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  1. #16
    Icesythe7's Avatar Contributor
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    Originally Posted by garoboldy View Post
    Do you have any plans to allow lua scripts? I've been wanting to write a combat rotation addon for an unlocker. Like the current retail bots have.
    I don't plan on adding custom lua functions no, just simple lua unlocker that being said given u only use wow api u can write an addon that can use this just anytime in the addon u need to use say for example CastSpellByName() just wrap it like test("CastSpellByName()")

    Lium - A Universal Lua Unlocker
  2. #17
    xxspokiixx's Avatar Active Member
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    Hi @Icesythe7 , awesome work here!!..
    Do you have any plans to add support for legion and bfa private servers?

    Again amazing work!

  3. #18
    Icesythe7's Avatar Contributor
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    Originally Posted by xxspokiixx View Post
    Hi @Icesythe7 , awesome work here!!..
    Do you have any plans to add support for legion and bfa private servers?

    Again amazing work!
    I actually already made an x64 version that supports 4.x -> retail excluding legion because i cant find a working minimal download(the download while you play version) of it and i have slow internet so dling legion would take like a week (firestorms wont work altho all their other ones did) that being said if you can find me a working minimal download for legion then i will fix that and release x64

  4. Thanks Zorkanne (1 members gave Thanks to Icesythe7 for this useful post)
  5. #19
    xxspokiixx's Avatar Active Member
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    Originally Posted by Icesythe7 View Post
    I actually already made an x64 version that supports 4.x -> retail excluding legion because i cant find a working minimal download(the download while you play version) of it and i have slow internet so dling legion would take like a week (firestorms wont work altho all their other ones did) that being said if you can find me a working minimal download for legion then i will fix that and release x64
    Sounds cool, I don't know if these two are small enough?
    Legion : https://mega.nz/#!xNAWlaxR!EO2TT3dLG...MC1s2OkNXBzmw0
    BFA: https://mega.nz/#!IRgkiKpQ!Rvnbm5iqE...-NYHal3IQ-o5qA

    Let me know if I can help with anything else. I've started playing in the BFA firestorm and I want to update my rotation scripts for it :P.

  6. #20
    Icesythe7's Avatar Contributor
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    Originally Posted by xxspokiixx View Post
    Sounds cool, I don't know if these two are small enough?
    Legion : https://mega.nz/#!xNAWlaxR!EO2TT3dLG...MC1s2OkNXBzmw0
    BFA: https://mega.nz/#!IRgkiKpQ!Rvnbm5iqE...-NYHal3IQ-o5qA

    Let me know if I can help with anything else. I've started playing in the BFA firestorm and I want to update my rotation scripts for it :P.
    send me a pm with your discord and if u want you can test for me so i wont have to dl anything lol

  7. #21
    johnatoc's Avatar Member
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    Nothing to see here.
    Last edited by johnatoc; 08-21-2019 at 06:30 AM. Reason: update

  8. #22
    Totoy Tulog's Avatar Member
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    I really dont see the purpose of LUA unlocking. If you look at those Protected LUA. I dont see the purpose of doing that
    CastSpellByName("Flash Heal") as example when you can just do /cast Flash Heal


    Since you really cant use the old Lua Script like this.

    Like this It Check if target has buff (Rend) if it does have it wont cast Rend in Rotation and Check Player Buff (Taste of Blood) then use Overpower
    /run i=1 while(i<=40)do a={UnitDebuff("target",i)} if(a[1]=="Rend" and a[8]=="player")then break elseif(i==40 and UnitPower('player')>=10) then CastSpellByName("Rend") i=i+1 else i=i+1 end end
    /run if UnitBuff("player", "Taste for blood") then CastSpellByName("Overpower") end
    Maybe if there a way to use the old lua macro script for tbc,woltk,cata,mop with your lua unlocker (add them for private server).

    anyway there advanced lua unlocker in .EWT and WAP admin panel for Woltk/Cata. it just that in private server, it dc u a few minutes later if your using WAP. but .EWT works 100% had no ban in Tauri,MWOW,DragonBlight..So far in all 3.3.5a i play for a year using .EWT never had any ban with the Advance LUA unlock.
    Last edited by Totoy Tulog; 06-25-2019 at 07:51 PM.

  9. #23
    Icesythe7's Avatar Contributor
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    Originally Posted by Totoy Tulog View Post
    I really dont see the purpose of LUA unlocking. If you look at those Protected LUA. I dont see the purpose of doing that
    CastSpellByName("Flash Heal") as example when you can just do /cast Flash Heal


    Since you really cant use the old Lua Script like this.

    Like this It Check if target has buff (Rend) if it does have it wont cast Rend in Rotation and Check Player Buff (Taste of Blood) then use Overpower


    Maybe if there a way to use the old lua macro script for tbc,woltk,cata,mop with your lua unlocker (add them for private server).

    anyway there advanced lua unlocker in .EWT and WAP admin panel for Woltk/Cata. it just that in private server, it dc u a few minutes later if your using WAP. but .EWT works 100% had no ban in Tauri,MWOW,DragonBlight..So far in all 3.3.5a i play for a year using .EWT never had any ban with the Advance LUA unlock.
    You can use the script you posted just fine

  10. #24
    Totoy Tulog's Avatar Member
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    Originally Posted by Icesythe7 View Post
    You can use the script you posted just fine
    Its quite a confusing guide you put.

    cuz you only demonstrate 1 demo by calling it test and test jump.

    so first type "customname" and click register
    then on macro I have to type? /run customname('JumpOrAscendStart()')

    so how do what if my lua macro is like this on my lvl 8 mage (335a)
    Code:
    #VARIABLES --Short Term
    /run c=CastSpellByName -- Cast your poop
    /run cd=GetSpellCooldown -- Get spell Cooldown
    /run b=UnitBuff -- Buff
    /run d=UnitDebuff -- Debuff 
    /run mana=UnitPower("player")/UnitPowerMax("player") -- Your own mana
    /run p="player" -- Your Character
    /run t="target" -- Your Target
    /run u=IsUsableSpell -- If Spell can be cast
    /run r=IsSpellInRange -- Your spell in distance
    /run hp=UnitHealth("target")/UnitHealthMax("target") --- Your Target Health
    /run health=UnitHealth("player")/UnitHealthMax("player") -- Your own Health
    
    # Conjured -- Check HP/MP Before Combat and Eat Gum.
    /run if health<0.50 then RunMacroText("/use Conjured Muffin") end;
    /run if mana<0.20 then RunMacroText("/use Conjured Water") end;
    
    # Start -- NO Sound/Error Spamming
    /console Sound_EnableSFX 0
    /script CloseLoot()
    /cleartarget [dead]
    /startattack
    
    # Buff -- Check if your character buff
    /run if not b(p,"Frost Armor") and u("Frost Armor") then c("Frost Armor") end
    /run if not b(p,"Arcane Intellect") and u("Arcane Intellect") then c("Arcane Intellect") end
    
    # Attack -- Your Attacking Spell
    /run if not d(t,"Frostbolt") then c("Frostbolt") end
    /run if not d(t,"Fireball") then c("Fireball") end
    
    # Debuff Check -- Cast Other Spell if Target have debuff.
    /run if d(t,"Frostbolt") and d(t,"Fireball") then c("Fire Blast") end
    
    # End -- Return the Sound
    /script UIErrorsFrame:Clear() 
    /console Sound_EnableSFX 1
    wouldn't it be just easier to unlock lua without adding registering names every macro/reload.

    I have to insert the word "customname" after the /run?
    example

    Code:
    /run "customname" c=CastSpellByName 
    /run "customname" d=UnitDebuff -- Debuff 
    /run "customname" t="target" 
    /run "customname" if not d(t,"Frostbolt") then c("Frostbolt") end
    Last edited by Totoy Tulog; 06-27-2019 at 05:15 PM.

  11. #25
    Icesythe7's Avatar Contributor
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    Originally Posted by Totoy Tulog View Post
    Its quite a confusing guide you put.

    cuz you only demonstrate 1 demo by calling it test and test jump.

    so first type "customname" and click register
    then on macro I have to type? /run customname('JumpOrAscendStart()')

    so how do what if my lua macro is like this on my lvl 8 mage (335a)
    Code:
    #VARIABLES --Short Term
    /run c=CastSpellByName -- Cast your poop
    /run cd=GetSpellCooldown -- Get spell Cooldown
    /run b=UnitBuff -- Buff
    /run d=UnitDebuff -- Debuff 
    /run mana=UnitPower("player")/UnitPowerMax("player") -- Your own mana
    /run p="player" -- Your Character
    /run t="target" -- Your Target
    /run u=IsUsableSpell -- If Spell can be cast
    /run r=IsSpellInRange -- Your spell in distance
    /run hp=UnitHealth("target")/UnitHealthMax("target") --- Your Target Health
    /run health=UnitHealth("player")/UnitHealthMax("player") -- Your own Health
    
    # Conjured -- Check HP/MP Before Combat and Eat Gum.
    /run if health<0.50 then RunMacroText("/use Conjured Muffin") end;
    /run if mana<0.20 then RunMacroText("/use Conjured Water") end;
    
    # Start -- NO Sound/Error Spamming
    /console Sound_EnableSFX 0
    /script CloseLoot()
    /cleartarget [dead]
    /startattack
    
    # Buff -- Check if your character buff
    /run if not b(p,"Frost Armor") and u("Frost Armor") then c("Frost Armor") end
    /run if not b(p,"Arcane Intellect") and u("Arcane Intellect") then c("Arcane Intellect") end
    
    # Attack -- Your Attacking Spell
    /run if not d(t,"Frostbolt") then c("Frostbolt") end
    /run if not d(t,"Fireball") then c("Fireball") end
    
    # Debuff Check -- Cast Other Spell if Target have debuff.
    /run if d(t,"Frostbolt") and d(t,"Fireball") then c("Fire Blast") end
    
    # End -- Return the Sound
    /script UIErrorsFrame:Clear() 
    /console Sound_EnableSFX 1
    wouldn't it be just easier to unlock lua without adding registering names every macro/reload.

    I have to insert the word "customname" after the /run?
    example

    Code:
    /run "customname" c=CastSpellByName 
    /run "customname" d=UnitDebuff -- Debuff 
    /run "customname" t="target" 
    /run "customname" if not d(t,"Frostbolt") then c("Frostbolt") end
    for the block of code at the bottom would be like this

    Code:
    /run customname("res = UnitDebuff('target', 'Frostbolt')")
    /run if not res then customname("CastSpellByName('Frostbolt')")

  12. Thanks johnatoc, Rusisakov (2 members gave Thanks to Icesythe7 for this useful post)
  13. #26
    johnatoc's Avatar Member
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    Nothing to see here either.
    Last edited by johnatoc; 08-21-2019 at 06:31 AM.

  14. #27
    Icesythe7's Avatar Contributor
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    Originally Posted by johnatoc View Post
    what about the texture problem, any thoughts on that?
    oh forgot to reply to this lol yes that was fixed a long time ago in my gui lib it was me not reseting the scene properly I just never updated the gui lib in the dll

  15. Thanks johnatoc, Rusisakov (2 members gave Thanks to Icesythe7 for this useful post)
  16. #28
    xalvarioz's Avatar Member
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    Looks great...can i have ur discord im interested with bfa private server version..im currently on firestorm bfa right now

  17. Thanks Rusisakov (1 members gave Thanks to xalvarioz for this useful post)
  18. #29
    Rusisakov's Avatar Member
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    thanks everything works
    Last edited by Rusisakov; 09-11-2019 at 05:45 AM.

  19. #30
    Rusisakov's Avatar Member
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    /run for r=1,40 doGetNumRaidMembers(); if (UnitHealth("raid"..r)/UnitHealthMax("raid"..r)) <=1 and IsSpellInRange("power Word: Shield", "raid"..r) and (not UnitBuff("raid"..r, "power Word: Shield")) and (not UnitDebuff("raid"..r, "Weakened soul")) then test ("CastSpellByName ('Word of power: Shield', "raid"..r)") else r=r+1 end end

    please help me to run this script on this Unlocker
    the script for the priest wow 3,3,5
    Last edited by Rusisakov; 09-11-2019 at 08:54 AM.

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