How to customized Bosses and the Loots menu

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  1. #1
    Asbfaw's Avatar Member
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    How to customized Bosses and the Loots

    [ADVANCED-GUIDE] Make Customized Boss & Loot! -----[ GUIDE FOR: MAKE CUSTOMIZED BOSS & LOOT! ]-----

    - Advance Guide!
    - Only for Experienced Ascent Users!

    - GUIDE:


    [b]Ok First off we are going to make the Monster as an Start off we go to Creature_names Table

    Code:
    Insert EntryID ( the ID u will use on Following Places Include Spawnings / script etc)
    Insert Name(the Name off ur Creature In world / Instances / Yelling Stuffs)
    Insert Subname(Guild Tag for monster like "Lawl nerf me" and he will have it as an guild under hes name
    Insert Info_Str ( Leave at Blank or own choice )
    Insert Flags ( what ur Creature shall do etc. the Flag number can Be find by useing search on here or google )
    Insert Type ( What kind of Monster ur makeing , 2 Dragon , 7 humanoid. I know so far.
    Insert Family ( what monsters he shall group up with wen pulling they comes to )
    Insert Rank ( 0 Normal , 1 elite , 2 rare , 3 rare boss ,4 boss)
    Insert Unk4 ( Blank or 0 )
    Insert SpellDataID ( what spells ur mob useing if u made an Spell list or got ID for it)
    Insert MaleDisplayID ( What the Man in the house shall look like Display ID off creature found by doing .npc info on an creature it shows u "DISPLAYINFO / DisplayID)
    Insert FemaleDisplayID( Same as Over there , but now its the Lady)
    Insert off the Blocks to 0 or NULL
    -
    Step 2
    Creature_Proto ( Prototype)
    Code:
    EnterID ( Same as ur creature had in Name Table)
    MinLevel ( the min Level ur creature can be )
    MaxLevel ( The maxium level ur creature can be )
    Facton ( 21 = Hated with all 35 = Friendly with all 2 = alliance 1 = Horde)
    MinHealth ( Min HP off ur creature ) --------- Will auto Change to Max health wen leave combat
    MaxHealth ( Maxium Health off ur Creature)
    Mana ( the Mana off ur Creature )
    Scale ( the Size off ur Creature 1.00 = Standard Over 5000 = server Crash )
    Flags ( same as Up there but Bonus flags )
    AttackTime ( Time Between Each off ur creature's Hits )
    AttackType ( 0 = melee 7 = ranged 21 = spellcast 93 = instant death) If i rember Right
    MinDamage ( the worst Damage ur Creature can do )
    MaxDamage ( the Maxium Damage ur Creature Can do +35% on Critical hits)
    Ranged Stuffs( Put on 0 if u dont have ranged attack style , else fix it same as melee)
    MountDisplayID ( what mount ur Creature shall sit on Befor enter's Combat )
    Equiptmodel1 ( The DisplayID off weapon ur Creature shall have)
    EquiptInfo1 ( the information about what kind of weapon it is )
    EquiptSlot ( Where it shall be placed on him 768 = mainhand 789 = 2 handed 529 = ranged )
    Equiptslot2 stuffs is same as one but offhand
    Respawn Time ( how long time unti ur Creature Respawns)
    Armor ( How much armor ur creature shall have , Type in % off Damage Reduced maxium 75% can be.)
    Resistance ( resistance he shall have Agaist Spells )
    Combat_Reach ( How many feets hes Attacks shall Reach , 35 - 50 if ranged)
    Bounding_Radius ( Put it on 1 )
    Auras ( The Aura ur creature shall have in combat , SpellID , If Self cast spell its on him self if its Aoe it hits those around him durability Will count on the aura)
    Money ( How much gold he shall drop Leave on Blank for Auto Count )
    Invisiblity Type ( 0 if not invis)
    Death_stats ( put on 0)
    Walk_speed ( hes Walking speed 2.5 = Defualt)
    Run_speed ( Hes Run speed 8 = defualt)
    Fly_speed ( How fast he "flys" 14 = Defualt)
    Extra_a9_flags ( If he shall be immune to stuns etc.)
    Step 3
    the Script.

    Ok make an New file name "ur choice.lua" Open it with Note pad and We start

    First off make an Function
    Code:
    function "INSERT NAME OF CHOICE"_CheckA(Unit)
    if Unit:GetHealthPct() < "PROCENT HEALTH u want him to react on
    " then

    Now what he shall do
    Code:
    Unit:CastSpell(spellID) Cast the Spell at ur Target if not it throws at him self
    Unit:FullCastSpell(spellID) : Casts a spell with casting time on ur Target
    Unit:SpawnCreature(entryID, x, y, z, o, faction, duration) : Spawns a creature at a position with specified faction, despawning after duration milliseconds.
    Unit::PlaySoundToSet(soundID) - Replace Sound ID with the ID off sound he shall do
    Exemple of part one

    Code:
    function cthun_CheckB(Unit)
    if Unit:GetHealthPct() < 105 then
    Unit:CastSpell(16033)
    Unit:CastSpell(10892)
    Unit:SpawnCreature(15726, 345, -105, -24, 2.3, 21, 60000);
    Unit:SpawnCreature(15726, 302, -93, -24, 0.157, 21, 60000);
    Unit:CastSpell(40695)
    end
    end
    Part Two

    Code:
    function "SAME NAME AS BEFOR"_OnCombat(Unit, Event)
    Unit:RegisterEvent("URNAMEOFFFUNCTION_CheckA",Trig gerTIME in mil sec, How many times)
    end

    Exemple off part 2

    Code:
    function cthun_OnCombat(Unit, Event)
    Unit:SendChatMessage(12, 0, "foolish u have sout ur own device , realase u have dissregarded the power , u have failed ur master , now theres only one way out , to walk the path..... of the damned")
    Unit:PlaySoundToSet(8807);
    Unit:CastSpell(9941)
    Unit:CastSpell(40695)
    Unit:CastSpell(30254)
    Unit:RegisterEvent("cthun_CheckA",65000, 0)
    Unit:RegisterEvent("cthun_CheckB",15000, 0)
    Unit:RegisterEvent("cthun_Chill",75000, 0)
    Unit:RegisterEvent("cthun_Shadow",1000, 0)
    end
    Part 3

    Code:
    RegisterUnitEvent(THEIDOFFURMOB, 1, "NAMEOFFURFUNCTION_OnCombat")
    Wen this is Done u have made an Monster with Scripted Function

    4.

    Now to add the loot

    Go to CreatureLoot

    Code:
    EnteryID ( The ID off ur Monster befor )
    ItemID ( the Id off the item u wanna add ( Entry ID off item ) )
    Dropchanse ( the Procent off Drop chanse it shall have )
    HeroicProcentDropchanse ( Leave at 0 )
    Mincount ( how small stack it can drop )
    MaxCount ( how Big stack max is )
    LootFFA ( Split it for all team members and let all pick up off it )
    5.
    Spawn him Ingame

    Code:
    /say .npc spawn "UR ID OFF MONSTER"

    How to customized Bosses and the Loots
  2. #2
    Asbfaw's Avatar Member
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    If This Tutorial Helped You then Pls Reply

  3. #3
    Ground Zero's Avatar ★ Elder ★
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    Originally Posted by Asbfaw View Post
    Creature_Proto ( Prototype)
    Creature_Proto is Protocol isn't it?

  4. #4
    Asbfaw's Avatar Member
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    Yes And How can I get a Cool Sign add me at [email protected]

  5. #5
    Asbfaw's Avatar Member
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    I Will Remove this Post if there are hardly any Posts or REP+ . Comeon Leechers i deserve something.

  6. #6
    saifhmaqbool's Avatar Member
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    Epic Thank You So Much

  7. #7
    blackgecko's Avatar Member
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    ohh man awesome work rep+++!!!
    so hardcore awesome!

  8. #8
    Asbfaw's Avatar Member
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    You didn't rep

    Hello Blackgekko you didn't Rep+++ Me and You can't even you have 0 Rep Power Points. I think you just said that so that you could get more posts. When You say Rep+++ Then give it... Don't fool people.

  9. #9
    darkwiz787's Avatar Member
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    No, it didn't help because it hardly explained anything. There are much simpler ways of doing this and your LUA tutorial didn't give us any information on what was happening in the script...
    no +Rep from me.

  10. #10
    sasoritail's Avatar Contributor
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    I bet most people would use WoW-V instead of this.
    And still this is well known by almost everyone.
    Though i will +Rep you for efforts in taking your time in writing such a long thread.
    It's been a while

  11. #11
    Exacute's Avatar Active Member
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    Same as sasoritail.. anyhow take one cookie.. wait.. you asked for rep.. No way! then.
    [/COLOR]

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