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  1. #1
    Loonbg's Avatar Member
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    Alpha-WoW Emulator (Alpha 0.5.3)

    Hello guys i just find this emulator and i want to share it with you.. Its based on first wow alpha 0.5.3 code language is C#
    here is more info from the guy who make it :

    Original post from model-changing dot net
    @barncastle
    About This File
    A project that I’ve worked on and off over the last 8 months, the original idea was to create a simple sandbox with basic networking for the original Alpha client (0.5.3) however, as per usual, it evolved and I’ve implemented (read: thrown together) the base of a few other systems. I’ve not worked on this for 3+ months so thought someone else might be interested in reviving this as I don't plan on continuing this project.



    A quick disclaimer: this was never intended to be a commercial project and therefore it is the definition of spaghetti code! I wouldn’t recommend trying to use this for a public server or to even work on the code; just simply as a reference. If I were to redo this I’d use one of the vanilla cores as a base and work back from that.



    Current status of features:

    Chat and emotes
    Chat channels not implemented
    Items
    Trading
    No enchanting through the chat window
    Groups
    Group loot not implemented
    Quests
    No ScriptDev equivalent so scripted quests won't work
    Not all of the correct quest filters are applied
    Issue with displaying quest objective count
    Instance portals
    Instancing itself is not implemented
    Gameobjects
    Only spawning (chests are animated though!)
    NPCs
    Vendors, talent trainers, bankers and skill trainers are working to some degree
    Basic faction implementation
    Friend/Ignore List
    Talent “tree”
    Spell effects not implemented
    Spell casting
    Spell effects not implemented but cast animations and pre cast checks are
    Creatures
    Can melee combat
    Looting works but couldn’t figure out how looting worked in terms that tagging mobs wasn’t a feature, should everyone have access to the dead mob’s loot?
    Movement isn’t correct
    AI not implemented
    Basic faction implementation
    Leveling
    Correct talent and skill points being applied as well as the animation
    Some things to note:

    I couldn’t find any reliable source to say if guilds even existed at this stage. The packets are there and the code is in the client but whether it was released I’m not sure so haven’t implemented it
    All settings are in the Globals.cs file including level cap
    I’ve used a Mangos 1.12.1 database as the backend so a lot of items/creatures/stats are wrong
    GM Commands include
    .additem <item number>
    .addskill <skillid>
    .setskill <skillid> <amount> <max amount>
    .kil
    .level <level>
    .money <copper amount>
    .setpower <amount>
    Saving is something I started working on but never really implemented
    The saving and database mechanic works around a custom ORM I built which is heavily reflection reliant
    Under the common project there is a file called structs.cs in the Constants folder. This is every struct I could extract from the client
    Username and password is in the wow.ses file inside the client directory; by default the server will create an account based on this information
    On my keyboard the '@' key brings up the client's debug console one very helpful command is "speed <amount>". The default being 6 and the max being ~50.
    Requirements:

    .Net 4.6.1
    MySQL
    Installation:

    Client Download:

    ISO direct link
    Rar direct link
    Server:

    Extract the DBC files to a folder named “dbc” under the root directory
    MPQEdit works for this
    Unzip and run the SQL file in the Database.zip archive
    Inside the App.Config file is a MySQL connection string, change this to point to the above database
    If you’re running the compiled version the config is called WorldServer.exe.config
    Creature a shortcut to WoWClient.exe and add –uptodate to the end
    i.e. "E:\World of Warcraft Alpha 0.5.3\WoWClient.exe" –uptodate
    Continuation:

    As I said before, I never intended to release this or use it for an actual server this was just a project to explore the Alpha further than the original sandboxes. However if a team decides to work on this I’ll be more than happy to lend a hand or offer what information I’ve sourced.

    Source code can be found here: GitHub - barncastle/Alpha-WoW: Alpha WoW is a prototype World of Warcraft emulator for the 0.5.3 (336 Alpha client

    Credits:
    barncastle
    Last edited by Loonbg; 12-18-2016 at 07:19 AM.

    Alpha-WoW Emulator (Alpha 0.5.3)
  2. #2
    Eratoc's Avatar Member Elite
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    Re-upload this please?

  3. #3
    brotalnia's Avatar Elite User
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    Here is a basic repack of this emulator for people who don't know how to compile it.
    AlphaEmu bropack

    And here is another link for the client.
    MEGA

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