Is there a way to disable the SpeedGame and have vanilla day/night cycle speed?
Is there a way to disable the SpeedGame and have vanilla day/night cycle speed?
WotLK Single Player Update 6 Release (January 6th 2021)!!
UPDATE. Some of the changes are listed below:
- Update TrinityCore rev. 0b66906a2b09 2021-01-05 22:47:07 +0700 (3.3.5-Single-Player branch)
- Update NPCBots v4.9.15a
- Play Time Reward.- Autoloot implementation. NOT tested with 2+ players.
- Add race / gender info in botgiver hire menu.
- Custom Attack Speed.
How to save and load:
DOWNLOAD: WotLK Single Player Repack Update 6Save and Load your Player using .pdump on worldserver console:
Save your player in the old version:
Syntax: .pdump write $filename $playerNameOrGUID
Write character dump with name/guid $playerNameOrGUID to file $filename.
A file with your player name will be created, copy that file in the root of the new update of the repack.
Load your player in the new update):
Syntax: .pdump load $filename $account [$newname] [$newguid]
Load character dump from dump file into character list of $account with saved or $newname, with saved (or first free) or $newguid guid.
DATA: data
Put data folder to server folder. If you already have previous data. You just have to download the server.
Thank you always for your real time update.
[ rooting update ]
Looting roles allows NPCBots to automatically and quickly collect items from nearby lootable creatures for you and other players in your group. Make sure to chose loot method, quality threshold in your group and looting setting for your looter bot.
Please remove the fast day/night cycle. It's annoying.
Or at least give us the option to disable it.
zaicpx I have a request to you.
Plz include this npc dress patch of rochet2 for your repack.
TrinityCore/src/server/scripts/Custom/DressNPCs at dressnpcs_3.3.5 . Rochet2/TrinityCore . GitHub
If this patch is compiled I would make transmog for npcbot through lua.
Plz check for this if you can merge with recent trinity.
thx~~/
Last edited by amiga; 01-11-2021 at 06:52 PM.
Ok, I will try it later if I have free time when it's not busy.
thx. If you have time,then plz check to complie it.
Hi, just wanted to say that this repack looks great so far. I haven't played much on it, but most everything I've tested has worked. The few minor issues I've had were with instance scripting, and I think that's the fault of the core and not your repack. Thank you for sharing this, and I'll be eagerly awaiting the upcoming update!
WotLK Single Player Update 7 Release (January 20th 2021)!!
UPDATE. Some of the changes are listed below:
- Update TrinityCore rev. edafb6adeb28 2021-01-20 13:25:26 +0700 (3.3.5 branch)
- Update NPCBots v4.9.29a
- New AutoBalance- Vehicles base implementation.
- Eye of Eternity / [Q]Aces High vehicles implementation.
- Fix bots not being teleported out of instance when removed from group.
- Fix the most cases where bots and bot pets would clip through the floor on stairs and in combat.
- Priest: fix Power Infusion being casted on bots of non-standard classes.
- Fix crash on gameobject spell cast.
- Oculus vehicles implementation.
- Fix bots not assisting when allies are attacked while ally is on vehicle.
- Fix bots not properly acquiring attack targets while bot is on vehicle.
- Fix bots being able to re-summon vehicle immediately after it was killed.
- Add a tempfix from Wyrmrest Skytalon Life Burst ability so heal effect scales with combo points properly instead of fixed 5000.
- Remove some unnecessary error spam.
- New command: '.npcbot vehicle eject'. Makes bot(s) ditch the vehicle immediately (bots do not automatically dismount from vehicles in combat).
- Trial of the Champion vehicles implementation. Not tested (dungeon is not functional).
- Fix bots' combo points not being cleared before removal from map.
- Fix skinned creatures remain skinnable after being autolooted.
- Update for 19 Jan 2021 (TC 4c0a8ad3b3).
Default Autobalance only enable on Dungeon and Instance, you can make world scaling autobalance by editing autobalance on worldserver.config:
AutoBalance.DungeonsOnly = 0
AutoBalance.levelScaling = 1
AutoBalance.levelHigherOffset = 0
AutoBalance.levelLowerOffset = 0
How to save and load:
DOWNLOAD: WotLK Single Player Repack Update 7Save and Load your Player using .pdump on worldserver console:
Save your player in the old version:
Syntax: .pdump write $filename $playerNameOrGUID
Write character dump with name/guid $playerNameOrGUID to file $filename.
A file with your player name will be created, copy that file in the root of the new update of the repack.
Load your player in the new update):
Syntax: .pdump load $filename $account [$newname] [$newguid]
Load character dump from dump file into character list of $account with saved or $newname, with saved (or first free) or $newguid guid.
DATA: data
Put data folder to server folder. If you already have previous data. You just have to download the server.
Thank you for the update!
Is there any way to enable AutoBalance but disable the actual scaling? I would like the DungeonScaleDownXP function, but only that.
Also, is there a quick way to transfer my bots over from the last server? I've customized the appearances of mine a bit. I'm not too familiar with MySQL, but wouldn't it just be copying over the "creature_template_npcbot_X" FRM and IBD files?
Last edited by EterniaLloyd; 01-21-2021 at 09:36 AM.
Try this one for remove speed day night cycle.
LINK: worldserver
Here is the macro command for spawn npc bot: Macro NPC Bot Spawn - Pastebin.com
Try this
AutoBalance.levelScaling = 0
AutoBalance.DungeonScaleDownXP = 1
AutoBalance.DungeonsOnly = 0