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Member
Just downloaded V19 now, and have yet to try it out. I have been playing on V18 since it was released, and the first private server I have tried in many years really other than toying with a couple of other repacks. And I have to say it has really been working great. V18 I have come across a few bugs here and there but nothing really huge, and just accept that this is bound to happen. I have also been now extensively modifying different aspects of some spells, classes, talents and gear. And having a total blast the last few months with it. I have as much fun modifying the game as I do playing it.
A couple of things I would still like to learn to do.
1 is patch the client so that tooltip changes for spells and talents can be seen in game.
2 is figure out more about some of the spell effect mechanics and back port some things from later expansions. Such as Feral Weapon Skill from early TBC before they went to weapon expertise.
3 Figure out how to build a custom stat conversion spell effect into a talent. For example modifying a Prot Pally talent to convert Strength to Spellpower like the priest talent of Spiritual Guidance does. I can port the effect, but can not figure out how to get it to convert from a different primary stat. There seems to be no documentation anywhere for it.
4, how to change stat coefficients, for example changing the coefficient of Agility to Dodge on the druid from 20 agi/dodge, to matching the Rogues 14.5 agi/dodge. It would also be interesting to be able to allow a class like shaman gain attack power from agility in a similar way to druid cat form.. I am not quite able to get that one to work yet. Too many things hooking into each other for me to figure out how to make that work it seems.
A Possible bug: I have also noticed that it seems like Weapon Skill is not working correctly. It does not reduce parry's in the way that it should, and the combat logs don't seem to indicate it is effective. I get the same % of attacks parried by a +3 boss mob with +15 sword skill, as I do with +150 sword skill for example. ~12.5% of weapon swings for both. And 150 weapon skill should reduce that by about 5%. And no attacks dodged in either which is also off as I should still have roughly 4% of attacks dodged even with +15 weapon skill. Any thoughts?
Thanks again for your continued support bro.
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Banned
Thanks for your update of the V19. I find the command was a little different with previous repacks. For instance, the .npc command doesn't support new creature anymore.
Could you please share one readme document to clarify latest command and syntax?
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Member
hi, first of all, this is an amazing work and thank you very much for sharing!
quick question
any chance i can crate a couple of bots and follow a path in "aggresive" mode?
also, is there a way to recreate the EPL tower pvp thing somwhere else. with npcs and if at all possible, different building construction ?
Last edited by MaximilianoBarrios; 01-03-2022 at 11:01 AM.
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Elite User
Version 20 has been released.
Full download - Vanilla bropack v20
Lite download - Vanilla bropack v20 (lite)
@bornfox The command to add permanent creature spawns is "npc spawn add", or "npc summon" for temporary spawns.
@MaximilianoBarrios Changing how the bots or the epl towers event work would require you to write c++ code to do that.
Last edited by brotalnia; 01-17-2022 at 06:06 AM.
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Member
Originally Posted by
brotalnia
thanks for the reply! i unterstand i will then get on to it hehe thanks!
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Member
Hi, first of all, just wanted to thank you for the repack, it has been awesome.
I'm brand new to all of this and I wanted to know how to edit the loot tables on mobs. I find that their coin drops aren't accurate the way I'd like them to be. I'd also like to know if it's possible to program coin in treasure chests. In WoW Classic, all the chests dropped coin.
Also, when completing a quest, the rep. gain doesn't show up in the chat log. Not sure how to fix this.
Lastly, what's the macro for auto-pet attack? For example, on my warlock I'll use:
/cast immolate
/petattack
It doesn't work though and this has always worked for me before on pservers and WoW Classic.
Any input is greatly appreciated.
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Active Member
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Member
I did manage to find the macro, but I appreciate the response, thanks.
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Member
Hello guys, i have the new version repack. (20)
and when i try to make account due the website. its shows that error
HTTP Error: 401 Unauthorized
also this error
Notice: Undefined variable: result in D:\Server\MaNGOS\website\htdocs\index.php on line 66
How can i fix this error?
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Member
Public IP
my mangos website page for account registration seems not available outside the lan, there is something to configure for it?
Last edited by Crixx; 02-07-2022 at 04:07 AM.
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Active Member
Originally Posted by
Crixx
my mangos website page for account registration seems not available outside the lan, there is something to configure for it?
yeah, you need to log into your router and set up port forwarding. forward HTTP to the network ip you run your mangos server on.
Last edited by KO_EN; 02-08-2022 at 02:31 PM.
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Post Thanks / Like - 1 Thanks
Crixx (1 members gave Thanks to KO_EN for this useful post)
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Member
Originally Posted by
KO_EN
yeah, you need to log into your router and set up port forwarding. forward HTTP to the network ip you run your mangos server on.
yea, thanks
Now I got another problem after connecting stay blocked on retrieving realmlist
in logs file I found this error:
ERROR:[ERROR] user ADMIN IP 127.0.0.1 is sending CMD_REALM_LIST too frequently. Delay = 0 seconds
just found the solution in an old post... talking about duplicate the realm, I solved setting ip again instead of address
Last edited by Crixx; 02-08-2022 at 02:59 PM.
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Member
There is a way to allow a restricted set of GM commands to normal accounts like ".partybot add" or something to instruct patybots to use a game object like the one to activate the Uldaman Boss?
Last edited by Crixx; 02-12-2022 at 01:46 PM.
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Elite User
Originally Posted by
Crixx
There is a way to allow a restricted set of GM commands to normal accounts like ".partybot add" or something to instruct patybots to use a game object like the one to activate the Uldaman Boss?
You can override the required gm level for commands in the `command` table of the `mangos` db.
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Member
seems dont work...
I've added a line with name partybot with security 0
command table.jpg
but when I write .partybot with my non GM character I get "There is no such subcommand"