Didler's Repack (Patch 2.4.3) (99% All instanced scripted) (EASY) (No MySQL Install) menu

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  1. #1
    InternetExplorer's Avatar Contributor
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    Didler's Repack v2 (Patch 2.4.3) (EASY) (FAST)

    Hello
    :wave:


    How to Create a World of Warcraft 2.4.3 Private Server EASY




    1. Download Didler's Repack:

    Link: Filebeam - Free Fast File Hosting

    The password is mmowned

    2. Extract it to c://

    3. Open Didler's Repack, and read the How to install Server.txt

    4. When done run the Account Creator or loggin whit:

    Name: Didler
    Pass: Didler

    _____________________________________________________________

    If the script arent working try this:


    Open arcemu-world.conf find this:


    # LUA
    # If you would like to enable the LUA scripting backend, enable this.
    # Default: 0
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <ScriptBackends LUA="0"
    AS="0">


    Change to:



    # LUA
    # If you would like to enable the LUA scripting backend, enable this.
    # Default: 0
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <ScriptBackends LUA="1"
    AS="1
    ">


    Im not 100% sure if this work, anic2:anic2:







    Heres all Commands:

    • commands (0) - [Shows Commands]
    • help (0) - [Shows help for command]
    • announce (u) - [Sends Msg To All]
    • wannounce (u) - [Sends Widescreen Msg To All]
    • appear (v) - [Teleports to x's position.]
    • summon (v) - [Summons x to your position]
    • kill (r) - [.kill - Kills selected unit.]
    • killplr (r) - [.killplr <name> - Kills specified player]
    • revive (r) - [Revives you.]
    • reviveplr (r) - [Revives player specified.]
    • demorph (m) - [Demorphs from morphed model.]
    • mount (m) - [Mounts into modelid x.]
    • dismount (h) - [Dismounts.]
    • gps (0) - [Shows Position]
    • worldport (v) -
    • start (m) - [Teleport's you to a starting location]
    • invincible (j) - [.invincible - Toggles INVINCIBILITY (mobs won't attack you)]
    • invisible (i) - [.invisible - Toggles INVINCIBILITY and INVISIBILITY (mobs won't attack you and nobody can see you, but they can see your chat messages)]
    • playerinfo (m) - [.playerinfo - Displays informations about the selected character (account...)]
    • levelup (m) - [Levelup x lvls]
    • modify (m) -
      • hp (m) - [Modifies health points (HP) of selected target]
      • gender (m) - [Changes gender of selected target. Usage: 0=male, 1=female.]
      • mana (m) - [Modifies mana points (MP) of selected target.]
      • rage (m) - [Modifies rage points of selected target.]
      • energy (m) - [Modifies energy points of selected target.]
      • level (m) - [Modifies the level of selected target.]
      • strength (m) - [Modifies the strength value of the selected target.]
      • agility (m) - [Modifies the agility value of the selected target.]
      • intelligence (m) - [Modifies the intelligence value of the selected target.]
      • spirit (m) - [Modifies the spirit value of the selected target.]
      • holy (m) - [Modifies the holy resistance of selected target.]
      • fire (m) - [Modifies the fire resistance of selected target.]
      • nature (m) - [Modifies the nature resistance of selected target.]
      • frost (m) - [Modifies the frost resistance of selected target.]
      • shadow (m) - [Modifies the shadow resistance of selected target.]
      • arcane (m) - [Modifies the arcane resistance of selected target.]
      • damage (m) - [Modifies the damage done by the selected target.]
      • ap (m) - [Modifies the attack power of the selected target.]
      • rangeap (m) - [Modifies the range attack power of the selected target.]
      • scale (m) - [Modifies the scale of the selected target.]
      • gold (m) - [Modifies the gold amount of the selected target. Copper value.]
      • speed (m) - [Modifies the movement speed of the selected target.]
      • nativedisplayid (m) - [Modifies the native display identifier of the target.]
      • displayid (m) - [Modifies the display identifier (DisplayID) of the target.]
      • flags (m) - [Modifies the flags of the selected target.]
      • faction (m) - [Modifies the faction template of the selected target.]
      • dynamicflags (m) - [Modifies the dynamic flags of the selected target.]
      • talentpoints (m) - [Modifies the available talent points of the selected target.]
      • happiness (m) - [Modifies the happiness value of the selected target.]
      • boundingraidius (m) - [Modifies the bounding radius of the selected target.]
      • combatreach (m) - [Modifies the combat reach of the selected target.]
      • emotestate (m) - [Modifies the NPC emote state of the selected target.]
      • bytes (m) - [WARNING! Modifies the bytes entry of selected target.]
    • waypoint (w) -
      • add (w) - [Add wp at current pos]
      • show (w) - [Show wp's for creature]
      • hide (w) - [Hide wp's for creature]
      • delete (w) - [Delete selected wp]
      • movehere (w) - [Move to this wp]
      • flags (w) - [Wp flags]
      • waittime (w) - [Wait time at this wp]
      • emote (w) - [Emote at this wp]
      • skin (w) - [Skin at this wp]
      • change (w) - [Change at this wp]
      • info (w) - [Show info for wp]
      • movetype (w) - [Movement type at wp]
      • generate (w) - [Randomly generate wps]
      • save (w) - [Save all waypoints]
      • deleteall (w) - [Delete all waypoints]
      • addfly (w) - [Adds a flying waypoint]
    • debug (d) -
      • infront (d) -
      • showreact (d) -
      • aimove (d) -
      • dist (d) -
      • face (d) -
      • moveinfo (d) -
      • setbytes (d) -
      • getbytes (d) -
      • unroot (d) -
      • root (d) -
      • landwalk (d) -
      • waterwalk (d) -
      • castspell (d) - [.castspell <spellid> - Casts spell on target.]
      • castself (d) - [.castself <spellId> - Target casts spell <spellId> on itself.]
      • castspellne (d) - [.castspellne <spellid> - Casts spell on target (only plays animations, doesnt handle effects or range/facing/etc.]
      • aggrorange (d) - [.aggrorange - Shows aggro Range of the selected Creature.]
      • knockback (d) - [.knockback <value> - Knocks you back.]
      • fade (d) - [.fade <value> - calls ModThreatModifyer().]
      • threatMod (d) - [.threatMod <value> - calls ModGeneratedThreatModifyer().]
      • calcThreat (d) - [.calcThreat <dmg> <spellId> - calculates threat.]
      • threatList (d) - [.threatList - returns all AI_Targets of the selected Creature.]
      • gettptime (d) - [grabs transporter travel time]
      • itempushresult (d) - [sends item push result]
      • setbit (d) -
      • setvalue (d) -
      • aispelltestbegin (d) -
      • aispelltestcontinue (d) -
      • aispelltestskip (d) -
      • dumpcoords (d) -
      • sendpacket (d) - [<opcode ID>, <data>]
      • sqlquery (d) - [<sql query>]
      • rangecheck (d) - [Checks the 'yard' range and internal range between the player and the target.]
      • setallratings (d) - [Sets rating values to incremental numbers based on their index.]
      • testlos (d) - [tests los]
      • testindoor (d) - [tests indoor]
      • getheight (d) - [Gets height]
      • getpos (d) -
    • gmTicket (c) -
      • get (c) - [Gets GM Ticket list.]
      • getId (c) - [Gets GM Ticket by player name.]
      • delId (c) - [Deletes GM Ticket by player name.]
      • list (c) -[Lists all active GM Tickets.]
      • get (c) - [Gets GM Ticket with ID x.]
      • remove (c) - [Removes GM Ticket with ID x.]
      • deletepermanent (z) - [Deletes GM Ticket with ID x permanently.]
      • assign (c) - [Assignes GM Ticket with id x to GM y (if empty to your self).]
      • release (c) - [Releases assigned GM Ticket with ID x.]
      • comment (c) - [Sets comment x to GM Ticket with ID y.]
      • toggle (z) - [Toggles the ticket system status.]
    • gobject (o) -
      • select (o) - [Selects the nearest GameObject to you]
      • delete (o) - [Deletes selected GameObject]
      • spawn (o) - [Spawns a GameObject by ID]
      • info (o) - [Gives you informations about selected GO]
      • activate (o) - [Activates/Opens the selected GO.]
      • enable (o) - [Enables the selected GO for use.]
      • scale (o) - [Sets scale of selected GO]
      • animprogress (o) - [Sets anim progress]
      • export (o) - [Exports the current GO selected]
      • move (g) - [Moves gameobject to player xyz]
      • rotate (g) - [Rotates gameobject x degrees]
    • battleground (e) -
      • setbgscore (e) - [<Teamid> <Score> - Sets battleground score. 2 Arguments.]
      • startbg (e) - [Starts current battleground match.]
      • pausebg (e) - [Pauses current battleground match.]
      • bginfo (e) - [Displays information about current battleground.]
      • battleground (e) - [Shows BG Menu]
      • setworldstate (e) - [<var> <val> - Var can be in hex. WS Value.]
      • setworldstates (e) - [<var> <val> - Var can be in hex. WS Value.]
      • playsound (e) - [<val>. Val can be in hex.]
      • setbfstatus (e) - [.setbfstatus - NYI.]
      • leave (e) - [Leaves the current battleground.]
      • getqueue (z) - [Gets common battleground queue information.]
      • forcestart (z) - [Forces initialitation of all battlegrounds with active queue.]
    • npc (n) -
      • vendoradditem (n) - [Adds to vendor]
      • vendorremoveitem (n) - [Removes from vendor.]
      • flags (n) - [Changes NPC flags]
      • emote (n) - [.emote - Sets emote state]
      • delete (n) - [Deletes mob from db and world.]
      • info (n) - [Displays NPC information]
      • addAgent (n) - [.npc addAgent <agent> <procEvent> <procChance> <procCount> <spellId> <spellType> <spelltargetType> <spellCooldown> <floatMisc1> <Misc2>]
      • listAgent (n) - [.npc listAgent]
      • say (n) - [.npc say <text> - Makes selected mob say text <text>.]
      • yell (n) - [.npc yell <Text> - Makes selected mob yell text <text>.]
      • come (n) - [.npc come - Makes npc move to your position]
      • return (n) - [.npc return - Returns ncp to spawnpoint.]
      • spawn (n) - [.npc spawn - Spawns npc of entry <id>]
      • spawnlink (n) - [.spawnlink sqlentry]
      • possess (n) - [.npc possess - Possess an npc (mind control)]
      • unpossess (n) - [.npc unpossess - Unposses any currently possessed npc.]
      • select (n) - [.npc select - selects npc closest]
      • npcfollow (m) - [Sets npc to follow you]
      • nullfollow (m) - [Sets npc to not follow anything]
      • formationlink1 (m) - [Sets formation master.]
      • formationlink2 (m) - [Sets formation slave with distance and angle]
      • formationclear (m) - [Removes formation from creature]
    • cheat (m) -
      • status (m) - [Shows active cheats.]
      • taxi (m) - [Enables all taxi nodes.]
      • cooldown (m) - [Enables no cooldown cheat.]
      • casttime (m) - [Enables no cast time cheat.]
      • power (m) - [Disables mana consumption etc.]
      • god (m) - [Sets god mode, prevents you from taking damage.]
      • fly (m) - [Sets fly mode]
      • explore (m) - [Reveals the unexplored parts of the map.]
      • flyspeed (m) - [Modifies fly speed.]
      • stack (m) - [Enables aura stacking cheat.]
      • triggerpass (m) - [Ignores area trigger prerequisites.]
    • account (a) -
      • level (z) - [Sets gm level on account. Pass it username and 0,1,2,3,az, etc.]
      • mute (a) - [Mutes account for <timeperiod>.]
      • unmute (a) - [Unmutes account <x>]
    • honor (m) -
      • addpoints (m) - [Adds x amount of honor points/currency]
      • addkills (m) - [Adds x amount of honor kills]
      • globaldailyupdate (m) - [Daily honor field moves]
      • singledailyupdate (m) - [Daily honor field moves for selected player only]
      • pvpcredit (m) - [Sends PVP credit packet, with specified rank and points]
    • quest (q) -
      • addboth (2) - [Add quest <id> to the targeted NPC as start & finish]
      • addfinish (2) - [Add quest <id> to the targeted NPC as finisher]
      • addstart (2) - [Add quest <id> to the targeted NPC as starter]
      • delboth (2) - [Delete quest <id> from the targeted NPC as start & finish]
      • delfinish (2) - [Delete quest <id> from the targeted NPC as finisher]
      • delstart (2) - [Delete quest <id> from the targeted NPC as starter]
      • complete (2) - [Complete/Finish quest <id>]
      • finisher (2) - [Lookup quest finisher for quest <id>]
      • item (2) - [Lookup itemid necessary for quest <id>]
      • list (2) -[Lists the quests for the npc <id>]
      • load (2) - [Loads quests from database]
      • lookup (2) - [Looks up quest string x]
      • giver (2) - [Lookup quest giver for quest <id>]
      • remove (2) - [Removes the quest <id> from the targeted player]
      • reward (2) - [Shows reward for quest <id>]
      • status (2) -[Lists the status of quest <id>]
      • spawn (2) - [Port to spawn location for quest <id>]
      • start (2) - [Starts quest <id>]
    • pet (m) -
      • createpet (m) - [Creates a pet with <entry>.]
      • renamepet (m) - [Renames a pet to <name>.]
      • addspell (m) - [Teaches pet <spell>.]
      • removespell (m) - [Removes pet spell <spell>.]
      • spawnbot (a) - [.pet spawnbot <type> - spawn a helper bot for your aid]
    • recall (q) -
      • list (q) -[List recall locations]
      • port (q) - [Port to recalled location]
      • add (q) - [Add recall location]
      • del (q) - [Remove a recall location]
      • portplayer (m) - [recall ports player]
    • guild (m) -
      • create (m) - [Creates a guild.]
      • rename (m) - [Renames a guild.]
      • members (m) -[Lists guildmembers and their ranks.]
      • removeplayer (m) - [Removes a player from a guild.]
      • disband (m) - [Disbands the guild of your target.]
    • gm (0) -
      • list (0) - [Shows active GM's]
      • off (t) - [Sets GM tag off]
      • on (t) - [Sets GM tag on]
      • whisperblock (g) - [Blocks like .gmon except without the <GM> tag]
      • allowwhispers (c) - [Allows whispers from player <s> while in gmon mode.]
      • blockwhispers (c) - [Blocks whispers from player <s> while in gmon mode.]
    • server (0) -
      • setmotd (m) - [Sets MOTD]
      • rehash (z) - [Reloads config file.]
      • reloadtable (m) - [Reloads some of the database tables]
      • shutdown (z) - [Initiates server shutdown in <x> seconds (5 by default).]
      • restart (z) - [Initiates server restart in <x> seconds (5 by default).]
      • save (s) - [Save's your character]
      • saveall (s) - [Save's all playing characters]
      • info (0) - [Server info]
    • character (0) -
      • learn (m) - [Learns spell]
      • unlearn (m) - [Unlearns spell]
      • getskillinfo (m) - [Gets all the skills from a player]
      • learnskill (m) - [.learnskill <skillid> (optional) <value> <maxvalue> - Learns skill id skillid.]
      • advanceskill (m) - [advanceskill <skillid> <amount, optional, default = 1> - Advances skill line x times..]
      • removeskill (m) - [.removeskill <skillid> - Removes skill]
      • increaseweaponskill (m) - [.increaseweaponskill <count> - Increase eqipped weapon skill x times (defaults to 1).]
      • resetreputation (n) - [.resetreputation - Resets reputation to start levels. (use on characters that were made before reputation fixes.)]
      • resetspells (n) - [.resetspells - Resets all spells to starting spells of targeted player. DANGEROUS.]
      • resettalents (n) - [.resettalents - Resets all talents of targeted player to that of their current level. DANGEROUS.]
      • resetskills (n) - [.resetskills - Resets all skills.]
      • additem (m) -
      • removeitem (m) - [Removes item %u count %u.]
      • additemset (m) - [Adds item set to inv.]
      • advanceallskills (m) - [Advances all skills <x> points.]
      • getstanding (m) - [Gets standing of faction %u.]
      • setstanding (m) - [Sets stanging of faction %u.]
      • showitems (m) - [Shows items of selected Player]
      • showskills (m) - [Shows skills of selected Player]
      • showinstances (z) - [Shows persistent instances of selected Player]
      • rename (m) - [Renames character x to y.]
      • forcerename (m) - [Forces character x to rename his char next login]
      • repairitems (n) - [.repairitems - Repair all items from selected player]
    • lookup (l) -
      • item (l) - [Looks up item string x.]
      • quest (l) - [Looks up quest string x.]
      • creature (l) - [Looks up item string x.]
      • spell (l) - [Looks up spell string x.]
      • skill (l) - [Looks up skill string x.]
      • faction (l) - [Looks up spell faction x.]
    • admin (z) -
      • castall (z) - [Makes all players online cast spell <x>.]
      • dispelall (z) - [Dispels all negative (or positive w/ 1) auras on all players.]
      • renameallinvalidchars (z) - [Renames all invalid character names]
      • masssummon (z) - [.masssummon - Summons all players.]
      • playall (z) - [Plays a sound to the entire server.]
    • kick (m) -
      • byplayer (f) - [Disconnects the player with name <s>.]
      • byaccount (f) - [Disconnects the session with account name <s>.]
      • byip (f) - [Disconnects the session with the ip <s>.]
    • ban (m) -
      • ip (m) - [Adds an address to the IP ban table: <address> [duration]nDuration must be a number optionally followed by a character representing the calendar subdivision to use (h>hours, d>days, w>weeks, m>months, y>years, default minutes)nLack of duration results in a permanent ban.]
      • character (b) - [Bans character x with or without reason]
      • account (a) - [Ban account. .account ban name timeperiod]
    • unban (m) -
      • ip (m) - [Deletes an address from the IP ban table: <address>]
      • character (b) - [Unbans character x]
      • account (z) - [Unbans account x.]
    • instance (m) -
      • reset (z) - [Removes instance ID x from target player.]
      • resetall (m) - [Removes all instance IDs from target player.]
      • shutdown (z) - [Shutdown instance with ID x (default is current instance).]
      • info (m) - [Gets info about instance with ID x (default is current instance).]
      • exitinstance (m) - [Exits current instance, return to entry point.]
    • arena (e) -
      • createteam (e) - [Creates arena team]
      • setteamleader (e) - [Sets the arena team leader]
      • resetallratings (z) - [Resets all area teams to their default rating]
    • kickplayer (b) - [Kicks player from server]
    • gmannounce (u) - [Sends Msg to all online GMs]
    • clearcooldowns (m) - [Clears all cooldowns for your class.]
    • removeauras (m) - [Removes all auras from target]
    • paralyze (b) - [Roots/Paralyzes the target.]
    • unparalyze (b) - [Unroots/Unparalyzes the target.]
    • gotrig (v) - [Warps to areatrigger <id>]
    • modperiod (m) - [Changes period of current transporter.]
    • logcomment (1) - [Adds a comment to the GM log for the admins to read.]
    • removesickness (m) - [Removes ressurrection sickness from the target]
    • fixscale (m) -
    • addtrainerspell (m) -
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    Last edited by InternetExplorer; 12-02-2008 at 12:10 PM.

    Didler's Repack (Patch 2.4.3) (99% All instanced scripted) (EASY) (No MySQL Install)
  2. #2
    Ronsta's Avatar Member
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    Thanks, I'm going to download and try this.

  3. #3
    Fantos's Avatar Member
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    Awsome guide, I've tried so many that are either to complicated or just don't work. This was simple fast and it works like a treat. Thanks!.

  4. #4
    calex22's Avatar Member
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    plz help i have my server to my friend can play on it but they can't connect its say Unable to connect


    arcemu-logonserver:

    #######################################################################
    # ArcEmu Realms Configuration File
    # Last updated at revision 425 by neo_mat
    #######################################################################

    /********************************************************************************
    * How to use this config file: *
    * Config files are in a block->variable->setting format. *
    * A < signifies the opening of a block, the block name is expected after that. *
    * After the block name, a space and then the settings sperated by = / ' '. *
    * *
    * e.g. *
    * <block setting="0" someval = "1"> *
    * *
    * Comments can be in C format, e.g. /* some stuff */, with a // at the start *
    * of the line, or in shell format (#). *
    ********************************************************************************/

    # LogonDatabase Section
    #
    # These directives are the location of the `realms` and `accounts`
    # tables.
    #
    # LogonDatabase.Host - The hostname that the database is located on
    # LogonDatabase.Username - The username used for the mysql connection
    # LogonDatabase.Password - The password used for the mysql connection
    # LogonDatabase.Name - The database name
    # LogonDatabase.Port - Port that MySQL listens on. Usually 3306.
    # LogonDatabase.Type - Client to use. 1 = MySQL, 2 = PostgreSQL, 3 = Oracle 10g
    #

    <LogonDatabase Hostname = "localhost"
    Username = "root"
    Password = "root"
    Name = "characters"
    Port = "3306"
    Type = "1">


    # Host Directive
    #
    # This is the address that the realmlist will listen on.
    # To listen on all addresses, set it to 0.0.0.0
    # Default: 127.0.0.1 (localhost)
    #
    # Note: ISHost is the interserver communication listener.
    #

    <Listen Host = "0.0.0.0"
    ISHost = "0.0.0.0"
    RealmListPort = "3724"
    ServerPort = "8093">

    # Server console logging level
    #
    # This directive controls how much output the server will
    # display in it's console. Set to 0 for none.
    # 0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
    # Default: 3
    #

    <LogLevel Screen = "0"
    File = "-1">

    # Account Refresh Time
    #
    # This controls on which time interval accounts gets
    # refreshed. (In seconds)
    # Default = 600
    #

    <Rates AccountRefresh = "600">

    # Accepted Build Range Setup
    #
    # These two directives set up which clients will be
    # allowed to authenticate with the realm list.
    #
    # Set these to the same builds that the server was
    # compiled for.
    #
    # As of the last update, version 2.1.1 was build 6739.
    #

    <Client MinBuild = "8606"
    MaxBuild = "8606">

    # WorldServer Setup
    #
    # RemotePassword
    # This directive controls the password used to authenticate with the worldserver.
    # It must be the same between the two configs. If it is not, your server will
    # not register.
    #
    # Default: "change_me_logon"
    #
    # AllowedIPs
    # This section MUST be completed, otherwise all attempts to link your servers will fail.
    # These "Allowed" fields are a space-seperated list of CIDR-form IP addresses that are allowed
    # to make server connections to your logonserver, and register realms.
    # For example, everything in the 127.0.0.* range would be:
    # 127.0.0.0/24, as 24 of the bits must match the 127.0.0.0
    #
    # To allow a single IP,
    # 1.3.3.7/32, would allow only 1.3.3.7 to connect as 32 of the bits must match.
    #
    # AllowedModIPs
    # In the same form as AllowedIPs, these are the IPs that are allowed to modify the database
    # (adding bans, GMs, account permissions, etc)
    #

    <LogonServer RemotePassword = "youtube"
    AllowedIPs = "6.0.46.238/24"
    AllowedModIPs = "6.0.46.238/24">





    realms :

    #######################################################################
    # ArcEmu Realms Configuration File
    # Last updated at revision 336 by Dameon
    #######################################################################

    /********************************************************************************
    * How to use this config file: *
    * Config files are in a block->variable->setting format. *
    * A < signifies the opening of a block, the block name is expected after that. *
    * After the block name, a space and then the settings sperated by = / ' '. *
    * *
    * e.g. *
    * <block setting="0" someval = "1"> *
    * *
    * Comments can be in C format, e.g. /* some stuff */, with a // at the start *
    * of the line, or in shell format (#). *
    ********************************************************************************/

    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # LogonServer Section
    #
    # Address:
    # The address (no port) of the server.
    #
    # Port:
    # The port on which the logon server listens. (*** NOT 3724 ***)
    #
    # Name:
    # Not really relavant, but name the logon.
    #
    # RealmCount:
    # The number of realms in the next section.
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <LogonServer Address = "6.0.46.238"
    Port = "8093"
    Name = "Default Logon"
    RealmCount = "1">

    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Realm Section
    #
    # Name:
    # The name of the realm.
    #
    # Address:
    # The address (and port) of that realm.
    #
    # Icon:
    # The type of realm (PVP, Normal, RPPVP, RP)
    #
    # TimeZone:
    # Time zone the realm is in.
    #
    # Population:
    # (0 = low, 1 = medium, 2 = high)
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <Realm1 Name = "Didler (Lvl 70-80"
    Address = "6.0.46.238:8129"
    Icon = "PVP"
    Population = "1.0"
    TimeZone = "1">


    world:

    #######################################################################
    # ArcEmu Configuration File
    # Last Update: $Id: arcemu-world.conf 336 by Dameon $
    #######################################################################

    /********************************************************************************
    * How to use this config file: *
    * Config files are in a block->variable->setting format. *
    * A < signifies the opening of a block, the block name is expected after that. *
    * After the block name, a space and then the settings sperated by = / ' '. *
    * *
    * e.g. *
    * <block setting="0" someval = "1"> *
    * *
    * Comments can be in C format, e.g. /* some stuff */, with a // at the start *
    * of the line, or in shell format (#). *
    ********************************************************************************/

    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Database Section
    #
    # Database.Host - The hostname that the database is located on
    # Database.Username - The username used for the mysql connection
    # Database.Password - The password used for the mysql connection
    # Database.Name - The database name
    # Database.Port - Port that MySQL listens on. Usually 3306.
    # Database.Type - Client to use. 1 = MySQL, 2 = PostgreSQL, 3 = SQLite (MySQL is stable, others are not)
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <WorldDatabase Hostname = "localhost" Username = "root" Password = "root" Name = "arcemu" Port = "3306" Type = "1">
    <CharacterDatabase Hostname = "localhost" Username = "root" Password = "root" Name = "characters" Port = "3306" Type = "1">


    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Listen Config
    #
    # Host
    # This is the address that the server will listen on.
    # To listen on all addresses, set it to 0.0.0.0
    # Default: 127.0.0.1 (localhost)
    #
    # WorldServerPort
    # This is the port that the world server listens on.
    # It has to be the same as what is specified in the
    # realms table in the LogonDatabase.
    # Default: 8129
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <Listen Host = "6.0.46.238"
    WorldServerPort = "8129">


    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Log Level Setup
    #
    # Console Logging Level
    # This directive controls how much output the server will
    # display in it's console. Set to 0 for none, or -1 to disable.
    # -1 = Disabled; 0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
    # Default: 3
    #
    # World server packet logging feature
    # If this directive is turned on, a file called `world.log`
    # will be created in the server's directory and all packets
    # sent and received by clients will be dumped here in bfg
    # format.
    # Default: 0
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <LogLevel Screen="0" File="-1" World="0">


    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Server Settings
    #
    # PlayerLimit
    # This directive controls the amount of sessions that will be
    # accepted by the server before it starts to add people to
    # the server queue.
    # Default: 100
    #
    # Motd
    # This message will be displayed by the server in the chat
    # box every time any user logs on. Colors can be used in the
    # standard WoW format.
    # Default: "No MOTD specified
    #
    # Send Stats On Join
    # This directive controls whether the server will send the online player
    # count to a cilent when it enters the world.
    #
    # Breathing Setup
    # If the breathing code is causing problems or you want to run a fun server, you can disable
    # water checks by enabling this directive.
    # Default: 1
    #
    # Seperate Channels Control
    # This directive controls whether horde and alliance chats will be seperated across channels.
    # Set to 1 for blizzlike seperated channels, or 0 to allow horde/alliance to speak to each other
    # across channels.
    # Default: 0
    #
    # Compression Threshold
    # This directive controls the limit when update packets will be compressed using deflate.
    # For lower-bandwidth servers use a lower value at the cost of cpu time.
    # Default: 1000
    #
    # Queue Update Rate
    # This directive controls how many milliseconds (ms) between the updates
    # that the queued players receieve telling them their position in the queue.
    # Default: 5000 (5 seconds).
    #
    # Kick AFK Players
    # Time in milliseconds (ms) that a player will be kicked after they go afk.
    # Default: 0 (disabled)
    #
    # Connection Timeout
    # This directive specifies the amount of seconds that the client will be disconnected
    # after if no ping packet is sent. It is advised to leave it at the default.
    # Default: 180
    #
    # Realm Type
    # This is the realm type that will be used by the server to handle world pvp.
    # Default: 0 (pve)(RPPVE)
    # Other values: 1(pvp)(RPPVP)
    #
    # AdjustPriority
    # Set the server to high process priority?
    # Default: 0
    #
    # RequireAllSignatures
    # This directive controls whether the full 10 signatures will be required in order
    # to turn in a petition. Smaller servers would be better off having it turned off.
    # Default: off
    #
    # ShowGMInWhoList
    # This directive controls whether GM's will be shown in player's who lists or not.
    # Default: on
    #
    # MapUnloadTime
    # This directive controls whether to unload map cells after an idle period of <x> seconds.
    # Use on smaller servers or servers that are memory-limited. The server without cell unloading
    # can use over 1.2GB memory with all creatures loaded.
    # Default: 0
    #
    # LimitedNames
    # This directive forces all character names to be a-z and A-Z compliant.
    # Default: 1
    #
    # UseAccountData
    # This directive determines whether the account_data table is used to save custom client data.
    # May cause buggy behaviour.
    # Default: 0
    #
    # AllowPlayerCommands
    # This directive, if enabled can allow players to use commands with a '0' command group.
    # Default: 0
    #
    # EnableLFGJoin
    # If this is enabled, you can join the LFG channel without using the LFG tool.
    # Default: 0
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <Server PlayerLimit = "100"
    Motd = "Thanks for downloading my repack."
    SendStatsOnJoin = "1"
    EnableBreathing = "1"
    SeperateChatChannels = "0"
    CompressionThreshold = "1000"
    QueueUpdateInterval = "5000"
    KickAFKPlayers = "0"
    ConnectionTimeout = "180"
    RealmType = "1"
    AdjustPriority = "0"
    RequireAllSignatures = "0"
    ShowGMInWhoList = "1"
    MapUnloadTime="0"
    LimitedNames="0"
    UseAccountData="0"
    AllowPlayerCommands="0"
    EnableLFGJoin="0">

    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Announce Configuration
    #
    # Tag
    # Configure what is shown in front of your announces in the [] brackets.
    # Default: Staff (would give [Staff])
    #
    # GMAdminTag
    # Configure whether the <GM> or <Admin> tag is shown in announces.
    # Default: 0 (disabled)
    #
    # NameinAnnounce
    # If this is enabled the name of the person who makes an announcement will be shown in front of the msg.
    # Default: 1 (enabled)
    #
    # NameinWAnnounce
    # If this is enabled the name of the person who makes an wide-screen announcement will be shown in front
    # of the message.
    # Default: 1 (enabled)
    #
    # ShowInConsole
    # This controls whether announces are shown in the arcemu-world console or not.
    # This does not apply for the team-internal GM announce.
    # Default: 1 (enabled)
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    <Announce Tag = "Staff"
    GMAdminTag = "0"
    NameinAnnounce = "1"
    NameinWAnnounce = "1"
    ShowInConsole = "1">

    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Die Directive
    #
    # If this triggers it means you didn't read your config file!
    # Just comment it or remove it when you've read this.
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#



    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Power regeneration multiplier setup
    #
    # These directives set up the multiplier in which regen values will be
    # multiplied by every 2 seconds.
    # Powers:
    # Power1 = Mana, Power2 = Rage, Power3 = Energy
    #
    # Reputation:
    # Kill = Rep gained on kill, Quest = rep gained from quests
    #
    # Honor:
    # Honor = multiplier used to calculate honor per-kill.
    #
    # PvP:
    # PvPTimer = in ms, the timeout for pvp after turning it off. default: 5mins (300000)
    #
    # XP:
    # The xp that a player receives from killing a creature will be multiplied
    # by this value in order to get his xp gain.
    #
    # RestXP:
    # Amount of hours needed to get one Bubble rested XP ( one bubble is 5% of the complete XP bar)
    # Default is 8 hrs rest for one bubble. Raising this rate causes RestedXP to be earned faster,
    # F.e, setting a rate of 2 makes you require only 4 hrs reesting for 1 bubble (instead of .
    # Note that resting in a resting area (Zzz) goes 4 times faster.
    # Default: 1 (bubble every 8 hrs)
    #
    # Drop(Color):
    # These values will be multiplied by the drop percentages of the items for creatures
    # to determine which items to drop. All default to 1.
    # To allow you better control of drops, separate multipliers have been created for items
    # of each quality group.
    #
    # DropMoney:
    # This value will be multiplied by any gold looted and pickpocketed
    #
    # Save:
    # Value in milliseconds (ms) that will be between player autosaves.
    # Default: 300000 (5 minutes)
    #
    # SkillChance:
    # The chance that you have to level up a skill in melee or a profession is multiplied
    # by this value.
    # Default: 1
    #
    # SkillRate:
    # The amount of "levels" your skill goes up each time you gain a level is multiplied
    # by this value.
    #
    # ArenaMultiplier
    # Every week/day the arena points gained by a player will be multiplied by this value.
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <Rates Health="3"
    Power1="3"
    Power2="3"
    Power3="3"
    QuestReputation="1"
    KillReputation="1"
    Honor="1"
    PvPTimer="300000"
    Compression="1"
    XP="100"
    QuestXP="100"
    RestXP="1000"
    DropGrey="100"
    DropWhite="100"
    DropGreen="100"
    DropBlue="100"
    DropPurple="1000"
    DropOrange="1000"
    DropArtifact="1000"
    DropMoney="100"
    Save="300000"
    SkillChance="1"
    SkillRate="1"
    ArenaMultiplier2x="1"
    ArenaMultiplier3x="1"
    ArenaMultiplier5x="1">


    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # GM Client Channel
    #
    # This should be set to 'gm_sync_channel' for the My_Master addon to work.
    # Default: gm_sync_channel
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <GMClient GmClientChannel = "gm_sync_channel">


    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Terrain & Collision Settings
    #
    # Set the path to the map_xx.bin files and whether unloading should be enabled
    # for the main world maps here. Unloading the main world maps when they go idle
    # can save a great amount of memory if the cells aren't being activated/idled
    # often. Instance/Non-main maps will not be unloaded ever.
    #
    # Default:
    # MapPath = "maps"
    # vMapPath = "vmaps"
    # UnloadMaps = 1
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <Terrain MapPath = "maps"
    vMapPath = "vmaps"
    UnloadMaps = "1">


    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Log Settings
    #
    # Cheaters:
    # This directive sets up the cheater logging file, if turned on any
    # cheat / packet exploit / speedhack attempts will be logged here.
    #
    # GMCommands:
    # These two directives set up the GM command logging fie. If turned on,
    # most gm commands will be logged for this file for abuse investigation, etc.
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <Log Cheaters="0" GMCommands="0">


    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Mail System Setup
    #
    # These directives control the limits and behaviour of the ingame mail system.
    # All options must have Mail prefixed before them.
    #
    # ReloadDelay
    # Controls the delay at which the database is "refreshed". Use it if you're
    # inserting mail from an external source, such as a web-based interface.
    # 0 turns it off.
    # Default: 0
    #
    # DisablePostageCostsForGM
    # Enables/disables the postage costs for GM's. DisablePostageCosts overrides this.
    # Default: 1
    #
    # DisablePostageCosts
    # Disables postage costs for all players.
    # Default: 0
    #
    # DisablePostageDelayItems
    # Disables the one hour wait time when sending mail with items attached.
    # Default: 1
    #
    # DisableMessageExpiry
    # Turns off the 30 day / 3 day after read message expiry time.
    # WARNING: A mailbox still cannot show more than 50 items at once
    # (stupid limitation in client).
    # Default: 0
    #
    # EnableInterfactionMail
    # Removes the faction limitation for sending mail messages. Applies to all players.
    # Default: 1
    #
    # EnableInterfactionMailForGM
    # Removes the faction limitation for sending mail messages, but only applies
    # to GM's. EnableInterfactionMail overrides this.
    # Default: 1
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <Mail ReloadDelay="0"
    DisablePostageCostsForGM="1"
    DisablePostageCosts="0"
    DisablePostageDelayItems="1"
    DisableMessageExpiry="0"
    EnableInterfactionMail="1"
    EnableInterfactionMailForGM="1">


    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Status Dumper Config
    #
    # These directives set up the status dumper plugin. Filename is an
    # absolute or relative path to the server binary. Interval is the
    # time that the stats will be dumped to xml.
    # Default: stats.xml / 120000 (2 minutes)
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <StatDumper FileName = "stats.xml" Interval = "120000">


    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Startup Options
    #
    # Preloading
    # This directive controls whether the entire world will be spawned at server
    # startup or on demand. It is advised to leave it disabled unless you are a
    # developer doing testing.
    # Default: off
    #
    # Background Loot Loading
    # This directive controls whether loot will be loaded progressively during
    # startup or in the background in a seperate thread. Turning it on will
    # result in much faster startup times.
    # Default: on
    #
    # Multithreaded Startup
    # This controls whether the server will spawn multiple worker threads to
    # use for loading the database and starting the server. Turning it on
    # increases the speed at which it starts up for each additional cpu in your
    # computer.
    # Default: on
    #
    # Additional Table Binding
    # You can load static item/creature/etc data into the server using this directive.
    # This way throughout database updates your custom data can be preserved.
    # Format: "sourcetable destination table,sourcetable destinationtable"
    # Example: "myitems items,mynpcs creature_names"
    # Default: ""
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <Startup Preloading = "0"
    BackgroundLootLoading = "1"
    EnableMultithreadedLoading = "1"
    LoadAdditionalTables="">

    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Flood Protection Setup
    #
    # Lines
    # This is the number of "messages" or lines that it will allow before stopping messages from
    # being sent. This counter is reset every "Seconds" seconds.
    # Default: 0 (disabled)
    #
    # Seconds
    # This is the number of seconds inbetween the Line counter being reset.
    # Default: 0 (disabled)
    #
    # SendMessage
    # If this is enabled, a "Your message has triggered serverside flood protection. You can speak again in %u seconds."
    # message will be sent upon flood triggering.
    # Default: 0
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <FloodProtection Lines = "0" Seconds = "0" SendMessage = "0">


    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # LogonServer Setup
    #
    # DisablePings
    # This directive controls whether pings will be sent to the logonserver to check
    # if the connection is still "alive". Expect problems if it is disabled.
    # Default: 0
    #
    # RemotePassword
    # This directive controls the password used to authenticate with the logonserver.
    # It must be the same between the two configs. If it is not, your server will
    # not register.
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <LogonServer DisablePings = "0"
    RemotePassword = "youtube">


    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # AntiHack Setup
    #
    # Teleport
    # This directive controls anti-teleport hack checks will be enabled or not.
    # Default: 1
    #
    # Speed
    # This directive controls anti-speed hack checks will be performed on player movement or not.
    # Default: 1
    #
    # SpeedThreshold
    # This directive controls the threshold at which the speedhack detection will trip.
    # It's (characters' move time of distance - real move time of distance)
    # Default: -600.0
    #
    # FallDamage
    # This directive controls anti-fall damage hack checks will be performed on player movement or not.
    # Default: 1
    #
    # Flying
    # This directive controls whether flight hacks will be performed on players or not.
    # Default: 1
    #
    # FlightThreshold
    # This directive controls the height at which you must be above the vmaps height before you are flagged as "flying" and are subject to kicks.
    # Default: 10
    #
    # DisableOnGM
    # This directive controls hack checks will be disabled for GM's or not.
    # Default: 0
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <AntiHack Teleport="1"
    Speed="1"
    FallDamage="1"
    Flight="1"
    FlightThreshold="10"
    DisableOnGM="0">


    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Period Setup
    #
    # These are the periods that the server will wait before doing periodic duties. At the moment only
    # arena point calculation and honor point calculation are used here.
    #
    # Default:
    # Arena: weekly
    # Honor: daily
    # (blizzlike values)
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <Periods HonorUpdate="daily"
    ArenaUpdate="weekly"
    DailyUpdate="daily">


    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Channels Setup
    #
    # These directives control some of the aspects in the channel system.
    #
    # BannedChannels
    # If you would like to ban users from creating or joining a channel specify them here in a ';'
    # seperated list.
    # Default: ""
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <Channels BannedChannels="">


    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # VoiceChat Setup
    #
    # These directives control some of the aspects in the voice chat system.
    #
    # Enabled
    # If you want to enable the voice chat system, this must be set to 1.
    # Default: "0"
    #
    # ServerIP
    # This is the IP of the voice chat server.
    # Default: "127.0.0.1"
    #
    # ServerPort
    # This is the TCP port of the voice chat server.
    # Default: "3727"
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <VoiceChat Enabled="1"
    ServerIP="6.0.46.238"
    ServerPort="3727">


    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Remote Console Setup
    #
    # These directives control the remote administration console.
    #
    # Enabled
    # If you want to enable the remote administration console, set this.
    # Default: 0
    #
    # Host
    # This is the interface the RA server listens on.
    # Default: "0.0.0.0"
    #
    # Port
    # This is the TCP port the RA server listens on. Connect to it with a regular telnet client.
    # Default: 8092
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <RemoteConsole Enabled="0"
    Host="0.0.0.0"
    Port="8092">


    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Scripting Engine Setup
    #
    # ArcEmu can support multiple script backends via the means of loading .dll files for them.
    # This section in the config can enable/disable those backends.
    #
    # LUA
    # If you would like to enable the LUA scripting backend, enable this.
    # Default: 0
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <ScriptBackends LUA="0"
    AS="0">


    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Movement Setup
    #
    # NOTE: For any of these directives to function, movement compression has to be compiled into
    # the server.
    #
    # FlushInterval
    # This is the interval at which movement packets will be flushed to the client, i.e. compressed/sent.
    # If you have a high threshold, keeping this at 1-2 seconds will work better.
    # Default: 1000 (one second)
    #
    # CompressionRate
    # This is the deflate compression rate. Higher will use more cpu, but smaller packets.
    # Range: 1-9 (or 0 is disable)
    # Default: 1
    #
    # CompressionThreshold
    # This is the distance that will be used to determine if an object needs to be sent compressed or
    # normal. It is advised to keep it at least 30 units. This value is used for players.
    # Default: 30.0
    #
    # CompressionThresholdCreatures
    # This is the distance that will be used to determine if an object needs to be sent compressed or
    # normal. This value is used for creatures, so it can be a lot lower.
    # Default: 10.0
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <Movement FlushInterval="1000"
    CompressRate="1"
    CompressThreshold="30.0"
    CompressThresholdCreatres="10.0">


    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Die Directive
    #
    # You should know what to do here :P
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    #<die2 msg="I read nearly all my config file, but not the whole thing!">


    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Localization Setup
    #
    # LocaleBindings
    # This is a list of locale names and the other locale you want to associate with them.
    # For example, to make the European client always use the french language, "enGB=frFR"
    #
    # Must be terminated by a space.
    #
    # Default: ""
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <Localization LocaleBindings="">


    and i use Hamachi
    and i can self login but my friends can't

  5. #5
    InternetExplorer's Avatar Contributor
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    To Calex22:


    Try to change:

    LogonServer RemotePassword = "youtube"
    AllowedIPs = "6.0.46.238/24"
    AllowedModIPs = "6.0.46.238/24">


    to:


    LogonServer RemotePassword = "youtube"
    AllowedIPs = "YOUR IP/24"YOUR FRIEND IP/24"
    AllowedModIPs = "YOUR IP/24"YOUR FRIEND IP/24">


    or to:


    LogonServer RemotePassword = "youtube"
    AllowedIPs = "YOUR FRIEND IP/24"
    AllowedModIPs = "6.0.46.238/24">



    If this not work change the ip to yours on What Is My IP Address? - IP Address Lookup, Internet Speed Test, IP Info, plus more (Dont Use Hamachi IP)



    Last edited by InternetExplorer; 10-23-2008 at 06:50 AM.

  6. #6
    calex22's Avatar Member
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    can't start the server up get error
    from logonserver:
    Server Connection from (My ip):54725 , not an allowed Ip

  7. #7
    InternetExplorer's Avatar Contributor
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    try to search here on mmowned for a guide how to do public.


    Last edited by InternetExplorer; 10-23-2008 at 06:50 AM.

  8. #8
    ffdevil's Avatar Member
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    MAPS help PLZ

    Map extraction ALWAYS stops @680(?), or so, Do you know why? or what I can do about it? I put the ad and maps folder in the main WoW folder. (I just open up wow and put them there, is that right??) PLZ HELP ME with this.

  9. #9
    ffdevil's Avatar Member
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    sorry, to re-post, but the ad.exe stops at 566. HELP

  10. #10
    ffdevil's Avatar Member
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    This is Great!!!! A repack that really works!!!! Easy to understand for noobs (like me, Im the biggest noob)
    I cant believe, a server, up and running in 5 mins.
    WTG, grats on this +rep
    (still havent tried to get a friend on yet, but I have no worries, Im sure it will be all good)

  11. #11
    InternetExplorer's Avatar Contributor
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    To Calex22:


    Go to: http://www.mmowned.com/forums/ascent...n-hamachi.html


    There is it a way to do public.



    Last edited by InternetExplorer; 10-23-2008 at 06:50 AM.

  12. #12
    Corbeau's Avatar Member
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    Great guide. I found it easy to set up. Just a couple of questions.

    Some of the gm commands dont seem to work. For instance lookup spell, skill and factions keep returning a message that there is no such command. This also applieds to the modify stats commands except for hp and mana which work ok.

    Also, what is the max level I can set to level up. In the config it defaults to 70 but when I set it to higher I can still only get to 70 when I log in.

    Cheers.

  13. #13
    InternetExplorer's Avatar Contributor
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    take .mod level (what lvl you want)

    remember to set server level to (the lvl you want)


    Last edited by InternetExplorer; 10-23-2008 at 06:50 AM.

  14. #14
    Zonagle's Avatar Member
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    Server worked fine, though the claims that 99% of all instances are scripted is a lie. I went into BT, Naj'entus, Shade of Akama, and Supremus did not work. Tried Hydross, did not work, stopped after that.

  15. #15
    InternetExplorer's Avatar Contributor
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    srry writed wrong, i meaned 99% of all TBC bosses in instances

    gonna edit title now


    Last edited by InternetExplorer; 10-23-2008 at 06:51 AM.

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