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Member
As Varjgard wished, i createt a github repo for the source, its in my pserver source so there is more then one branch, your way to go is Aggramar
Link to Github
GitHub - DuelistRag3/WoWarriors at Aggramar
Also check my other Branche
GitHub - DuelistRag3/WoWarriors: World of Warriors P Server (Magni Realm= 8.3 / Aggramar Realm = 7.3.5)
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DuelistRage World of Warriors Dev
Last edited by DuelistRage; 05-05-2020 at 04:21 AM.
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Active Member
Originally Posted by
DuelistRage
thanks, check that your github has all folders, core source, tools source, requirements, and database folders.
here is my own github with only a source code rar file in releases section to keep the folder structure.
GitHub - Varjgard/LegionCore: World of Warcraft - Legion 7.3.5 Core
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Active Member
Originally Posted by
Kalryg
I'm having some troubles logging in, I changed the client build to 26365, as I already have the client for it, but it stucks on "Loggin in to game server" as the screenshot shows below;
https://i.imgur.com/LCFugT1.png
Any suggestions?
you need to change the build in bnetserver.conf, worldserver.conf and auth_database->realmlist look for "gamebuild" (remember to hit save button in sqlyog)
to access auth db:
start mysql then start sqlyog
address: 127.0.0.1
port: 3306
user: root
pass: admin
EDIT:
also i suggest that you use 7.3.5.26972 because older legion clients might not have some content. for example if you use old enought client, you wont have allied races (voidelfs etc.)
Last edited by Varjgard; 05-05-2020 at 02:08 AM.
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Member
Originally Posted by
Varjgard
I added the Missing Files in the Release tab, if you need help, finding everything, just ask, soon i will also add a wiki to the Github
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Member
i can't see my party members traveling on the main map. their dot is not moving until they are very close. do you know what causes that?
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Active Member
Originally Posted by
ferly349
i can't see my party members traveling on the main map. their dot is not moving until they are very close. do you know what causes that?
try changing these values in worldserver.conf:
Code:
###################################################################################################
# VISIBILITY AND DISTANCES
#
# Visibility.GroupMode
# Description: Group visibility modes. Defines which groups can aways detect invisible
# characters of the same raid, group or faction.
# Default: 1 - (Raid)
# 0 - (Party)
# 2 - (Faction)
Visibility.GroupMode = 1
#
# Visibility.Distance.Continents
# Visibility.Distance.Instances
# Visibility.Distance.BGArenas
# Description: Visibility distance to see other players or gameobjects.
# Visibility on continents on retail ~90 yards. In BG/Arenas ~533.
# For instances default ~170.
# Max limited by grid size: 533.33333
# Min limit is max aggro radius (45) * Rate.Creature.Aggro
# Default: 90 - (Visibility.Distance.Continents)
# 170 - (Visibility.Distance.Instances)
# 533 - (Visibility.Distance.BGArenas)
Visibility.Distance.Continents = 90
Visibility.Distance.Instances = 170
Visibility.Distance.BGArenas = 533
#
# Visibility.Notify.Period.OnContinents
# Visibility.Notify.Period.InInstances
# Visibility.Notify.Period.InBGArenas
# Description: Time (in milliseconds) for visibility update period. Lower values may have
# performance impact.
# Default: 1000 - (Visibility.Notify.Period.OnContinents)
# 1000 - (Visibility.Notify.Period.InInstances)
#
Visibility.RelocationLowerLimit = 20
Visibility.AINotifyDelay = 1000
#
###################################################################################################
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Member
tried, still the same
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Member
Much appreciated man, ive been waiting for someone to do a post like this and just found it. Though I am wondering what is working and what isnt like is this a 99% repack or are we not quite there yet?
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Active Member
Originally Posted by
DarkassassinRAL
Much appreciated man, ive been waiting for someone to do a post like this and just found it. Though I am wondering what is working and what isnt like is this a 99% repack or are we not quite there yet?
more like 89%, but this is the most complete open source core available for legion.
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Post Thanks / Like - 1 Thanks
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Member
Thanks that is pretty awesome to be at 89% keep up the good work creator(s)! I am wondering on two things though.
I have managed to create an additional account via the server and from the in game GM account however I constantly get the error "We cant log you in with what you just entered" is there a special way I need to do this that is different to the other trinity cores?
Also any advice on a program to create and add items to the DB for us? ive tried Trinity Creator and Mindsear's though trinity seems to have the wrong DB to activate and mindsears just doesnt seem to work says there arent the right colums?
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Active Member
Originally Posted by
DarkassassinRAL
Thanks that is pretty awesome to be at 89% keep up the good work creator(s)! I am wondering on two things though.
I have managed to create an additional account via the server and from the in game GM account however I constantly get the error "We cant log you in with what you just entered" is there a special way I need to do this that is different to the other trinity cores?
Also any advice on a program to create and add items to the DB for us? ive tried Trinity Creator and Mindsear's though trinity seems to have the wrong DB to activate and mindsears just doesnt seem to work says there arent the right colums?
to create account:
bnetaccount create test@test password123
to make the account gm:
account set gm test@test 6 -1
EDIT:
dont use "account create" use "bnetaccount create"
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Post Thanks / Like - 1 Thanks
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Member
This pack and install instructions were simple, easy to work with and no problems. Worked first time for me. Good work. Can't thank you enough.
How do I edit the database to add classes to some races? I think I did this with a WoW classic private serve once, but it's been a while. Are there tools I can use with Legioncore to add Paladins to Night elves for example?
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Member
Hi! I need help with changing the language.
I am using the Wow Firestorm 7.3.5.26365 build (for now the only one I have found complete). I was unable to export the dbc with mapextractor, but luckily I found a repack (I think of 26972) with the dbc "itIT" folder, the one I need.
I set up itIT in the build, and copied the "itIT" folder, modified the conf files to change the build in 26365 and I manage to enter the server.
The problem is that the game is largely in Italian, ie the items, the menu, the maps, the description of the objects, all in Italian. Instead the quests (the most important ones for me !!) are English !
You can see it from the image.
Where am I doing wrong?
Thanks!
wow.jpg
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Active Member
Originally Posted by
joegall
Hi! I need help with changing the language.
I am using the Wow Firestorm 7.3.5.26365 build (for now the only one I have found complete). I was unable to export the dbc with mapextractor, but luckily I found a repack (I think of 26972) with the dbc "itIT" folder, the one I need.
I set up itIT in the build, and copied the "itIT" folder, modified the conf files to change the build in 26365 and I manage to enter the server.
The problem is that the game is largely in Italian, ie the items, the menu, the maps, the description of the objects, all in Italian. Instead the quests (the most important ones for me !!) are English !
You can see it from the image.
Where am I doing wrong?
Thanks!
wow.jpg
1.
open source\LegionCore_2020_04_25_Final.rar and extract LegionCore_Database_Locales folder.
2.
If you use other client than enUS, you need to import these 2 sql files to the database
or you wont have any texts in the game.
LegionCore_hotfixes_database_locales.sql
LegionCore_world_database_locales.sql
enUS(enGB) locales are in LegionCore database by default.
Optional localizations included:
--------------------------------
koKR
frFR
deDE
enCN
zhCN
enTW
zhTW
esES
esMX
ruRU
ptPT
ptBR
itIT
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Member
Originally Posted by
Varjgard
1.
open source\LegionCore_2020_04_25_Final.rar and extract LegionCore_Database_Locales folder.
2.
If you use other client than enUS, you need to import these 2 sql files to the database
or you wont have any texts in the game.
LegionCore_hotfixes_database_locales.sql
LegionCore_world_database_locales.sql
enUS(enGB) locales are in LegionCore database by default.
Optional localizations included:
--------------------------------
koKR
frFR
deDE
enCN
zhCN
enTW
zhTW
esES
esMX
ruRU
ptPT
ptBR
itIT
Dearest, thank you for watching. It was actually a procedure that I missed.
Tell me if I'm right or there is still something out of place:
1) I open "LegionCore Launcher"
2) Click on MySQL Start
3) Click on SQLyog and enter the data to connect to the host (127.0.0.1; root; admin; 3306)
4) Right click on the "hotfixes" database -> import -> Run SQL script and choose the "LegionCore_hotfixes_database_locales.sql" file.
5) Repeat the same procedure on the "world" database and choose the "LegionCore_world_database_locales.sql" file. And I close.
6) I start BnetServer and Worldserver and start the game.
So let's say that the missions are now almost in Italian, in fact if I click on a common, useless character, the text remains in English. Or when I click on the character with the "?" the mission is in Italian, then strangely on the right side it becomes English again.
Is everything normal? Or is there still something wrong?