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  1. #1
    IllidanX's Avatar Member
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    Making your server public with hamachi/and making server 2.2.X

    close this please
    Last edited by IllidanX; 11-04-2007 at 11:11 AM. Reason: guide out of date

    Making your server public with hamachi/and making server 2.2.X
  2. #2
    fobos's Avatar Member
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    Re: Making your server public with hamachi/and making server 2.2.X

    I want to add Brewfest material,
    could you give me a link to a repack that does include this becuase i havent
    found any repack with it yet even tho i have 2.2.2.
    Last edited by fobos; 10-07-2007 at 12:49 PM.

  3. #3
    Losheau's Avatar Member
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    Re: Making your server public with hamachi/and making server 2.2.X

    Changing the:

    <Client MinBuild = "6739"
    MaxBuild = "7000">

    To:

    <Client MinBuild = "6739"
    MaxBuild = "8000">

    My Friends can connect to my server and everything, BUT it takes them to a blank realm list.
    Isn't working for me . I am using Chrispeee's New and Updated Ascent Repack.

    Thanks
    Last edited by Losheau; 10-07-2007 at 12:46 PM.

  4. #4
    Hellmarch's Avatar Member
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    Re: Making your server public with hamachi/and making server 2.2.X

    The people I try to let connect get stuck at trying to log onto the realm, and keep being looped back to when they started.

  5. #5
    dary's Avatar Member
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    Re: Making your server public with hamachi/and making server 2.2.X

    when i login in HeidiSQL it says cant login into mySQL on my hamachi ip

  6. #6
    Errage's Avatar Contributor Authenticator enabled
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    Re: Making your server public with hamachi/and making server 2.2.X

    How many of you Illidan_'s are there?

    IllidanX
    Illidan
    Illidan1
    Illidan.

    o.o
    I used to be a Super Mod. Now I'm just Super, thanks for asking.

  7. #7
    hukabuka's Avatar Member
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    Re: Making your server public with hamachi/and making server 2.2.X

    on my screen (when i try to login) it says that it cannot validate game version and something about file corruption...
    (using 2.2.2)
    anybody knows what to do?
    Last edited by hukabuka; 10-08-2007 at 07:48 AM.

  8. #8
    hihiri's Avatar Master Sergeant
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    Re: Making your server public with hamachi/and making server 2.2.X

    is this just for ascent or w.e. or can it be with mangos as well? cuz i only do with mangos and i have been waiting for a new guide for a 2.2.x but if so id just go grab a previous one and do that..

  9. #9
    IllidanX's Avatar Member
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    Originally Posted by hihiri View Post
    is this just for ascent or w.e. or can it be with mangos as well? cuz i only do with mangos and i have been waiting for a new guide for a 2.2.x but if so id just go grab a previous one and do that..
    Sorry it doesnt work with mangos

    Originally Posted by hukabuka View Post
    on my screen (when i try to login) it says that it cannot validate game version and something about file corruption...
    (using 2.2.2)
    anybody knows what to do?
    Do you have the right patch? because that shouldnt happen

    Originally Posted by fobos View Post
    I want to add Brewfest material,
    could you give me a link to a repack that does include this becuase i havent
    found any repack with it yet even tho i have 2.2.2.
    Sorry, I dont think there is a repack with brewfest on it
    Someone might make a download so you could put it in your database with the brewfest
    Last edited by Errage; 10-10-2007 at 05:32 PM. Reason: Merging posts.

  10. #10
    dirtypup's Avatar Member
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    Re: Making your server public with hamachi/and making server 2.2.X

    hi im using antrix with this and im having that realm loop problem, whenever he tries to join it goes logging into realm then he gets pushed back to the realm list.
    realm.conf
    #######################################################################
    # Realms Configuration File
    # Last updated at revision 1259
    #######################################################################
    # Logon Server Setup
    #
    # Logon servers are the old "realmlist" or "auth" servers.
    # At the moment, you can only set up one. This will be changed in the
    # future.
    #
    # LogonServerCount = Number of servers
    # LogonServer[x].Address = The address (no port) of the server.
    # LogonServer[x].Port = The port on which the logon server listens.
    # LogonServer[x].Name = Not really relavant, but name the logon.
    #
    LogonServerCount = 1
    LogonServer1.Address = "127.0.0.1"
    LogonServer1.Port = 8093
    LogonServer1.Name = "Default Logon"
    # Realm Setup
    #
    # This is the realms that will be added to the list for this instance
    # of the server. You can have multiple realms (e.g. one for LAN, WAN).
    #
    # RealmCount = The number of servers.
    # Realm[x].Name = The name of the realm.
    # Realm[x].Address = The address (and port) of that realm.
    # Realm[x].Icon = The type of realm (PVP, Normal, RPPVP, RP)
    # Realm[x].Colour = Realm colour in realm list display.
    # Realm[x].TimeZone = Time zone the realm is in.
    # Realm[x].Population = (0 = low, 1 = medium, 2 = high)
    #
    RealmCount = 1
    Realm1.Name = "Ballin"
    Realm1.Address = "127.0.0.1:8129"
    Realm1.Icon = "PVP"
    Realm1.Colour = 1
    Realm1.Population = 1.0
    Realm1.TimeZone = 1
    if you need any otheri nfo let me know

  11. #11
    IllidanX's Avatar Member
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    I dont understand what you're asking dirtypup is this another person trying to connect to your server from hamachi? If so then where it says Realm1.Address = "127.0.0.1:8129" change that 127.0.0.1 to your hamachi ip

    If you were asking something different please tell me what it was

    Originally Posted by donkey11 View Post
    Changing the:

    <Client MinBuild = "6739"
    MaxBuild = "7000">

    To:

    <Client MinBuild = "6739"
    MaxBuild = "8000">

    My Friends can connect to my server and everything, BUT it takes them to a blank realm list.
    Isn't working for me . I am using Chrispeee's New and Updated Ascent Repack.

    Thanks
    Sorry I missed you, refresh your main database then refresh the tables the realmlist should show up then, if it doesnt change your realm name to the default name it had if you changed it
    Last edited by Errage; 10-11-2007 at 07:55 PM. Reason: Merging posts.

  12. #12
    dirtypup's Avatar Member
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    Re: Making your server public with hamachi/and making server 2.2.X

    sorry i had both of those ips to hamachi and it was teh same thing, he couldnt join it would loop him to the realm list over and over so im thinkin it was the realm.conf so i was fiddling around with it and ended up having it back to the 127.0.0.1, but i odnt know why he can not join

  13. #13
    dirtypup's Avatar Member
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    Re: Making your server public with hamachi/and making server 2.2.X

    sorry for double post but heres alll teh info
    #######################################################################
    # Realms Configuration File
    # Last updated at revision 1259
    #######################################################################
    # Logon Server Setup
    #
    # Logon servers are the old "realmlist" or "auth" servers.
    # At the moment, you can only set up one. This will be changed in the
    # future.
    #
    # LogonServerCount = Number of servers
    # LogonServer[x].Address = The address (no port) of the server.
    # LogonServer[x].Port = The port on which the logon server listens.
    # LogonServer[x].Name = Not really relavant, but name the logon.
    #
    LogonServerCount = 1
    LogonServer1.Address = "5.105.191.30"
    LogonServer1.Port = 8093
    LogonServer1.Name = "Default Logon"
    # Realm Setup
    #
    # This is the realms that will be added to the list for this instance
    # of the server. You can have multiple realms (e.g. one for LAN, WAN).
    #
    # RealmCount = The number of servers.
    # Realm[x].Name = The name of the realm.
    # Realm[x].Address = The address (and port) of that realm.
    # Realm[x].Icon = The type of realm (PVP, Normal, RPPVP, RP)
    # Realm[x].Colour = Realm colour in realm list display.
    # Realm[x].TimeZone = Time zone the realm is in.
    # Realm[x].Population = (0 = low, 1 = medium, 2 = high)
    #
    RealmCount = 1
    Realm1.Name = "Ballin"
    Realm1.Address = "5.105.191.30:8129"
    Realm1.Icon = "PVP"
    Realm1.Colour = 1
    Realm1.Population = 1.0
    Realm1.TimeZone = 1
    #######################################################################
    # Antrix Realms Configuration File
    # Last updated at revision 446 by Burlex
    #######################################################################
    /********************************************************************************
    * How to use this config file: *
    * Config files are in a block->variable->setting format. *
    * A < signifies the opening of a block, the block name is expected after that. *
    * After the block name, a space and then the settings sperated by = / ' '. *
    * *
    * e.g. *
    * <block setting="0" someval = "1"> *
    * *
    * Comments can be in C format, e.g. /* some stuff */, with a // at the start *
    * of the line, or in shell format (#). *
    ********************************************************************************/
    # LogonDatabase Section
    #
    # These directives are the location of the `realms` and `accounts`
    # tables.
    #
    # LogonDatabase.Host - The hostname that the database is located on
    # LogonDatabase.Username - The username used for the mysql connection
    # LogonDatabase.Password - The password used for the mysql connection
    # LogonDatabase.Name - The database name
    # LogonDatabase.Port - Port that MySQL listens on. Usually 3306.
    # LogonDatabase.Type - Client to use. 1 = MySQL, 2 = PostgreSQL, 3 = Oracle 10g
    #
    <LogonDatabase Hostname = "127.0.0.1"
    Username = "root"
    Password = "zsoldos11"
    Name = "Antrix"
    Port = "3306"
    Type = "1">

    # Host Directive
    #
    # This is the address that the realmlist will listen on.
    # To listen on all addresses, set it to 0.0.0.0
    # Default: 127.0.0.1 (localhost)
    #
    # Note: ISHost is the interserver communication listener.
    #
    <Listen Host = "5.105.191.30"
    ISHost = "0.0.0.0"
    RealmListPort = "3724"
    ServerPort = "8093">
    # Server console logging level
    #
    # This directive controls how much output the server will
    # display in it's console. Set to 0 for none.
    # 0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
    # Default: 3
    #
    <LogLevel Screen = "0"
    File = "-1">
    # Account Refresh Time
    #
    # This controls on which time interval accounts gets
    # refreshed. (In seconds)
    # Default = 600
    #
    <Rates AccountRefresh = "600">
    # Accepted Build Range Setup
    #
    # These two directives set up which clients will be
    # allowed to authenticate with the realm list.
    #
    # Set these to the same builds that the server was
    # compiled for.
    #
    # As of the last update, version 2.1.1 was build 6739.
    #
    <Client MinBuild = "6739"
    MaxBuild = "10000">
    # WorldServer Setup
    #
    # This directive controls the password used to authenticate with the worldserver.
    # It must be the same between the two configs. If it is not, your server will
    # not register.
    #
    # Default: "change_me_logon"
    #
    <LogonServer RemotePassword = "lol">

    #######################################################################
    # Antrix Configuration File
    # Last updated at revision 446 by Burlex
    #######################################################################
    /********************************************************************************
    * How to use this config file: *
    * Config files are in a block->variable->setting format. *
    * A < signifies the opening of a block, the block name is expected after that. *
    * After the block name, a space and then the settings sperated by = / ' '. *
    * *
    * e.g. *
    * <block setting="0" someval = "1"> *
    * *
    * Comments can be in C format, e.g. /* some stuff */, with a // at the start *
    * of the line, or in shell format (#). *
    ********************************************************************************/
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Database Section
    #
    # Database.Host - The hostname that the database is located on
    # Database.Username - The username used for the mysql connection
    # Database.Password - The password used for the mysql connection
    # Database.Name - The database name
    # Database.Port - Port that MySQL listens on. Usually 3306.
    # Database.Type - Client to use. 1 = MySQL, 2 = PostgreSQL, 3 = Oracle 10g
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    <Database Hostname = "127.0.0.1" Username = "root" Password = "zsoldos11" Name = "antrix" Port = "3306" Type = "1">

    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Listen Config
    #
    # Host
    # This is the address that the server will listen on.
    # To listen on all addresses, set it to 0.0.0.0
    # Default: 127.0.0.1 (localhost)
    #
    # WorldServerPort
    # This is the port that the world server listens on.
    # It has to be the same as what is specified in the
    # realms table in the LogonDatabase.
    # Default: 8129
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    <Listen Host = "5.105.191.30"
    WorldServerPort = "8129">

    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Log Level Setup
    #
    # Console Logging Level
    # This directive controls how much output the server will
    # display in it's console. Set to 0 for none, or -1 to disable.
    # -1 = Disabled; 0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
    # Default: 3
    #
    # World server packet logging feature
    # If this directive is turned on, a file called `world.log`
    # will be created in the server's directory and all packets
    # sent and received by clients will be dumped here in bfg
    # format.
    # Default: 0
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    <LogLevel Screen="0" File="-1" World="0">

    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Server Settings
    #
    # PlayerLimit
    # This directive controls the amount of sessions that will be
    # accepted by the server before it starts to add people to
    # the server queue.
    # Default: 100
    #
    # PlrUpdateDistance
    # This directive controls the distance (internal yards) that the player can "see" up to
    # and receieve updates for. For smaller servers, you can probably increase this number.
    # Increasing this number will also increase the servers bandwidth consumption and CPU usage.
    # Default: 80
    #
    # Motd
    # This message will be displayed by the server in the chat
    # box every time any user logs on. Colors can be used in the
    # standard WoW format.
    # Default: "No MOTD specified
    #
    # Send Build On Join
    # This directive controls whether the server's internal revision
    # will be sent to clients upon entering the world. Use it to help
    # testers report bugs.
    #
    # Send Stats On Join
    # This directive controls whether the server will send the online player
    # count to a cilent when it enters the world.
    #
    # Breathing Setup
    # If the breathing code is causing problems or you want to run a fun server, you can disable
    # water checks by enabling this directive.
    # Default: 1
    #
    # Speedhack detection
    # If this directive is turned on, speedhack detection will be activated and speedhackers
    # will be warned / kicked.
    # Default: 0
    #
    # Level Cap
    # This variable controls the level that stats will be generated up to internally.
    # Beyond this level players can still see a higher level visually but their stats won't
    # increase beyond this point.
    # Default: 70
    #
    # Seperate Channels Control
    # This directive controls whether horde and alliance chats will be seperated across channels.
    # Set to 1 for blizzlike seperated channels, or 0 to allow horde/alliance to speak to each other
    # across channels.
    # Default: 0
    #
    # Compression Threshold
    # This directive controls the limit when update packets will be compressed using deflate.
    # For lower-bandwidth servers use a lower value at the cost of cpu time.
    # Default: 1000
    #
    # Queue Update Rate
    # This directive controls how many milliseconds (ms) between the updates
    # that the queued players receieve telling them their position in the queue.
    # Default: 5000 (5 seconds).
    #
    # Kick AFK Players
    # Time in milliseconds (ms) that a player will be kicked after they go afk.
    # Default: 0 (disabled)
    #
    # Connection Timeout
    # This directive specifies the amount of seconds that the client will be disconnected
    # after if no ping packet is sent. It is advised to leave it at the default.
    # Default: 180
    #
    # Realm Type
    # This is the realm type that will be used by the server to handle world pvp.
    # Default: 0 (pve)(RPPVE)
    # Other values: 1(pvp)(RPPVP)
    #
    # AdjustPriority
    # Set the server to high process priority?
    # Default: 0
    #
    # RequireAllSignatures
    # This directive controls whether the full 10 signatures will be required in order
    # to turn in a petition. Smaller servers would be better off having it turned off.
    # Default: off
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    <Server PlayerLimit = "100"
    PlrUpdateDistance = "80"
    Motd = "No MOTD specified."
    SendBuildOnJoin = "1"
    SendStatsOnJoin = "1"
    EnableBreathing = "1"
    SpeedhackProtection = "0"
    LevelCap = "70"
    SeperateChatChannels = "0"
    CompressionThreshold = "1000"
    QueueUpdateInterval = "5000"
    KickAFKPlayers = "0"
    ConnectionTimeout = "180"
    RealmType = "1"
    AdjustPriority = "0"
    RequireAllSignatures = "0">

    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Die Directive
    #
    # If this triggers it means you didn't read your config file!
    # Just comment it or remove it when you've read this.
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Power regeneration multiplier setup
    #
    # These directives set up the multiplier in which regen values will be
    # multiplied by every 2 seconds.
    # Powers:
    # Power1 = Mana, Power2 = Rage, Power3 = Energy
    #
    # Reputation:
    # Kill = Rep gained on kill, Quest = rep gained from quests
    #
    # Honor:
    # Honor = multiplier used to calculate honor per-kill.
    #
    # PvP:
    # PvPTimer = in ms, the timeout for pvp after turning it off. default: 5mins (300000)
    #
    # XP:
    # The xp that a player receives from killing a creature will be multiplied
    # by this value in order to get his xp gain.
    #
    # RestXP:
    # Value is the amount of rest XP a player will recieve per minute of rest time.
    #
    # Drop:
    # This value will be multiplied by any gold looted and the drop percentages of the
    # items for creatures will also be multiplied for this to determine which items
    # to drop.
    #
    # Save:
    # Value in milliseconds (ms) that will be between player autosaves.
    # Default: 300000 (5 minutes)
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    <Rates Health="1"
    Power1="1"
    Power2="1"
    Power3="1"
    QuestReputation="1"
    KillReputation="1"
    Honor="1"
    PvPTimer="300000"
    Compression="1"
    XP="1"
    QuestXP="1"
    RestXP="1"
    Drop="1"
    DropMoney="1"
    Save="300000">

    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # GM Client Channel
    #
    # This should be set to 'gm_sync_channel' for the My_Master addon to work.
    #
    # Default: gm_sync_channel
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    <GMClient ReqGmClient = "0" GmClientChannel = "gm_sync_channel">

    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Terrain Configuration
    #
    # Set the path to the map_xx.bin files and whether unloading should be enabled
    # for the main world maps here. Unloading the main world maps when they go idle
    # can save a great amount of memory if the cells aren't being activated/idled
    # often. Instance/Non-main maps will not be unloaded ever.
    #
    # Default:
    # MapPath = "maps"
    # UnloadMaps = 1
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    <Terrain MapPath = "maps" UnloadMaps = "1">

    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Log Settings
    #
    # Cheaters:
    # This directive sets up the cheater logging file, if turned on any
    # cheat / packet exploit / speedhack attempts will be logged here.
    #
    # GMCommands:
    # These two directives set up the GM command logging fie. If turned on,
    # most gm commands will be logged for this file for abuse investigation, etc.
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    <Log Cheaters="0" GMCommands="0">

    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Mail System Setup
    #
    # These directives control the limits and behaviour of the ingame mail system.
    # All options must have Mail prefixed before them.
    #
    # ReloadDelay
    # Controls the delay at which the database is "refreshed". Use it if you're
    # inserting mail from an external source, such as a web-based interface.
    # 0 turns it off.
    # Default: 0
    #
    # DisablePostageCostsForGM
    # Enables/disables the postage costs for GM's. DisablePostageCosts overrides this.
    # Default: 1
    #
    # DisablePostageCosts
    # Disables postage costs for all players.
    # Default: 0
    #
    # DisablePostageDelayItems
    # Disables the one hour wait time when sending mail with items attached.
    # Default: 1
    #
    # DisableMessageExpiry
    # Turns off the 30 day / 3 day after read message expiry time.
    # WARNING: A mailbox still cannot show more than 50 items at once
    # (stupid limitation in client).
    # Default: 0
    #
    # EnableInterfactionMail
    # Removes the faction limitation for sending mail messages. Applies to all players.
    # Default: 1
    #
    # EnableInterfactionMailForGM
    # Removes the faction limitation for sending mail messages, but only applies
    # to GM's. EnableInterfactionMail overrides this.
    # Default: 1
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    <Mail ReloadDelay="0"
    DisablePostageCostsForGM="1"
    DisablePostageCosts="0"
    DisablePostageDelayItems="1"
    DisableMessageExpiry="0"
    EnableInterfactionMail="1"
    EnableInterfactionMailForGM="1">

    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Status Dumper Config
    #
    # These directives set up the status dumper plugin. Filename is an
    # absolute or relative path to the server binary. Interval is the
    # time that the stats will be dumped to xml.
    # Default: stats.xml / 120000 (2 minutes)
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    <StatDumper FileName = "stats.xml" Interval = "120000">

    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Startup Options
    #
    # Preloading
    # This directive controls whether the entire world will be spawned at server
    # startup or on demand. It is advised to leave it disabled unless you are a
    # developer doing testing.
    # Default: off
    #
    # Background Loot Loading
    # This directive controls whether loot will be loaded progressively during
    # startup or in the background in a seperate thread. Turning it on will
    # result in much faster startup times.
    # Default: on
    #
    # Multithreaded Startup
    # This controls whether the server will spawn multiple worker threads to
    # use for loading the database and starting the server. Turning it on
    # increases the speed at which it starts up for each additional cpu in your
    # computer.
    # Default: on
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    <Startup Preloading = "0"
    BackgroundLootLoading = "1"
    EnableMultithreadedLoading = "1">

    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # LogonServer Setup
    #
    # DisablePings
    # This directive controls whether pings will be sent to the logonserver to check
    # if the connection is still "alive". Expect problems if it is disabled.
    # Default: 0
    #
    # RemotePassword
    # This directive controls the password used to authenticate with the logonserver.
    # It must be the same between the two configs. If it is not, your server will
    # not register.
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    <LogonServer DisablePings = "0"
    RemotePassword = "lol">

    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Die Directive
    #
    # If this triggers it means you didn't read your config file!
    # Just comment it or remove it when you've read this.
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    hope it helps, but even my brother here with my second computer cant even join so idk whats up

  14. #14
    Spurven's Avatar Contributor
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    Re: Making your server public with hamachi/and making server 2.2.X

    i hunger after fiddlin' with my server. But i just get to a blank realmlist. Could anyone fix this? would be GREAT!


    Thanks to Narudan for the sweet sig

  15. #15
    IllidanX's Avatar Member
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    Re: Making your server public with hamachi/and making server 2.2.X

    Originally Posted by dirtypup View Post
    sorry for double post but heres alll teh info







    hope it helps, but even my brother here with my second computer cant even join so idk whats up
    Alright well I saw some mistakes in your configs you missed some spots where you needed to put you're hamachi ip and you didnt change your client maxbuild to 8000 so do that stuff and PM me about other needed info

    The places u need ur hamachi ip is mostly where it has 127.0.0.1 in that spot
    Last edited by IllidanX; 10-13-2007 at 08:02 PM.

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