Elysium Core 1.12 Repack - Including MMaps and Optional Vendors menu

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  1. #751
    cnzjs's Avatar Member
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    Originally Posted by bownerr92 View Post
    First of all thanks for the update ,works smooth.
    Second is there a chance to save my character's that I've made for testing when I make a client update?
    Third is there a way to buff myself without having to learn the spells?
    Also how does the bot spawning works?
    I'd be more than thankful if someone would like to help
    You can use .aura spellid to buff yourslef as a GM.

    These ads disappear when you log in.

  2. #752
    malahmen's Avatar Member
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    Originally Posted by brotalnia View Post
    Time for a new repack release. Here is what's new in this version.

    - Added player bots due to popular request. The PvE bots are called partybots and the PvP bots are called battlebots.
    - Implemented premade gear and spec templates that you can apply with a command to fully gear your character.
    - Corrected stats for mobs in Onyxia's Lair, Molten Core, Blackwing Lair and Zul'Gurub based on Classic.
    - Fixed transports like boats and zeppelins in 1.7 and 1.8.
    - Increased visibility distance for some creatures and objects to match Classic.
    - Fixed some pathing problems on platforms above water.
    - Made many fixes to the Winter Veil and New Year's Eve events.
    - Added a cheats command category. God mode is now in that category.
    - And many more fixes you can see on github.

    Full download - Vanilla bropack v17
    Lite download - Vanilla bropack v17 (lite)
    Just awsome.

  3. #753
    malahmen's Avatar Member
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    I need some help with this repack.
    I'm running the server on a windows 10 machine.
    Already run your batch for changing the IP to its LAN one.
    All ports are open in the firewall, inbound, outbound (3724,8085,3306).

    Running the client on a different machine on the LAN.
    Set the realm to the LAN server IP
    Tried to login but didn't even got to the realm list.

    Got any suggestion?

    Found the issue: network one. make sure the IP's are on the same range. for some dumb reason the client machine had a static IP on another private network.
    Last edited by malahmen; 05-10-2020 at 09:10 AM.

  4. #754
    vu159's Avatar Member
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    THANKS AGAIN!

    Is it possible for you to create a batch file with that I can remove the limitations (unique)? I want to dual wielding thunderfury. Or use trinkets or rings.

  5. #755
    rubix's Avatar Member
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    This is incredible. I'm blown away at the AI for the battlebots. I just played a round of AB. Way more impressive than I had imagined it was going to be. Legit fighting, bots Attacking/Defending bases , holy crap!

    So I have a few questions though.

    1) First of all, who actually has taken over coding of the bots for this system, and other systems regarding the bots? Is this still IKE3's continued work?
    2) Does battlebots only work when you are lv60? (couldn't get anything to start until I set myself as 60) Can it not be done for like level 19 warsong gulch etc?
    3) I can't get regular playerbots to populate the world. This is my config. What am I doing wrong?

    PlayerBot.Enable = 1
    PlayerBot.Debug = 0
    PlayerBot.UpdateMs = 1000
    PlayerBot.MinBots = 998
    PlayerBot.MaxBots = 999
    PlayerBot.Refresh = 10000
    PlayerBot.ForceLogoutDelay = 1
    PlayerBot.ShowInWhoList = 1




    4) The partybot command. Only useable by GM? Can you only create bots that are level 60 with no gear or skill? What are some useful things to do with these basic bots? Can you init them somehow, to put gear on and trained skills.

    5) Template characters? How do I use them to easily make geared characters?

    Thanks, this repack is brilliant though!
    Last edited by rubix; 05-14-2020 at 09:29 PM.

  6. #756
    brotalnia's Avatar Elite User
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    Originally Posted by vu159 View Post
    Is it possible for you to create a batch file with that I can remove the limitations (unique)? I want to dual wielding thunderfury. Or use trinkets or rings.
    You can do that using HeidiSQL. Just remember to delete WDB folder to see the change.

    Originally Posted by rubix View Post
    This is incredible. I'm blown away at the AI for the battlebots. I just played a round of AB. Way more impressive than I had imagined it was going to be. Legit fighting, bots Attacking/Defending bases , holy crap!

    So I have a few questions though.

    1) First of all, who actually has taken over coding of the bots for this system, and other systems regarding the bots? Is this still IKE3's continued work?
    2) Does battlebots only work when you are lv60? (couldn't get anything to start until I set myself as 60) Can it not be done for like level 19 warsong gulch etc?
    3) I can't get regular playerbots to populate the world. This is my config. What am I doing wrong?

    PlayerBot.Enable = 1
    PlayerBot.Debug = 0
    PlayerBot.UpdateMs = 1000
    PlayerBot.MinBots = 998
    PlayerBot.MaxBots = 999
    PlayerBot.Refresh = 10000
    PlayerBot.ForceLogoutDelay = 1
    PlayerBot.ShowInWhoList = 1




    4) The partybot command. Only useable by GM? Can you only create bots that are level 60 with no gear or skill? What are some useful things to do with these basic bots? Can you init them somehow, to put gear on and trained skills.

    5) Template characters? How do I use them to easily make geared characters?

    Thanks, this repack is brilliant though!
    1) It has nothing to do with IKE3 bots. This is original work by me and Kittnz. We work together on vmangos, which is the project this repack is based on.
    2) The bots use a random gear and spec template. If you want lower level bots, then delete all premade templates for level 60, and add new ones for the level you want.
    3) This is not a singleplayer project, and such functionality is beyond the scope of this emulator. The bots are not self reliant, they cannot populate the world, they wouldn't know where to go or what to do. They only have logic for battlegrounds.
    4) You can change the required rank of commands by adding them to the `command` table in the `mangos` database. Use HeidiSQL. The party bots are for questing and dungeons. You add them to your party, and they follow you and attack whatever you are attacking. You can do group content by yourself this way.
    5) You can define gear and spec templates for characters, and then apply them to somebody with a command. The bots use these templates. They choose a random one for their class.

    To save your gear as a new template type:
    .char premade savegear my-new-template

    To save your spec as a new template type:
    .char premade savespec my-new-template

    Then to load a gear template you would do:
    .char premade gear my-new_template

    This will equip the character you are targeting with the same gear you saved. And it automatically learns the required weapon skills.

  7. Thanks malahmen, malloc84 (2 members gave Thanks to brotalnia for this useful post)
  8. #757
    rubix's Avatar Member
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    Oh wow, thanks for the reply Brotalnia. Congratulations to you and Kittnz then, this is very very impressive work.

    I thought they were ikes bots because the config had lines like: PlayerBot.MinBots = PlayerBot.MaxBots = (So I was totally confused, thinking there was a problem that random bots were not spawning for the world, now I see it has nothing to do with world bots) ok, no problem

    Now I understand the template usage, that is very great!

    Thank you guys. I love this repack!!

  9. #758
    malahmen's Avatar Member
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    was wondering where does it saves the templates. wanted to add more/edit names into it.
    the gear part you've already covered...

  10. #759
    Warius87's Avatar Member
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    is it possible to add game objects as a houses, halls, churches etc?
    Or Blood Elves can be made playable?
    Last edited by Warius87; 05-26-2020 at 04:56 AM.

  11. #760
    mIVas's Avatar Member
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    *done in discord* (deleted)
    Last edited by mIVas; 05-31-2020 at 06:20 AM.

  12. #761
    nail09's Avatar Member
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    Hello!

    Today I've installed the repack but everytime i create a char I'm starting with a lot of Items and skills.
    Is it possible to delete "the template" for newly crated chars?

  13. #762
    Vorlox's Avatar Member
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    command .god on / gm off don't work in version 17.

    need help

  14. #763
    VortexZone's Avatar Member
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    @brotalnia Thx a lot for your amazing work!
    I got a few questions:
    1.On GM island what is the level of heroic training dummy?Is it level 63 like a normal boss?
    2.How to I gear my partybots?

    p.s Keep up the amazing work!
    Last edited by VortexZone; 06-27-2020 at 06:59 AM.

  15. #764
    Vorlox's Avatar Member
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    @ brotalnia it's possible to put ".cheat god off" anytime for gm? beacause, it's a pain to change it after new connexion ;( please ;(

  16. #765
    yarvaxea's Avatar Member
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    When we used this repack to practice Naxxramas on Lightbringer the host would ress the entire raid, teleport them to him and give them all buffs. Anyone know what command this is? I can't find anything like that and even macros with GM commands I can't get to work with multiple players.

    Edit: Also the door to Twin Emperors won't open. I've killed all the bosses and all the Anubisaths but the door remains closed.
    Last edited by yarvaxea; 4 Weeks Ago at 06:03 AM.

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