How to make Items or anything else and keep it forever menu

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  1. #1
    Dee2001's Avatar Member
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    How to make Items or anything else and keep it forever

    Another guide by me... well this is for if u want other people to have this to add to there database...


    THIS IS REALLY HARD SO I DONT SUGEST GOING ANYFURTHER IF YOU FIND MAKEING STUFF is HARD


    ok simple stuff really :P


    This will help people who want to save items they made for another database or add them to a totaly new Database this will help alot lets use this template (im useing items as a example


    ok start with

    INSERT INTO items (entry, class, subclass, field4, name1, name2, name3, name4, displayid, quality, flags, buyprice, sellprice, inventorytype, allowableclass, allowablerace, itemlevel, requiredlevel, RequiredSkill, RequiredSkillRank, RequiredSkillSubRank, RequiredPlayerRank1, RequiredPlayerRank2, RequiredFaction, RequiredFactionStanding, `Unique`, maxcount, ContainerSlots, stat_type1, stat_value1, stat_type2, stat_value2, stat_type3, stat_value3, stat_type4, stat_value4, stat_type5, stat_value5, stat_type6, stat_value6, stat_type7, stat_value7, stat_type8, stat_value8, stat_type9, stat_value9, stat_type10, stat_value10, dmg_min1, dmg_max1, dmg_type1, dmg_min2, dmg_max2, dmg_type2, dmg_min3, dmg_max3, dmg_type3, dmg_min4, dmg_max4, dmg_type4, dmg_min5, dmg_max5, dmg_type5, armor, holy_res, fire_res, nature_res, frost_res, shadow_res, arcane_res, delay, ammo_type, `range`, spellid_1, spelltrigger_1, spellcharges_1, spellcooldown_1, spellcategory_1, spellcategorycooldown_1, spellid_2, spelltrigger_2, spellcharges_2, spellcooldown_2, spellcategory_2, spellcategorycooldown_2, spellid_3, spelltrigger_3, spellcharges_3, spellcooldown_3, spellcategory_3, spellcategorycooldown_3, spellid_4, spelltrigger_4, spellcharges_4, spellcooldown_4, spellcategory_4, spellcategorycooldown_4, spellid_5, spelltrigger_5, spellcharges_5, spellcooldown_5, spellcategory_5, spellcategorycooldown_5, bonding, description, page_id, page_language, page_material, quest_id, lock_id, lock_material, sheathID, randomprop, unk203_1, block, itemset, MaxDurability, ZoneNameID, mapid, bagfamily, TotemCategory, socket_color_1, unk201_3, socket_color_2, unk201_5, socket_color_3, unk201_7, socket_bonus, GemProperties, ItemExtendedCost, ReqDisenchantSkill, unk2)
    VALUES (200000,4,4,-1,"Fallen Destoyer Battle Helm","Fallen Destoyer Battle Helm","Fallen Destoyer Battle Helm","Fallen Destoyer Battle Helm",42882,4,0,0000,200000,1,-1,-1,0,70,0,0,0,0,0,0,0,0,1,0,4,69,3,57,7,46,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,1632,0,20,10,10,20,10,0,0,0,30302,1,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,"Warrior teir7, The power of Shadow and Fire resides",0,0,0,0,0,6,0,0,0,0,0,160,0,0,0,0,1,0,2,0,2,0,0,0,0,0,0);

    Thats a template for items use
    INSERT INTO items(entry, class, subclass, field4, name1, name2, name3, name4, displayid, quality, flags, buyprice, sellprice, inventorytype, allowableclass, allowablerace, itemlevel, requiredlevel, RequiredSkill, RequiredSkillRank, RequiredSkillSubRank, RequiredPlayerRank1, RequiredPlayerRank2, RequiredFaction, RequiredFactionStanding, `Unique`, maxcount, ContainerSlots, stat_type1, stat_value1, stat_type2, stat_value2, stat_type3, stat_value3, stat_type4, stat_value4, stat_type5, stat_value5, stat_type6, stat_value6, stat_type7, stat_value7, stat_type8, stat_value8, stat_type9, stat_value9, stat_type10, stat_value10, dmg_min1, dmg_max1, dmg_type1, dmg_min2, dmg_max2, dmg_type2, dmg_min3, dmg_max3, dmg_type3, dmg_min4, dmg_max4, dmg_type4, dmg_min5, dmg_max5, dmg_type5, armor, holy_res, fire_res, nature_res, frost_res, shadow_res, arcane_res, delay, ammo_type, `range`, spellid_1, spelltrigger_1, spellcharges_1, spellcooldown_1, spellcategory_1, spellcategorycooldown_1, spellid_2, spelltrigger_2, spellcharges_2, spellcooldown_2, spellcategory_2, spellcategorycooldown_2, spellid_3, spelltrigger_3, spellcharges_3, spellcooldown_3, spellcategory_3, spellcategorycooldown_3, spellid_4, spelltrigger_4, spellcharges_4, spellcooldown_4, spellcategory_4, spellcategorycooldown_4, spellid_5, spelltrigger_5, spellcharges_5, spellcooldown_5, spellcategory_5, spellcategorycooldown_5, bonding, description, page_id, page_language, page_material, quest_id, lock_id, lock_material, sheathID, randomprop, unk203_1, block, itemset, MaxDurability, ZoneNameID, mapid, bagfamily, TotemCategory, socket_color_1, unk201_3, socket_color_2, unk201_5, socket_color_3, unk201_7, socket_bonus, GemProperties, ItemExtendedCost, ReqDisenchantSkill, unk2)


    then use VALUES i like to count like say the 9th part is your Display id it corensponds with the INSERT INTO make sure u always use a space after a value

    like

    help,(space) nextvaluename


    i hope this helps
    just go into your data base for the INSERT INTO info


    ask for help if u want it

    How to make Items or anything else and keep it forever
  2. #2
    EatUrBrains's Avatar Active Member
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    Re: How to make Items or anything else and keep it forever

    And if you are unable to insert it into the DB it self excute it to your DB Queries

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