[Sql/Patch] All buildings, models, etc. as Gameobjects menu

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  1. #1
    Dark_Spyro_003's Avatar Contributor
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    [Sql/Patch] All buildings, models, etc. as Gameobjects (3.3.5, 4.0.6a, 4.3.4)

    [SQL] [PATCH] All buildings, models, etc. as Gameobjects

    Note (30 january 2014): Me and Razmataz have released an unsupported (by me at least) version for 4.3.4. I no longer support using the patch, but you can find the required data here.
    Note (23 february 2012): New download links have been placed. Downloads are hosted by my server. Powered by DS003.info

    This had started out as a project ran by Razmataz and myself, adding the most important buildings and doodads as Gameobjects into the game, objects that are normally not spawneable in that way. We added these by manually adding entries to gameobjectdisplayinfo.dbc.
    The longer this lasted, the harder and more tiring this became. After ~2200 entries, Razmataz thought about somehow automizing the system.
    I wrote a rather complicated program that would write all model entries from WoW's MPQs into the DBC file, which is presented to you here.

    Instructions: Wrath of the Lich King ONLY
    Download this patch, which all users require to be able to view these objects in the game world as spawned gameobjects. You need to put this into your World of Warcraft\Data folder for it to work.

    Additionally, you'll need to unpack and execute the SQL batch in this zip (ArcEmu, TrinityCore or MaNGOS) into your database.
    Ontop of that, you need to download this file, unzip it, and replace the original dbc file with this one!

    This patch contains 29324 additional gameobjects for Wrath of the Lich King.
    Full list for WoTLK: click here!


    Instructions: Cataclysm ONLY
    Download (and unpack the 7zip file) this patch, which all users require to be able to view these objects in the game world as spawned gameobjects. You need to put this into your World of Warcraft\Data folder for it to work.

    Additionally, you'll need to unpack and execute the SQL batch in this 7zip SkyFireEMU into your database.
    Ontop of that, you need to download (and unpack the 7zip file) this file, unzip it, and replace the original dbc file with this one!

    For using our patch in Cataclysm, you (and your end user) also needs to have a custom World of Warcraft client, specifically for our patch.
    To make this, you'll need to download http://www.ownedcore.com/forums/worl...n-remover.html for 4.0.6a
    - Disable "signaturefile" checks (to make the patch load)
    - Disable "Second socket at connection" (To be able to login to private servers)

    This patch contains 39469 additional gameobjects for Cataclysm.
    Full list for Cataclysm: click here!


    You'll be able to spawn every single thing available in the game world then, from beds from the most random races, to instances, to cities, to the most beautifull houses, to anything you can find in WMV.
    Even skyboxes can be spawned.

    Note: If you wish to (re)distribute this patch, please explicitely give credits to Dark_Spyro_003 and Razmataz, AND link to this specific page. Thank you!

    Note: The SQL batch file deletes all custom objects between 500000 and 553188 and between 4000000 and 4002169 in order for the batch file to execute without errors.




    More screenshots:
    https://public.ds003.info/gopatch/sc...310_140214.jpg
    https://public.ds003.info/gopatch/sc...310_140207.jpg
    https://public.ds003.info/gopatch/sc...310_140156.jpg
    https://public.ds003.info/gopatch/sc...310_140111.jpg
    https://public.ds003.info/gopatch/sc...310_140055.jpg
    https://public.ds003.info/gopatch/sc...310_140020.jpg
    https://public.ds003.info/gopatch/sc...310_140013.jpg
    https://public.ds003.info/gopatch/sc...310_140003.jpg
    https://public.ds003.info/gopatch/sc...310_135944.jpg
    https://public.ds003.info/gopatch/sc...310_135937.jpg

    The spawnIDs range from 500000 to 553188.
    Legacy SpawnIDs 4000000 to 4002169 still work.



    _____________________________________________________________________
    [Posted at 20:42 GMT 2011-08-30]


    An update has been released :: Cataclysm 4.0.6a FULL version
    WARNING: Cataclysm works differently with patches. Although this is no longer a test version, I'm still not responsible if it breaks your server or your WoW game. It should work fine for everyone, but I cannot guarantee that.
    Changelog:
    - Added all new Cataclysm GameObjects (10145 Game objects)
    - Downloads: MPQ (7z), SQL (7z), DBC (7z): Unpack the MPQ 7zip and Place the MPQ in WoW/Data folder. Unpack the SQL 7zip file and execute the file onto your world database. The DBC 7z file should be unpacked and the resulting DBC goes into the dbc folder of your SkyfireEMU server. If you forget this last step, the emulator will state the gameobject data is invalid.

    Additional instructions:
    You'll need to download http://www.mmowned.com/forums/world-...n-remover.html for 4.0.6a
    - Disable "signaturefile" checks (to make the patch load)
    - Disable "Second socket at connection" (To be able to login to private servers)

    _____________________________________________________________________
    [Posted at 15:28 GMT 2011-06-03]


    An update has been released :: Cataclysm 4.0.6a
    WARNING: This is a test version of the patch. I'm not responsible if it breaks your server or your WoW game. It should work fine for everyone, but I cannot guarantee that.
    Changelog:
    - Support for SkyfireEMU only (for the moment, I don't know any other Cataclysm emulators)
    - Support for WoW version 4.0.6a (13623) only
    - This patch is a test version, and it hasn't been tested on: usUS (USA) clients. Please report if this is broken in the USA.
    - Not all cataclysm objects have been added yet (like I said, this is a test version)
    - Downloads: MPQ, SQL (7z), DBC: Place the MPQ in WoW/Data folder. Unpack the 7zip file and execute the file onto your world database. The DBC file goes into the dbc folder of your SkyfireEMU server. If you forget this last step, the emulator will state the gameobject data is invalid.

    Additional instructions:
    You'll need to download http://www.mmowned.com/forums/world-...n-remover.html for 4.0.6a
    - Disable "signaturefile" checks (to make the patch load)
    - Disable "Second socket at connection" (To be able to login to private servers)

    _____________________________________________________________________
    [Posted at 17:04 GMT 2010-12-22]


    An update has been released :: Additional emulators supported
    Changelog:
    - Support for TrinityCore added (SQL)
    - Support for MaNGOS added (SQL)
    - Updated the list of game-objects to something which is hopefully slightly better useable.
    - New emulator support: some emulators require our custom DBC, feel free to download it here.

    _____________________________________________________________________
    [Posted at 22:27 GMT 2010-08-04]


    An update has been released :: 335_001 (3.3.5 #1)
    You have two options on how to perform the update:
    Either install from scratch (follow default installation instructions, takes longer)
    or execute the update:
    - You still need to download the WoW patch at the standard location (see above)
    - Execute this SQL batch file to update your database.

    Changelog:
    - These objects have now been made spawneable: Click Me!!
    - Here's the full list of spawneable objects: Clicky
    - In initial release, I forgot to remove the "000.wmo" crashy WMOs. These have been removed aswell, just like their other numbered brethren!
    Last edited by Dark_Spyro_003; 05-20-2020 at 08:41 AM. Reason: Fix broken screenshots, update links

    [Sql/Patch] All buildings, models, etc. as Gameobjects
  2. Thanks Dovah, sirorbe, 6yTblJIka (3 members gave Thanks to Dark_Spyro_003 for this useful post)
  3. #2
    Ground Zero's Avatar ★ Elder ★
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    This is a really immense release, this is really useful for people who like to worldbuild with gameobjects.
    One of the best releases i've seen in a long time.
    Well deserved +Rep
    Last edited by Ground Zero; 04-03-2010 at 08:13 AM.

  4. #3
    Reflection's Avatar Legendary
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    Jesus . +6
    Last edited by Reflection; 04-03-2010 at 08:18 AM.

    Freelance Digital Artist
    https://reflectionartwork.deviantart.com
    You did not desert me
    My brothers in arms


  5. #4
    mag1212's Avatar Active Member
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    ****ing epic

  6. #5
    lol97899's Avatar Contributor
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    super nice


  7. #6
    Dark_Spyro_003's Avatar Contributor
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    Thanks for the feedback everyone! I'll try to keep this up to date as well as I can.

  8. #7
    predattak's Avatar Active Member
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    great release thx alot
    Homosexuals are gay

  9. #8
    alj03's Avatar Contributor
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    A hold load of gameobjects.

    Intense +Rep.
    Death to all but Metal.

  10. #9
    RyeRye's Avatar Contributor
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    Really nice.

    +Rep



  11. #10
    iotech's Avatar Active Member
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    I converted the SQL so that it works for Trintiy users. Note, you must still carefully follow the instructions Dark_Spyro_003 provided in the first post, substituting this SQL for the ArcEmu one.

    Download: Filebeam - Beam up that File Scottie!

    All props and credit to Dark_Spyro_003.

  12. #11
    Razmataz's Avatar Contributor
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    Great, Spyro, glad you released this over than me (since the only thing I did was give the idea. ; p)

  13. #12
    Sheldrake's Avatar Member
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    This is EPIC! Thank you so much.

    +Rep

  14. #13
    c0nman033's Avatar Private
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    WOAH! nicee!!!! D i've been looking for something as good as this since i started doin private servers.... jeez... lmao +rep definatly!!!!!!!!!!!

  15. #14
    Greatdrak's Avatar Contributor
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    I recall a time when i did emulation and you could add quite a few game objects without worrying about a patch, when did this change and why?
    Roses are Blue, Violets are Red, I'm crap with colors, but killer in Bed.

  16. #15
    Reflection's Avatar Legendary
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    Originally Posted by Greatdrak View Post
    I recall a time when i did emulation and you could add quite a few game objects without worrying about a patch, when did this change and why?
    There's a limit on those gameobjects. There isn't any way to add all gameobjects without a patch. Sure you can add a few but not all of them.

    Freelance Digital Artist
    https://reflectionartwork.deviantart.com
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