Yeah. Basicly I want to know how to put out obstacles (etc Chairs / tables / walls) And how to delete them.
And the other thing, Adding class spells to the trainers? Thanks for any help and +Rep (If I can )
Yeah. Basicly I want to know how to put out obstacles (etc Chairs / tables / walls) And how to delete them.
And the other thing, Adding class spells to the trainers? Thanks for any help and +Rep (If I can )
.go spawn <id> 1
You can find IDs by look in your gameobject_names database for the entrys.
The 1 in the end is to make it perma spawn (=Not disapear when you restart server)
Add the spells in trainer_spells.
Entry: Entry of mob.
Castspell: No idea, looks like it's not used.
Learnspell: ID of spell you want the trainer to learn.
Spellcost: Amount of money required to learn the spell. (In copper, 100c=1s)
Reqskill: Required spell before you can learn a specific spell.
Reqskillvalue: Not sure, might be the rank of the skill needed.
Deletespell: No idea tbh.
is_prof: Probably used if you want the spell for a profession
At least that's what I think it is.
PoI already answered your spawn question.
That must be the most stupid question ive ever heard.. I left my 9 year old cousin at my server for like 2 hours.. And even he knew how to make them.. Cmon.. I refuse to answer that...
The other question is more reasonable.. But its easy aswell.. Go into trainer_spells in your world database, and do the following,
1.In the first field (entry) you have to enter the ID of the trainer.. (the spawn id)
2.In the second field (cast_spell)put the spell the target should learn
3.In the third field put a 0
4.in the fourth field, decide the price that it will cost to learn the spell. in copper.. (10000) for 1 gold.
5.In the fifth field, (reqspell) put the ID of a spell required to learn the spell that you want the trainer to teach. (ex. put the id for shadowbutt rank1 in there, if you want it to teach shadowbutt rank2). if no spell is required. type 0
6. At reqskill,Reqskillvalue, put the skill (ex. engineering) id for engineering and the value (ex. engineering 375) required to learn the spell.
7.Reqlevel says itself
8. delete_spell, type the id of the spell that learning this new spell should delete. ex. learn shadowbutt rank2 deletes shadowbutt rank1 from your spellbook. then put the id of shadowbutt rank1 in there.
9.Is_prof, put a 0 here.
Spectrum-X is win! Rep People That Help You and Candybones Wont Eat Your Brain:>
u asked about how to del
.go delete
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Nvm my previous post, use B!atche's guide instead. It's a lot more precise.
Before .go del you must select them
.go sel
It will select the nearest object.
yea truly forgot to write^^
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So I have to write like every spell? Like Berserker stance, defensive, cat form, bear form, dire bear form? o.o omg, isn't there like a finished trainer already?
It shouldn't be so hard. Might take some time, but that's life!
Try Knaur's 2-in-1 trainers if you don't want to add everything. I think they are complete.
Sorry reflection couldn't find Knaur's 2-in-1? Please link?! Thanks!
http://www.mmowned.com/forums/emulator-server-discussion/134473-release-knaurs-all-2-improved-custom-trainers-version-4-5-june-2008-a.html
Not sure if it works for 2.4.3 databases though.
Another thing you can do is if you want them to use your custom trainer only you could just make an SQL script to change the entry number from a retail npc to your own custom one. I can't gurantee that it would work though ive never tested it
Okay first as last: LEARN TO USE THE SEARCH BUTTOM! -cant be so damn hard!
All u asked for is in guides etc.
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