TrinityCore NPCBots Repack (Update 25-06-2020) menu

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  1. #61
    EterniaLloyd's Avatar Member
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    Originally Posted by zaicopx View Post
    Try this
    AutoBalance.levelScaling = 0
    AutoBalance.DungeonScaleDownXP = 1
    AutoBalance.DungeonsOnly = 0
    Unfortunately, that did not work: the mobs scaled down like normal. It's not a big deal though, I was just wondering if it was possible. On a different iteration of Autobalance that was on an AzerothCore repack I used in the past, it would still scale down some even if the group size was full, so that's what I was concerned about here.

    Also, I noticed that most mobs seem to be swinging for less than they should be according to the online database I'm looking at (tested on some mobs in Deadmines/Ghostlands/Draktharon as well as Rhahk'Zor), almost like they were using ranged damage instead of melee damage. Ranged attacks and spells seem fine. I checked this against the previous update, and even another core entirely, and it seems to be the same issue. I was wondering if this is some kind of known issue with private servers in general (in which case I can bump up their damage some in the config file), or if I'm misunderstanding something about mob damage. Any insight you could provide would be greatly appreciated!

    TrinityCore NPCBots Repack (Update 25-06-2020)
  2. #62
    officiallevij's Avatar Member
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    Originally Posted by ElBaster View Post
    It's cool, but you forgot to spawn transmog, bots for hire NPCs and to remove day/night cycle modification or at least make it optional + it would be nice if you could spawn a bunch of NPC bots in some area like duel zone near Stormwind.
    So is there no way at the moment to hire NPCbots without gm commands? Would like to be able to be logged into a non-GM account to play, for friends as well.

  3. #63
    EterniaLloyd's Avatar Member
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    Originally Posted by officiallevij View Post
    So is there no way at the moment to hire NPCbots without gm commands? Would like to be able to be logged into a non-GM account to play, for friends as well.
    Anyone can hire an NPCbot by talking to it once it's been spawned somewhere by the GM command. There's also a NPC (creature_template #70000 ) that can be spawned that allows someone to hire any free bot in the world, as if they had talked to it normally (the bot will teleport to the owner once it's been hired).

    What I did was use my GM account to spawn the hiring NPC at each capital city, as well as a bunch of NPCbots hanging out inside inns, the guild office, just on the street, etc. So long as players can afford whatever price you set, they can be hired.

  4. Thanks zaicopx (1 members gave Thanks to EterniaLloyd for this useful post)
  5. #64
    tinblue1701's Avatar Member
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    Originally Posted by EterniaLloyd View Post
    Anyone can hire an NPCbot by talking to it once it's been spawned somewhere by the GM command. There's also a NPC (creature_template #70000 ) that can be spawned that allows someone to hire any free bot in the world, as if they had talked to it normally (the bot will teleport to the owner once it's been hired).

    What I did was use my GM account to spawn the hiring NPC at each capital city, as well as a bunch of NPCbots hanging out inside inns, the guild office, just on the street, etc. So long as players can afford whatever price you set, they can be hired.
    Any chance you can share an .sql script of your spawned NPC's?

  6. #65
    EterniaLloyd's Avatar Member
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    Originally Posted by tinblue1701 View Post
    Any chance you can share an .sql script of your spawned NPC's?
    I apologize: I would have no idea how to do that and right now it may disappoint you, since thus far I've only spawned ten or so bots out of the many more available (I'm customizing their names/appearances for myself and my friends using the server). However, if it's a simple procedure to generate the script you're looking for, I would be happy to share what I have and what I will have in the future. If it's explained to me, I'll do my best, just be forewarned I have no experience with MySQL besides clicking a .bat to get it running and double-clicking on entries in HeidiSQL to change them.

  7. #66
    zaicopx's Avatar Active Member
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    WotLK Single Player Update 8 Release (January 25th 2021)!!

    UPDATE. Some of the changes are listed below:

    - Update TrinityCore rev. 5cd4603a9598 2021-01-25 00:13:51 +0700 (3.3.5 branch)
    - Update NPCBots v4.9.32a
    - Implement NPCBots data migration system.
    - Implement NPCBots stats saving.
    - New AutoBalance
    Default Autobalance only enable on Dungeon and Instance, you can make world scaling autobalance by editing autobalance on worldserver.config:
    AutoBalance.DungeonsOnly = 0
    AutoBalance.levelScaling = 1
    AutoBalance.levelHigherOffset = 0
    AutoBalance.levelLowerOffset = 0

    How to save and load Player:
    Save and Load your Player using .pdump on worldserver console:

    Save your player in the old version:

    Syntax: .pdump write $filename $playerNameOrGUID
    Write character dump with name/guid $playerNameOrGUID to file $filename.

    A file with your player name will be created, copy that file in the root of the new update of the repack.

    Load your player in the new update):

    Syntax: .pdump load $filename $account [$newname] [$newguid]
    Load character dump from dump file into character list of $account with saved or $newname, with saved (or first free) or $newguid guid.
    How to save and load NPC Bots:
    Save and Load your NPC Bots using .npcbot dump on worldserver console:

    Save your NPC Bots in the old version:

    Syntax:
    .npcbot dump write bots_backup (write to bots_backup.sql)
    .npcb du w 1.txt (write to 1.txt)

    The npcbot dump file will be saved in server root folder (Windows), copy that file in the root of the new update of the repack.

    Load your NPC Bots in the new update):

    Syntax:
    .npcbot dump load bots_backup (load from bots_backup.sql)
    .npcb du l 1.txt (load from 1.txt)

    Load NPCBots info from a backup file into DB. Requires no players to be playing (use console) and will force a server restart after completion. If kick_players parameter is provided, all players will be kicked from server automatically. NPCBots mod must be already installed (all tables present)
    FYour backup file must be stored in server root folder (Windows)
    DOWNLOAD: WotLK Single Player Repack Update 8
    DATA: data

    Put data folder to server folder. If you already have previous data. You just have to download the server.

  8. Thanks Kein666, swampus, EterniaLloyd, Brassbright (4 members gave Thanks to zaicopx for this useful post)
  9. #67
    Kein666's Avatar Member
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    Originally Posted by zaicopx View Post



    WotLK Single Player Update 8 Release (January 25th 2021)!!

    UPDATE. Some of the changes are listed below:

    - Update TrinityCore rev. 5cd4603a9598 2021-01-25 00:13:51 +0700 (3.3.5 branch)

    - Update NPCBots v4.9.32a

    - New AutoBalance



    How to save and load Player:


    How to save and load NPC Bots:


    DOWNLOAD: WotLK Single Player Repack Update 8
    DATA: data

    Put data folder to server folder. If you already have previous data. You just have to download the server.
    As always, great work man, tnx!

  10. #68
    swampus's Avatar Member
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    Thank you for this repack, it works really well and I appreciate the updates. I have a question though about the auction house bot, is there a way to make it so that the items put up by players can be sold? I've looked at it and there seems to be a lot of settings but even if I price things for 1 copper they don't seem to sell.

  11. #69
    zaicopx's Avatar Active Member
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    Originally Posted by swampus View Post
    Thank you for this repack, it works really well and I appreciate the updates. I have a question though about the auction house bot, is there a way to make it so that the items put up by players can be sold? I've looked at it and there seems to be a lot of settings but even if I price things for 1 copper they don't seem to sell.
    I think auction bot for buyer not completely working

  12. #70
    den13501's Avatar Member
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    thanks for your great effort, and Mr. Trickerer, too.

  13. Thanks zaicopx (1 members gave Thanks to den13501 for this useful post)
  14. #71
    maicherryl's Avatar Member
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    Originally Posted by swampus View Post
    Thank you for this repack, it works really well and I appreciate the updates. I have a question though about the auction house bot, is there a way to make it so that the items put up by players can be sold? I've looked at it and there seems to be a lot of settings but even if I price things for 1 copper they don't seem to sell.
    Set these in worldserver.conf from

    ./
    AuctionHouseBot.Buyer.Alliance.Enabled = 0
    AuctionHouseBot.Buyer.Horde.Enabled = 0
    AuctionHouseBot.Buyer.Neutral.Enabled = 0
    /.

    to

    ./
    AuctionHouseBot.Buyer.Alliance.Enabled = 1
    AuctionHouseBot.Buyer.Horde.Enabled = 1
    AuctionHouseBot.Buyer.Neutral.Enabled = 1
    /.

    *EDIT*
    You can't let your bid in auction there.

    Every server shutdown will restart auction bid (Players and AHBot)
    so I use these setting for solve immediate problem.

    ./
    AuctionHouseBot.Buyer.ChanceFactor = 5

    AuctionHouseBot.Buyer.ChanceMultiplier.Gray = 100
    AuctionHouseBot.Buyer.ChanceMultiplier.White = 150
    AuctionHouseBot.Buyer.ChanceMultiplier.Green = 300
    AuctionHouseBot.Buyer.ChanceMultiplier.Blue = 500
    AuctionHouseBot.Buyer.ChanceMultiplier.Purple = 1000
    AuctionHouseBot.Buyer.ChanceMultiplier.Orange = 1000
    AuctionHouseBot.Buyer.ChanceMultiplier.Yellow = 1000

    AuctionHouseBot.Buyer.Recheck.Interval = 1
    /.

    AHBots will buy your stuff every 1 minute.

    When you set items in auction. Don't forget to set their bid and buyout to same amount.
    AHBots will bid your item again and again if you set their bid and buyout to different amount,
    and that actually lead to a long waiting time before they buy them.

    Green items can be set their buyout multiplied from their sell amount at NPC around 2x-3x.
    Blue items around 3x-5x.
    Purple items around 5x-10x.

    *NOTE*
    Sorry from my weak at English. I try to help you out so withstand my weak, OK
    Last edited by maicherryl; 02-01-2021 at 08:24 PM. Reason: set EDIT and NOTE.

  15. Thanks zaicopx (1 members gave Thanks to maicherryl for this useful post)
  16. #72
    Brassbright's Avatar Member
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    Hello, thank you very much for all your work on this.

    I am using .npc delete to permanently defeat some foes. Is there a way to save this work between updates? Thank you.

  17. #73
    zaicopx's Avatar Active Member
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    Originally Posted by Brassbright View Post
    Hello, thank you very much for all your work on this.

    I am using .npc delete to permanently defeat some foes. Is there a way to save this work between updates? Thank you.
    Ur welcome.
    Unfortunately the answer is no.


    Btw, today I'll upload update 9.

  18. Thanks Brassbright (1 members gave Thanks to zaicopx for this useful post)
  19. #74
    Brassbright's Avatar Member
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    Ok, thank you. May I ask what sort of things do you want to add in future updates? Maybe at some point I'll stop updating so I can make my world "progress." Please don't take this question to be ungrateful for your updates, of course

  20. #75
    zaicopx's Avatar Active Member
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    WotLK Single Player Update 9 Release (February 7th 2021)!!

    UPDATE. Some of the changes are listed below:

    - Update TrinityCore rev. 00d12ca4bfc4 2021-02-07 04:22:39 +0700 (3.3.5 branch)
    - Update NPCBots v4.9.39a
    - Implement AoE detection and avoidance within combat positioning.
    - Attempt to fix disappearing bots on login.
    - Add item comparison by total item stats score for autoequip menu.
    - Add option to send item links when opening item (auto-)equip gossip menu.
    - Rogue: implement Envenom rotation.
    - Allow player target -only spells to target bots if explicitly targeted or used by scripts. NOT TESTED.
    - Fix loaded bots dump creature entries sometimes get deleted.
    - New AutoBalance
    Default Autobalance only enable on Dungeon and Instance, you can make world scaling autobalance by editing autobalance on worldserver.config:
    AutoBalance.DungeonsOnly = 0
    AutoBalance.levelScaling = 1
    AutoBalance.levelHigherOffset = 0
    AutoBalance.levelLowerOffset = 0
    - Custom Speed Game (Now it has setting on worldserver.config)
    - Skip Death Knight Starting Area


    How to save and load Player:
    Save and Load your Player using .pdump on worldserver console:

    Save your player in the old version:

    Syntax: .pdump write $filename $playerNameOrGUID
    Write character dump with name/guid $playerNameOrGUID to file $filename.

    A file with your player name will be created, copy that file in the root of the new update of the repack.

    Load your player in the new update):

    Syntax: .pdump load $filename $account [$newname] [$newguid]
    Load character dump from dump file into character list of $account with saved or $newname, with saved (or first free) or $newguid guid.
    How to save and load NPC Bots:
    Save and Load your NPC Bots using .npcbot dump on worldserver console:

    Save your NPC Bots in the old version:

    Syntax:
    .npcbot dump write bots_backup (write to bots_backup.sql)
    .npcb du w 1.txt (write to 1.txt)

    The npcbot dump file will be saved in server root folder (Windows), copy that file in the root of the new update of the repack.

    Load your NPC Bots in the new update):

    Syntax:
    .npcbot dump load bots_backup (load from bots_backup.sql)
    .npcb du l 1.txt (load from 1.txt)

    Load NPCBots info from a backup file into DB. Requires no players to be playing (use console) and will force a server restart after completion. If kick_players parameter is provided, all players will be kicked from server automatically. NPCBots mod must be already installed (all tables present)
    FYour backup file must be stored in server root folder (Windows)
    DOWNLOAD: WotLK Single Player Repack Update 9
    DATA: data

    Put data folder to server folder. If you already have previous data. You just have to download the server.

    If you like my repack, you can support me. Thankyou
    PAYPAL: PayPal.Me
    Last edited by zaicopx; 03-01-2021 at 11:11 PM.

  21. Thanks den13501, EterniaLloyd (2 members gave Thanks to zaicopx for this useful post)
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