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Originally Posted by
swampus
Ok so seems we need to edit the dbc files to allow hunter to use guns but it won't show in skills i think there is another dbc that needs to be edited to have guns show in character window.
I got guns workign jsut need to get them showing in skill window and level up from using it.
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swampus (1 members gave Thanks to skuly for this useful post)
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Originally Posted by
keitaro79
Any one know if you can set it with less time? like 15mins or
# AuctionHouseBot.MinTime
# Description: Minimum time for the new auction in hours
# Default: 1 - (Hour)
AuctionHouseBot.MinTime = 1
if 1 is 1hour did you try 0.15 ?
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Active Member
Ok I was able to edit the dbc file to allow all races to use guns but the skill doesn't show up or seem to have a value so I guess it's always maxed and not shown.
I give up for now on trying to get it to show in the skill window.
data_dbc.zip
Last edited by skuly; 08-23-2021 at 01:39 PM.
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Member
yeah with .15 works fine
# AuctionHouseBot.MinTime
# Description: Minimum time for the new auction in hours
# Default: 1 - (Hour)
AuctionHouseBot.MinTime = .15
#
# AuctionHouseBot.MaxTime
# Description: Maximum time for the new auction in hours
# Default: 72 - (Hours)
AuctionHouseBot.MaxTime = .15
thank you Skuly
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Member
Originally Posted by
skuly
Ok I was able to edit the dbc file to allow all races to use guns but the skill doesn't show up or seem to have a value so I guess it's always maxed and not shown.
I give up for now on trying to get it to show in the skill window.
data_dbc.zip
Man, what a weird issue. Thank you for trying.
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Member
The individual in the following thread ran into all the same issues regarding trying to add guns with no luck. I've tried editing a few dbc as they suggest, and all manner of db edits and it is indeed an odd issue to say the least.
Trinitycore - Let all classes use all armor and weapons?
They appear to work correctly on my azerothcore arac server, but it did in fact come with a couple pre-edited dbc's too, so maybe that's why it works, iono.
Last edited by anwe; 08-24-2021 at 11:08 AM.
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Member
I enabled world scaling in worldserver.config, but now all creatures have 10-20 hp. What's the problem?
Edit: I checked the config again and it seems that three lines have very small values by default:
AutoBalance.MinHPModifier = 0.01
AutoBalance.MinManaModifier = 0.01
AutoBalance.MinDamageModifier = 0.01
I set each of them to 1 and now it works properly.
Last edited by ponchifek; 08-24-2021 at 12:57 AM.
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skuly,
swampus (2 members gave Thanks to ponchifek for this useful post)
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Is there any easy to way to gear up the NPC Bots? I currently just spawn in some items, equip them to the bots, and then when they despawn and go back to my inventory sell it all. Is there any way to automate it/make it easier that I havent tried?
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Active Member
Originally Posted by
swampus
Is there any easy to way to gear up the NPC Bots? I currently just spawn in some items, equip them to the bots, and then when they despawn and go back to my inventory sell it all. Is there any way to automate it/make it easier that I havent tried?
I thought gear you give the bots is just cosmetic. I don't know ow much about npcbots other then the little I learned from skimming the manual.if I was you I'd go checkout the github for npcbots, read the manual and checkout issues section to see what people are saying.
EDIT: Ok I skimmed the manual again and see the part about gear being cosmetic was the gear they start with but you can give them gear to increase their combat effectiveness.
The manual says the NPCBots right click menu has this option...
Auto-equip will list out all the items you have in YOUR bags that the NPCBot can use. Clicking on one of those items will automatically give it to the NPCBot and equip it into the appropriate slot
EDIT2: There seems to be a dump command to dump bots to sql and restore or migrate them later.
dump -- (Admin command) allows you to migrate bots data, similar to pdump for players (by itself will display list of subcommands)
write <FILENAME> -- creates a backup file containing info required to move bots to another DB
FILENAME = name of the file to create, will be saved in server root folder (Windows) or home directory (Linux), if file extension is not provided, .sql wil be ommited
Example Usage:
.npcbot dump write bots_backup (write to bots_backup.sql)
And
load <FILENAME> [#kick_players] -- load NPCBots info from a backup file into DB. Requires no players to be playing (use console) and will force a server restart after completion. If kick_players parameter is provided, all players will be kicked from server automatically. NPCBots mod must be already installed (all tables present)
FILENAME = your backup file name, must be stored in server root folder (Windows) or home directory (Linux), if file extension is not provided, .sql wil be ommited
Example Usage:
.npcbot dump load bots_backup (load from bots_backup.sql)
Feature Request: Backup similar to pdump but for bots . Issue #60 . trickerer/Trinity-Bots . GitHub
Last edited by skuly; 08-24-2021 at 01:48 PM.
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Member
Hello guys can anyone help me answer this question plz, I was tried to created Multi-Vendor but it always fail, is Multi vendor on this Repack disable ?
the error always show like this
Creature Blog (GUID Full: 0xf1300249f00000aa Type: Creature Entry: 150000 Low: 170 DB GUID: 213853) has UNIT_NPC_FLAG_VENDOR set, but has an empty trading item list.
Last edited by DickyWidyaPerkasa; 08-26-2021 at 09:27 AM.
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Member
First of all thank you for this repack just played a nice long run on Stratholme, love it.
Anyone have any advice/info on optimized worldserver.conf settings for AHBot, I'm specifically looking for is to be able to have a more useful ratio of items on the AH. For instance if you search for leather you'll find almost no low level leathers and a stack or two each of medium-high grade leather and the stacks are like 1-10 on average, But then like two pages of purple Scales of Onyxia.
Again Than You for your hard work.
Last edited by keitaro79; 08-26-2021 at 01:51 PM.
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Active Member
Originally Posted by
DickyWidyaPerkasa
Hello guys can anyone help me answer this question plz, I was tried to created Multi-Vendor but it always fail, is Multi vendor on this Repack disable ?
the error always show like this
Creature Blog (GUID Full: 0xf1300249f00000aa Type: Creature Entry: 150000 Low: 170 DB GUID: 213853) has UNIT_NPC_FLAG_VENDOR set, but has an empty trading item list.
Do you know how to use Multivendor?
If you are using my update 6 or 7 I added multivendor.
Did you look at this MultivendorExample.sql ?
Just use that, then go to the world database creature_template find Herbert and find his gossip_menu_id.
Then go to gossip_menu_option and find the MenuID that you got from herberts gossip_menu_id.
There will be 3 entry's, the optiontext is the menu item text and ActionMenuID will be the vendor ID you want to use.
You can use a vendor id from npc_vendor or create your own custom npc_vendor entry
It's pretty simple but you can also create the multivendor options with eluna too.
multivendor.zip
Here is an eluna script I made with a bunch of vendors and a custom vendor option gm's can add items too via the npc itself.
the sql creates a multivendor with creature_template entry 999999 but if you already have a multivendor npc in creature_template I think you could use that npcid in the eluna script instead of 999999 .
Last edited by skuly; 08-26-2021 at 09:12 PM.
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Member
Originally Posted by
skuly
Do you know how to use Multivendor?
If you are using my update 6 or 7 I added multivendor.
Did you look at
this MultivendorExample.sql ?
Just use that, then go to the world database creature_template find Herbert and find his gossip_menu_id.
Then go to gossip_menu_option and find the MenuID that you got from herberts gossip_menu_id.
There will be 3 entry's, the optiontext is the menu item text and ActionMenuID will be the vendor ID you want to use.
You can use a
vendor id from npc_vendor or create your own custom npc_vendor entry
It's pretty simple but you can also create the multivendor options with eluna too.
multivendor.zip
Here is an eluna script I made with a bunch of vendors and a custom vendor option gm's can add items too via the npc itself.
the sql creates a multivendor with creature_template entry 999999 but if you already have a multivendor npc in creature_template I think you could use that npcid in the eluna script instead of 999999 .
Hello sir thanks for the respond, yes I used your skuly_update7 and also now I try use your "Herbert" Multivendor but sorry the result is same
vas — ImgBB
The npc not sell anything and world.exe always pop this message
Creature Herbert (GUID Full: 0xf13007a1b200009b Type: Creature Entry: 500146 Low: 155 DB GUID: 213866) has UNIT_NPC_FLAG_VENDOR set, but has an empty trading item list.
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Active Member
Originally Posted by
DickyWidyaPerkasa
Hello sir thanks for the respond, yes I used your skuly_update7 and also now I try use your "Herbert" Multivendor but sorry the result is same
vas — ImgBB
The npc not sell anything and world.exe always pop this message
Creature Herbert (GUID Full: 0xf13007a1b200009b Type: Creature Entry: 500146 Low: 155 DB GUID: 213866) has UNIT_NPC_FLAG_VENDOR set, but has an empty trading item list.
creature_template
gossip_menu_option
npc_vendor
Last edited by skuly; 08-26-2021 at 09:45 PM.
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Member
Originally Posted by
skuly
creature_template
gossip_menu_option
npc_vendor
Thank you very much sir the problem just solved, I just Update everything my World using your "Skuly_update7". I appreciate everything you've done it very helpful.