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  1. #376
    skuly's Avatar Active Member
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    Update9 newest NPCbots and Trinitycore updates

    If you notice any problems let me know.

    If you used my other updates and made changes to worldserver config you should apply them to the worldserver config in update9 since my update uses default settings.
    Last edited by skuly; 09-21-2021 at 12:46 AM.
    My Discord Server | https://discord.gg/VtrVvVjCPH

    My Repack's Mega (Only need newest Update) - http://tinyurl.com/skulyrepack

    TrinityCore NPCBots Repack (Update 25-06-2020)
  2. Thanks Brassbright, swampus, zaicopx, EterniaLloyd (4 members gave Thanks to skuly for this useful post)
  3. #377
    higgou's Avatar Member
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    @zaicopx thanks so much for this magnificent repack
    @skuly thanks a million times for keeping this pack up to date, my friends and i we are having a ton of fun playing this.


    Originally Posted by anwe View Post
    Thanks skuly for the reply. I actually found some settings I am pleased with shortly after I posted.

    I raised the buy chance from 2 to 10, and increased the prices to the listed defaults.

    Now it's like playing on live. I can post things for reasonable prices with a good chance of selling them, or list them extremely cheap and sell them almost immediately.
    wil you please share your settings? i am totally noob on auction bot settings.

    ------------------------------------

  4. #378
    Kein666's Avatar Member
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    Originally Posted by skuly View Post
    Update9 newest NPCbots and Trinitycore updates

    If you notice any problems let me know.

    If you used my other updates and made changes to worldserver config you should apply them to the worldserver config in update9 since my update uses default settings.
    Thankssssssssssssss man!

  5. #379
    skuly's Avatar Active Member
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    Apparently there were a few issues with that NPCbots update Crash on .npcbot delete . Issue #140 . trickerer/Trinity-Bots . GitHub

    They supposedly got fixed a few hours ago so I applied those small fixes and recompiled.

    So here is Update9.1

    Fixes Crash on .npcbot delete . Issue #140 . trickerer/Trinity-Bots . GitHub

    And just a few minutes there was another update to NPCbots that will take time to apply so I'll have to wait before taking that on. I just figured these small fixes were important.
    My Discord Server | https://discord.gg/VtrVvVjCPH

    My Repack's Mega (Only need newest Update) - http://tinyurl.com/skulyrepack

  6. Thanks EterniaLloyd (1 members gave Thanks to skuly for this useful post)
  7. #380
    Kein666's Avatar Member
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    Originally Posted by skuly View Post
    Apparently there were a few issues with that NPCbots update Crash on .npcbot delete . Issue #140 . trickerer/Trinity-Bots . GitHub

    They supposedly got fixed a few hours ago so I applied those small fixes and recompiled.

    So here is Update9.1

    Fixes Crash on .npcbot delete . Issue #140 . trickerer/Trinity-Bots . GitHub

    And just a few minutes there was another update to NPCbots that will take time to apply so I'll have to wait before taking that on. I just figured these small fixes were important.
    ooooooooooooooooooook!

  8. #381
    higgou's Avatar Member
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    anyway to permanently dress the bots??

  9. #382
    EterniaLloyd's Avatar Member
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    Originally Posted by higgou View Post
    anyway to permanently dress the bots??
    I don't know if it's what you're looking for, but bots will keep their gear if you use .npcbot remove instead of dismissing them by talking to them. Otherwise, as far as I'm aware, there's no way to transmog them or anything.

  10. #383
    higgou's Avatar Member
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    Originally Posted by EterniaLloyd View Post
    I don't know if it's what you're looking for, but bots will keep their gear if you use .npcbot remove instead of dismissing them by talking to them. Otherwise, as far as I'm aware, there's no way to transmog them or anything.
    close but no joy
    if i give some itens with gm and use npcbot remove works, but when a normal player hire the bot and use the command dismiss not only reset the bot equipment but also give that player the items that is wearing
    also normal player cannot use the command .npcbot remove

  11. #384
    skuly's Avatar Active Member
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    Originally Posted by YorlenyTravieso View Post
    friend I need some help is that I want to see if you can add in the next update an npc that allows to visualize the 1v1, 2v2, 3v3 arenas that are happening at the moment
    If you can find a Working Arena Spectator let me know. And finding one that works with 1v1 might be a bigger challenge.
    My Discord Server | https://discord.gg/VtrVvVjCPH

    My Repack's Mega (Only need newest Update) - http://tinyurl.com/skulyrepack

  12. #385
    skuly's Avatar Active Member
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    NPCBots was updated today and I wanted to remove the Crossfaction Battle grounds patch I used because I suspect it probably doesn't even work.

    So here is update10
    My Discord Server | https://discord.gg/VtrVvVjCPH

    My Repack's Mega (Only need newest Update) - http://tinyurl.com/skulyrepack

  13. Thanks Brassbright, Kein666, EterniaLloyd, swampus, anwe (5 members gave Thanks to skuly for this useful post)
  14. #386
    anwe's Avatar Member
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    Originally Posted by higgou View Post
    wil you please share your settings? i am totally noob on auction bot settings.
    Sorry for the late reply, and to everyone else for the long post. These are the settings I am using currently. I tried to keep gray items out of the auction house, removed min/max limits for posted items, lowered the auction times to 4 hours, modified the listed item amounts some, and changed the AuctionHouseBot.Buyer.Baseprice back to default values except for grays/whites which I purposely kept low. For a quick, easy sale, I usually place an item in the auction house and then add a zero to whatever the listing price defaults to. ie if it was 4 gold I add a zero to make it 40 gold and the bots buy it. There are a few items that get listed that shouldn't, and if you run across any just add their ID to the exclude section. I still need to tweak my settings to get the green/blue/purples where they need to be pricewise, but its workable as is. Some of the bots sell prices are a bit crazy, ie mechano hog for 30 gold, but having a functioning AH in a repack is great.


    ################################################################################ ###################
    # AUCTION HOUSE BOT SETTINGS
    #
    # AuctionHouseBot.Account
    # Description: Account ID for AHBot characters. If non-zero, all auctions and bids associated
    # with the AHBot will randomly be assigned one of this account's characters.
    # Default: 0
    #

    AuctionHouseBot.Account = 0

    #
    # AuctionHouseBot.Update.Interval
    # Description: Interval in seconds for AHBot to get updated
    # Default: 20
    #

    AuctionHouseBot.Update.Interval = 20

    #
    # AuctionHouseBot.Seller.Enabled
    # Description: General enable or disable AuctionHouseBot Seller functionality
    # Default: 0 - (Disabled)
    # 1 - (Enabled)

    AuctionHouseBot.Seller.Enabled = 1

    #
    # AuctionHouseBot.Alliance.Items.Amount.Ratio
    # Description: Enable/Disable (disabled if 0) the part of AHBot that puts items up for auction on Alliance AH
    # Default: 100 - (Enabled with 100% of items specified in AuctionHouse.Items.Amount.color section)

    AuctionHouseBot.Alliance.Items.Amount.Ratio = 100

    #
    # AuctionHouseBot.Horde.Items.Amount.Ratio
    # Enable/Disable (disabled if 0) the part of AHBot that puts items up for auction on Horde AH
    # Default: 100 (Enabled with 100% of items specified in AuctionHouse.Items.Amount.color section)

    AuctionHouseBot.Horde.Items.Amount.Ratio = 100

    #
    # AuctionHouseBot.Neutral.Items.Amount.Ratio
    # Description: Enable/Disable (disabled if 0) the part of AHBot that puts items up for auction on Neutral AH
    # Default: 100 - (Enabled with 100% of items specified in AuctionHouse.Items.Amount.color section)

    AuctionHouseBot.Neutral.Items.Amount.Ratio = 100

    #
    # AuctionHouseBot.MinTime
    # Description: Minimum time for the new auction in hours
    # Default: 1 - (Hour)

    AuctionHouseBot.MinTime = 1

    #
    # AuctionHouseBot.MaxTime
    # Description: Maximum time for the new auction in hours
    # Default: 72 - (Hours)

    AuctionHouseBot.MaxTime = 4

    #
    # AuctionHouseBot.Class.CLASS.Allow.Zero = 0
    # Description: Include items without a sell or buy price.
    # Default: 0 - (Disabled)
    # 1 - (Enabled)

    AuctionHouseBot.Class.Consumable.Allow.Zero = 0
    AuctionHouseBot.Class.Container.Allow.Zero = 0
    AuctionHouseBot.Class.Weapon.Allow.Zero = 0
    AuctionHouseBot.Class.Gem.Allow.Zero = 0
    AuctionHouseBot.Class.Armor.Allow.Zero = 0
    AuctionHouseBot.Class.Reagent.Allow.Zero = 0
    AuctionHouseBot.Class.Projectile.Allow.Zero = 0
    AuctionHouseBot.Class.TradeGood.Allow.Zero = 0
    AuctionHouseBot.Class.Recipe.Allow.Zero = 0
    AuctionHouseBot.Class.Quiver.Allow.Zero = 0
    AuctionHouseBot.Class.Quest.Allow.Zero = 0
    AuctionHouseBot.Class.Key.Allow.Zero = 0
    AuctionHouseBot.Class.Misc.Allow.Zero = 0
    AuctionHouseBot.Class.Glyph.Allow.Zero = 0

    #
    # AuctionHouseBot.Items.Vendor
    # Description: Include items that can be bought from vendors.
    # Default: 0 - (Disabled)
    # 1 - (Enabled)

    AuctionHouseBot.Items.Vendor = 0

    #
    # AuctionHouseBot.Items.Loot
    # Description: Include items that can be looted or fished for.
    # Default: 1 - (Enabled)
    # 0 - (Disabled)

    AuctionHouseBot.Items.Loot = 1

    #
    # AuctionHouseBot.Items.Misc
    # Description: Include misc. items.
    # Default: 0 - (Disabled)
    # 1 - (Enabled)

    AuctionHouseBot.Items.Misc = 1

    #
    # AuctionHouseBot.Bind.*
    # Description: Indicates which bonding types to allow the bot to put up for auction
    # No - Items that don't bind Default 1 (Allowed)
    # Pickup - Items that bind on pickup Default 0 (Not Allowed)
    # Equip - Items that bind on equip Default 1 (Allowed)
    # Use - Items that bind on use Default 1 (Allowed)
    # Quest - Quest Items Default 0 (Not Allowed)
    # Values: 0 - (Disabled)
    # 1 - (Enabled)

    AuctionHouseBot.Bind.No = 1
    AuctionHouseBot.Bind.Pickup = 0
    AuctionHouseBot.Bind.Equip = 1
    AuctionHouseBot.Bind.Use = 1
    AuctionHouseBot.Bind.Quest = 0

    #
    # AuctionHouseBot.LockBox.Enabled
    # Description: Enable or disable lockboxes in the AuctionHouse.
    # Default 0 - (Disabled)
    # 1 - (Enabled)

    AuctionHouseBot.LockBox.Enabled = 1

    #
    # AuctionHouseBot.ItemsPerCycle.Boost
    # Description: This value is used to fill AH faster than normal when there is more than this value on missed items (not auctioned items).
    # Usually this value is only used once on server start with empty auction table.
    # Default: 1000

    AuctionHouseBot.ItemsPerCycle.Boost = 1000

    #
    # AuctionHouseBot.ItemsPerCycle.Normal
    # Description: This value is used to fill AH for sold and expired items. A high value will be more resource intensive
    # Usually this value is used always when auction table is already initialised.
    # Default: 20

    AuctionHouseBot.ItemsPerCycle.Normal = 100

    #
    # AuctionHouseBot.BuyPrice.Seller
    # Description: Should the Seller use the items BuyPrice or SellPrice to determine Bid Prices
    # Default: 0 - (use BuyPrice - results in higher prices)
    # 1 - (use SellPrice - results in lower prices)

    AuctionHouseBot.BuyPrice.Seller = 0

    #
    # AuctionHouseBot.BidPrice.*
    # Description: These values determine the range that the Bid Price will fall into, as a percentage of the Buy Price
    # Default: 0.6 - (Min)
    # 0.9 - (Max)

    AuctionHouseBot.BidPrice.Min = 0.60
    AuctionHouseBot.BidPrice.Max = 0.90

    #
    # AuctionHouseBot.Alliance.Price.Ratio
    # Description: Percentage by which the price of items sold on Alliance Auction House is incremented / decreased
    # Default: 100 - (Not modify)

    AuctionHouseBot.Alliance.Price.Ratio = 200

    #
    # AuctionHouseBot.Horde.Price.Ratio
    # Description: Percentage by which the price of items sold on Horde Auction House is incremented / decreased
    # Default: 100 - (Not modify)

    AuctionHouseBot.Horde.Price.Ratio = 200

    #
    # AuctionHouseBot.Neutral.Price.Ratio
    # Description: Percentage by which the price of items sold on Neutral Auction House is incremented / decreased
    # Default: 100 - (Not modify)

    AuctionHouseBot.Neutral.Price.Ratio = 200

    #
    # AuctionHouseBot.Items.QUALITY.Price.Ratio
    # Description: Percentage by which the price of items sold of each quality is incremented / decreased (for all houses)
    # Default: 100 - (No change)

    AuctionHouseBot.Items.Gray.Price.Ratio = 120
    AuctionHouseBot.Items.White.Price.Ratio = 180
    AuctionHouseBot.Items.Green.Price.Ratio = 200
    AuctionHouseBot.Items.Blue.Price.Ratio = 250
    AuctionHouseBot.Items.Purple.Price.Ratio = 300
    AuctionHouseBot.Items.Orange.Price.Ratio = 350
    AuctionHouseBot.Items.Yellow.Price.Ratio = 375

    #
    # AuctionHouseBot.Class.CLASS.Price.Ratio
    # Description: Percentage by which the price of items sold of each class is incremented / decreased (for all houses)
    # Default: 100 - (No change)

    AuctionHouseBot.Class.Consumable.Price.Ratio = 180
    AuctionHouseBot.Class.Container.Price.Ratio = 125
    AuctionHouseBot.Class.Weapon.Price.Ratio = 65
    AuctionHouseBot.Class.Gem.Price.Ratio = 175
    AuctionHouseBot.Class.Armor.Price.Ratio = 85
    AuctionHouseBot.Class.Reagent.Price.Ratio = 180
    AuctionHouseBot.Class.Projectile.Price.Ratio = 200
    AuctionHouseBot.Class.TradeGood.Price.Ratio = 150
    AuctionHouseBot.Class.Generic.Price.Ratio = 200
    AuctionHouseBot.Class.Recipe.Price.Ratio = 200
    AuctionHouseBot.Class.Quiver.Price.Ratio = 200
    AuctionHouseBot.Class.Quest.Price.Ratio = 200
    AuctionHouseBot.Class.Key.Price.Ratio = 250
    AuctionHouseBot.Class.Misc.Price.Ratio = 225
    AuctionHouseBot.Class.Glyph.Price.Ratio = 1000

    #
    # AuctionHouseBot.Items.ItemLevel.*
    # Description: Prevent seller from listing items below/above this item level
    # Default: 0 - (Disabled)

    AuctionHouseBot.Items.ItemLevel.Min = 0
    AuctionHouseBot.Items.ItemLevel.Max = 0

    #
    # AuctionHouseBot.Items.ReqLevel.*
    # Description: Prevent seller from listing items below/above this required level
    # Default: 0 - (Disabled)

    AuctionHouseBot.Items.ReqLevel.Min = 0
    AuctionHouseBot.Items.ReqLevel.Max = 0

    #
    # AuctionHouseBot.Items.ReqSkill.*
    # Description: Prevent seller from listing items below/above this skill level
    # Default: 0 - (Disabled)
    # 1 - (Enabled)

    AuctionHouseBot.Items.ReqSkill.Min = 0
    AuctionHouseBot.Items.ReqSkill.Max = 0

    #
    # AuctionHouseBot.Items.Amount.*
    # Description: Define here for every item qualities how many items you want to be shown in Auction House
    # This value will be adjusted by AuctionHouseBot.FACTION.Items.Amount.Ratio to define the exact amount of
    # items that will finally be shown on Auction House
    # Default: 0, 2000, 2500, 1500, 1000, 0, 0 (Gray, white, green, blue, purple, orange, yellow)

    AuctionHouseBot.Items.Amount.Gray = 0
    AuctionHouseBot.Items.Amount.White = 1200
    AuctionHouseBot.Items.Amount.Green = 4000
    AuctionHouseBot.Items.Amount.Blue = 2500
    AuctionHouseBot.Items.Amount.Purple = 1500
    AuctionHouseBot.Items.Amount.Orange = 100
    AuctionHouseBot.Items.Amount.Yellow = 100

    #
    # AuctionHouseBot.Class.*
    # Description: Here you can set the class of items you prefer to be shown on AH
    # These values are sorted by preference, from 0 (disabled) to 10 (max. preference)
    # Default: Consumable: 6
    # Container: 4
    # Weapon: 8
    # Gem: 3
    # Armor: 8
    # Reagent: 1
    # Projectile: 2
    # TradeGood: 10
    # Generic: 1
    # Recipe: 6
    # Quiver: 1
    # Quest: 1
    # Key: 1
    # Misc: 5
    # Glyph: 3

    AuctionHouseBot.Class.Consumable = 3
    AuctionHouseBot.Class.Container = 3
    AuctionHouseBot.Class.Weapon = 6
    AuctionHouseBot.Class.Gem = 2
    AuctionHouseBot.Class.Armor = 6
    AuctionHouseBot.Class.Reagent = 4
    AuctionHouseBot.Class.Projectile = 1
    AuctionHouseBot.Class.TradeGood = 10
    AuctionHouseBot.Class.Generic = 4
    AuctionHouseBot.Class.Recipe = 4
    AuctionHouseBot.Class.Quiver = 1
    AuctionHouseBot.Class.Quest = 2
    AuctionHouseBot.Class.Key = 2
    AuctionHouseBot.Class.Misc = 5
    AuctionHouseBot.Class.Glyph = 3

    #
    ################################################################################ ###################

    ################################################################################ ###################
    # AUCTION HOUSE BOT ITEM FINE TUNING
    #
    # The following settings are useful for limiting which character levels
    # can benefit from the auction house
    #
    # AuctionHouseBot.Class.Misc.Mount.ReqLevel.*
    # Description: Prevent seller from listing mounts below/above this required level
    # Default: 0

    AuctionHouseBot.Class.Misc.Mount.ReqLevel.Min = 0
    AuctionHouseBot.Class.Misc.Mount.ReqLevel.Max = 0

    #
    # AuctionHouseBot.Class.Misc.Mount.ReqSkill.*
    # Description: Prevent seller from listing mounts below/above this skill level
    # Default: 0

    AuctionHouseBot.Class.Misc.Mount.ReqSkill.Min = 0
    AuctionHouseBot.Class.Misc.Mount.ReqSkill.Max = 0

    #
    # AuctionHouseBot.Class.Glyph.ReqLevel.*
    # Description: Prevent seller from listing glyphs below/above this required level
    # Default: 0

    AuctionHouseBot.Class.Glyph.ReqLevel.Min = 0
    AuctionHouseBot.Class.Glyph.ReqLevel.Max = 0

    #
    # AuctionHouseBot.Class.Glyph.ItemLevel.*
    # Description: Prevent seller from listing glyphs below/above this item level
    # Default: 0

    AuctionHouseBot.Class.Glyph.ItemLevel.Min = 0
    AuctionHouseBot.Class.Glyph.ItemLevel.Max = 0

    #
    # AuctionHouseBot.Class.TradeGood.ItemLevel.*
    # Description: Prevent seller from listing trade good items below/above this item level
    # Default: 0

    AuctionHouseBot.Class.TradeGood.ItemLevel.Min = 0
    AuctionHouseBot.Class.TradeGood.ItemLevel.Max = 0

    #
    # AuctionHouseBot.Class.Container.ItemLevel.*
    # Description: Prevent seller from listing containers below/above this item level
    # Default: 0

    AuctionHouseBot.Class.Container.ItemLevel.Min = 0
    AuctionHouseBot.Class.Container.ItemLevel.Max = 0

    #
    # AuctionHouseBot.forceIncludeItems
    # Description: Include these items and ignore ALL filters
    # List of ids with delimiter ','
    # Default: ""

    AuctionHouseBot.forceIncludeItems = "4389,4382,4371,4357,4364,4361,4363,4404,2770,2771,2775,2318,2319,4234,4304,2589 ,2996,2592,2997,4306,4305,4338,10940,10938,39774,43124,43122,43120,43118,43116,3 9469,37101,8845,2447,765,785,2453,3355,2450,3356,3357,3358,8846,13464,13465,1346 7,13463,14256"

    #
    # AuctionHouseBot.forceExcludeItems
    # Description: Exclude these items even if they would pass the filters
    # List of ids with delimiter ','
    # Example: "21878,27774,27811,28117,28122,43949" (this removes old items)
    # Default: ""
    #

    AuctionHouseBot.forceExcludeItems = "6295,13901,13911,13913,6363,13906,13882,13877,13884,13878,13880,3003,1027,2920, 5235,24100,997,2503,2487,18002,8630,13910,6364,6309,6292,13917,13909,6294,13902, 6310,13912,13903,6311,13904,13905,13885,13886,13876,13883,13887,13879,13907,1391 4,13915,13908,13916,1134,37372,2481,14083,20979,38262,44705,29410,14392,49984,34 694,12943,1902,32841,20977,12348,6225,34880,3005,1623,35457,35417,35400,35398,35 444,35446,35443,35427,35420,35428,35397,35452,35419,8546,35433,35424,35426,35442 ,6183,35453,35441,35448,35432,35456,2460,43492,43488,6374,6216,3031,2599,1041,49 59,6354,5518,8147,35447,42474,35445,5229,35461,35451,35460,35421,35429,35435,353 96,35437,35418,35458,35461,16339,8627,8589,1133,8628,1255,900,8583,5105,3034,371 64,44852,2693,2932,2929,25747,1014,9443,12468,5259,2715,32633,12787,50248,29645, 35757,28023,12866,3675,6891,5517,9265,2927,6343,6345,6376,4500,37163,44148,44158 ,19298,19296,35425,35423,35459,35431,35399,19297,11630,23162,21878,10580,17771,1 7203,18562,17967,15410,5555,3895,29712,44236,22709,46957,31824,4912,14891,1259,5 560,5549,49873,49689,30414,32615,28905,12991,5283,3774,34784,6227,3368,29419,427 76,6232,9701,5600,50431,42940,37579,33089,13316,39743,2810,5875,14062,2415,5874, 8590,2413,8633,34025,5663,7192,8840,38292,40232,996,1020,1025,8164,1021,1024,102 3,37126,38496,38497,21442"

    #
    # AuctionHouseBot.Class.RandomStackRatio.*
    # Description: Used to determine how often a stack of the class will be single or randomly-size stacked when posted
    # Value needs to be between 0 and 100, no decimal. Anything higher than 100 will be treated as 100
    # Examples: 100 = stacks will always be random in size
    # 50 = half the time the stacks are random, the other half being single stack
    # 0 = stacks will always be single size
    # Default: Consumable: 20 (20% random stack size, 80% single stack size)
    # Container: 0 (100% single stack size)
    # Weapon: 0 (100% single stack size)
    # Gem: 20 (20% random stack size, 80% single stack size)
    # Armor: 0 (100% single stack size)
    # Reagent: 100 (100% random stack size)
    # Projectile: 100 (100% random stack size)
    # TradeGood: 50 (50% random stack size, 50% single stack size)
    # Generic: 100 (100% random stack size)
    # Recipe: 0 (100% single stack size)
    # Quiver: 0 (100% single stack size)
    # Quest: 100 (100% random stack size)
    # Key: 100 (100% random stack size)
    # Misc: 100 (100% random stack size)
    # Glyph: 0 (100% single stack size)
    #

    AuctionHouseBot.Class.RandomStackRatio.Consumable = 20
    AuctionHouseBot.Class.RandomStackRatio.Container = 0
    AuctionHouseBot.Class.RandomStackRatio.Weapon = 0
    AuctionHouseBot.Class.RandomStackRatio.Gem = 20
    AuctionHouseBot.Class.RandomStackRatio.Armor = 0
    AuctionHouseBot.Class.RandomStackRatio.Reagent = 100
    AuctionHouseBot.Class.RandomStackRatio.Projectile = 100
    AuctionHouseBot.Class.RandomStackRatio.TradeGood = 50
    AuctionHouseBot.Class.RandomStackRatio.Generic = 100
    AuctionHouseBot.Class.RandomStackRatio.Recipe = 0
    AuctionHouseBot.Class.RandomStackRatio.Quiver = 0
    AuctionHouseBot.Class.RandomStackRatio.Quest = 100
    AuctionHouseBot.Class.RandomStackRatio.Key = 100
    AuctionHouseBot.Class.RandomStackRatio.Misc = 100
    AuctionHouseBot.Class.RandomStackRatio.Glyph = 0

    #
    ################################################################################ ###################

    ################################################################################ ###################
    # AUCTION HOUSE BOT BUYER CONFIG
    #
    # AuctionHouseBot.Buyer.Enabled
    # Description: General enable or disable AuctionHouseBot Buyer functionality
    # Default: 0 - (Disabled)
    # 1 - (Enabled)

    AuctionHouseBot.Buyer.Enabled = 1

    #
    # AuctionHouseBot.Buyer.FACTION.Enabled
    # Description: Enable or disable buyer independently by faction
    # Default: 0 - (Disabled)
    # 1 - (Enabled)

    AuctionHouseBot.Buyer.Alliance.Enabled = 1
    AuctionHouseBot.Buyer.Horde.Enabled = 1
    AuctionHouseBot.Buyer.Neutral.Enabled = 1

    # AuctionHouseBot.Buyer.ChanceFactor
    # Description: k value in the formula used for the chance to buy an item "100^(1 + (1 - (AuctionBid / ItemPrice)) / k)"
    # It must be a decimal number in the range of (0, +infinity). The higher the number the higher chance to buy overpriced auctions
    # Default: 2

    AuctionHouseBot.Buyer.ChanceFactor = 6

    #
    # AuctionHouseBot.Buyer.Baseprice.QUALITY
    # Description: Base sell prices in copper for non priced items for each quality.
    # The default values are based on average item prices of each quality.
    # Defaults: Gray 3504
    # White 5429
    # Green 21752
    # Blue 36463
    # Purple 87124
    # Orange 214347
    # Yellow 407406

    AuctionHouseBot.Buyer.Baseprice.Gray = 0
    AuctionHouseBot.Buyer.Baseprice.White = 450
    AuctionHouseBot.Buyer.Baseprice.Green = 21752
    AuctionHouseBot.Buyer.Baseprice.Blue = 36463
    AuctionHouseBot.Buyer.Baseprice.Purple = 87124
    AuctionHouseBot.Buyer.Baseprice.Orange = 214347
    AuctionHouseBot.Buyer.Baseprice.Yellow = 407406

    #
    # AuctionHouseBot.Buyer.ChanceMultiplier.QUALITY
    # Description: Multipliers for the buy/bid chances for each quality. 100 means the chance is 100% of the original,
    # 1 would mean 1 % of the original and 200 would mean 200% of the original chance.
    # Defaults: Gray 0
    # White 100
    # Green 100
    # Blue 100
    # Purple 100
    # Orange 100
    # Yellow 100

    AuctionHouseBot.Buyer.ChanceMultiplier.Gray = 0
    AuctionHouseBot.Buyer.ChanceMultiplier.White = 100
    AuctionHouseBot.Buyer.ChanceMultiplier.Green = 100
    AuctionHouseBot.Buyer.ChanceMultiplier.Blue = 100
    AuctionHouseBot.Buyer.ChanceMultiplier.Purple = 100
    AuctionHouseBot.Buyer.ChanceMultiplier.Orange = 100
    AuctionHouseBot.Buyer.ChanceMultiplier.Yellow = 100

    #
    # AuctionHouseBot.Buyer.Recheck.Interval
    # Description: This specifies the time interval (in minutes) between two evaluations of the same sold item.
    # The smaller this value is, the more chances you give for an item to be bought by AHBot.
    # Default: 20 (20min.)

    AuctionHouseBot.Buyer.Recheck.Interval = 1

    #
    ################################################################################ ###################
    Last edited by anwe; 09-23-2021 at 04:30 PM.

  15. Thanks higgou (1 members gave Thanks to anwe for this useful post)
  16. #387
    higgou's Avatar Member
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    Originally Posted by anwe View Post
    Sorry for the late reply, and to everyone else for the long post. These are the settings I am using currently. I tried to keep gray items out of the auction house, removed min/max limits for posted items, lowered the auction times to 4 hours, modified the listed item amounts some, and changed the AuctionHouseBot.Buyer.Baseprice back to default values except for grays/whites which I purposely kept low. For a quick, easy sale, I usually place an item in the auction house and then add a zero to whatever the listing price defaults to. ie if it was 4 gold I add a zero to make it 40 gold and the bots buy it. There are a few items that get listed that shouldn't, and if you run across any just add their ID to the exclude section. I still need to tweak my settings to get the green/blue/purples where they need to be pricewise, but its workable as is. Some of the bots sell prices are a bit crazy, ie mechano hog for 30 gold, but having a functioning AH in a repack is great.


    ################################################################################ ###################
    # AUCTION HOUSE BOT SETTINGS
    #
    # AuctionHouseBot.Account
    # Description: Account ID for AHBot characters. If non-zero, all auctions and bids associated
    # with the AHBot will randomly be assigned one of this account's characters.
    # Default: 0
    #

    AuctionHouseBot.Account = 0

    #
    # AuctionHouseBot.Update.Interval
    # Description: Interval in seconds for AHBot to get updated
    # Default: 20
    #

    AuctionHouseBot.Update.Interval = 20

    #
    # AuctionHouseBot.Seller.Enabled
    # Description: General enable or disable AuctionHouseBot Seller functionality
    # Default: 0 - (Disabled)
    # 1 - (Enabled)

    AuctionHouseBot.Seller.Enabled = 1

    #
    # AuctionHouseBot.Alliance.Items.Amount.Ratio
    # Description: Enable/Disable (disabled if 0) the part of AHBot that puts items up for auction on Alliance AH
    # Default: 100 - (Enabled with 100% of items specified in AuctionHouse.Items.Amount.color section)

    AuctionHouseBot.Alliance.Items.Amount.Ratio = 100

    #
    # AuctionHouseBot.Horde.Items.Amount.Ratio
    # Enable/Disable (disabled if 0) the part of AHBot that puts items up for auction on Horde AH
    # Default: 100 (Enabled with 100% of items specified in AuctionHouse.Items.Amount.color section)

    AuctionHouseBot.Horde.Items.Amount.Ratio = 100

    #
    # AuctionHouseBot.Neutral.Items.Amount.Ratio
    # Description: Enable/Disable (disabled if 0) the part of AHBot that puts items up for auction on Neutral AH
    # Default: 100 - (Enabled with 100% of items specified in AuctionHouse.Items.Amount.color section)

    AuctionHouseBot.Neutral.Items.Amount.Ratio = 100

    #
    # AuctionHouseBot.MinTime
    # Description: Minimum time for the new auction in hours
    # Default: 1 - (Hour)

    AuctionHouseBot.MinTime = 1

    #
    # AuctionHouseBot.MaxTime
    # Description: Maximum time for the new auction in hours
    # Default: 72 - (Hours)

    AuctionHouseBot.MaxTime = 4

    #
    # AuctionHouseBot.Class.CLASS.Allow.Zero = 0
    # Description: Include items without a sell or buy price.
    # Default: 0 - (Disabled)
    # 1 - (Enabled)

    AuctionHouseBot.Class.Consumable.Allow.Zero = 0
    AuctionHouseBot.Class.Container.Allow.Zero = 0
    AuctionHouseBot.Class.Weapon.Allow.Zero = 0
    AuctionHouseBot.Class.Gem.Allow.Zero = 0
    AuctionHouseBot.Class.Armor.Allow.Zero = 0
    AuctionHouseBot.Class.Reagent.Allow.Zero = 0
    AuctionHouseBot.Class.Projectile.Allow.Zero = 0
    AuctionHouseBot.Class.TradeGood.Allow.Zero = 0
    AuctionHouseBot.Class.Recipe.Allow.Zero = 0
    AuctionHouseBot.Class.Quiver.Allow.Zero = 0
    AuctionHouseBot.Class.Quest.Allow.Zero = 0
    AuctionHouseBot.Class.Key.Allow.Zero = 0
    AuctionHouseBot.Class.Misc.Allow.Zero = 0
    AuctionHouseBot.Class.Glyph.Allow.Zero = 0

    #
    # AuctionHouseBot.Items.Vendor
    # Description: Include items that can be bought from vendors.
    # Default: 0 - (Disabled)
    # 1 - (Enabled)

    AuctionHouseBot.Items.Vendor = 0

    #
    # AuctionHouseBot.Items.Loot
    # Description: Include items that can be looted or fished for.
    # Default: 1 - (Enabled)
    # 0 - (Disabled)

    AuctionHouseBot.Items.Loot = 1

    #
    # AuctionHouseBot.Items.Misc
    # Description: Include misc. items.
    # Default: 0 - (Disabled)
    # 1 - (Enabled)

    AuctionHouseBot.Items.Misc = 1

    #
    # AuctionHouseBot.Bind.*
    # Description: Indicates which bonding types to allow the bot to put up for auction
    # No - Items that don't bind Default 1 (Allowed)
    # Pickup - Items that bind on pickup Default 0 (Not Allowed)
    # Equip - Items that bind on equip Default 1 (Allowed)
    # Use - Items that bind on use Default 1 (Allowed)
    # Quest - Quest Items Default 0 (Not Allowed)
    # Values: 0 - (Disabled)
    # 1 - (Enabled)

    AuctionHouseBot.Bind.No = 1
    AuctionHouseBot.Bind.Pickup = 0
    AuctionHouseBot.Bind.Equip = 1
    AuctionHouseBot.Bind.Use = 1
    AuctionHouseBot.Bind.Quest = 0

    #
    # AuctionHouseBot.LockBox.Enabled
    # Description: Enable or disable lockboxes in the AuctionHouse.
    # Default 0 - (Disabled)
    # 1 - (Enabled)

    AuctionHouseBot.LockBox.Enabled = 1

    #
    # AuctionHouseBot.ItemsPerCycle.Boost
    # Description: This value is used to fill AH faster than normal when there is more than this value on missed items (not auctioned items).
    # Usually this value is only used once on server start with empty auction table.
    # Default: 1000

    AuctionHouseBot.ItemsPerCycle.Boost = 1000

    #
    # AuctionHouseBot.ItemsPerCycle.Normal
    # Description: This value is used to fill AH for sold and expired items. A high value will be more resource intensive
    # Usually this value is used always when auction table is already initialised.
    # Default: 20

    AuctionHouseBot.ItemsPerCycle.Normal = 100

    #
    # AuctionHouseBot.BuyPrice.Seller
    # Description: Should the Seller use the items BuyPrice or SellPrice to determine Bid Prices
    # Default: 0 - (use BuyPrice - results in higher prices)
    # 1 - (use SellPrice - results in lower prices)

    AuctionHouseBot.BuyPrice.Seller = 0

    #
    # AuctionHouseBot.BidPrice.*
    # Description: These values determine the range that the Bid Price will fall into, as a percentage of the Buy Price
    # Default: 0.6 - (Min)
    # 0.9 - (Max)

    AuctionHouseBot.BidPrice.Min = 0.60
    AuctionHouseBot.BidPrice.Max = 0.90

    #
    # AuctionHouseBot.Alliance.Price.Ratio
    # Description: Percentage by which the price of items sold on Alliance Auction House is incremented / decreased
    # Default: 100 - (Not modify)

    AuctionHouseBot.Alliance.Price.Ratio = 200

    #
    # AuctionHouseBot.Horde.Price.Ratio
    # Description: Percentage by which the price of items sold on Horde Auction House is incremented / decreased
    # Default: 100 - (Not modify)

    AuctionHouseBot.Horde.Price.Ratio = 200

    #
    # AuctionHouseBot.Neutral.Price.Ratio
    # Description: Percentage by which the price of items sold on Neutral Auction House is incremented / decreased
    # Default: 100 - (Not modify)

    AuctionHouseBot.Neutral.Price.Ratio = 200

    #
    # AuctionHouseBot.Items.QUALITY.Price.Ratio
    # Description: Percentage by which the price of items sold of each quality is incremented / decreased (for all houses)
    # Default: 100 - (No change)

    AuctionHouseBot.Items.Gray.Price.Ratio = 120
    AuctionHouseBot.Items.White.Price.Ratio = 180
    AuctionHouseBot.Items.Green.Price.Ratio = 200
    AuctionHouseBot.Items.Blue.Price.Ratio = 250
    AuctionHouseBot.Items.Purple.Price.Ratio = 300
    AuctionHouseBot.Items.Orange.Price.Ratio = 350
    AuctionHouseBot.Items.Yellow.Price.Ratio = 375

    #
    # AuctionHouseBot.Class.CLASS.Price.Ratio
    # Description: Percentage by which the price of items sold of each class is incremented / decreased (for all houses)
    # Default: 100 - (No change)

    AuctionHouseBot.Class.Consumable.Price.Ratio = 180
    AuctionHouseBot.Class.Container.Price.Ratio = 125
    AuctionHouseBot.Class.Weapon.Price.Ratio = 65
    AuctionHouseBot.Class.Gem.Price.Ratio = 175
    AuctionHouseBot.Class.Armor.Price.Ratio = 85
    AuctionHouseBot.Class.Reagent.Price.Ratio = 180
    AuctionHouseBot.Class.Projectile.Price.Ratio = 200
    AuctionHouseBot.Class.TradeGood.Price.Ratio = 150
    AuctionHouseBot.Class.Generic.Price.Ratio = 200
    AuctionHouseBot.Class.Recipe.Price.Ratio = 200
    AuctionHouseBot.Class.Quiver.Price.Ratio = 200
    AuctionHouseBot.Class.Quest.Price.Ratio = 200
    AuctionHouseBot.Class.Key.Price.Ratio = 250
    AuctionHouseBot.Class.Misc.Price.Ratio = 225
    AuctionHouseBot.Class.Glyph.Price.Ratio = 1000

    #
    # AuctionHouseBot.Items.ItemLevel.*
    # Description: Prevent seller from listing items below/above this item level
    # Default: 0 - (Disabled)

    AuctionHouseBot.Items.ItemLevel.Min = 0
    AuctionHouseBot.Items.ItemLevel.Max = 0

    #
    # AuctionHouseBot.Items.ReqLevel.*
    # Description: Prevent seller from listing items below/above this required level
    # Default: 0 - (Disabled)

    AuctionHouseBot.Items.ReqLevel.Min = 0
    AuctionHouseBot.Items.ReqLevel.Max = 0

    #
    # AuctionHouseBot.Items.ReqSkill.*
    # Description: Prevent seller from listing items below/above this skill level
    # Default: 0 - (Disabled)
    # 1 - (Enabled)

    AuctionHouseBot.Items.ReqSkill.Min = 0
    AuctionHouseBot.Items.ReqSkill.Max = 0

    #
    # AuctionHouseBot.Items.Amount.*
    # Description: Define here for every item qualities how many items you want to be shown in Auction House
    # This value will be adjusted by AuctionHouseBot.FACTION.Items.Amount.Ratio to define the exact amount of
    # items that will finally be shown on Auction House
    # Default: 0, 2000, 2500, 1500, 1000, 0, 0 (Gray, white, green, blue, purple, orange, yellow)

    AuctionHouseBot.Items.Amount.Gray = 0
    AuctionHouseBot.Items.Amount.White = 1200
    AuctionHouseBot.Items.Amount.Green = 4000
    AuctionHouseBot.Items.Amount.Blue = 2500
    AuctionHouseBot.Items.Amount.Purple = 1500
    AuctionHouseBot.Items.Amount.Orange = 100
    AuctionHouseBot.Items.Amount.Yellow = 100

    #
    # AuctionHouseBot.Class.*
    # Description: Here you can set the class of items you prefer to be shown on AH
    # These values are sorted by preference, from 0 (disabled) to 10 (max. preference)
    # Default: Consumable: 6
    # Container: 4
    # Weapon: 8
    # Gem: 3
    # Armor: 8
    # Reagent: 1
    # Projectile: 2
    # TradeGood: 10
    # Generic: 1
    # Recipe: 6
    # Quiver: 1
    # Quest: 1
    # Key: 1
    # Misc: 5
    # Glyph: 3

    AuctionHouseBot.Class.Consumable = 3
    AuctionHouseBot.Class.Container = 3
    AuctionHouseBot.Class.Weapon = 6
    AuctionHouseBot.Class.Gem = 2
    AuctionHouseBot.Class.Armor = 6
    AuctionHouseBot.Class.Reagent = 4
    AuctionHouseBot.Class.Projectile = 1
    AuctionHouseBot.Class.TradeGood = 10
    AuctionHouseBot.Class.Generic = 4
    AuctionHouseBot.Class.Recipe = 4
    AuctionHouseBot.Class.Quiver = 1
    AuctionHouseBot.Class.Quest = 2
    AuctionHouseBot.Class.Key = 2
    AuctionHouseBot.Class.Misc = 5
    AuctionHouseBot.Class.Glyph = 3

    #
    ################################################################################ ###################

    ################################################################################ ###################
    # AUCTION HOUSE BOT ITEM FINE TUNING
    #
    # The following settings are useful for limiting which character levels
    # can benefit from the auction house
    #
    # AuctionHouseBot.Class.Misc.Mount.ReqLevel.*
    # Description: Prevent seller from listing mounts below/above this required level
    # Default: 0

    AuctionHouseBot.Class.Misc.Mount.ReqLevel.Min = 0
    AuctionHouseBot.Class.Misc.Mount.ReqLevel.Max = 0

    #
    # AuctionHouseBot.Class.Misc.Mount.ReqSkill.*
    # Description: Prevent seller from listing mounts below/above this skill level
    # Default: 0

    AuctionHouseBot.Class.Misc.Mount.ReqSkill.Min = 0
    AuctionHouseBot.Class.Misc.Mount.ReqSkill.Max = 0

    #
    # AuctionHouseBot.Class.Glyph.ReqLevel.*
    # Description: Prevent seller from listing glyphs below/above this required level
    # Default: 0

    AuctionHouseBot.Class.Glyph.ReqLevel.Min = 0
    AuctionHouseBot.Class.Glyph.ReqLevel.Max = 0

    #
    # AuctionHouseBot.Class.Glyph.ItemLevel.*
    # Description: Prevent seller from listing glyphs below/above this item level
    # Default: 0

    AuctionHouseBot.Class.Glyph.ItemLevel.Min = 0
    AuctionHouseBot.Class.Glyph.ItemLevel.Max = 0

    #
    # AuctionHouseBot.Class.TradeGood.ItemLevel.*
    # Description: Prevent seller from listing trade good items below/above this item level
    # Default: 0

    AuctionHouseBot.Class.TradeGood.ItemLevel.Min = 0
    AuctionHouseBot.Class.TradeGood.ItemLevel.Max = 0

    #
    # AuctionHouseBot.Class.Container.ItemLevel.*
    # Description: Prevent seller from listing containers below/above this item level
    # Default: 0

    AuctionHouseBot.Class.Container.ItemLevel.Min = 0
    AuctionHouseBot.Class.Container.ItemLevel.Max = 0

    #
    # AuctionHouseBot.forceIncludeItems
    # Description: Include these items and ignore ALL filters
    # List of ids with delimiter ','
    # Default: ""

    AuctionHouseBot.forceIncludeItems = "4389,4382,4371,4357,4364,4361,4363,4404,2770,2771,2775,2318,2319,4234,4304,2589 ,2996,2592,2997,4306,4305,4338,10940,10938,39774,43124,43122,43120,43118,43116,3 9469,37101,8845,2447,765,785,2453,3355,2450,3356,3357,3358,8846,13464,13465,1346 7,13463,14256"

    #
    # AuctionHouseBot.forceExcludeItems
    # Description: Exclude these items even if they would pass the filters
    # List of ids with delimiter ','
    # Example: "21878,27774,27811,28117,28122,43949" (this removes old items)
    # Default: ""
    #

    AuctionHouseBot.forceExcludeItems = "6295,13901,13911,13913,6363,13906,13882,13877,13884,13878,13880,3003,1027,2920, 5235,24100,997,2503,2487,18002,8630,13910,6364,6309,6292,13917,13909,6294,13902, 6310,13912,13903,6311,13904,13905,13885,13886,13876,13883,13887,13879,13907,1391 4,13915,13908,13916,1134,37372,2481,14083,20979,38262,44705,29410,14392,49984,34 694,12943,1902,32841,20977,12348,6225,34880,3005,1623,35457,35417,35400,35398,35 444,35446,35443,35427,35420,35428,35397,35452,35419,8546,35433,35424,35426,35442 ,6183,35453,35441,35448,35432,35456,2460,43492,43488,6374,6216,3031,2599,1041,49 59,6354,5518,8147,35447,42474,35445,5229,35461,35451,35460,35421,35429,35435,353 96,35437,35418,35458,35461,16339,8627,8589,1133,8628,1255,900,8583,5105,3034,371 64,44852,2693,2932,2929,25747,1014,9443,12468,5259,2715,32633,12787,50248,29645, 35757,28023,12866,3675,6891,5517,9265,2927,6343,6345,6376,4500,37163,44148,44158 ,19298,19296,35425,35423,35459,35431,35399,19297,11630,23162,21878,10580,17771,1 7203,18562,17967,15410,5555,3895,29712,44236,22709,46957,31824,4912,14891,1259,5 560,5549,49873,49689,30414,32615,28905,12991,5283,3774,34784,6227,3368,29419,427 76,6232,9701,5600,50431,42940,37579,33089,13316,39743,2810,5875,14062,2415,5874, 8590,2413,8633,34025,5663,7192,8840,38292,40232,996,1020,1025,8164,1021,1024,102 3,37126,38496,38497,21442"

    #
    # AuctionHouseBot.Class.RandomStackRatio.*
    # Description: Used to determine how often a stack of the class will be single or randomly-size stacked when posted
    # Value needs to be between 0 and 100, no decimal. Anything higher than 100 will be treated as 100
    # Examples: 100 = stacks will always be random in size
    # 50 = half the time the stacks are random, the other half being single stack
    # 0 = stacks will always be single size
    # Default: Consumable: 20 (20% random stack size, 80% single stack size)
    # Container: 0 (100% single stack size)
    # Weapon: 0 (100% single stack size)
    # Gem: 20 (20% random stack size, 80% single stack size)
    # Armor: 0 (100% single stack size)
    # Reagent: 100 (100% random stack size)
    # Projectile: 100 (100% random stack size)
    # TradeGood: 50 (50% random stack size, 50% single stack size)
    # Generic: 100 (100% random stack size)
    # Recipe: 0 (100% single stack size)
    # Quiver: 0 (100% single stack size)
    # Quest: 100 (100% random stack size)
    # Key: 100 (100% random stack size)
    # Misc: 100 (100% random stack size)
    # Glyph: 0 (100% single stack size)
    #

    AuctionHouseBot.Class.RandomStackRatio.Consumable = 20
    AuctionHouseBot.Class.RandomStackRatio.Container = 0
    AuctionHouseBot.Class.RandomStackRatio.Weapon = 0
    AuctionHouseBot.Class.RandomStackRatio.Gem = 20
    AuctionHouseBot.Class.RandomStackRatio.Armor = 0
    AuctionHouseBot.Class.RandomStackRatio.Reagent = 100
    AuctionHouseBot.Class.RandomStackRatio.Projectile = 100
    AuctionHouseBot.Class.RandomStackRatio.TradeGood = 50
    AuctionHouseBot.Class.RandomStackRatio.Generic = 100
    AuctionHouseBot.Class.RandomStackRatio.Recipe = 0
    AuctionHouseBot.Class.RandomStackRatio.Quiver = 0
    AuctionHouseBot.Class.RandomStackRatio.Quest = 100
    AuctionHouseBot.Class.RandomStackRatio.Key = 100
    AuctionHouseBot.Class.RandomStackRatio.Misc = 100
    AuctionHouseBot.Class.RandomStackRatio.Glyph = 0

    #
    ################################################################################ ###################

    ################################################################################ ###################
    # AUCTION HOUSE BOT BUYER CONFIG
    #
    # AuctionHouseBot.Buyer.Enabled
    # Description: General enable or disable AuctionHouseBot Buyer functionality
    # Default: 0 - (Disabled)
    # 1 - (Enabled)

    AuctionHouseBot.Buyer.Enabled = 1

    #
    # AuctionHouseBot.Buyer.FACTION.Enabled
    # Description: Enable or disable buyer independently by faction
    # Default: 0 - (Disabled)
    # 1 - (Enabled)

    AuctionHouseBot.Buyer.Alliance.Enabled = 1
    AuctionHouseBot.Buyer.Horde.Enabled = 1
    AuctionHouseBot.Buyer.Neutral.Enabled = 1

    # AuctionHouseBot.Buyer.ChanceFactor
    # Description: k value in the formula used for the chance to buy an item "100^(1 + (1 - (AuctionBid / ItemPrice)) / k)"
    # It must be a decimal number in the range of (0, +infinity). The higher the number the higher chance to buy overpriced auctions
    # Default: 2

    AuctionHouseBot.Buyer.ChanceFactor = 6

    #
    # AuctionHouseBot.Buyer.Baseprice.QUALITY
    # Description: Base sell prices in copper for non priced items for each quality.
    # The default values are based on average item prices of each quality.
    # Defaults: Gray 3504
    # White 5429
    # Green 21752
    # Blue 36463
    # Purple 87124
    # Orange 214347
    # Yellow 407406

    AuctionHouseBot.Buyer.Baseprice.Gray = 0
    AuctionHouseBot.Buyer.Baseprice.White = 450
    AuctionHouseBot.Buyer.Baseprice.Green = 21752
    AuctionHouseBot.Buyer.Baseprice.Blue = 36463
    AuctionHouseBot.Buyer.Baseprice.Purple = 87124
    AuctionHouseBot.Buyer.Baseprice.Orange = 214347
    AuctionHouseBot.Buyer.Baseprice.Yellow = 407406

    #
    # AuctionHouseBot.Buyer.ChanceMultiplier.QUALITY
    # Description: Multipliers for the buy/bid chances for each quality. 100 means the chance is 100% of the original,
    # 1 would mean 1 % of the original and 200 would mean 200% of the original chance.
    # Defaults: Gray 0
    # White 100
    # Green 100
    # Blue 100
    # Purple 100
    # Orange 100
    # Yellow 100

    AuctionHouseBot.Buyer.ChanceMultiplier.Gray = 0
    AuctionHouseBot.Buyer.ChanceMultiplier.White = 100
    AuctionHouseBot.Buyer.ChanceMultiplier.Green = 100
    AuctionHouseBot.Buyer.ChanceMultiplier.Blue = 100
    AuctionHouseBot.Buyer.ChanceMultiplier.Purple = 100
    AuctionHouseBot.Buyer.ChanceMultiplier.Orange = 100
    AuctionHouseBot.Buyer.ChanceMultiplier.Yellow = 100

    #
    # AuctionHouseBot.Buyer.Recheck.Interval
    # Description: This specifies the time interval (in minutes) between two evaluations of the same sold item.
    # The smaller this value is, the more chances you give for an item to be bought by AHBot.
    # Default: 20 (20min.)

    AuctionHouseBot.Buyer.Recheck.Interval = 1

    #
    ################################################################################ ###################

    THANKs SO Much

  17. #388
    Kein666's Avatar Member
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    Originally Posted by skuly View Post
    NPCBots was updated today and I wanted to remove the Crossfaction Battle grounds patch I used because I suspect it probably doesn't even work.

    So here is update10
    Skuly any chance to have BGs/arenas with Bots in the future? (like in the Brotalnia's 112 repack)

  18. #389
    skuly's Avatar Active Member
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    Originally Posted by Kein666 View Post
    Skuly any chance to have BGs/arenas with Bots in the future? (like in the Brotalnia's 112 repack)
    Not unless someone makes a Playerbots that worked with newer Revisions of Trinitycore. But I don't think there has been any Playerbots for WOTLK Trinitycore since 2018/2019.

    I'm not a Programmer. I don't know C++ or any of that, All I've done here is use software like Diffmerge to manually find the differences between Zaicopx's Repo and Trickerer's repo to make updates for the Repack..
    My Discord Server | https://discord.gg/VtrVvVjCPH

    My Repack's Mega (Only need newest Update) - http://tinyurl.com/skulyrepack

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    It seems as though the most recent update broke my bots somehow, they only use utility and crowd control but do not attack or do damage. I had previously used your .bat file that spawned them all, and any bot I hired through that method did not work. However, if I deleted them from the world, then respawned and re-hired them with gm commands, they worked fine.

    Additionally, not sure if this is a problem or not, but the .server info command shows some weird results:
    https://i.imgur.com/d3D4g9K.png
    Last edited by swampus; 09-24-2021 at 11:13 AM.

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