:Introduction:
Welcome, I hope you will understand how to make a new currency better after you read this Guide.
Happy Learning!
You know what item you want?
Good, if not, I did just modify the 20515 (Abyssal Scepter) so it Binds on Pickup and made that one my Currency.
Follow This Guide Down Under.
:Step I:
Download BOTH CSVed and DBCutil if you do not have them already.
Links at the bottom.
Find the DBC you want.
In this case we want "ItemExtendedCost.dbc"
:Step II:
Convert the ItemExtendedCost.dbc with DBCutil.
Just Drag and Drop.
Open ItemExtendedCost.dbc.CSV with CSVed.
:Step III:
Press "Edit" and then "Add Record ..."
Fill it in as the template I did show you before.
TIP: Currency ID should be over 3000!
Press "Apply Changes" and then "Ready"
:Step IV:
Save the File.
Convert back to DBC.
Put it back into your DBC folder.
Go into your DB and add / edit what/wich items will use your Currency.
:Step V:
Want to make it a .SQL file?
Think it will go Faster with a .SQL file?
Heres the .SQL template!
insert into `items_extendedcost`(`ItemId`,`CostId`) values (ITEM ID,CURRENCY ID),(ITEM ID,CURRENCY ID),
Dont forget the "," between every ")" and "("
This will make "ITEM" cost - if you did exactly as I did - 50 Abyssal Scepters.
It will not be visible in the shop as Scepters.
So my tip is either name the vendor or make a GameObject to say.
"All Items in this Vendor costs äx number' of 'x item' "
Download Links
Download CSVed 1.4.5 - An easy and powerful CSV file editor, you can manipulate any CSV file, separated with any separator - Softpedia
Files » Programs » DBC » Dbcutil
Made by Warwenw @ MMOwned
Since no one has replied to his thread more than me then i thought i'd re-share it.
He is my friend irl, and i have his permission.
:Original Thread:
MMOwned