20-2007, 08:03 PM
All times are GMT -5. The time now is 01:48 PM. Powered by vBulletin® Version 4.2.3
Copyright © 2024 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2024 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search