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Originally Posted by
chFresh
i must be stupid, i have this running on a VM, clean install of win 10 . (192.168.100.23)
everything seems to start fine on the server side.
on my local computer i have downlaoded Warmane WTLK (old) and edited: wow\Data\enUS\realmlist.wtf to point to my other computer
but for some reason i can't connect.
hoped to get this working so some of my friends could join when we play togheter at home.
If u want to play LAN try this:
server side (For example ur ip 192.168.100.23):
- open database using database app (like Navicat etc)
- go to auth
- go to realmlist
- in address change ip to server side ip (192.168.100.23)
Client side:
Change ip to server side ip (wow\Data\enUS\realmlist.wtf)
Originally Posted by
Kein666
Great! With your video finally I added it, tnx very much Zaicopx, tomorrow I' ll start to play it, I hope this repack will receive update in the future, tnx again man!
You can change the npc model by edit modelid1 on creature_template
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Originally Posted by
zaicopx
You can change the npc model by edit modelid1 on creature_template
No problem, The ram version is pretty cool! Tnx again!
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tnx for info, i changed that and i can connect sucsessfuly.
but when selecting server i get thrown back to select server. when selecting i get thrown back. like in a loop
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Active Member
Have u check ur firewall?
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Member
disabled firewall but still same problem, are there more places i have to spesify my ip in the config ?
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sql.jpg
looks like this after i edited
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WotLK Single Player Update 3 Release (November 12nd 2020)!!
UPDATE. Some of the changes are listed below:
- Update NPCBots v4.9.0a
- Add localization support.
- Reset bot roles and spec when ownership expires.
- Fix bot totems being despawned when master is dead.
- Update 11 Nov 2020, TrinityCore revision: b83bdde436e3710ca72745973c420838de3119a9
- SpeedGame: increase the time speed in the game. There are 48 real minutes in 1 full day in WoW (just like GTA V)
How to save and load:
Save and Load your Player using .pdump on worldserver console:
Save your player in the old version:
Syntax: .pdump write $filename $playerNameOrGUID
Write character dump with name/guid $playerNameOrGUID to file $filename.
A file with your player name will be created, copy that file in the root of the new update of the repack.
Load your player in the new update):
Syntax: .pdump load $filename $account [$newname] [$newguid]
Load character dump from dump file into character list of $account with saved or $newname, with saved (or first free) or $newguid guid.
DOWNLOAD: https://drive.google.com/file/d/1R3G...ew?usp=sharing
DATA: https://drive.google.com/file/d/1hQw...ew?usp=sharing
Put data folder to server folder.
Last edited by zaicopx; 11-13-2020 at 09:58 PM.
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Originally Posted by
zaicopx
Tnx all work and with new Transmog!
Can I use the "data" folder of the repack version 2 or I have to download the new one?
For now I ve only 1 pg and I correctly saved and loaded it in the new repack,
for the future when I ll have more characters, this is the right syntax?:
.pdump write (name file) (pg1name) (pg2name) (pg3name) etc etc?
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Active Member
Originally Posted by
Kein666
Tnx all work and with new Transmog!
Can I use the "data" folder of the repack version 2 or I have to download the new one?
For now I ve only 1 pg and I correctly saved and loaded it in the new repack,
for the future when I ll have more characters, this is the right syntax?:
.pdump write (name file) (pg1name) (pg2name) (pg3name) etc etc?
Data from update 2 and 3 is the same. If u have data from update 2, u just need download server
U can only use for one Player.
.pdump write savefilename name
But it is only for player, no npcbot in save file
Last edited by zaicopx; 11-13-2020 at 09:59 PM.
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Kein666 (1 members gave Thanks to zaicopx for this useful post)
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Originally Posted by
zaicopx
Data from update 2 and 3 is the same. If u have data from update 2, u just need download server
U can only use for one Player.
.pdump write savefilename name
But it is only for player, no npcbot in save file
Ok all clear.
Last question: I tried to change in the Data.conf the respawn rate for creatures, I changed from "300" to "1200" but this don't take effect in game, the respawn is still too fast. How I can do for lower it?
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WotLK Single Player Update 4 Release (November 18th 2020)!!
UPDATE. Some of the changes are listed below:
- Update TrinityCore 16 Nov 2020, revision: e6b945eabcdeded8043e40b4e5ede41bd26701dd
How to save and load:
Save and Load your Player using .pdump on worldserver console:
Save your player in the old version:
Syntax: .pdump write $filename $playerNameOrGUID
Write character dump with name/guid $playerNameOrGUID to file $filename.
A file with your player name will be created, copy that file in the root of the new update of the repack.
Load your player in the new update):
Syntax: .pdump load $filename $account [$newname] [$newguid]
Load character dump from dump file into character list of $account with saved or $newname, with saved (or first free) or $newguid guid.
DOWNLOAD: https://drive.google.com/file/d/1MH6...ew?usp=sharing
DATA: https://drive.google.com/file/d/1hQw...ew?usp=sharing
Put data folder to server folder. If you already have previous data. You just have to download the server.
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Thank you for real-time update !!!
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As long as npcbot and some features are compatible with the new Trinitycore update, I will upload it anyway
Last edited by zaicopx; 11-18-2020 at 07:58 AM.
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tifung,
Taro94 (2 members gave Thanks to zaicopx for this useful post)
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Hi zaicopx!
I've registered solely to thank you for the amazing repack! Seriously, this is the best single player repack I've tried so far. And thanks for the updates, keep up the good work!
But since I'm already here, I have a few questions:
1. I took some time to spawn NPCbots in various inns in the world (I prefer it this way instead of artificially spawning a bot when I need it, feels more immersive). Do you know where exactly they are saved in the database? Which table should I backup (as an SQL script, I imagine) in order to migrate that data to a new version of your repack? Or maybe I can use the same db?
2. I know you're not the author of AHbot, but do you know of any way of further customizing the buyer? You can scale the selling prices based on item category and quality alike, but it looks like you can only scale buyer purchase chances based on item category. I've tried googling, but very little info is available. Maybe that's just the way it is, but if I could scale them also based on item category, that would be great.
3. I realize that autobalance doesn't take NPCbots into account. I'm playing on the server with a friend and three NPCbots in total (my two bots and their one). I know you don't need to know that, but is there any "golden rule" of autobalance I could use to accomodate for my situation? Maybe set the inflation point from 0.5 to 0.4 or another value? Then again, NPCbots will definitely prove quite stupid in raids requiring advanced tactics, so maybe it's best not to change anything... Well, if you don't have any advice, that's okay.
4. Probably won't happen, but any chances of adding some playerbots in the future? I definitely prefer NPCBots for coop, but playerbots would add the only element still lacking from this repack, i.e. PvP, especially if bg were supported (more like player vs bot, but fighting against bots is still a different thing than against pve mobs). To be fair, I don't even know if there are any fairly decent playerbots for TrinityCore, so as I said, I guess it's unlikely. Still, wanted to ask.
Thanks for your great work once again!
Last edited by Taro94; 11-19-2020 at 09:50 AM.