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  1. #76
    azeon's Avatar Banned
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    i did and when i use the portal then i'll get the recall (old) thingy

    [Guide] LUA Portals
  2. #77
    T@rget's Avatar Contributor
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    Wauw that's great. can use that to get to costum places

  3. #78
    pepegrande's Avatar Member
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    TY So Much this has helped me better my server wher as before Portals were a hassel XD good release.

  4. #79
    haar's Avatar Member
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    Uh everything works fine ! (/ty Gastric +REP ! ). But what about this idea ?

    Clickin' on a Gameobject (portal) it would be nice that the object would teleport the selected targetplayer (also if far far away XD) onto the "portal-clicker".

    I mean, in RPG: I play my Paladin "Elgardion". Elgardion, in a mysterious forest, finds a strange portal and click it while selecting his friend "Andros" in his party. Andros get summoned ON Elgardion just like a Warlock can do with a RoS. The "portal" (we could easily change the displayID) would be called "Stone of the Thought" (you "think" about someone and he appears to you, hehe).

    Shortly: i'm in a party with a friend. He's far away from me. I enter the forest, click the "portal" by targeting my friend in the party and he get summoned on me.

    Is this possibile in LUA ? Is there a function or somewhat that sets the targetplayer's coordinates to the "summoner" ones ? I searched around with no luck... T_T I'd like something that would act just like the .summon command

    I tried somewhere like that:

    Code:
    function ThoughtStone(pGameObject, event, pMisc)
    
        local plr = ?
        -- Yes, "?" because i really dunno what to write here...I need something like local plr = pMisc:GetSelectedPlayer()  
        -- (i don't know the right syntax yet :D) in order to get the Selected Player and set it to "plr"
     
        if(plr ~= nil) then -- Idea to further develop here: IsPlayer() 
           local x = plr:GetX()
           local y = plr:GetY()
           local z = plr:GetZ()
           pMisc:Teleport(0, x, y, z)
           -- is there a way to get the player's map position ? (i used "0" as long as i don't know how to do that yet)
           -- Again, i'd need something like local map = plr:GetMapID() (this is pseudocode, obviously)
           -- in order to change to pMisc:Teleport(map, x, y, z)
        else
        end
        
    end
        
    RegisterGameObjectEvent(300000, 2, "ThoughtStone")
    Here is the idea. But I need a little help with the needed LUA functions

    Any help is appreciated, and +rep to anyone (if i can ^_^) that will help. If we do it, it would be nice to include that in the LUA guides around there. That would help a lot many other noobs like myself

    In a few words, i'd like that: I click the GO and the player that i have selected in my party is summoned to me
    Last edited by haar; 06-28-2008 at 09:41 PM.

  5. #80
    God-Of-War's Avatar Active Member
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    Hey guys i have this problem that it worked just fine but then i updated my core (newest arcemu) and now it dosn't! I have lua enabled in the conf file and i tryed to recompile still dosn't work!


  6. #81
    Tom_2001's Avatar Member
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    ahh just using this guide as ive forgot everything ive ever knew :P been away for a long time

  7. #82
    brendanec's Avatar Active Member
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    Thanks for this.

  8. #83
    badbull's Avatar Member
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    I got allways that World of Recall (OLD)

    Why?

  9. #84
    transasmacanudo's Avatar Member
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    i have the same problem
    cast the skill word of recall (OLD) and no happend nothig

    code
    function Teleport_onUse (pUnit, Event, pMisc)
    pMisc:Teleport (169, 3425, 3624.15, 92.0075)
    end
    RegisterGameObjectEvent (400001, 2, 'Teleport_onUse')

    i use arcemu 774 Whybd 205
    with the lua fag active

    <ScriptBackends LUA="1">

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