Help compiling scripts to enable LUA++ menu

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  1. #1
    Wheeze201's Avatar Active Member
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    Help compiling scripts to enable LUA++

    I'd like to point out that i will +REP people who help me!

    Okay i compiled scripts2008 from my "Arc-Emu\trunk\src\scripts\"folder from arc emu and well.. I compiled the scripts so i could get LUA++ working on my server.


    Okay what i did is that i put the ArcEmu.patch file that came with the lua++ folder into the "Arc-Emu\trunk\src\scripts\" folder and i tried putting it in the "Arc-Emu\trunk\" folder at first but that didn't go as well.

    And i put the LUAscripting2008 that came with the lua++ patch to "Arc-Emu\trunk\src\scripts\projects".

    And lastly i put the LUAppArc folder that came with the patch to the "Arc-Emu\trunk\src\scripts\src" folder.

    And i got this in return
    Code:
    ========== Build: 4 succeeded, 1 failed, 0 up-to-date, 1 skipped ==========
    Okay i'll show you the whole text that came through the output console thing:

    Code:
    1>------ Build started: Project: LUAppArc, Configuration: Release Win32 ------
    1>Compiling...
    2>------ Build started: Project: ServerStatusPlugin, Configuration: Release Win32 ------
    2>Compiling...
    1>LUAEngine.cpp
    2>ServerStatusPlugin.cpp
    1>m:wow priv servarc-emutrunksrcscriptssrcluapparcUnitFunctions.cpp(1265) : warning C4244: 'argument' : conversion from 'const uint64' to 'lua_Integer', possible loss of data
    1>m:wow priv servarc-emutrunksrcscriptssrcluapparcUnitFunctions.cpp(1523) : error C2248: 'Spell::m_spellInfo' : cannot access private member declared in class 'Spell'
    1>        m:wow priv servarc-emutrunksrcarcemu-worldSpell.h(1880) : see declaration of 'Spell::m_spellInfo'
    1>        m:wow priv servarc-emutrunksrcarcemu-worldSpell.h(1389) : see declaration of 'Spell'
    1>m:wow priv servarc-emutrunksrcscriptssrcluapparcUnitFunctions.cpp(1533) : error C2248: 'Spell::m_spellInfo' : cannot access private member declared in class 'Spell'
    1>        m:wow priv servarc-emutrunksrcarcemu-worldSpell.h(1880) : see declaration of 'Spell::m_spellInfo'
    1>        m:wow priv servarc-emutrunksrcarcemu-worldSpell.h(1389) : see declaration of 'Spell'
    1>m:wow priv servarc-emutrunksrcscriptssrcluapparcGameobjectFunctions.cpp(552) : warning C4244: 'argument' : conversion from 'const uint64' to 'lua_Integer', possible loss of data
    1>Build log was saved at "file://m:WoW priv servArc-Emutrunksrcscriptsprojects2008_int_release_LUAppArcBuildLog.htm"
    1>LUAppArc - 2 error(s), 2 warning(s)
    3>------ Build started: Project: GossipScripts, Configuration: Release Win32 ------
    3>Compiling...
    3>GuardGossip.cpp
    2>Linking...
    2>   Creating library ......bindebugscript_bin/ServerStatusPlugin.lib and object ......bindebugscript_bin/ServerStatusPlugin.exp
    2>Generating code
    2>Finished generating code
    2>Embedding manifest...
    2>Build log was saved at "file://m:WoW priv servArc-Emutrunksrcscriptsprojects2008_int_release_statuspluginBuildLog.htm"
    2>ServerStatusPlugin - 0 error(s), 0 warning(s)
    4>------ Build started: Project: SpellHandlers, Configuration: Release Win32 ------
    4>Compiling...
    4>QIspells.cpp
    3>Gossip_Innkeepers.cpp
    3>Gossip_Battlemaster.cpp
    4>WarriorSpells.cpp
    3>Setup.cpp
    4>WarlockSpells.cpp
    3>Linking...
    3>   Creating library ......bindebugscript_bin/GossipScripts.lib and object ......bindebugscript_bin/GossipScripts.exp
    3>Generating code
    3>Finished generating code
    4>ShamanSpells.cpp
    3>Embedding manifest...
    3>Build log was saved at "file://m:WoW priv servArc-Emutrunksrcscriptsprojects2008_int_release_gossipscriptsBuildLog.htm"
    3>GossipScripts - 0 error(s), 0 warning(s)
    5>------ Build started: Project: InstanceScripts, Configuration: Release Win32 ------
    5>Compiling...
    5>Raid_ZulGurub.cpp
    4>RogueSpells.cpp
    4>PaladinSpells.cpp
    5>Raid_OnyxiasLair.cpp
    4>MageSpells.cpp
    5>Raid_Naxxramas.cpp
    4>ItemSpells_1.cpp
    5>Raid_MoltenCore.cpp
    4>HunterSpells.cpp
    5>Raid_BlackwingLair.cpp
    4>Setup.cpp
    5>Instance_Deadmines.cpp
    4>Linking...
    5>Setup.cpp
    4>   Creating library ......bindebugscript_bin/SpellHandlers.lib and object ......bindebugscript_bin/SpellHandlers.exp
    4>Generating code
    4>Finished generating code
    4>Embedding manifest...
    4>Build log was saved at "file://m:WoW priv servArc-Emutrunksrcscriptsprojects2008_int_release_spellhandlersBuildLog.htm"
    4>SpellHandlers - 0 error(s), 0 warning(s)
    6>------ Skipped Build: Project: QuestScripts, Configuration: Release Win32 ------
    6>Project not selected to build for this solution configuration 
    5>Linking...
    5>   Creating library ......bindebugscript_bin/InstanceScripts.lib and object ......bindebugscript_bin/InstanceScripts.exp
    5>Generating code
    5>Finished generating code
    5>Embedding manifest...
    5>Build log was saved at "file://m:WoW priv servArc-Emutrunksrcscriptsprojects2008_int_release_instancescriptsBuildLog.htm"
    5>InstanceScripts - 0 error(s), 0 warning(s)
    ========== Build: 4 succeeded, 1 failed, 0 up-to-date, 1 skipped ==========
    I beg of you.. my server is in desperate need of LUA++ and i just can't get it working.

    Help compiling scripts to enable LUA++
  2. #2
    Performer's Avatar Contributor
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    First you get the patch from there svn and copy it over the old LUA engine. You will get errors because it is broken atm. To fix it comment out all the commands that are causing errors in the LUAEngine.cpp.


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