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  1. #1
    Ascelyn's Avatar Member
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    How to add spells to GameObjects.

    Hi guys, I recently had a repack and it had the Catapult - FLY FLY in it so I thought;" Hey thats awesome!" until I spawned it.. It did nothing so well I tried to change it.

    So first you want to open up the DB and go to

    Gameobject_Names.
    Then look for your gameobject (or create one) I used a catapult.

    Entry ID: Can be whatever you want. I chose 70000
    Type: 22, Or if other people know another type to make it interactable.. ^^
    name: Can be whatever you want.. I chose Catapult.
    name2,3,4, Leave that at 0
    category: Got no clue what that is, Leave it at 0
    CastBarText: If it's a spell with a casttime that what you type shall be in the castbar
    UnkStr: No clue ._.
    SpellFocus: Thats the spell ID of the spell it's gonna cast, I used 24199 wich is knockback 35 triggers. just as an example
    and leave the rest at 0.

    Well thats about it It worked fine for me altough some spells require mana.. and wont be available to players without mana.

    Hope this worked or was any good Feel free to comment.
    Last edited by Ascelyn; 08-17-2009 at 04:14 AM.

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  2. #2
    Ascelyn's Avatar Member
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    No one found this usefull? Ô_o

  3. #3
    Helstedxd's Avatar Active Member
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    Yer i did +rep
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  4. #4
    marms-08's Avatar Member
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    i minda already knew this but its good for any1 who doesnt

  5. #5
    BoneZz's Avatar Member
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    thanks for this man

  6. #6
    4l3k's Avatar Member
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    sorry but i dont understand that .

  7. #7
    Ascelyn's Avatar Member
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    4l3K what dont you understand? Please tell me so I can change it in the tutorial


  8. #8
    coolmarkid's Avatar Member
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    Cool guide.

  9. #9
    Ascelyn's Avatar Member
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    Thanks Coolmarkid

  10. #10
    Ascelyn's Avatar Member
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    Oh and thanks all for commenting

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