Forrest's Guide to GM Lvl 3 commands for Mangos menu

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    Forrest's Guide to GM Lvl 3 commands for Mangos

    This guide is correct as of Jan 30, 2008.

    Dear Mod, please sticky if found useful.

    These GM commands extracted from Mangos SQL database “Mangos-->commands” from revision 5112. Added in my comments. Feel free to add comments for any of the commands that you might find helpful to other players, I will edit this post and give you credit.

    APOLOGIES IF THIS IS TOO LONG BUT I SIMPLY CAN'T GET A TABLE IN HERE BECAUSE HTML IS NOT ENABLED.

    I suggest you use a ctrl-f to look for specific commands, it is very tedious to look through the list.

    Check out my guide to making your own 2.3.3 Mangos Server @ http://www.mmowned.com/forums/mangos...os-server.html

    You might wanna check out my guide on router solutions w/ or w/o Static IP as well @ http://www.mmowned.com/forums/mangos...er-mangos.html

    # = Numbers
    $ = Text

    The commands will be formatted in the following format:
    1. Command Name
    2. Gm Lvl Required to use this command
    3. Comments
    1. .acct
    2. 0
    3. Syntax: .acct
    • Display the access level of your account.
    1. .addgo
    2. 2
    3. Syntax: .addgo #id <spawntimeSecs>
    • Add a game object from game object templates to the world at your current location using the #id.
    • spawntimesecs sets the spawntime, it is optional.
    • Note: this is a copy of .gameobject.
    1. .additem
    2. 3
    3. Syntax: .additem #itemid/[#itemname]/#shift-click-item-link #itemcount
    • Adds the specified number of items of id #itemid (or exact (!) name $itemname in brackets, or link created by shift-click at item in inventory or recipe) to your or selected character inventory. If #itemcount is omitted, only one item will be added.
    1. .additemset
    2. 3
    3. Syntax: .additemset #itemsetid
    • Add items from itemset of id #itemsetid to your or selected character inventory. Will add by one example each item from itemset.
    • <Forrest> You can lookup #itemsetid from .lookup itemset
    1. .addmove
    2. 2
    3. Syntax: .addmove #creature_guid [#waittime]
    • Add your current location as a waypoint for creature withguid #creature_guid. And optional add wait time.
    • <Forrest> You can lookup #creature_guid from your Mangos database.
    1. .addquest
    2. 3
    3. Syntax: .addquest #quest_id
    • Add to character quest log quest #quest_id. Quest started from item can't be added by this command but correct .additem call provided in command output.
    • <Forrest> You can lookup #quest_id from .lookup quest
    1. .addtele
    2. 3
    3. Syntax: .addtele $name
    • Add current your position to .tele command target locations list with name $name.
    1. .addspw
    2. 2
    3. Syntax: .addspw #creatureid
    • Spawn a creature by the given template id of #creatureid.
    • <Forrest> You can lookup #creatureid from .lookupcreature
    1. .addweapon
    2. 3
    3. Not yet implemented.
    4. .addvendoritem
    5. 2
    6. Syntax: .addvendoritem #itemId <#maxcount><#incrtime>
    • Add item #itemid to item list of selected vendor. Also optionally set max count item in vendor item list and time to item count restoring.
    • <Forrest> You can lookup #itemID from .lookup item
    1. .delvendoritem
    2. 2
    3. Syntax: .delvendoritem #itemId
    • Remove item #itemid from item list of selected vendor.
    • <Forrest> You can lookup #itemID from .lookup item
    1. .allowmove
    2. 3
    3. Syntax: .allowmove
    • Enable or disable movement for the selected creature.
    1. .anim
    2. 2
    3. Syntax: .anim #emoteid
    • Play emote #emoteid for your character.
    1. .announce
    2. 1
    3. Syntax: .announce $MessageToBroadcast
    • Send a global message to all players online in chat log.
    1. .notify
    2. 1
    3. Syntax: .notify $MessageToBroadcast
    • Send a global message to all players online in screen.
    1. .aura
    2. 3
    3. Syntax: .aura #spellid
    • Add the aura from spell #spellid to the selected Unit.
    1. .ban
    2. 3
    3. Syntax is: ban <account|ip|character> $NameOrIp $bantime $reason
    • Ban an account or IP and kick player.
    • bantime: negative value leads to permban, otherwise use a timestring like "4d20h3s".
    1. .unban
    2. 3
    3. Syntax is: unban <account|ip|character> $NameOrIp
    • Unban account or IP.
    1. .bank
    2. 3
    3. Syntax: .bank
    • Show your bank inventory.
    1. .changelevel
    2. 2
    3. Syntax: .changelevel #level
    • Change the level of the selected creature to #level.
    • #level may range from 1 to 63.
    1. .commands
    2. 0
    3. Syntax: .commands
    • Display a list of available commands for your account level.
    1. .cooldown
    2. 3
    3. Syntax: .cooldown [#spell_id]
    • Remove all (if spell_id not provided) or #spell_id spell cooldown from selected character or you (if no selection).
    1. .guild create
    2. 2
    3. Syntax: .guild create $GuildLeaderName $GuildName
    • Create a guild named $GuildName with the player $GuildLeaderName as leader.
    1. .cshutdown
    2. 3
    3. Syntax: .cshutdown
    • Cancels shutdown
    1. .delete
    2. 2
    3. Syntax: .delete
    • Delete the selected creature from the world.
    1. .delobject
    2. 2
    3. Syntax: .delobject #go_guid
    • delete gameobject with guid #go_guid.
    1. .deltele
    2. 3
    3. Syntax: .deltele $name
    • Remove location with name $name for .tele command locations list.
    1. .delticket
    2. 2
    3. Syntax: .delticket all
    • .delticket #num
    • .delticket $character_name
    • all to delete all tickets at server, $character_name to delete ticket of this character, #num to delete ticket #num.
    1. .demorph
    2. 2
    3. Syntax: .demorph
    • Demorph the selected player.
    1. .die
    2. 3
    3. Syntax: .die
    • Kill the selected player. If no player is selected, it will kill you.
    1. .dismount
    2. 0
    3. Syntax: .dismount
    • Dismount you, if you are mounted.
    1. .setmodel
    2. 2
    3. Syntax: .setmodel #displayid
    • Change the model id of the selected creature to #displayid.
    1. .distance
    2. 3
    3. Syntax: .distance
    • Display the distance from your character to the selected creature.
    1. .playemote
    2. 3
    3. Syntax: .playemote #emoteid
    • Make the selected creature emote with an emote of id #emoteid.
    1. .textemote
    2. 3
    3. Syntax: .text #emoteid
    • Make the selected creature to do textemote with an emote of id #emoteid.
    1. .explorecheat
    2. 3
    3. Syntax: .explorecheat #flag
    • Reveal or hide all maps for the selected player. If no player is selected, hide or reveal maps to you.
    • Use a #flag of value 1 to reveal, use a #flag value of 0 to hide all maps.
    1. .factionid
    2. 2
    3. Syntax: .factionid #factionid
    • Set the faction of the selected creature to #factionid.
    1. .castback
    2. 3
    3. Syntax: .castback #spellid
    • Selected target cast #spellid to your character.
    1. .cast
    2. 3
    3. Syntax: .cast #spellid
    • Cast #spellid to selected target. If no target selected cast to self.
    1. .getvalue
    2. 3
    3. Syntax: .getvalue #field #isInt
    • Get the field #field of the selected creature. If no creature is selected, get the content of your field.
    • Use a #isInt of value 1 if the expected field content is an integer.
    1. .gm
    2. 1
    3. Syntax: .gm on/off
    • Enable or Disable GM MODE
    1. .gocreature
    2. 2
    3. Syntax: .gocreature #creature_guid
    • teleport your character to creature with guid #creature_guid.
    • .gocreature #creature_name
    • teleport your character to creature with this name.
    • .gocreature id #creature_id
    • teleport your character to a creature that was spawned from the template with this entry.
      If* more than one creature is found, then you are teleported to the first that is found inside the database.
    • <Forrest> You can lookup #creature_guid from Mangos Database
    1. .gogrid
    2. 1
    3. Syntax: .gogrid #gridX #gridY [#mapId]
    • Teleport the gm to center of grid with provided indexes at map #mapId (or current map if it not provided).
    1. .goobject
    2. 1
    3. Syntax: .goobject #object_guid
    • teleport your character to gameobject with guid #object_guid
    1. .goname
    2. 1
    3. Syntax: .goname $charactername
    • Teleport to the given character. Either specify the character name or click on the character's portrait, e.g. when you are in a group.
    1. .goxy
    2. 1
    3. Syntax: .goxy #x #y [#mapid]
    • Teleport player to point with (#x,#y) coordinates at ground(water) level at map #mapid or same map if #mapid not provided.
    • <Forrest> #x, #y coordinates can be easily obtainable by use of an addon in your WoW client such as TitanPanel.
    1. .goxyz
    2. 1
    3. Syntax: .goxyz #x #y #z [#mapid]
    • Teleport player to point with (#x,#y,#z) coordinates at ground(water) level at map #mapid or same map if #mapid not provided.
    1. .gps
    2. 1
    3. Syntax: .gps
    • Display the position information for a selected character or creature. Position information includes X, Y, Z, and orientation, map Id and zone Id
    1. .groupgo
    2. 1
    3. Syntax: .groupgo $charactername
    • Teleport the given character and his group to you.
    1. .grouptele
    2. 1
    3. Syntax: .grouptele #location
    • Teleports a selected player and his group members to a given location.
    1. .guid
    2. 2
    3. Syntax: .guid
    • Display the GUID for the selected character.
    1. .help
    2. 0
    3. Syntax: .help $command
    • Display usage instructions for the given $command.
    1. .hidearea
    2. 3
    3. Syntax: .hidearea #areaid
    • Hide the area of #areaid to the selected character. If no character is selected, hide this area to you.
    1. .honor
    2. 2
    3. Syntax: .honor $command [$value]
    • Various honor related commands.
    • Use .help honor $command to get help on specific parameter usage. Supported parameters include add, addkill, flushkills, update
    1. .honor add
    2. 2
    3. Syntax: .honor add $amount
    • Add a certain amount of honor (gained today) to the selected player.
    1. .honor addkill
    2. 2
    3. Syntax: .honor addkill
    • Add the targeted unit as one of your pvp kills today (you only get honor if it's a racial leader or a player)
    1. .honor flushkills
    2. 2
    3. Syntax: .honor flushkills
    • Clear today's kills from the player limit storage (immediately) and from the DB (on next save) for the selected player.
    1. .honor update
    2. 2
    3. Syntax: .honor update
    • Force the yesterday's honor fields to be updated with today's data, which will get reset for the selected player.
    1. .hover
    2. 3
    3. Syntax: .hover #flag
    • Enable or disable hover mode for your character.
    • Use a #flag of value 1 to enable, use a #flag value of 0 to disable hover.
    1. .idleshutdown
    2. 3
    3. Syntax: .idleshutdown #delay|cancel
    • Shut the server down after #delay seconds if no active connections are present (no players) or cancel the shutdown if cancel value is used.
    1. .info
    2. 0
    3. Syntax: .info
    • Display the number of connected players.
    1. .itemmove
    2. 2
    3. Syntax: .itemmove #sourceslotid #destinationslotid
    • Move an item from slots #sourceslotid to #destinationslotid in your inventory
    • Not yet implemented
    1. .kick
    2. 2
    3. Syntax: .kick [$charactername]
    • Kick the given character name from the world. If no character name is provided then the selected player (except for yourself) will be kicked.
    1. .learn
    2. 3
    3. Syntax: .learn #parameter
    • Selected character learn a spell of id #parameter.
    1. .learn all
    2. 3
    3. Syntax: .learn all
    • Learn all big set different spell maybe useful for Administrator.
    1. .learn all_crafts
    2. 2
    3. Syntax: .learn crafts
    • Learn all professions and recipes.
    1. .learn all_gm
    2. 2
    3. Syntax: .learn all_gm
    • Learn all default spells for Game Masters.
    1. .learn all_lang
    2. 1
    3. Syntax: .learn all_lang
    • Learn all languages
    1. .learn all_myclass
    2. 3
    3. Syntax: .learn all_myclass
    • Learn all spells and talents available for his class.
    1. .learn all_myspells
    2. 3
    3. Syntax: .learn all_myspells
    • Learn all spells (except talents and spells with first rank learned as talent) available for his class.
    1. .learn .all_mytalents
    2. 3
    3. Syntax: .learn all_mytalents
    • Learn all talents (and spells with first rank learned as talent) available for his class.
    1. .setskill
    2. 3
    3. Syntax: .setskill #skill #level [#max]
    • Set a skill of id #skill with a current skill value of #level and a maximum value of #max (or equal current maximum if not provide) for the selected character. If no character is selected, you learn the skill.
    1. .levelup
    2. 3
    3. Syntax: .levelup [$playername] [#numberoflevels]
    • Increase/decrease the level of character with $playername (or the selected if not name provided) by #numberoflevels Or +1 if no #numberoflevels provided).
    • If #numberoflevels is omitted, the level will be increase by 1. If #numberoflevels is 0, the same level will be restarted.
    • If no character is selected and name not provided, increase your level.
    • Command can be used for offline character. All stats and dependent values recalculated. At level decrease talents can be reset if need. Also at level decrease equipped items with greater level requirement can be lost.
    1. .linkgrave
    2. 3
    3. Syntax: .linkgrave #graveyard_id [alliance|horde]
    • Link current zone to graveyard for any (or alliance/horde faction ghosts). This let character ghost from zone teleport to graveyard after die if graveyard is nearest from linked to zone and accept ghost of this faction. Add only single graveyard at another map and only if no graveyards linked (or planned linked at same map).
    1. .listcreature
    2. 3
    3. Syntax: .listcreature #creature_id [#max_count]
    • Output creatures with creature id #creature_id found in world. Output creature guids and coordinates sorted by distance from character. Will be output maximum #max_count creatures. If #max_count not provided use 10 as default value.
    1. .listgm
    2. 0
    3. Syntax: .listgm
    • Display a list of available Game Masters.
    1. .listitem
    2. 3
    3. Syntax: .listitem #item_id [#max_count]
    • Output items with item id #item_id found in all character inventories, mails and auctions. Output item guids, item owner guid, owner account and owner name. Will be output maximum #max_count items. If #max_count not provided use 10 as default value.
    1. .listobject
    2. 3
    3. Syntax: .listobject #gameobject_id [#max_count]
    • Output gameobjects with gameobject id #gameobject_id found in world. Output gameobject guids and coordinates sorted by distance from character. Will be output maximum #max_count gameobject. If #max_count not provided use 10 as default value.
    1. .loadscripts
    2. 3
    3. Syntax: .loadscripts $scriptlibraryname
    • Unload current and load the script library $scriptlibraryname or reload current if $scriptlibraryname omitted, in case you changed it while the server was running.
    1. .lockaccount
    2. 0
    3. Syntax: .lockaccount [on|off]
    • Allow login from account only from current used IP or remove this requirement.
    1. .lookup spell
    2. 3
    3. Syntax: .lookup spell $namepart
    • Looks up a spell by $namepart, and returns all matches with their spell ID's.
    1. .lookup quest
    2. 3
    3. Syntax: .lookup quest $namepart
    • Looks up a quest by $namepart, and returns all matches with their quest ID's.
    1. .lookup skill
    2. 3
    3. Syntax: .lookup skill $$namepart
    • Looks up a skill by $namepart, and returns all matches with their skill ID's.
    1. .lookup object
    2. 3
    3. Syntax: .lookup object $objname
    • Looks up an gameobject by $objname, and returns all matches with their Gameobject ID's.
    1. .lookup itemset
    2. 3
    3. Syntax: .lookup itemset $itemname
    • Looks up an item set by $itemname, and returns all matches with their Item set ID's.
    1. .lookup item
    2. 3
    3. Syntax: .lookup item $itemname
    • Looks up an item by $itemname, and returns all matches with their Item ID's.
    1. .lookup creature
    2. 3
    3. Syntax: .lookup creature $namepart
    • Looks up a creature by $namepart, and returns all matches with their creature ID's.
    1. .maxskill
    2. 3
    3. Syntax: .maxskill
    • Sets all skills of the targeted player to their maximum values for its current level.
    1. .Mod32Value
    2. 3
    3. Syntax: .Mod32Value #field #value
    • Add #value to field #field of your character.

    Forrest's Guide to GM Lvl 3 commands for Mangos
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    Forrest's Guide to GM Lvl 3 commands for Mangos

    1. modify
    2. 1
    3. Syntax: .modify $parameter $value
    • Modify the value of various parameters. Use .help modify $parameter to get help on specific parameter usage.
    • Supported parameters include hp, mana, rage, energy, money, speed, swim, scale, bit, bwalk, aspeed, faction, spell, tp and honor.
    1. .modify aspeed
    2. 1
    3. Syntax: .modify aspeed #rate
    • Modify all speeds -run,swim,run back,swim back- of the selected player to "normalbase speed for this move type"*rate. If no player is selected, modify your speed.
      #rate may range from 0.1 to 10.
    1. .modify bit
    2. 1
    3. Syntax: .modify bit #field #bit
    • Toggle the #bit bit of the #field field for the selected player. If no player is selected, modify your character.
    1. .modify bwalk
    2. 1
    3. Syntax: .modify bwalk #rate
    • Modify the speed of the selected player while running backwards to "normal walk back speed"*rate. If no player is selected, modify your speed.
    • #rate may range from 0.1 to 10.
    1. .modify energy
    2. 1
    3. Syntax: .modify energy #energy
    • Modify the energy of the selected player. If no player is selected, modify your energy.
    1. .modify faction
    2. 1
    3. Syntax: .modify faction #factionid #flagid #npcflagid #dynamicflagid
    • Modify the faction and flags of the selected creature. Without arguments, display the faction and flags of the selected creature.
    1. .modify money
    2. 1
    3. Syntax:
      .modify money #money
      .money #money
    • Add or remove money to the selected player. If no player is selected, modify your money.
      #gold can be negative to remove money.
    1. .modify mount
    2. 1
    3. Syntax:
      .modify mount #id #speed
    • Display selected player as mounted at #id creature and set speed to #speed value.
    1. .modify hp
    2. 1
    3. Syntax: .modify hp #newhp
    • Modify the hp of the selected player. If no player is selected, modify your hp.
    1. .modify mana
    2. 1
    3. Syntax: .modify mana #newmana
    • Modify the mana of the selected player. If no player is selected, modify your mana.
    1. .modify rage
    2. 1
    3. Syntax: .modify rage #newrage
    • Modify the rage of the selected player. If no player is selected, modify your rage.
    1. .modify scale
    2. 1
    3. .modify speed
    4. 1
    5. Syntax:
      .modify speed #rate
      .speed #rate
    • Modify the running speed of the selected player to "normal base run speed"*rate. If no player is selected, modify your speed.
    • #rate may range from 0.1 to 10.
    1. .modify spell
    2. 1
    3. .modify swim
    4. 1
    5. Syntax: .modify swim #rate
    • Modify the swim speed of the selected player to "normal swim speed"*rate. If no player is selected, modify your speed.
    • #rate may range from 0.1 to 10.
    1. .modify titles
    2. 1
    3. Syntax: .modify titles #mask
      .titles #mask
    • Allows user to use all titles from #mask. #mask=0 disables the title-choose-field
    1. .modify honor
    2. 1
    3. Syntax: .modify honor $amount
    • Added $amount to the selected player's total honor points.
    1. .money
    2. 1
    3. Syntax: .modify money #money
      .money #money
    • Add or remove money to the selected player. If no player is selected, modify your money.
    • #gold can be negative to remove money.
    1. .morph
    2. 2
    3. Syntax: .morph #displayid
    • Change your current model id to #displayid.
    1. .movecreature
    2. 2
    3. Syntax: .movecreature [#creature_guid]
    • Move the targeted creature spawn point to your coordinates.
    • <Forrest> You can lookup #creature_guid from .lookup spell
    1. .moveobject
    2. 2
    3. Syntax: .moveobject #goguid [#x #y #z]
    • Move gameobject #goguid to character coordinates (or to (#x,#y,#z) coordinates if its provide).
    1. .movegens
    2. 3
    3. Syntax: .movegens
    • Show movement generators stack for selected creature or player.
    1. .mute
    2. 1
    3. Syntax: .mute $playerName $timeInMinutes
    • Disable chat messaging for any character from account of character $playerName at $timeInMinutes minutes.
    1. .unmute
    2. 1
    3. Syntax: .unmute $playerName
    • Restore chat messaging for any character from account of character $playerName.
    1. .name
    2. 2
    3. Syntax: .name $name
    • Change the name of the selected creature or character to $name.
    • Command disabled.
    1. .namego
    2. 1
    3. Syntax: .namego $charactername
    • Teleport the given character to you.
    1. .nametele
    2. 1
    3. Syntax: .nametele #playername #location
    • Teleport a player to a given location.
    1. .neargrave
    2. 3
    3. Syntax: .neargrave [alliance|horde]
    • Find nearest graveyard linked to zone (or only nearest from accepts alliance or horde faction ghosts).
    1. .npcflag
    2. 2
    3. Syntax: .npcflag #npcflag
    • Set the NPC flags of creature template of the selected creature and selected creature to #npcflag. NPC flags will applied to all creatures of selected creature template after server restart or grid unload/load.
    1. .npcinfo
    2. 3
    3. Syntax: .npcinfo
    • Display a list of details for the selected creature.
    • The list includes:
      GUID, Faction, NPC flags, Entry ID, Model ID,
      Level, Health (current/maximum), Field flags, dynamic flags, faction template, Position information, and the creature type, e.g. if the creature is a vendor.
    1. .npcinfoset
    2. 3
    3. Syntax: .npcinfoset
    • TODO: Write me.
    1. .password
    2. 0
    3. Syntax: .password $old_password $new_password $new_password
    • Change your account password.
    1. .pinfo
    2. 2
    3. Syntax: .pinfo [$player_name] [rep]
    • Output account information for selected player or player find by $player_name. If "rep" parameter provided show reputation information for player.
    1. .plimit
    2. 3
    3. Syntax: .plimit [#num|-1|-2|-3|reset|player|moderator|gamemaster|administrator]
    • Without arg show current player amount and security level limitations for login to server, with arg set player limit ($num > 0) or security limitation ($num < 0 or security leme name. With `reset` sets player limit to the one in the config file
    1. .playsound
    2. 1
    3. Syntax: .playsound #soundid
    • Play sound with #soundid.
    • Sound will be play only for you. Other players do not hear this.
    • Warning: client may have more 5000 sounds...
    1. .recall
    2. 1
    3. Syntax: .recall [$playername]
    • Teleport $playername or selected player to the place where he has been before last use of a teleportation command. If no $playername is entered and no player is selected, it will teleport you.
    1. .reload
    2. 3
    3. Syntax: .reload table_name
    • Reload table `table_name` if reload support added for this table and this table can be _safe_ reloaded.
    1. .reload all
    2. 3
    3. Syntax: .reload all
    • Reload all tables with reload support added and that can be _safe_ reloaded.
    1. .reload all_area
    2. 3
    3. Syntax: .reload all_area
    • Reload all `areatrigger_*` tables if reload support added for this table and this table can be _safe_ reloaded.
    1. .reload all_loot
    2. 3
    3. Syntax: .reload all_loot
    • Reload all `*_loot_template` tables. This can be slow operation with lags for server run.
    1. .reload all_quest
    2. 3
    3. Syntax: .reload all_quest
    • Reload all quest related tables if reload support added for this table and this table can be _safe_ reloaded.
    1. .reload all_spell
    2. 3
    3. Syntax: .reload all
    • Reload all `spell_*` tables with reload support added and that can be _safe_ reloaded.
    1. .removequest
    2. 3
    3. Syntax: .removequest #quest_id
    • Set quest #quest_id state to not completed and not active (and remove from active quest list) for selected player.
    • <Forrest> You can lookup #quest_id from .lookup quest
    1. .reset honor
    2. 3
    3. Syntax: .reset honor [Playername]
    • Reset all honor data for targeted character.
    1. .reset level
    2. 3
    3. Syntax: .reset level [Playername]
    • Reset level to 1 including reset stats and talents. Equipped items with greater level requirement can be lost.
    1. .reset spells
    2. 3
    3. Syntax: .reset spells [Playername]
    • Removes all non-original spells from spellbook.
    • Playername can be name of offline character.
    1. .reset stats
    2. 3
    3. Syntax: .reset stats [Playername]
    • Resets(recalculate) all stats of the targeted player to their original values at current level.
    1. .reset talents
    2. 3
    3. Syntax: .reset talents [Playername]
    • Removes all talents of the targeted player. Playername can be name of offline character.
    1. .resetall
    2. 3
    3. Syntax: .resetall spells
      Syntax: .resetall talents
    • Request reset spells or talents at next login each existed character.
    1. .respawn
    2. 3
    3. Syntax: .respawn
    • Respawn all nearest creatures and GO without waiting respawn time expiration.
    1. .revive
    2. 3
    3. Syntax: .revive
    • Revive the selected player. If no player is selected, it will revive you.
    1. .save
    2. 0
    3. Syntax: .save
    • Saves your character.
    1. .saveall
    2. 1
    3. Syntax: .saveall
    • Save all characters in game.
    1. .security
    2. 3
    3. Syntax: .security $name #level
    • Set the security level of player $name to a level of #level.
    • #level may range from 0 to 5.
    1. .sendmail
    2. 1
    3. Syntax: .sendmail #playername #subject #text
    • Send a mail to a player. Note: subject may not contain spaces.
    1. .setmovetype
    2. 2
    3. Syntax: .setmovetype [#creature_guid] stay/random/way [NODEL]
    • Set for creature pointed by #creature_guid (or selected if #creature_guid not provided) movement type and move it to respawn position (if creature alive). Any existing waypoints for creature will be removed from the database if you do not use NODEL. If the creature is dead then movement type will applied at creature respawn.
    • Make sure you use NODEL, if you want to keep the waypoints.
    • <Forrest> You can lookup #creature_guid from .lookup spell.
    1. .setvalue
    2. 3
    3. Syntax: .setvalue #field #value #isInt
    • Set the field #field of the selected creature with value #value. If no creature is selected, set the content of your field.
    • Use a #isInt of value 1 if #value is an integer.
    1. .showarea
    2. 3
    3. Syntax: .showarea #areaid
    • Reveal the area of #areaid to the selected character. If no character is selected, reveal this area to you.
    1. .showhonor
    2. 0
    3. Syntax: .showhonor
    • Display your honor ranking.
    1. .shutdown
    2. 3
    3. Syntax: .shutdown seconds
    4. .speed
    5. 1
    6. Syntax: .modify speed #rate and/or .speed #rate
    • Modify the running speed of the selected player to "normal base run speed"*rate. If no player is selected, modify your speed.
    • #rate may range from 0.1 to 10.
    1. .standstate
    2. 2
    3. Syntax: .standstate #emoteid
    • Change the emote of your character while standing to #emoteid.
    1. .start
    2. 0
    3. Syntax: .start
    • Teleport you to the starting area of your character.
    1. .subname
    2. 2
    3. Syntax: .subname $Name
    • Change the subname of the selected creature or player to $Name.
    • Command disabled.
    1. .targetobject
    2. 2
    3. Syntax: .targetobject [#go_id|#go_name_part]
    • Locate and show position nearest gameobject. If #go_id or #go_name_part provide then locate and show position of nearest gameobject with gameobject template id #go_id or name included #go_name_part as part.
    1. .taxicheat
    2. 1
    3. Syntax: .taxicheat on/off
    • Temporary grant access or remove to all taxi routes for the selected character. If no character is selected, hide or reveal all routes to you.
    • Visited taxi nodes still accessible after removing access.
    • <Forrest> Taxis are the flying public transport mounts you have to pay for, like taking a taxi.
    1. .ticket
    2. 2
    3. Syntax: .ticket on
      .ticket off
      .ticket #num
      .ticket $character_name
    • on/off for GMs to show or not a new ticket directly, $character_name to show ticket of this character, #num to show ticket #num.
    1. .transport
    2. 3
    3. Not yet implemented.
    1. .turnobject
    2. 2
    3. Syntax: .turnobject #goguid
    • Set for gameobject #goguid orientation same as current character orientation.
    1. .unaura
    2. 3
    3. Syntax: .unaura #spellid
    • Remove aura due to spell #spellid from the selected Unit.
    • <Forrest> You can lookup #spellids from .lookup spell
    1. .baninfo
    2. 3
    3. Syntax is: baninfo <account|ip|character>
    • Catch full information about a specific ban.
    1. .banlist
    2. 3
    3. Syntax is: banlist <account|ip|character> $NameOrIp
    • Searches the banlist for a pattern.
    1. .unlearn
    2. 3
    3. Syntax: .unlearn #startspell #endspell
    • Unlearn for selected player the range of spells between id #startspell and #endspell. If no #endspell is provided, just unlearn spell of id #startspell.
    • <Forrest> You can lookup #spellids from .lookup spell
    1. .update
    2. 3
    3. Syntax: .update #field #value
    • Update the field #field of the selected character or creature with value #value.
      If no #value is provided, display the content of field #field.
    1. .visible
    2. 1
    3. Syntax: .visible on/off
    • Output current visibility state or make GM visible(on) and invisible(off) for other players.
    1. .wchange
    2. 3
    3. Syntax: wchange #weathertype #status
    • Set current weather to #weathertype with an intensity of #status.
    • #weathertype can be 1 for rain, 2 for snow, and 3 for sand. #status can be 0 for disabled, and 1 for enabled.
    1. .whispers
    2. 1
    3. Syntax: .whispers on|off
    • Enable/disable accepting whispers by GM from players. By default use mangosd.conf setting.
    1. .spawndist
    2. 2
    3. Syntax: .spawndist #dist
    • Adjust spawndistance of selected creature to dist.
    1. .spawntime
    2. 2
    3. Syntax: .spawntime #time
    • Adjust spawntime of selected creature to time.
    1. .titles
    2. 1
    3. Syntax: .modify titles #mask
      .titles #mask
    • Allows user to use all titles from #mask. #mask=0 disables the title-choose-field
    1. .wp
    2. 2
    3. Using WP Command:
    • Each Waypoint Command has it's own description! (see below)
    1. .wp add
    2. 2
    3. Syntax: .wp add [#creature_guid or Select a Creature]
    • <Forrest> You can lookup #creature_guid from .lookup creature.
    1. .wp modify
    2. 2
    3. Syntax: .wp modify [#creature_guid or Select a Creature]
      Add - Add a waypoint after the selected visual
      Import $filename for npc
      Export $filename for selected npc
      Waittime $time
      Emote ID
      Spell ID
      text1| text2| text3| text4| text5 <text>
      Model1 ID
      Model2 ID
      Aiscript $Name
      Move(moves wp to player pos)
      Del (deletes the wp)
    • Only one parameter per time!
    • <Forrest> You can lookup #creature_guid from .lookup spell
    1. .wp show
    2. 2
    3. Syntax: .wp show [#creature_guid or Select a Creature]
      n
      first
      last
      ff
      info
    • For using info you have to do first show on and than select a Visual-Waypoint and do the show info.
    1. .npcwhisper
    2. 1
    3. Syntax: .npcwhisper #playerguid #text
    • make the selected npc whisper #text to #playerguid.
    1. .gotrigger
    2. 2
    3. Syntax: .gotrigger #trigger_id
    • Teleport your character to areatrigger with id #trigger_id. Character will be teleported to trigger target if selected is telporting trigger.
    1. .lookup tele
    2. 1
    3. Syntax: .lookup tele $substring
    • Search and output all .tele command locations with provide $substring in name.
    • <Forrest> $substring is the general word of location you wish to go. This command is used to confirm actual location names you can teleport to. E.g. If I type

      .lookup tele wailing

      It will return WailingCaverns & WailingCavernsEntrance. Then I can use .tele to teleport myself to these locations.
    1. .lookup area
    2. 1
    3. Syntax: .lookup area $namepart
    • Looks up an area by $namepart, and returns all matches with their area ID's.
    1. .gozonexy
    2. 1
    3. Syntax: .gozonexy #x #y [#zone]
    • Teleport player to point with (#x,#y) client coordinates at ground(water) level in zone #zoneid or current zone if #zoneid not provided.
    • <Forrest> You can look up zone using .lookup area $namepart
    1. .tele
    2. 1
    3. Syntax: .tele #location
    • Teleport player to a given location.
    • <Forrest>You can look up location from .lookup tele
    1. .guild delete
    2. 2
    3. Syntax: .guild delete $GuildName
    • Delete guild $GuildName.
    1. .guild invite
    2. 2
    3. Syntax: .guild invite $CharacterName $GuildName
    • Add $CharacterName into a guild $GuildName.
    1. .guild rank
    2. 2
    3. Syntax: .guild rank $CharacterName #Rank
    • Set for $CharacterName rank #Rank in a guild.
    1. .guild uninvite
    2. 2
    3. Syntax: .guild uninvite $CharacterName
    • Remove $CharacterName from a guild.


      +Repme if you found this useful. It would really be a great encouragement for me to continue making more guides on various server issues. Thanks if you do.
    FOR ANY QUESTIONS, DO NOT POST THEM IN THIS THREAD, THIS SUB-FORUM IS HOLDING A NO-QUESTION POSTS POLICY. PLEASE RESPECT THAT. PM ME INSTEAD.



  3. #3
    Szharz's Avatar Contributor
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    i dont use mangos, but 2xrep anyways



  4. #4
    Forrest's Avatar Member
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    Thanks for the encouragement Szharz.

  5. #5
    kalkar9's Avatar Member
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    Nice Guide :]
    How Do I Make A GameObject Stay Forever In Mangos?

  6. #6
    Forrest's Avatar Member
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    Originally Posted by kalkar9 View Post
    Nice Guide :]
    How Do I Make A GameObject Stay Forever In Mangos?
    <sigh> doesn't anyone read the end of of my guides?

    FOR ANY QUESTIONS, DO NOT POST THEM IN THIS THREAD, THIS SUB-FORUM IS HOLDING A NO-QUESTION POSTS POLICY. PLEASE RESPECT THAT. PM ME INSTEAD.
    However, let me try to answer that question, kalkar9. For GM commands wise, you CANNOT create a GameObject in your server, much less make it stay forever. To create one permanently, please ensure you know where you want to place it. I assume you're a rational individual and won't do stupid things like placing a GameObject in a position that is already occupied by another. First off, most importantly, go to the place where you want to place your GameObject and use the .gps command to find out your 3 xyz map coordinates. Note it down. You will then have to edit the following databases in your MySQL depending on what kind of GameObject you want:
    • gameobject
    • gameobject_involvedrelation
    • ganeobject_loot_template
    • gameobject_questrelation
    • gameobject_template
    disregard gameobject_respawn as gameobjects genrally DO NOT respawn. Only creatures do. So watch out if you deleted a gameobject. As to how to edit them, go figure; it takes too long to teach and its very simple if you just read the fields closely. AND YES, CHECK THE "SHOW ALL" BOX IF YOU DON'T WANT TO DIE OF BOREDOM SEARCHING FOR A SUITABLE GAMEOBJECT TO REPLICATE. Have fun!
    Last edited by Forrest; 02-02-2008 at 02:48 AM.
    Cheers!
    "One typo in a code is debugger's hell. Don't."

  7. #7
    bassist0587's Avatar Member
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    Seems like it will be very useful after i get a server up using your other guide

  8. #8
    Mastis's Avatar Member
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    There's really A LOT of commands for a level 3 account out there xD +Rep

  9. #9
    bagel99's Avatar Member
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    excellent thank you

  10. #10
    Crypted's Avatar Member
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    gah, ignore this message, XD
    Last edited by Crypted; 02-17-2008 at 05:45 PM.

  11. #11
    Mastis's Avatar Member
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    Originally Posted by Crypted View Post
    How do I remove an item from someone's inventory? in ManGOS

    Why so hard understand fully? lol

    FOR ANY QUESTIONS, DO NOT POST THEM IN THIS THREAD, THIS SUB-FORUM IS HOLDING A NO-QUESTION POSTS POLICY. PLEASE RESPECT THAT. PM ME INSTEAD.

  12. #12
    Crypted's Avatar Member
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    woops, lol, sorry, it was the morning, message removed*

  13. #13
    andypayton's Avatar Member
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    ...What does#mean?

  14. #14
    Psamtik's Avatar Member
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  15. #15
    Psamtik's Avatar Member
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