[GUIDE] Creating Weapons for NPC's/Creatures menu

User Tag List

Results 1 to 2 of 2
  1. #1
    razordemon's Avatar Member
    Reputation
    19
    Join Date
    Feb 2008
    Posts
    62
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    [GUIDE] Creating Weapons for NPC's/Creatures

    This is just how to add working weapons that appear on the NPC's side and let them attack with it.

    Ok then lets get started!


    1. Make sure you have your NPC actually made

    2. Also find the Display ID of the item you would like to add to that creature.

    3. Go to you database whether it is Navicat, SQLyog or whatever it is and find
    "creature_proto", once you have done that find your NPC's ID in the Entry ID column.

    4. When you have found your creature scroll along to the right a bit and find the column named "equipmodel1" this is your left hand and so it is your off-hand, the hand you hold a shield in if you want to equip one to your creature

    5. Now use the item ID you would like in your off hand here, for example a sheild, and type it into "equipmodel1".

    6. Next to "equipmodel1" should be "equipinfo1", now like most guides say 'put something random', don't do that. You want to put in a blizzlike code, so for a shield you would put "218171138" with out the quotes of course.
    For a weapon put '50267138'.

    7.Now this is your off-hand weapon so in the next column 'equipslot1' you want to put '3'.

    8. Finally you can do your main-hand. Once again in the "equipmodel2"
    column put the Display ID of the weapon you want.

    9. In "equipinfo2" put '50267138' for a main-hand weapon.

    10. And last but not least in "equipslot2" you want to put '768'


    Tada, you are done.

    Now just go to your game and type ".reload creature_names" and ".reload creature_proto", or simply restart your server.

    Have fun with your new creatures!


    Here is a list of slot ID's:
    Equipinfo Equipslot Description
    50268674 - 529 - Two-handed(stave)that stays in hand.
    33490946 - 256 - Two-handed(sword/Axe/mace) stays in hand.
    33490690 - 781 - One-handed that stays in hand.
    50267138 - 768 - One-handed that sheaths and attacks with.
    218171138 - 3 - Sheild.
    33490436 - 1038 - Shield Held in hand.
    50267394 - 273 - Two-handed not sheathed.




    ~Razordemon

    This is my First GUIDE so if there's anything wrong please notify me. Please +Rep me.
    :wave:

    [GUIDE] Creating Weapons for NPC's/Creatures
  2. #2
    CairiFEA's Avatar Member
    Reputation
    36
    Join Date
    Jan 2008
    Posts
    194
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Dont ask for +Rep on posts.


    But, +Rep for a useful guide.

    Cairi

Similar Threads

  1. [Guide] Creating Quests For Newbs [ArcEmu]
    By Ground Zero in forum WoW EMU Guides & Tutorials
    Replies: 5
    Last Post: 04-26-2009, 06:34 PM
  2. [Guide] Create a Heal NPC
    By c0ddingt0n in forum WoW EMU Guides & Tutorials
    Replies: 8
    Last Post: 10-02-2008, 07:29 AM
  3. [Noobs guide] How to add working weapons to NPC's/Creatures
    By Iceknight001 in forum WoW EMU Guides & Tutorials
    Replies: 15
    Last Post: 05-18-2008, 06:49 AM
  4. [Guide] Model Editing: For Dummies - Weapons and Shields
    By Krazzee in forum WoW ME Tools & Guides
    Replies: 293
    Last Post: 12-25-2007, 03:42 PM
  5. [Guide] Creating and Compiling a Teleporter NPC
    By Gastricpenguin in forum WoW EMU Guides & Tutorials
    Replies: 59
    Last Post: 10-29-2007, 03:06 PM
All times are GMT -5. The time now is 09:24 PM. Powered by vBulletin® Version 4.2.3
Copyright © 2024 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2024 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search