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  1. #1
    Hinderella's Avatar Member
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    Custom Mobs!

    Okay i know a lot of people don't know how to do this (I didnt). I just figured it out from messing around with the tables in the database. So here it goes.

    Step 1.Connect to your database with your database tool (SQLyog, Navicat, heidi etc..)

    Step 2.Click on the Creature_names table and go to your table editor.

    Step 3.Make a new row. For entry id, use something thats not already taken by an other npc (this will be .additem <id you chose>)

    Subname is the text you see under the creature name in <brackets>

    Set flags1 to 0

    Type = 0

    Family = 0

    Rank = 0

    unk4 = 0

    SpellDataID = 0

    For display id, go to Wowhead: Best when viewed! and type in the name of the npc that you want your custom mob to look like. Once you've found the NPC you like, look at the number at the end of the url it should be something like 5858 (Greater Lava Spider). Next go to your database tool and look in creature_names for the entry id that you found on wowhead. Once you've found it, look at the display id that it has, and put that same display id (in the Greater Lava Spider's Case 7510) into your custom mob's display id column.

    unk2 = 1

    unk3 = 1

    Civillian = 0

    Leader = 0

    Whew! where done with creature_names

    Step 4.Go to the Creature_proto table in your database tool.

    Step 5.For entry ID, put the same number you put in for the entry id in creature_names(If you dont do this, it wont work)

    Level = Your desired Level

    Faction = 14

    Health = Your desired Health Ammount

    Mana = Your desired Mana Ammount

    Scale = Your desired mob size

    npcflags = 0

    attackTime = Your desired attack time

    mindamage = Your desired Minimum Damage

    maxdamage = Your desired Maximum Damage

    rangedattacktime = Your desired attack time

    rangedmindamage = Your desired minimum ranged damage

    rangedmaxdamage= Your desired maximum ranged damage

    **NOTE** I havent found the ranged attack speed/dmg to affect the damage of the mob, but I would put it in just in case.

    Mountdisplayid = 0

    All of the itemslot/displayid/info = 0

    Respawn time = Your desired respawn time (miliseconds i think) Default is 360000

    All resistances0-6 = Your desired mob resistances

    Combat reach = 0

    Bounding radius = 0

    Auras = Leave it blank

    Boss = 0

    Money = Your desired ammount of money dropped by the mob

    Wewt we're done with creature_proto

    Step 6.Now we will add the mob's loot.

    Index = Use 9999999 To be safe (Yes, that many 9's )

    Entry = Your Custom Mob's entry id (999999)

    Item ID = Entry id for the item you want your mob to drop. (For mulitple drops, use the same creature id but a different index number)

    Percentchance = Your desired item drop rate.

    mincount = Your desired minimum ammount of how many times the item drops per kill.

    maxcount = Your desired maximum ammount of how many times the item drops per kill.


    Woot we're done

    I hope you enjoyed this guide, sorry if I didn't make myself to clear at times xD Post any questions you have.
    Lightling Is Me Fire Is Your Lightling!

    Custom Mobs!
  2. #2
    Leona's Avatar Contributor
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    Re: Custom Mobs!

    Great guide. Worked as a charm.
    Rogues does it from behind.
    Hunters does it from 30 yards away...... with animals.


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